Search found 311 matches

by CalebJ
Tue Jun 23, 2020 23:10
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 2718

Re: There are too many PRs

rubenwardy wrote:
Tue Jun 23, 2020 19:24
ANAND / ClobberXD is now a core developer. More people are being considered
Congratulations to him. A great addition to the team.
by CalebJ
Sun Jun 21, 2020 04:39
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 2718

Re: There are too many PRs

PRs are a terrible feature in the large, because it does not "scale" for this very reason. Just like, before the advent of Github, maintainers of popular projects did ignore email requests from random people. Github did not really solve anything in this area. If you don’t want PRs, disable the perm...
by CalebJ
Sun Jun 21, 2020 01:35
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9543
Views: 1215534

Re: Post your screenshots!

Seems to be the same model as viewtopic.php?f=9&t=16557.
by CalebJ
Fri Jun 19, 2020 02:14
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9543
Views: 1215534

Re: Post your screenshots!

SB66 wrote:
Thu Jun 18, 2020 18:24
The "famous" cobblestone dungeon tree........

Image


Those mapgenerators have a quirky sense of humour...........
That would be rare to find, nice one.
by CalebJ
Wed Jun 17, 2020 21:07
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 2718

Re: There are too many PRs

I have gone through the list today and closed 4 PRs that can definitely be closed by this point. I tagged a few others as possible close We already have a policy of closing PRs after 1 month if there's no response from the author Please bump issues and PRs that you think should be closed Nice, than...
by CalebJ
Wed Jun 17, 2020 18:44
Forum: Problems
Topic: Problems with Glass
Replies: 3
Views: 138

Re: Problems with Glass

Sounds like a winblows problem. I once had this problem too, on an old Win7, where the shaders made the glass black. I fixed it by updating my graphics drivers and reinstalling Minetest.
by CalebJ
Wed Jun 17, 2020 18:41
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 2718

Re: There are too many PRs

Wuzzy's suggestion is brilliant. There are a *lot* of old PRs that haven't been touched in months or even years (from the author). Now, this would remove more PRs but wouldn't make other PRs get merged quicker because the devs already disregarded these. Because of this, I agree, high complexity PRs ...
by CalebJ
Tue Jun 16, 2020 19:38
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 2718

Re: There are too many PRs

Lone_Wolf wrote:
Tue Jun 16, 2020 16:33
Even if your review doesn't count, if you find problems then the people who's review does count won't waste their review time just finding bugs.
Great idea LW! I should do this too. :)
by CalebJ
Tue Jun 16, 2020 14:49
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 2718

Re: There are too many PRs

Oil_boi wrote:
Tue Jun 16, 2020 14:44
Damn I had 100 more prs I wanted to add >:(
:D
by CalebJ
Mon Jun 15, 2020 21:42
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 2718

Re: There are too many PRs

And now you're telling them to go redo the whole minetest engine Wait what? I asked to write a documentation, I didn't mention redoing the engine at all You said the code was confusing. If it is true as you say, it will mean huge code revisions will have to be made before a documentation can be mad...
by CalebJ
Mon Jun 15, 2020 19:03
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 2718

Re: There are too many PRs

... as there is no official documentation, not even a file describing the hierarchy of it or a few guidelines. There is the lua_api.txt for modders, but I presume you are talking about documentation for the engine. Yes, I agree it could use documentation. Its a matter of someone making it and submi...
by CalebJ
Wed Jun 10, 2020 23:45
Forum: Modding Discussion
Topic: Can particle effects emit light?
Replies: 1
Views: 242

Re: Can particle effects emit light?

You can use glow = integer in the particle spawner's definition.
by CalebJ
Wed Jun 10, 2020 23:00
Forum: Problems
Topic: use_texture_alpha for entities?
Replies: 6
Views: 447

Re: use_texture_alpha for entities?

I thought this was already fixed by https://github.com/minetest/minetest/pull/9639.
by CalebJ
Wed Jun 10, 2020 13:46
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 93
Views: 12809

Re: [Server] Tunnelers' Abyss

The celebration was a huge success :D

Image

Happy Birthday, Tunnelers' Abyss!
by CalebJ
Wed Jun 10, 2020 00:30
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 93
Views: 12809

Re: [Server] Tunnelers' Abyss

Today is the 1st Anniversary of Tunnelers' Abyss :) My Anniversary Lighthouse will commemorate this event. A memorial at Spawn also might be made. https://i.imgur.com/il9Dd7o.png Among news: (the Forum is rarely updated. Stay on the discord or in-game to get updates and stay informed) - An 'effects'...
by CalebJ
Tue Jun 02, 2020 23:26
Forum: WIP Mods
Topic: [Modpack]Super Mine Kart
Replies: 20
Views: 643

Re: [Modpack]Super Mine Kart

This is very interesting. Good work, apercy.
by CalebJ
Sat May 30, 2020 13:18
Forum: Mod Releases
Topic: [Mod] Petz [v14.5] [petz]
Replies: 1053
Views: 56538

Re: [Mod] Petz [v13.19] [petz]

LMD wrote:
Sat May 30, 2020 09:29
CalebJ: it works for the player model, so why shouldn't it work here?
I was talking about his lamb and the head movement, not your code :)
by CalebJ
Sat May 30, 2020 01:15
Forum: Mod Releases
Topic: [Mod] Petz [v14.5] [petz]
Replies: 1053
Views: 56538

Re: [Mod] Petz [v13.19] [petz]

runs wrote:
Sat May 30, 2020 00:31
Thanks again. I will try with the lamb. Get the pos and rot an put them on a table, so finally avoid the get_bone thing.
Lets hope it works! :)
by CalebJ
Fri May 29, 2020 01:00
Forum: Problems
Topic: is minetest 5.3.0 getting a lot stricter with checks?
Replies: 6
Views: 278

Re: is minetest 5.3.0 getting a lot stricter with checks?

rubenwardy wrote:
Thu May 28, 2020 23:23
It's not code style, it's completely incorrect code.
Despite that, minetest should find every way *around* crashing. Crashing is unintended behaviour - warning is fine. Unless you're playing with an NPC mod, then crashing is intended :D
by CalebJ
Thu May 28, 2020 23:12
Forum: Feature Discussion
Topic: Blurry shader/effect?
Replies: 4
Views: 284

Re: Blurry shader/effect?

I'd like to see a feature like this available too. I wish, though, that issue #7284 would finally get some love :)
by CalebJ
Thu May 28, 2020 22:37
Forum: Problems
Topic: is minetest 5.3.0 getting a lot stricter with checks?
Replies: 6
Views: 278

Re: is minetest 5.3.0 getting a lot stricter with checks?

No, I disagree. All these restrictions on our coding that we didn't have before. If it was from the beginning like this, that's okay, but it is new and requires us to revise everything that we believed was OK before. And now you're going to reward those who do it wrong? Its not 'wrong' per say... It...
by CalebJ
Thu May 28, 2020 16:18
Forum: WIP Mods
Topic: [Mod] Signs for train/metro networks [metrosigns]
Replies: 1
Views: 184

Re: [Mod] Signs for train/metro networks [metrosigns]

Great work, Joss! :) Staggering how many options are here.
by CalebJ
Wed May 27, 2020 04:49
Forum: Mod Releases
Topic: [Mod] Petz [v14.5] [petz]
Replies: 1053
Views: 56538

Re: [Mod] Petz [v13.16] [petz]

As maybe a related note: makes_footstep_sound = true is not working :(
by CalebJ
Sat May 23, 2020 04:16
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9543
Views: 1215534

Re: Post your screenshots!

That looks really good, jas! Congrats on your 500th post, btw.