Search found 528 matches
- Tue Feb 16, 2016 11:44
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067504
- Mon Feb 15, 2016 11:28
- Forum: Feature Discussion
- Topic: Fixed Draw Distance
- Replies: 5
- Views: 1991
Re: Fixed Draw Distance
Thats gonna propably be removed even sooner
- Mon Feb 15, 2016 11:22
- Forum: General Discussion
- Topic: What purpose of duplicate items?
- Replies: 11
- Views: 2153
Re: What purpose of duplicate items?
I also vote for having only one node in world. For what do we need all those dirt, cobble, stone, wood ones?
Texturing them all is indeed pain in the ass.
Texturing them all is indeed pain in the ass.
- Thu Jan 21, 2016 10:30
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644786
Re: [Mod] Technic [0.4.11] [technic]
I found a bug around the technic mod. Have not seen any previous note about that. I used MV technic machines with batteries or control logic units in the upgrade slots. When digging the machine, the item drop causes minetest game crash. Anyone else having the same issue? Happened with battery boxes...
- Wed Dec 16, 2015 10:23
- Forum: WIP Mods
- Topic: Inventory Death Drop: Drops the player inventory on death.
- Replies: 7
- Views: 1527
- Sun Nov 29, 2015 15:28
- Forum: Feature Discussion
- Topic: new shaders
- Replies: 11
- Views: 3285
Re: new shaders
why not?Hybrid Dog wrote:Is it possible to use shaders to generate the grass surface instead of using textures?
- Sat Nov 28, 2015 11:23
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644786
Re: [Mod] Technic [0.4.11] [technic]
Technic update: add vacuum cleaner power tool, pretty nice one to pick all the stuff lying around...
- Wed Oct 21, 2015 14:49
- Forum: Problems
- Topic: [bug][0.4.13] Weird glass bug
- Replies: 12
- Views: 1855
Re: [bug][0.4.13] Weird glass bug
This is not a bug, but improper use of glasslike framed drawtype. Param2 is meant for interior volume level, special tiles shall hold textures for it. Its meant for water/lava or whatever tanks etc. Sample mod that uses it is plasma lamp for example: https://github.com/RealBadAngel/plasma_lamp http:...
- Thu Oct 01, 2015 10:24
- Forum: Problems
- Topic: [0.4.13][not a bug] MESE ore light problem
- Replies: 10
- Views: 1592
Re: [0.4.13][not a bug] MESE ore light problem
because of how the ore looks ive made this mod: https://forum.minetest.net/viewtopic.php?f=11&t=13094 crystals do glow but dont look weird as ore in stone does that weird look is because ore is light source, so lit stone will never fit the other stone nodes around, theres no way to make it look ...
- Thu Oct 01, 2015 06:09
- Forum: Mod Releases
- Topic: [MOD] Aligned Bricks [alignedbricks]
- Replies: 24
- Views: 7045
Re: [MOD] Aligned Bricks [alignedbricks]
my point is that modifiers do not reduce number of textures in any way. theyre responsible for generating shitload of textures client side... its way better to provide already modified textures than use modifiers best example are ores: you have stone, ore and are using overlay to make ore in stone, ...
- Thu Oct 01, 2015 06:04
- Forum: Problems
- Topic: [fixed] 0.4.4 vs 0.4.13 - FPS regression
- Replies: 23
- Views: 3974
Re: [bug] 0.4.4 vs 0.4.13 - FPS regression
i meant disabling minimap in config. F9 just hides it, it is still gathering data (its bound to mesh generation for block)
- Wed Sep 30, 2015 19:51
- Forum: Mod Releases
- Topic: [MOD] Aligned Bricks [alignedbricks]
- Replies: 24
- Views: 7045
Re: [MOD] Aligned Bricks [alignedbricks]
Using a modifier means producing new texture... You start with original texture, end with 2 textures: source and modified, both stored in memory.
- Wed Sep 30, 2015 19:29
- Forum: Problems
- Topic: [fixed] 0.4.4 vs 0.4.13 - FPS regression
- Replies: 23
- Views: 3974
Re: [bug] 0.4.4 vs 0.4.13 - FPS regression
.13 has minimap, if you would like to compare those versions you should disable minimap in config.
- Sun Aug 23, 2015 03:37
- Forum: Mod Releases
- Topic: [MOD] Mese Crystals [git][mese_crystals]
- Replies: 15
- Views: 8257
[MOD] Mese Crystals [git][mese_crystals]
This mods adds crystal formations of mese. These can be found underground and mined as usual ores, but... When you craft mese crystal seed and place it on obsidian surrounded by lava the crystal will grow. Use Crystalline bell to cut pieces of grown crystal without destroying it. Have fun :) Repo: h...
- Thu Jul 23, 2015 10:31
- Forum: General Discussion
- Topic: First week in Minetest
- Replies: 12
- Views: 2226
Re: First week in Minetest
Glad to hear that do you like our work.
Dont be scared if you will encounter crashes or flaws, we are still working on it ;)
Just welcome and have fun :)
Dont be scared if you will encounter crashes or flaws, we are still working on it ;)
Just welcome and have fun :)
- Wed Jul 08, 2015 09:44
- Forum: Mod Releases
- Topic: [Mod] Unified Inventory [git][unified_inventory]
- Replies: 159
- Views: 68138
[Mod] Unified Inventory [git][unified_inventory]
This mod is a complete overhaul of the player's inventory, featuring creative inventory (just click to get what you want), craft guide, bags, and more. A "lite" mode is available for use on devices with restricted screen sizes or servers that cater to them (just add unified_inventory_lite ...
- Mon May 11, 2015 14:29
- Forum: Partly official engine development
- Topic: gsmapper + map mod
- Replies: 156
- Views: 38486
Re: gsmapper + map mod
I just started to rework gsmanners code and here are the effects: Underground scanner - scans for air: http://i.imgur.com/OhZobWK.png This is how it works over surface: http://i.imgur.com/eDhCBdV.png Surface scanner - its dynamic and not bound to specific level, areas closer to you get brighter: htt...
- Sat May 09, 2015 15:18
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1612
- Views: 644786
Re: [Mod] Technic [0.4.11] [technic]
UI can list all crafting recipes for ya, no need for a page while its built-in
- Mon Jan 26, 2015 23:36
- Forum: Feature Discussion
- Topic: Sign-like Chests, Labeled Chests
- Replies: 7
- Views: 2235
Re: Sign-like Chests, Labeled Chests
You can try technic chests...
- Sat Jan 10, 2015 23:13
- Forum: Problems
- Topic: Translation feature does not work on Linux
- Replies: 5
- Views: 2314
Re: Translation feature does not work on Linux
16:47:01: INFO[main]: minetest with SER_FMT_VER_HIGHEST_READ=26, VER=0.4.10 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=0 STATIC_SHAREDIR=/usr/share/minetest https://github.com/minetest/minetest/blob/master/README.txt#L148 EDIT: it should work out...
- Mon Dec 29, 2014 21:53
- Forum: Problems
- Topic: odd wielditems in 0.4.11, 0.4.12, 0.4.13
- Replies: 49
- Views: 10125
Re: odd wielditems in 0.4.11
BTW, wielded mesh is made by kahrl.... And what shaders have to do with that? Mesh is the same with and without shaders.
Anyway this is kinda strange because on most setups it works perfectly
Anyway this is kinda strange because on most setups it works perfectly
- Thu Dec 18, 2014 07:52
- Forum: General Discussion
- Topic: Sound Directory (windows 7)
- Replies: 8
- Views: 1451
Re: Sound Directory (windows 7)
.... Any sounds used by server mods can be overriden (cached) on client side. eh? are you suggesting to identify the sound files in the cache, keep the hash name and alter the content? That sounds pretty hacky ;-P. There really should be a better way. btw, do the files in the /testsounds need to be...
- Wed Dec 17, 2014 07:03
- Forum: General Discussion
- Topic: Sound Directory (windows 7)
- Replies: 8
- Views: 1451
Re: Sound Directory (windows 7)
Maybe not officially but it works without problems. Any sounds used by server mods can be overriden (cached) on client side.
- Fri Dec 05, 2014 21:58
- Forum: WIP Mods
- Topic: [MOD] Mushroom Mod Updated [mushroom]
- Replies: 13
- Views: 3384
Re: [MOD] Mushroom Mod Updated [mushroom]
Just use different textures (downscale them for example)
- Wed Nov 05, 2014 19:30
- Forum: Texture Packs
- Topic: [128x] Haven Texture pack 24-09-2013
- Replies: 43
- Views: 37980
Re: [128x] Haven Texture pack 24-09-2013
I will update tp soon, need to remake a few textures.