Thank you for the explanation! :-)
I'm happy to hear that a browser client may be in Minetest's future at some point. I may try to encourage someone with this particular skillset to have a look at it.
Thanks!
Search found 25 matches
- Mon Oct 11, 2021 14:18
- Forum: Engine Builds
- Topic: Minetest compiled for WebGL?
- Replies: 9
- Views: 3501
- Wed Oct 06, 2021 17:47
- Forum: Engine Builds
- Topic: Minetest compiled for WebGL?
- Replies: 9
- Views: 3501
Minetest compiled for WebGL?
Our School System users Minetest as a way to reward students for reading books. The more books students read, the more in-game currency they earn. https://mine.lee.k12.al.us/img/logo.png Since we've recently provided each student a Chromebook we are phasing out the old "trip to the computer lab...
- Fri Jul 16, 2021 17:49
- Forum: Modding Discussion
- Topic: [Question] Serialize inventory list for storage
- Replies: 2
- Views: 560
Re: [Question] Serialize inventory list for storage
Perfect, Thanks!
- Fri Jul 16, 2021 15:27
- Forum: Modding Discussion
- Topic: [Question] Serialize inventory list for storage
- Replies: 2
- Views: 560
[Question] Serialize inventory list for storage
What is the proper way to Serialize an inventory list for offline storage, and then later reload it? minetest.serialize(inv:get_list("MyList")) doesn't seem to work because get_list() returns "userdata" not a table. Do I need to serialize the entire inventory rather than just one...
- Mon Feb 24, 2020 14:30
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11111
- Views: 2063452
Re: Post your screenshots!
I've been working on a Starship for over 2 years. It's finally coming together. It's currently sitting about 2.6 km above 2 small towns my kid and I have been building at the same time. https://forum.minetest.net/download/file.php?id=21255 https://forum.minetest.net/download/file.php?id=21256 vtwin...
- Tue Feb 18, 2020 15:48
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11111
- Views: 2063452
Re: Post your screenshots!
This is our new Spongebob themed area for the students: https://mine.lee.k12.al.us/crafting_files/sb1.jpg https://mine.lee.k12.al.us/crafting_files/sb2.jpg https://mine.lee.k12.al.us/crafting_files/sb3.jpg https://mine.lee.k12.al.us/crafting_files/sb4.jpg https://mine.lee.k12.al.us/crafting_files/sb...
- Fri Jan 31, 2020 18:23
- Forum: Problems
- Topic: Combine Textures with Resize
- Replies: 2
- Views: 904
Re: Combine Textures with Resize
I've figured out that I can accomplish what I want by upsizing the 64x64 frame to a size larger than the picture that goes in the frame, then combinging them, then scaling the whole thing back down to 64x64. inventory_image = "picture_frame_inv.png^[resize:580x580^[combine:480x480:160,92=pictur...
- Fri Jan 31, 2020 16:47
- Forum: Problems
- Topic: Combine Textures with Resize
- Replies: 2
- Views: 904
Combine Textures with Resize
I am having trouble creating inventory images from two textures. I have a picture frame at 64x64 pixels, and many images that I use in the framed pictures. I am trying to combine the varying sized (same aspect ratio) pictures into the frame icon so that each node has an inventory images that reflect...
- Tue Dec 03, 2019 16:33
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 832260
Re: [Game] MineClone 2 [0.55.1]
Hey I wanted to report a bug or something are you aware that skeletons can shoot through walls Wuzzy is aware. Same with spiders that can hit you through ceilings, floors and walls. As far as I know, there is no set date when these will get fixed. I assume it has to do with nodes and line of sight ...
- Fri Nov 15, 2019 15:11
- Forum: Modding Discussion
- Topic: Mod idea
- Replies: 1
- Views: 582
Re: Mod idea
Thats an interesting idea. I don't think the engine supports video playback, but you could accomplish something similar by clearing the player's properties(visual size,nametag,collisionbox) and attaching the player to an entity in a pre-built dreamscape area. You'd use code similar to that found in ...
- Wed Nov 13, 2019 15:45
- Forum: Problems
- Topic: Android MT unable to include Worlds with initial compile
- Replies: 2
- Views: 614
Re: Android MT unable to include Worlds with initial compile
urben, I've also been tinkering with my own custom Android compilation. I'm planning on adding some extra files to my release as well. While I'm not 100% sure this will work for you, as I've not tested it yet... I'm guessing that we will need to modify a couple files to tell the compiler to include ...
- Fri Nov 08, 2019 20:20
- Forum: Problems
- Topic: How to compile MT for Android usage?
- Replies: 16
- Views: 3453
Re: How to compile MT for Android usage?
@ftl The apk developer you may want to contact is MoNTE48 on github. Judging from pull request 9066 and 9089 the android version is about to get a major revamp. Thank you for pointing everyone in the right direction. MoNTE48's Pull Requests were just what we needed. Were you sucessful at all at maki...
- Fri Nov 08, 2019 20:10
- Forum: Problems
- Topic: How to compile MT for Android usage?
- Replies: 16
- Views: 3453
Re: How to compile MT for Android usage?
Hello Everyone, I was able to compile MT for Android from the Source using fixes from this PR: https://github.com/minetest/minetest/pull/9089 MoNTE48, THANK YOU FOR YOUR EFFORT, I appreciate it! I see that MoNTE48's PR 9089 is for the stable-5 branch. I deleted my minetest directory that I was work...
- Fri Nov 08, 2019 14:22
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11111
- Views: 2063452
Re: Post your screenshots!
That's the Oogie Boogie Man for the Nightmare Before Christmas: https://www.youtube.com/watch?v=zYgvXf9gazYPolySaken wrote:is that evil patrick star?
-- But, I like the concept of an "evil Patrick Star" -- haha
- Thu Nov 07, 2019 17:43
- Forum: General Discussion
- Topic: Post your Buildings(screenshots)
- Replies: 260
- Views: 77508
Re: Post your Buildings(screenshots)
A couple other buildings in our "Tropical Paradise" area that I liked:
- Thu Nov 07, 2019 17:35
- Forum: General Discussion
- Topic: Post your Buildings(screenshots)
- Replies: 260
- Views: 77508
Re: Post your Buildings(screenshots)
Here's a couple houses I built on our Heavily Modded server:
- Thu Nov 07, 2019 16:00
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11111
- Views: 2063452
Re: Post your screenshots!
During Halloween, we changed the moon on all of our clients to something more festive:
- Thu Nov 07, 2019 15:19
- Forum: Engine Builds
- Topic: (Poll) What needs improved in the Android port of Minetest?
- Replies: 8
- Views: 5683
Re: (Poll) What needs improved in the Android port of Minete
Have you tried to play Minetest using keyboard and mouse on Android? Yes -- sort of... Modern Chromebooks have access to the Google Play Store and Android apps. Chromebooks also have built-in keyboards. I've tested it again today, and still keyboard input for movement does not work. the WSAD keys a...
- Thu Nov 07, 2019 14:49
- Forum: Problems
- Topic: How to compile MT for Android usage?
- Replies: 16
- Views: 3453
Re: How to compile MT for Android usage?
I've spent 3 days trying to compile using the instructions here: https://dev.minetest.net/Android -- to no avail. Most distributions have the Android APK available in their official repositories or user-contributed repositories. Unfortunately, I need to have a slightly modified version of Minetest ...
- Wed Nov 06, 2019 20:59
- Forum: Problems
- Topic: How to compile MT for Android usage?
- Replies: 16
- Views: 3453
Re: How to compile MT for Android usage?
I too desperately need to compile my own Android APK. I've spent 3 days trying to compile using the instructions here: https://dev.minetest.net/Android -- to no avail. I built a Virtual Box running Ubuntu Desktop 18.04 and installed all of the prerequisites. No matter what I do, I receive the follow...
- Thu Feb 21, 2019 15:23
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 832260
Re: [Game] MineClone 2 [0.45.1]
Keep up the good work! I use MineClone 2 in my school district as reward time for students. There are thousands of children whose lives are improved by your work! Thank you!
- Wed Feb 20, 2019 22:12
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 824
- Views: 331213
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
Would it be possible to get a Windows x64 version that supports the postgresql database backend? I would love to bring my server up to 5.0.0 soon and migrate to a SQL database backend, but I do not currently have to skillset required to compile my own copy. Please consider adding PostgreSQL support ...
- Wed Jan 16, 2019 17:06
- Forum: Engine Builds
- Topic: [Windows] Daily development build [5.0.0-dev]
- Replies: 15
- Views: 23953
Re: [Windows] Daily development build [5.0.0-dev]
Thank you very much for the assistance, Jas!jas wrote:I took the liberty of making an issue. https://github.com/minetest/minetest/issues/8107
- Tue Jan 15, 2019 19:16
- Forum: Engine Builds
- Topic: [Windows] Daily development build [5.0.0-dev]
- Replies: 15
- Views: 23953
Re: [Windows] Daily development build [5.0.0-dev]
I'd like to update my Minetest server and clients to 5.0.0 in the near future. I've tested tested the latest x64 builds on some of our Windows 10 computers.and have run into a problem. Many of our computer labs don't have speakers pluggen in, and instead rely on users to bring their own headphones. ...
- Tue Jan 15, 2019 18:51
- Forum: Engine Builds
- Topic: (Poll) What needs improved in the Android port of Minetest?
- Replies: 8
- Views: 5683
Re: (Poll) What needs improved in the Android port of Minete
Modern Chromebooks have the ability to run Android Apps now. I've tried pushing Minetest to our Organization's Chromebooks for PC-like play. However, since the Android version is technically meant for a smartphone, the game-play is somewhat different. For Example, users must click-and-hold the mouse...