Search found 528 matches

by RealBadAngel
Tue Feb 16, 2016 11:44
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048579

Re: What purpose of duplicate items?

Image

hehe
by RealBadAngel
Mon Feb 15, 2016 11:28
Forum: Feature Discussion
Topic: Fixed Draw Distance
Replies: 5
Views: 1981

Re: Fixed Draw Distance

Thats gonna propably be removed even sooner
by RealBadAngel
Mon Feb 15, 2016 11:22
Forum: General Discussion
Topic: What purpose of duplicate items?
Replies: 11
Views: 2131

Re: What purpose of duplicate items?

I also vote for having only one node in world. For what do we need all those dirt, cobble, stone, wood ones?
Texturing them all is indeed pain in the ass.
by RealBadAngel
Thu Jan 21, 2016 10:30
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1608
Views: 641653

Re: [Mod] Technic [0.4.11] [technic]

I found a bug around the technic mod. Have not seen any previous note about that. I used MV technic machines with batteries or control logic units in the upgrade slots. When digging the machine, the item drop causes minetest game crash. Anyone else having the same issue? Happened with battery boxes...
by RealBadAngel
Sun Nov 29, 2015 15:28
Forum: Feature Discussion
Topic: new shaders
Replies: 11
Views: 3261

Re: new shaders

Hybrid Dog wrote:Is it possible to use shaders to generate the grass surface instead of using textures?
why not?
by RealBadAngel
Sat Nov 28, 2015 11:23
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1608
Views: 641653

Re: [Mod] Technic [0.4.11] [technic]

Technic update: add vacuum cleaner power tool, pretty nice one to pick all the stuff lying around...
by RealBadAngel
Wed Oct 21, 2015 14:49
Forum: Problems
Topic: [bug][0.4.13] Weird glass bug
Replies: 12
Views: 1847

Re: [bug][0.4.13] Weird glass bug

This is not a bug, but improper use of glasslike framed drawtype. Param2 is meant for interior volume level, special tiles shall hold textures for it. Its meant for water/lava or whatever tanks etc. Sample mod that uses it is plasma lamp for example: https://github.com/RealBadAngel/plasma_lamp http:...
by RealBadAngel
Thu Oct 01, 2015 10:24
Forum: Problems
Topic: [0.4.13][not a bug] MESE ore light problem
Replies: 10
Views: 1582

Re: [0.4.13][not a bug] MESE ore light problem

because of how the ore looks ive made this mod: https://forum.minetest.net/viewtopic.php?f=11&t=13094 crystals do glow but dont look weird as ore in stone does that weird look is because ore is light source, so lit stone will never fit the other stone nodes around, theres no way to make it look ...
by RealBadAngel
Thu Oct 01, 2015 06:09
Forum: Mod Releases
Topic: [MOD] Aligned Bricks [alignedbricks]
Replies: 24
Views: 7021

Re: [MOD] Aligned Bricks [alignedbricks]

my point is that modifiers do not reduce number of textures in any way. theyre responsible for generating shitload of textures client side... its way better to provide already modified textures than use modifiers best example are ores: you have stone, ore and are using overlay to make ore in stone, ...
by RealBadAngel
Thu Oct 01, 2015 06:04
Forum: Problems
Topic: [fixed] 0.4.4 vs 0.4.13 - FPS regression
Replies: 23
Views: 3944

Re: [bug] 0.4.4 vs 0.4.13 - FPS regression

i meant disabling minimap in config. F9 just hides it, it is still gathering data (its bound to mesh generation for block)
by RealBadAngel
Wed Sep 30, 2015 19:51
Forum: Mod Releases
Topic: [MOD] Aligned Bricks [alignedbricks]
Replies: 24
Views: 7021

Re: [MOD] Aligned Bricks [alignedbricks]

Using a modifier means producing new texture... You start with original texture, end with 2 textures: source and modified, both stored in memory.
by RealBadAngel
Wed Sep 30, 2015 19:29
Forum: Problems
Topic: [fixed] 0.4.4 vs 0.4.13 - FPS regression
Replies: 23
Views: 3944

Re: [bug] 0.4.4 vs 0.4.13 - FPS regression

.13 has minimap, if you would like to compare those versions you should disable minimap in config.
by RealBadAngel
Sun Aug 23, 2015 03:37
Forum: Mod Releases
Topic: [MOD] Mese Crystals [git][mese_crystals]
Replies: 15
Views: 8219

[MOD] Mese Crystals [git][mese_crystals]

This mods adds crystal formations of mese. These can be found underground and mined as usual ores, but... When you craft mese crystal seed and place it on obsidian surrounded by lava the crystal will grow. Use Crystalline bell to cut pieces of grown crystal without destroying it. Have fun :) Repo: h...
by RealBadAngel
Thu Jul 23, 2015 10:31
Forum: General Discussion
Topic: First week in Minetest
Replies: 12
Views: 2216

Re: First week in Minetest

Glad to hear that do you like our work.
Dont be scared if you will encounter crashes or flaws, we are still working on it ;)

Just welcome and have fun :)
by RealBadAngel
Wed Jul 08, 2015 09:44
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 159
Views: 67678

[Mod] Unified Inventory [git][unified_inventory]

This mod is a complete overhaul of the player's inventory, featuring creative inventory (just click to get what you want), craft guide, bags, and more. A "lite" mode is available for use on devices with restricted screen sizes or servers that cater to them (just add unified_inventory_lite ...
by RealBadAngel
Mon May 11, 2015 14:29
Forum: Partly official engine development
Topic: gsmapper + map mod
Replies: 156
Views: 38412

Re: gsmapper + map mod

I just started to rework gsmanners code and here are the effects: Underground scanner - scans for air: http://i.imgur.com/OhZobWK.png This is how it works over surface: http://i.imgur.com/eDhCBdV.png Surface scanner - its dynamic and not bound to specific level, areas closer to you get brighter: htt...
by RealBadAngel
Sat May 09, 2015 15:18
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1608
Views: 641653

Re: [Mod] Technic [0.4.11] [technic]

UI can list all crafting recipes for ya, no need for a page while its built-in
by RealBadAngel
Mon Jan 26, 2015 23:36
Forum: Feature Discussion
Topic: Sign-like Chests, Labeled Chests
Replies: 7
Views: 2225

Re: Sign-like Chests, Labeled Chests

You can try technic chests...
Image
by RealBadAngel
Sat Jan 10, 2015 23:13
Forum: Problems
Topic: Translation feature does not work on Linux
Replies: 5
Views: 2303

Re: Translation feature does not work on Linux

16:47:01: INFO[main]: minetest with SER_FMT_VER_HIGHEST_READ=26, VER=0.4.10 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=0 STATIC_SHAREDIR=/usr/share/minetest https://github.com/minetest/minetest/blob/master/README.txt#L148 EDIT: it should work out...
by RealBadAngel
Mon Dec 29, 2014 21:53
Forum: Problems
Topic: odd wielditems in 0.4.11, 0.4.12, 0.4.13
Replies: 49
Views: 10091

Re: odd wielditems in 0.4.11

BTW, wielded mesh is made by kahrl.... And what shaders have to do with that? Mesh is the same with and without shaders.
Anyway this is kinda strange because on most setups it works perfectly
by RealBadAngel
Thu Dec 18, 2014 07:52
Forum: General Discussion
Topic: Sound Directory (windows 7)
Replies: 8
Views: 1441

Re: Sound Directory (windows 7)

.... Any sounds used by server mods can be overriden (cached) on client side. eh? are you suggesting to identify the sound files in the cache, keep the hash name and alter the content? That sounds pretty hacky ;-P. There really should be a better way. btw, do the files in the /testsounds need to be...
by RealBadAngel
Wed Dec 17, 2014 07:03
Forum: General Discussion
Topic: Sound Directory (windows 7)
Replies: 8
Views: 1441

Re: Sound Directory (windows 7)

Maybe not officially but it works without problems. Any sounds used by server mods can be overriden (cached) on client side.
by RealBadAngel
Fri Dec 05, 2014 21:58
Forum: WIP Mods
Topic: [MOD] Mushroom Mod Updated [mushroom]
Replies: 13
Views: 3351

Re: [MOD] Mushroom Mod Updated [mushroom]

Just use different textures (downscale them for example)
Image
by RealBadAngel
Wed Nov 05, 2014 19:30
Forum: Texture Packs
Topic: [128x] Haven Texture pack 24-09-2013
Replies: 43
Views: 37889

Re: [128x] Haven Texture pack 24-09-2013

I will update tp soon, need to remake a few textures.