Search found 317 matches

by CalebJ
Tue Oct 20, 2020 17:55
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 97
Views: 14001

Re: [Server] Tunnelers' Abyss

The long-awaited update for Secretz has happened, along with some new features. - First and foremost, a new version of secretz (aka elements). This includes two new machines, the Isotope Separator and the Decay Accelerator. Isotopes and nuclear decay (in some cases) have been added for all elements,...
by CalebJ
Thu Oct 15, 2020 19:44
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9714
Views: 1258352

Re: Post your screenshots!

Image
by CalebJ
Mon Oct 12, 2020 20:55
Forum: General Discussion
Topic: Getting tired of it
Replies: 60
Views: 2608

Re: Getting tired of it

Minetest is running around like a headless chicken. :-D It is a decadent and languishing project. And everyone sees that. It happens to many Open Source projects. Yes, guys, money moves the world. Well, something improved this last year. I have noticed something. PD: And please stay away from the D...
by CalebJ
Tue Sep 01, 2020 22:28
Forum: WIP Mods
Topic: [Mod] Morebricks [morebricks]
Replies: 26
Views: 1884

Re: [Mod] Morebricks [morebricks]

FairyNyx: Sorry for the late reply.

I'm not sure - are the white bricks light pink, for some reason? I'll check that out...
by CalebJ
Thu Aug 27, 2020 03:58
Forum: WIP Mods
Topic: [Mod]Baked Clay Addition[1.0][bakedclayaddition]
Replies: 4
Views: 251

Re: [Mod]Baked Clay Addition[1.0][bakedclayaddition]

Neat mod. Should be useful for in-game pixel art.
by CalebJ
Wed Jul 29, 2020 23:08
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 97
Views: 14001

Re: [Server] Tunnelers' Abyss

Tunnelers' Abyss now has a new mod, made by Diaeresis. "AbyssalDeals" is an auctioning mod, which allows players to request or sell items to the highest bidder, similar to eBay. https://i.imgur.com/JZbTa7N.png In other news, many updates have been made. - The Mob Update has been finished and is live...
by CalebJ
Tue Jun 23, 2020 23:10
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 3694

Re: There are too many PRs

rubenwardy wrote:
Tue Jun 23, 2020 19:24
ANAND / ClobberXD is now a core developer. More people are being considered
Congratulations to him. A great addition to the team.
by CalebJ
Sun Jun 21, 2020 04:39
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 3694

Re: There are too many PRs

PRs are a terrible feature in the large, because it does not "scale" for this very reason. Just like, before the advent of Github, maintainers of popular projects did ignore email requests from random people. Github did not really solve anything in this area. If you don’t want PRs, disable the perm...
by CalebJ
Sun Jun 21, 2020 01:35
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9714
Views: 1258352

Re: Post your screenshots!

Seems to be the same model as viewtopic.php?f=9&t=16557.
by CalebJ
Fri Jun 19, 2020 02:14
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9714
Views: 1258352

Re: Post your screenshots!

SB66 wrote:
Thu Jun 18, 2020 18:24
The "famous" cobblestone dungeon tree........

Image


Those mapgenerators have a quirky sense of humour...........
That would be rare to find, nice one.
by CalebJ
Wed Jun 17, 2020 21:07
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 3694

Re: There are too many PRs

I have gone through the list today and closed 4 PRs that can definitely be closed by this point. I tagged a few others as possible close We already have a policy of closing PRs after 1 month if there's no response from the author Please bump issues and PRs that you think should be closed Nice, than...
by CalebJ
Wed Jun 17, 2020 18:44
Forum: Problems
Topic: Problems with Glass
Replies: 3
Views: 266

Re: Problems with Glass

Sounds like a winblows problem. I once had this problem too, on an old Win7, where the shaders made the glass black. I fixed it by updating my graphics drivers and reinstalling Minetest.
by CalebJ
Wed Jun 17, 2020 18:41
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 3694

Re: There are too many PRs

Wuzzy's suggestion is brilliant. There are a *lot* of old PRs that haven't been touched in months or even years (from the author). Now, this would remove more PRs but wouldn't make other PRs get merged quicker because the devs already disregarded these. Because of this, I agree, high complexity PRs ...
by CalebJ
Tue Jun 16, 2020 19:38
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 3694

Re: There are too many PRs

Lone_Wolf wrote:
Tue Jun 16, 2020 16:33
Even if your review doesn't count, if you find problems then the people who's review does count won't waste their review time just finding bugs.
Great idea LW! I should do this too. :)
by CalebJ
Tue Jun 16, 2020 14:49
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 3694

Re: There are too many PRs

Oil_boi wrote:
Tue Jun 16, 2020 14:44
Damn I had 100 more prs I wanted to add >:(
:D
by CalebJ
Mon Jun 15, 2020 21:42
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 3694

Re: There are too many PRs

And now you're telling them to go redo the whole minetest engine Wait what? I asked to write a documentation, I didn't mention redoing the engine at all You said the code was confusing. If it is true as you say, it will mean huge code revisions will have to be made before a documentation can be mad...
by CalebJ
Mon Jun 15, 2020 19:03
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 3694

Re: There are too many PRs

... as there is no official documentation, not even a file describing the hierarchy of it or a few guidelines. There is the lua_api.txt for modders, but I presume you are talking about documentation for the engine. Yes, I agree it could use documentation. Its a matter of someone making it and submi...
by CalebJ
Wed Jun 10, 2020 23:45
Forum: Modding Discussion
Topic: Can particle effects emit light?
Replies: 1
Views: 256

Re: Can particle effects emit light?

You can use glow = integer in the particle spawner's definition.
by CalebJ
Wed Jun 10, 2020 23:00
Forum: Problems
Topic: use_texture_alpha for entities?
Replies: 6
Views: 553

Re: use_texture_alpha for entities?

I thought this was already fixed by https://github.com/minetest/minetest/pull/9639.
by CalebJ
Wed Jun 10, 2020 13:46
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 97
Views: 14001

Re: [Server] Tunnelers' Abyss

The celebration was a huge success :D

Image

Happy Birthday, Tunnelers' Abyss!
by CalebJ
Wed Jun 10, 2020 00:30
Forum: Servers
Topic: [Server] Tunnelers' Abyss
Replies: 97
Views: 14001

Re: [Server] Tunnelers' Abyss

Today is the 1st Anniversary of Tunnelers' Abyss :) My Anniversary Lighthouse will commemorate this event. A memorial at Spawn also might be made. https://i.imgur.com/il9Dd7o.png Among news: (the Forum is rarely updated. Stay on the discord or in-game to get updates and stay informed) - An 'effects'...
by CalebJ
Tue Jun 02, 2020 23:26
Forum: WIP Mods
Topic: [Modpack]Super Mine Kart
Replies: 20
Views: 831

Re: [Modpack]Super Mine Kart

This is very interesting. Good work, apercy.
by CalebJ
Sat May 30, 2020 13:18
Forum: Mod Releases
Topic: [Mod] Petz [v15.12] [petz]
Replies: 1104
Views: 65869

Re: [Mod] Petz [v13.19] [petz]

LMD wrote:
Sat May 30, 2020 09:29
CalebJ: it works for the player model, so why shouldn't it work here?
I was talking about his lamb and the head movement, not your code :)
by CalebJ
Sat May 30, 2020 01:15
Forum: Mod Releases
Topic: [Mod] Petz [v15.12] [petz]
Replies: 1104
Views: 65869

Re: [Mod] Petz [v13.19] [petz]

runs wrote:
Sat May 30, 2020 00:31
Thanks again. I will try with the lamb. Get the pos and rot an put them on a table, so finally avoid the get_bone thing.
Lets hope it works! :)