Search found 21 matches

by tashbaugh
Mon Feb 24, 2020 14:30
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9613
Views: 1226704

Re: Post your screenshots!

I've been working on a Starship for over 2 years. It's finally coming together. It's currently sitting about 2.6 km above 2 small towns my kid and I have been building at the same time. https://forum.minetest.net/download/file.php?id=21255 https://forum.minetest.net/download/file.php?id=21256 vtwin...
by tashbaugh
Tue Feb 18, 2020 15:48
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9613
Views: 1226704

Re: Post your screenshots!

This is our new Spongebob themed area for the students: https://mine.lee.k12.al.us/crafting_files/sb1.jpg https://mine.lee.k12.al.us/crafting_files/sb2.jpg https://mine.lee.k12.al.us/crafting_files/sb3.jpg https://mine.lee.k12.al.us/crafting_files/sb4.jpg https://mine.lee.k12.al.us/crafting_files/sb...
by tashbaugh
Fri Jan 31, 2020 18:23
Forum: Problems
Topic: Combine Textures with Resize
Replies: 2
Views: 369

Re: Combine Textures with Resize

I've figured out that I can accomplish what I want by upsizing the 64x64 frame to a size larger than the picture that goes in the frame, then combinging them, then scaling the whole thing back down to 64x64. inventory_image = "picture_frame_inv.png^[resize:580x580^[combine:480x480:160,92=picture_Sor...
by tashbaugh
Fri Jan 31, 2020 16:47
Forum: Problems
Topic: Combine Textures with Resize
Replies: 2
Views: 369

Combine Textures with Resize

I am having trouble creating inventory images from two textures. I have a picture frame at 64x64 pixels, and many images that I use in the framed pictures. I am trying to combine the varying sized (same aspect ratio) pictures into the frame icon so that each node has an inventory images that reflect...
by tashbaugh
Tue Dec 03, 2019 16:33
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1943
Views: 295222

Re: [Game] MineClone 2 [0.55.1]

Hey I wanted to report a bug or something are you aware that skeletons can shoot through walls Wuzzy is aware. Same with spiders that can hit you through ceilings, floors and walls. As far as I know, there is no set date when these will get fixed. I assume it has to do with nodes and line of sight ...
by tashbaugh
Fri Nov 15, 2019 15:11
Forum: Modding Discussion
Topic: Mod idea
Replies: 1
Views: 210

Re: Mod idea

Thats an interesting idea. I don't think the engine supports video playback, but you could accomplish something similar by clearing the player's properties(visual size,nametag,collisionbox) and attaching the player to an entity in a pre-built dreamscape area. You'd use code similar to that found in ...
by tashbaugh
Wed Nov 13, 2019 15:45
Forum: Problems
Topic: Android MT unable to include Worlds with initial compile
Replies: 2
Views: 244

Re: Android MT unable to include Worlds with initial compile

urben, I've also been tinkering with my own custom Android compilation. I'm planning on adding some extra files to my release as well. While I'm not 100% sure this will work for you, as I've not tested it yet... I'm guessing that we will need to modify a couple files to tell the compiler to include ...
by tashbaugh
Fri Nov 08, 2019 20:20
Forum: Problems
Topic: How to compile MT for Android usage?
Replies: 16
Views: 1020

Re: How to compile MT for Android usage?

@ftl The apk developer you may want to contact is MoNTE48 on github. Judging from pull request 9066 and 9089 the android version is about to get a major revamp. Thank you for pointing everyone in the right direction. MoNTE48's Pull Requests were just what we needed. Were you sucessful at all at maki...
by tashbaugh
Fri Nov 08, 2019 20:10
Forum: Problems
Topic: How to compile MT for Android usage?
Replies: 16
Views: 1020

Re: How to compile MT for Android usage?

Hello Everyone, I was able to compile MT for Android from the Source using fixes from this PR: https://github.com/minetest/minetest/pull/9089 MoNTE48, THANK YOU FOR YOUR EFFORT, I appreciate it! I see that MoNTE48's PR 9089 is for the stable-5 branch. I deleted my minetest directory that I was work...
by tashbaugh
Fri Nov 08, 2019 14:22
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9613
Views: 1226704

Re: Post your screenshots!

PolySaken wrote:is that evil patrick star?
That's the Oogie Boogie Man for the Nightmare Before Christmas: https://www.youtube.com/watch?v=zYgvXf9gazY
-- But, I like the concept of an "evil Patrick Star" -- haha
by tashbaugh
Thu Nov 07, 2019 17:43
Forum: General Discussion
Topic: Post your Buildings(screenshots)
Replies: 223
Views: 45585

Re: Post your Buildings(screenshots)

A couple other buildings in our "Tropical Paradise" area that I liked:
Image
Image
by tashbaugh
Thu Nov 07, 2019 17:35
Forum: General Discussion
Topic: Post your Buildings(screenshots)
Replies: 223
Views: 45585

Re: Post your Buildings(screenshots)

Here's a couple houses I built on our Heavily Modded server:
Image
Image
Image
by tashbaugh
Thu Nov 07, 2019 16:00
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9613
Views: 1226704

Re: Post your screenshots!

During Halloween, we changed the moon on all of our clients to something more festive:
Image
by tashbaugh
Thu Nov 07, 2019 15:19
Forum: Builds
Topic: (Poll) What needs improved in the Android port of Minetest?
Replies: 8
Views: 2737

Re: (Poll) What needs improved in the Android port of Minete

Have you tried to play Minetest using keyboard and mouse on Android? Yes -- sort of... Modern Chromebooks have access to the Google Play Store and Android apps. Chromebooks also have built-in keyboards. I've tested it again today, and still keyboard input for movement does not work. the WSAD keys a...
by tashbaugh
Thu Nov 07, 2019 14:49
Forum: Problems
Topic: How to compile MT for Android usage?
Replies: 16
Views: 1020

Re: How to compile MT for Android usage?

I've spent 3 days trying to compile using the instructions here: https://dev.minetest.net/Android -- to no avail. Most distributions have the Android APK available in their official repositories or user-contributed repositories. Unfortunately, I need to have a slightly modified version of Minetest ...
by tashbaugh
Wed Nov 06, 2019 20:59
Forum: Problems
Topic: How to compile MT for Android usage?
Replies: 16
Views: 1020

Re: How to compile MT for Android usage?

I too desperately need to compile my own Android APK. I've spent 3 days trying to compile using the instructions here: https://dev.minetest.net/Android -- to no avail. I built a Virtual Box running Ubuntu Desktop 18.04 and installed all of the prerequisites. No matter what I do, I receive the follow...
by tashbaugh
Thu Feb 21, 2019 15:23
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1943
Views: 295222

Re: [Game] MineClone 2 [0.45.1]

Keep up the good work! I use MineClone 2 in my school district as reward time for students. There are thousands of children whose lives are improved by your work! Thank you!
by tashbaugh
Wed Feb 20, 2019 22:12
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 738
Views: 207508

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

Would it be possible to get a Windows x64 version that supports the postgresql database backend? I would love to bring my server up to 5.0.0 soon and migrate to a SQL database backend, but I do not currently have to skillset required to compile my own copy. Please consider adding PostgreSQL support ...
by tashbaugh
Wed Jan 16, 2019 17:06
Forum: Builds
Topic: [Windows] Daily development build [5.0.0-dev]
Replies: 13
Views: 9666

Re: [Windows] Daily development build [5.0.0-dev]

jas wrote:I took the liberty of making an issue. https://github.com/minetest/minetest/issues/8107
Thank you very much for the assistance, Jas!
by tashbaugh
Tue Jan 15, 2019 19:16
Forum: Builds
Topic: [Windows] Daily development build [5.0.0-dev]
Replies: 13
Views: 9666

Re: [Windows] Daily development build [5.0.0-dev]

I'd like to update my Minetest server and clients to 5.0.0 in the near future. I've tested tested the latest x64 builds on some of our Windows 10 computers.and have run into a problem. Many of our computer labs don't have speakers pluggen in, and instead rely on users to bring their own headphones. ...
by tashbaugh
Tue Jan 15, 2019 18:51
Forum: Builds
Topic: (Poll) What needs improved in the Android port of Minetest?
Replies: 8
Views: 2737

Re: (Poll) What needs improved in the Android port of Minete

Modern Chromebooks have the ability to run Android Apps now. I've tried pushing Minetest to our Organization's Chromebooks for PC-like play. However, since the Android version is technically meant for a smartphone, the game-play is somewhat different. For Example, users must click-and-hold the mouse...