Search found 341 matches

by CalebJ
Fri Feb 05, 2021 19:00
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 5803

Re: Minetest 5.4.0 release candidate 1

rubenwardy wrote:
Fri Feb 05, 2021 17:50
That's already been fixed. It did also happen only under specific circumstances

The issues in known issues are all the things that are blocking the release. We list them to avoid double reports not because we don't intend to fix them before releasing
Awesome, thank you! :)
by CalebJ
Fri Feb 05, 2021 17:45
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 5803

Re: Minetest 5.4.0 release candidate 1

minetest.get_player_information crashes
This isn't what a working version looks like. Several important minetest mods also use this function, so *please* fix this before release.
by CalebJ
Wed Feb 03, 2021 17:10
Forum: General Discussion
Topic: Post your screenshots!
Replies: 10007
Views: 1330429

Re: Post your screenshots!

Hybrid Dog wrote:
Sat Jan 30, 2021 15:17
Image
few months ago, I tried this - an attempt at a mapgen that creates a semi-infinite parkour. :)
Image
by CalebJ
Sat Jan 02, 2021 15:19
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 110
Views: 16169

Re: [Server] Tunnelers' Abyss

Hi r1bnc, I will reset the password given the answers listed on the discord. Thanks for inquiring!
by CalebJ
Fri Jan 01, 2021 16:01
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 110
Views: 16169

Re: [Server] Tunnelers' Abyss

Happy New Year!! sadly, not a prime number :D
Image

We had a big event organized by sivarajan, the football was a lot of fun with pseudonyme throwing covid everywhere.
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by CalebJ
Tue Dec 29, 2020 21:18
Forum: Feature Discussion
Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
Replies: 35
Views: 1455

Re: Use SuperTuxKart's Irrlicht fork for Minetest?

Add emoji support Just because some phone carriers bribed or blackmailed the Unicode people to include their smiley cancer into a text encoding doesn't mean anyone should actually support it. agreed with hex. Also, I specifically remember celeron55 was/is quite violently opposed to the idea of emot...
by CalebJ
Sat Dec 19, 2020 19:38
Forum: Modding Discussion
Topic: Overriding a registration of a block
Replies: 2
Views: 151

Re: Overriding a registration of a block

What Skamiz said, additionally, you need to use minetest.override_item and you do not need the colon at the beginning of the name.

Code: Select all

minetest.override_item("default:dirt", {
	drawtype = "normal",
	tiles = {"11635.png"},
	is_ground_content = true
})
by CalebJ
Wed Dec 16, 2020 14:38
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 110
Views: 16169

Re: [Server] Tunnelers' Abyss

I would like to do this as well. Several options have been presented to me by flux and I intend to implement something of the likes if all goes well. (of course, since a handful of players don't even care for food, we have to approach this carefully) (1) redo all the food values based on how difficu...
by CalebJ
Wed Dec 16, 2020 05:58
Forum: General Discussion
Topic: Post your screenshots!
Replies: 10007
Views: 1330429

Re: Post your screenshots!

Image
by CalebJ
Sun Dec 06, 2020 16:17
Forum: General Discussion
Topic: Minetest is not and likely never will be a game engine
Replies: 48
Views: 1956

Re: Minetest is not and likely never will be a game engine

v-rob wrote:But in the meantime, why does it really matter exactly what Minetest is? Use what potential it currently offers, and also work on it to make it offer more potential.
precisely! ^
by CalebJ
Thu Dec 03, 2020 20:28
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 110
Views: 16169

Re: [Server] Tunnelers' Abyss

A big update has been made, completing our recent milestone and adding a Minetest <-> Discord relay bot (thanks to Hume), which is now in the channel #server in our Discord :) Some of the new features include (some of which were added some time ago, but are still part of this milestone): - New and i...
by CalebJ
Tue Dec 01, 2020 16:03
Forum: Problems
Topic: Hard problem of clouds
Replies: 4
Views: 459

Re: Hard problem of clouds

Gael de Sailly wrote:
Thu Nov 19, 2020 14:24
There are some pretty cool cloud functions in the API, but they are really underused. I'd greatly like to see them more in action!
Tunnelers' Abyss has made good use of these functions, the new set_sky stuff is really amazing!
by CalebJ
Sat Nov 28, 2020 22:44
Forum: General Discussion
Topic: [discussion] show your models
Replies: 75
Views: 8433

Re: [discussion] show your models

AspireMint wrote:
Sat Nov 28, 2020 22:30
Yarr!

Image
I love it :)
by CalebJ
Mon Nov 23, 2020 15:45
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 110
Views: 16169

Re: [Server] Tunnelers' Abyss

As some players might already have suspected...the tarantulas are about to take over! They'll celebrate their placement in the highscore and demand tribute from players in the future. Zeke, lea_argon, and several others seem to be the emperors of tarantulas so far. However, perhaps they are reprodu...
by CalebJ
Fri Nov 20, 2020 22:17
Forum: Modding Discussion
Topic: Engine Capabilities questions:
Replies: 7
Views: 252

Re: Engine Capabilities questions:

No I'm afraid all boxes are affected. You can make a box with extents greater than 1.5 and it will collide with stuff normally, but other boxes won't be able to collide with it. ElCeejo has made a workaround for this in mob_core providing support for gigantic hitboxes, might want to check that out.
by CalebJ
Fri Nov 13, 2020 14:59
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 110
Views: 16169

Re: [Server] Tunnelers' Abyss

The screenshot explains it all: https://i.imgur.com/LIRWPK5.png Tarantula Rankings (a ranking system that keeps track of how many tarantulas you have killed and how many have killed you) is now live on the server! You can find it in your inventory buttons, with an icon depicting a tarantula. Players...
by CalebJ
Sun Nov 08, 2020 20:38
Forum: General Discussion
Topic: Post your screenshots!
Replies: 10007
Views: 1330429

Re: Post your screenshots!

Image
by CalebJ
Sat Nov 07, 2020 18:44
Forum: WIP Mods
Topic: [MOD] Inventory Scanner (mesecons)
Replies: 5
Views: 376

Re: [MOD] Inventory Scanner (mesecons)

Neat mod and good implementation. I hope it gets merged.
by CalebJ
Mon Nov 02, 2020 21:22
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 110
Views: 16169

Re: [Server] Tunnelers' Abyss

The new paleotest (updated for mobkit with many new features) is now live on the server, heavily customized like many of our other mods :) Thanks to ElCeejo for making the mod and helping with optimization. A lot of our mobs have been drastically improved with this update. Also, the server had a new...
by CalebJ
Mon Nov 02, 2020 04:24
Forum: General Discussion
Topic: Failures of Core Dev and the Needs of Content Creators
Replies: 74
Views: 3437

Re: Failures of Core Dev and the Needs of Content Creators

this is kind of a strength for the team because we get a very different opinion. Yes, this is exactly what any good team needs - many opinions! If you have a team of 'yes-men' you have no team at all. I have a suggestion. Let's make a Minetest fork and let's merge all PRs there. Regardless of if it...
by CalebJ
Sun Nov 01, 2020 20:38
Forum: General Discussion
Topic: Failures of Core Dev and the Needs of Content Creators
Replies: 74
Views: 3437

Re: Failures of Core Dev and the Needs of Content Creators

paramat isn't a bad dev. They seem to do less programming than the other devs but their reviews are usually pretty sensible. They are definitely the most critical dev, and I think that causes a lot of frustration with them @CalebJ I don't see you in the UMTD, I don't recall you being there for abou...
by CalebJ
Sun Nov 01, 2020 05:12
Forum: General Discussion
Topic: Failures of Core Dev and the Needs of Content Creators
Replies: 74
Views: 3437

Re: Failures of Core Dev and the Needs of Content Creators

The Unofficial Minetest Discord is not irrelevant here in any respect, in fact, it seems to breed hatred against core devs for one reason or another. Furthermore, this whole topic was started by a discussion on the UMTD. So no - it is not irrelevant at all. What sfan said is absolutely true, and I k...
by CalebJ
Thu Oct 29, 2020 03:50
Forum: WIP Mods
Topic: [mod] PaleoTest [2.1.2] [paleotest]
Replies: 90
Views: 9746

Re: [mod] PaleoTest [2.0] [paleotest] (Updated to mobkit!)

Congrats on the release ElCeejo, well done. Hopefully Tunnelers' Abyss will have the new version shortly.
by CalebJ
Tue Oct 20, 2020 17:55
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 110
Views: 16169

Re: [Server] Tunnelers' Abyss

The long-awaited update for Secretz has happened, along with some new features. - First and foremost, a new version of secretz (aka elements). This includes two new machines, the Isotope Separator and the Decay Accelerator. Isotopes and nuclear decay (in some cases) have been added for all elements,...