I know, that's why I asked how to change this in the api, because I'm working on a big mobs_mod with over 30 factions
and some of them are supposed to hate players, but if i would just declare them as monsters they wouldn't attack each others.
Search found 12 matches
- Fri Jun 28, 2019 09:24
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.55] [mobs]
- Replies: 2212
- Views: 415785
- Thu Jun 27, 2019 20:00
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.55] [mobs]
- Replies: 2212
- Views: 415785
Re: [Mod] Mobs Redo [1.50] [mobs]
Did you find out why mobs don't hurt each other anymore ? (except with shoot attack) Is it maybe the new raycasting ? And could you tell me how I make another mob entity except monsters attack players ? just adding "attack_players = true" doesn't work (neither in single palyer or as server...
- Wed Jun 19, 2019 10:30
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.55] [mobs]
- Replies: 2212
- Views: 415785
Re: [Mod] Mobs Redo [1.50] [mobs]
I think the problem of attacking without hurting the target isn't in the code of my mobs, because they worked well in the last version of your mod.
Could you maybe write me an example of how to put in this "self.say_text_done " line ?
Im very noobish and don't even know what a flag is :o
Could you maybe write me an example of how to put in this "self.say_text_done " line ?
Im very noobish and don't even know what a flag is :o
- Tue Jun 18, 2019 22:22
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.55] [mobs]
- Replies: 2212
- Views: 415785
Re: [Mod] Mobs Redo [1.50] [mobs]
Sorry, I have two other stupid questions: How do I make my blacksmith drop just one sword and how do I make him say his interactions just once and not like 5 times when i talk to him a cuplle of times ? Here are the lines of code which I used view_range = 22, on_rightclick = function(self, clicker) ...
- Tue Jun 18, 2019 21:59
- Forum: Mod Releases
- Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
- Replies: 99
- Views: 15507
Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]
...Could you help me to understand why i get these holes in the ground on my edited version of your mapgen ?... Hard to tell without spending hours digging through your code :-) I can't think of anything obvious. Maybe you've just misnamed something somewhere! Interesting work by the way. I checked...
- Tue Jun 18, 2019 21:35
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.55] [mobs]
- Replies: 2212
- Views: 415785
Re: [Mod] Mobs Redo [1.50] [mobs]
Hello TenPlus1
On your latest version of MobsRedo my custom mobs don't hurt each others anymore and i couldn't figure out why.
Have you changed anyhting in the way they interact ?
On your latest version of MobsRedo my custom mobs don't hurt each others anymore and i couldn't figure out why.
Have you changed anyhting in the way they interact ?
- Fri May 31, 2019 11:31
- Forum: Mod Releases
- Topic: [Mod] Tectonic Map Generator 0.3.1 [mg_tectonic]
- Replies: 99
- Views: 15507
Re: [Mod] Tectonic Map Generator 0.2 [mg_tectonic]
Hello Dokimi Could you help me to understand why i get these holes in the ground on my edited version of your mapgen ? I thought it would be the glow ore that i added, because i can't find it in the ground, but when i looked at the code i couldn't find no reason for it. https://github.com/SystemErro...
- Fri Jan 25, 2019 01:58
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.55] [mobs]
- Replies: 2212
- Views: 415785
Re: [Mod] Mobs Redo [1.49] [mobs]
thanks for this "do_stay_near function"
- Wed Jan 16, 2019 20:34
- Forum: Deutsch
- Topic: Lizenz für die Texturen
- Replies: 9
- Views: 917
Re: Lizenz für die Texturen
Jetzt mal ganz ehrlich: Mach einfach, ignoriere die Lizenzen. Du könntest theoretisch auch jemand verklagen, der nen Bild vorm MC Donals macht(Weils Logo geschützt ist) und dann auf Social Media hochläd. Mach dir um die Lizenzen keine Gedanken. Das ist kompletter Schwachsinn. Kann halt passieren, d...
- Wed Jan 16, 2019 19:56
- Forum: WIP Mods
- Topic: WIP Mod [Mobs-World] (for mobs redo)
- Replies: 5
- Views: 771
Re: WIP Mod [Mobs-World] (for mobs redo)
@ wziard I was somehow expecting it wouldn't work like that with the license :§ Would it be accepteable if I just make a list of all files I used from other mods and list them with the names of their creators and the mods they are from ? and make clear i don't claim anything of those as my own and r...
- Mon Jan 14, 2019 22:01
- Forum: WIP Mods
- Topic: WIP Mod [Mobs-World] (for mobs redo)
- Replies: 5
- Views: 771
- Mon Jan 14, 2019 22:00
- Forum: WIP Mods
- Topic: WIP Mod [Mobs-World] (for mobs redo)
- Replies: 5
- Views: 771
WIP Mod [Mobs-World] (for mobs redo)
Hello! I was always wishing to have a more active and diverse environment in the game and after a cupple years of waiting and watching the forums I decided to try it myself, but unfortuantely I have absolutely no programming skills and my mental state is often not useful to get something done, so I ...