Nope.Punk wrote:Will games, mods and textures be update automatically now?
Search found 38 matches
- Tue Mar 12, 2019 04:49
- Forum: News
- Topic: Minetest 5.0.0
- Replies: 95
- Views: 42606
Re: Minetest 5.0.0
- Sun Mar 10, 2019 17:23
- Forum: News
- Topic: Minetest 5.0.0
- Replies: 95
- Views: 42606
Re: Minetest 5.0.0
Hello World is written without brackets. Yes, we need some examples.migdyn wrote:depends.txt and description.txt have been deprecated. How do I use the depends and description values in mod.conf?
Like this?:
Code: Select all
depends = mod0, mod1, mod2 description = "Hello World!"
- Sat Mar 09, 2019 07:39
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36350
Re: [Mod] Skinsdb [skinsdb] HELP
Please provide skins that I can add to this mod! Since the Skin updater scripts are removed, there is no easy provided skins anymore with this mod. Installing skins is manual effort on files level. For the new Content database I think we need to add some pre-installed skins to the package. I think ...
- Sat Mar 09, 2019 06:44
- Forum: News
- Topic: Minetest 5.0.0
- Replies: 95
- Views: 42606
Re: Minetest 5.0.0
No u just parse wrongSires wrote:Woah :O I have never got 60 factorial, 8320987112741390144276341183223364380754172606361245952449277696409600000000000000 FPS(this was not random typing, it is the exact factorial of 60)thomasthespacefox wrote:60!
kay I had to do this bad joke bye won't annoy you guys anymore
- Fri Mar 08, 2019 17:41
- Forum: News
- Topic: Minetest 5.0.0
- Replies: 95
- Views: 42606
Re: Minetest 5.0.0
Confirmed. I test my server and it gets stable 30.
- Thu Mar 07, 2019 14:58
- Forum: Servers
- Topic: [Server] Furry World [In development]
- Replies: 2
- Views: 1233
[Server] Furry World [In development]
Host: coyotenet.ddns.net:30000 This is furry hardcore server. In development, can be wiped and be down. Features: Furry. You can choose your species. Species differ in running speed&stamina, jump height on run, health and strength. For example, coyotes run faster, but have less hp than wolves an...
- Wed Mar 06, 2019 04:27
- Forum: General Discussion
- Topic: Making a list of Minetest forks for Android and iOS
- Replies: 142
- Views: 85338
Re: Making a list of Minetest forks for Android and iOS
There is another fork of minetest - it is a modified (sub)game of minetest - with android support: https://runs.itch.io/bogart-game https://img.itch.zone/aW1nLzE3NTY4NDgucG5n/original/ORAKF8.png i tested the android version on a samsung tablet, but gets bad framerates!! its just a alpha version of ...
- Tue Mar 05, 2019 17:52
- Forum: News
- Topic: Minetest 5.0.0
- Replies: 95
- Views: 42606
Re: Minetest 5.0.0
90% of mods need to update. It is theoretically faster.mcaygerhard wrote:new servers are very slow and lag are frecuently on pvp and capture flags types...
0.4.X series are very faster respect thems
- Tue Mar 05, 2019 16:15
- Forum: Engine Builds
- Topic: How to build MT for IOS
- Replies: 2
- Views: 2379
Re: How to build MT for IOS
I sniffed for any info 'bout this. I looked how does Android port work. Minetest for android is just an android app, which opens minetest over a full screen. So I probably need to do the same.
- Tue Mar 05, 2019 10:29
- Forum: News
- Topic: Minetest 5.0.0
- Replies: 95
- Views: 42606
Re: Minetest 5.0.0
I teleported at y + 10000 nodes and I still can see loaded nodes at very down. Is it ok?
UPD: it segfaulted, I teleport at 0 20000 0 and it gone ok.
UPD: it segfaulted, I teleport at 0 20000 0 and it gone ok.
Spoiler
- Tue Mar 05, 2019 08:07
- Forum: Engine Builds
- Topic: How to build MT for IOS
- Replies: 2
- Views: 2379
How to build MT for IOS
We have some working weird MT forks on IOS, so it's possible to port MT for IOS. I have an iphone and want to play MT on it. How can I do it?
I have:
I have:
- A Linux machine
- A jailbroken apple device on ios 12
- Paws
- Tue Mar 05, 2019 08:04
- Forum: General Discussion
- Topic: Age recomendation for Minetest
- Replies: 18
- Views: 3628
Re: Age recomendation for Minetest
TillCoyote > I think restriction to play any game based on age is very ageistic, which is the same as racism. Do you know many 2 year olds who are comfortable with hardcore pornography, extreme horror and violence? Yes, 99.999% of 2 year olds aren't, but I talked not about "hardcore pornograph...
- Tue Mar 05, 2019 07:40
- Forum: News
- Topic: Minetest 5.0.0
- Replies: 95
- Views: 42606
Re: Minetest 5.0.0
Next minor will be 5.1, if in 5.0 will be some critical bugs found, 5.0.1 be released.Andrey01 wrote:Hurray!
Is next version 5.1.0 or 5.0.1?
- Mon Mar 04, 2019 13:00
- Forum: General Discussion
- Topic: Age recomendation for Minetest
- Replies: 18
- Views: 3628
Re: Age recomendation for Minetest
I eat horse meat. Will you restrict your children contact with me? You misunderstand I think, as horses are possible in game, and could be killed - would be the question if I allow her/them to join such server ... yes, as they should learn to kill and eat everything - as the future will be hard. It...
- Mon Mar 04, 2019 11:20
- Forum: General Discussion
- Topic: Age recomendation for Minetest
- Replies: 18
- Views: 3628
Re: Age recomendation for Minetest
now the 2nd time that a post here is not taken 3rd try (a short is taken !) It is not only the age, it is also a question of brain, education and culture. enlarge: As a Parent I always check a game first myself, may be with my daughter sitting beside, to judge the game myself depending on our educa...
- Sun Mar 03, 2019 09:32
- Forum: General Discussion
- Topic: Age recomendation for Minetest
- Replies: 18
- Views: 3628
Re: Age recomendation for Minetest
I think restriction to play any game based on age is very ageistic, which is the same as racism. The only recommendation is to not play multiplayer MT if you have weak psychic setup, ie you can't look at blood for example.
- Fri Mar 01, 2019 16:22
- Forum: General Discussion
- Topic: Versioning codenames?
- Replies: 12
- Views: 1931
Re: Versioning codenames?
What if I want LTS support for hypothetic Minetest v2014.06? Then don't update until you feel like you want to update. Rolling-release is an option not an obligation. After some time old code needs maintaining, for example bugfixes are needed, but I don't want to update. I've no C++ skillz, what to...
- Fri Mar 01, 2019 15:14
- Forum: General Discussion
- Topic: Versioning codenames?
- Replies: 12
- Views: 1931
Re: Versioning codenames?
Rolling release is not stable. Servers need stable software with the stable api. Rolling release does not mean releasing unstable software. It means releasing software without release numbers or scheduled releases. Stability depends on testing. Pushing 1724 SLOC of engine changes without thoroughly...
- Fri Mar 01, 2019 14:52
- Forum: General Discussion
- Topic: Versioning codenames?
- Replies: 12
- Views: 1931
Re: Versioning codenames?
Also what do you think about patch release number? I am not a good source of judging the version number of minetest because I think it is utter nonsense to jump from 0.4.17 to 5.0.0 even if 0.4.7 was afterwards declared as 0.major.minor it is actually major.minor.bugfix (plus an optional fourth dig...
- Fri Mar 01, 2019 14:24
- Forum: General Discussion
- Topic: Versioning codenames?
- Replies: 12
- Views: 1931
Re: Versioning codenames?
... but I guess they were added for a good reason. Codenames are mainly added for marketing reasons. There is no added value behind Android 9 having the codename "Pie" or Ubuntu 18.10 being codenamed "Cosmic Cuttlefish". So, yes, we could call Minetest 5.0.0 "Radiant Raccoo...
- Fri Mar 01, 2019 11:55
- Forum: General Discussion
- Topic: Versioning codenames?
- Replies: 12
- Views: 1931
Versioning codenames?
Minetest 5 will be released soon. So I propose to add codenames in addition to the version like in Ubuntu: Minetest 5.1 Something. Also I think we need to hide patch release number if it's 0: 5.0.0 -> 5.0, 5.1.0 -> 5.1.
- Sun Feb 24, 2019 05:36
- Forum: News
- Topic: Minetest 5.0 release candidate 2 (5.0.0-rc2)
- Replies: 39
- Views: 17282
Re: Minetest 5.0 release candidate 2 (5.0.0-rc2)
Devs have to mark it blocking.ratmix wrote:Seems like this should be fixed too though: https://github.com/minetest/minetest/issues/8256TillCoyote wrote:Yes, there's only one issue left in the project.
- Sun Feb 24, 2019 03:26
- Forum: News
- Topic: Minetest 5.0 release candidate 2 (5.0.0-rc2)
- Replies: 39
- Views: 17282
Re: Minetest 5.0 release candidate 2 (5.0.0-rc2)
Yes, there's only one issue left in the project. Need to check that minetest.conf.example is fully correct.Sires wrote:If there are no bugs detected then will rc2 go directly to the final version? Will we finally have Minetest 5.0 :D ?
- Fri Feb 22, 2019 08:13
- Forum: News
- Topic: Minetest 5.0 release candidate 2 (5.0.0-rc2)
- Replies: 39
- Views: 17282
Re: Minetest 5.0 release candidate 2 (5.0.0-rc2)
We have just re-launched our server today using an rc2 equivalent: Minetest 5.0.0-dev-0ad96cc7 This is a new King of the Hill (CapturePoint) game mode using Ruben's teams functionality from his CTF mod. (thanks Ruben!) We need testers this Saturday, February 23rd at 2:00pm US Central Tim e for load...
- Thu Feb 21, 2019 21:49
- Forum: News
- Topic: Minetest 5.0 release candidate 2 (5.0.0-rc2)
- Replies: 39
- Views: 17282
Re: Minetest 5.0 release candidate 2 (5.0.0-rc2)
Minetest 5 gets better!