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Re: [Game] Alpha [Wip]

Now there are spiders that drop spider eyes and string, you can make bows and arrows now as seen in this video.
The arrow entity mesh is broken so I'll be fixing that tomorrow.
https://youtu.be/l39_He8INTU
by Oil_boi
Tue Jun 25, 2019 02:34
 
Forum: WIP Games
Topic: [Game] Alpha [Wip]
Replies: 10
Views: 988

Re: [Game] Alpha [Wip]

texmex wrote:Good work with the pig mod. They behave much better then all the other mob engines I’ve seen tbh.

Thank you!
by Oil_boi
Mon Jun 10, 2019 23:19
 
Forum: WIP Games
Topic: [Game] Alpha [Wip]
Replies: 10
Views: 988

Blockbench for editing meshes

I found this program Blockbench which makes it very easy to edit and create meshes!

https://blockbench.net/

It's free and open source!

I made arrows for my game using it: https://youtu.be/gvqd-c9miWo
by Oil_boi
Tue May 07, 2019 20:06
 
Forum: Modding Discussion
Topic: Blockbench for editing meshes
Replies: 0
Views: 138

Re: [Game] Alpha [Wip]

There are pigs now! https://youtu.be/HDdcot1v9ys
by Oil_boi
Tue May 07, 2019 15:34
 
Forum: WIP Games
Topic: [Game] Alpha [Wip]
Replies: 10
Views: 988

Re: [Game] Alpha [Wip]

I made a channel on freenode irc, #minetest-alpha
by Oil_boi
Fri May 03, 2019 20:33
 
Forum: WIP Games
Topic: [Game] Alpha [Wip]
Replies: 10
Views: 988

Re: [Game] Alpha [Wip]

Here is another updated! Freshly coded fire! :D Connects to all flammable nodes and spreads really fast with minimal server performance impact.

Here's a video where I made even the grass flammable: https://youtu.be/1EXo3ab7NVQ
by Oil_boi
Fri May 03, 2019 20:16
 
Forum: WIP Games
Topic: [Game] Alpha [Wip]
Replies: 10
Views: 988

[Game] Alpha [Wip]

This is a game that is built from the ground up for optimal game play, aesthetics, and performance! Github: https://github.com/oilboi/alpha Updates: https://github.com/oilboi/alpha/commits/master IRC FREENODE: #minetest-alpha Version staging/changes are in the github page readme! Here is the latest ...
by Oil_boi
Fri May 03, 2019 17:56
 
Forum: WIP Games
Topic: [Game] Alpha [Wip]
Replies: 10
Views: 988

Re: [wip] The Aether [aether]

Good idea. I think, you don't use the Perlin noise correctly because of all these sharp edges. I can't find the mistake in your code. I only remember that I was having similar bugs. I'd advice making the island more sparse, so they won't cast so many shadows. Also make them more flat to make it eas...
by Oil_boi
Sat Feb 02, 2019 05:17
 
Forum: WIP Mods
Topic: [wip] The Aether [aether]
Replies: 4
Views: 503

[mod] Treefeller (cut down whole tree) [treefeller]

This is a clone of the Minecraft mod Treefeller It simply cuts down the whole tree and any trees surrounding it :D Just a tiny mod I thought would be fun to make! A small video: https://youtu.be/Z2AEQtFbiuo License: CC0 Github: https://github.com/oilboi/treefeller Download: https://github.com/oilboi...
by Oil_boi
Fri Feb 01, 2019 05:15
 
Forum: WIP Mods
Topic: [mod] Treefeller (cut down whole tree) [treefeller]
Replies: 0
Views: 224

Creating Sky biome?

How would I go about creating sky biomes?
I tried everything and they still will not spawn for me.

I had to resort to this https://github.com/oilboi/Aether/blob/m ... nit.lua#L3 to create floating island "biomes" in the sky.

If anyone knows how it would be appreciated!
by Oil_boi
Fri Feb 01, 2019 04:14
 
Forum: Modding Discussion
Topic: Creating Sky biome?
Replies: 2
Views: 230

[wip] The Aether [aether]

The Aether Mod This mod brings heavenly islands to Minetest. Heavily work in progress. If anyone can help me with creating a biome in the sky instead of using voxel manip it would be much appreciated! A video: https://youtu.be/ZZZ40m-Iw-I Github: https://github.com/oilboi/Aether License: CC0 https:...
by Oil_boi
Fri Feb 01, 2019 04:07
 
Forum: WIP Mods
Topic: [wip] The Aether [aether]
Replies: 4
Views: 503

Re: [mod] Rain and Snow [snow]

ADDITIONAL FEATURES ADDED AND TWEAKS: *Heavy performance optimizations *weather will no longer spawn inside your house with a torch in it *The radius of weather is now 25 instead of 30 *weather will no longer linger and get stuck in the world, old weather is removed *Removing old weather on weather...
by Oil_boi
Thu Jan 31, 2019 15:19
 
Forum: WIP Mods
Topic: [mod] Rain and Snow [snow]
Replies: 5
Views: 378

Re: [mod] Rain and Snow [snow]

Snow looks like good. I hope does it add snow layers? Also, drop of the rain should look like smaller and more narrow. And still suggestion: if it is much raining, it should sometimes add water half-blocks (it will look when default water is leaking). It does all that, and the rain loops faster tha...
by Oil_boi
Wed Jan 30, 2019 12:21
 
Forum: WIP Mods
Topic: [mod] Rain and Snow [snow]
Replies: 5
Views: 378

[mod] Rain and Snow [snow]

This is a mod which adds rain and snow to minetest. It is more of a proof of concept but is stable enough to try out for yourself. The commands are /snow, /clear, /rain to activate the weather A few features: *commands: rain, snow, clear *weather is dynamic, it changes to the environment so you can ...
by Oil_boi
Wed Jan 30, 2019 05:40
 
Forum: WIP Mods
Topic: [mod] Rain and Snow [snow]
Replies: 5
Views: 378

[Proof of concept] Snow that doesn't go in your house

I was working on this today, a mod which makes snow a node that appears to fall, it only spawns in areas that are directly under the sky, so it won't go into your house. You can also protect yourself from the snow with a shelter as it adjusts to the environment. I made this as to have tons of snow f...
by Oil_boi
Wed Jan 30, 2019 01:00
 
Forum: Modding Discussion
Topic: [Proof of concept] Snow that doesn't go in your house
Replies: 4
Views: 227

Re: [mod] Texture changer [texture_changer]

Please add screenshots to see how the mod changes textures. ?? But they are right there, all those are not texture packs, they are the mod redefining the textures of everything Vague description for me in first post. What textures does it change and are dirt, crazy colors new textures? Also, i can ...
by Oil_boi
Tue Jan 29, 2019 21:27
 
Forum: WIP Mods
Topic: [mod] Texture changer [texture_changer]
Replies: 5
Views: 329

Re: [mod]Up the Item Limit to 999 (item_limit)

Thanks to Linuxdirk for informing me on api calls, you no longer have to restart the game!
by Oil_boi
Tue Jan 29, 2019 21:20
 
Forum: WIP Mods
Topic: [mod]Up the Item Limit to 999 (item_limit)
Replies: 2
Views: 254

Re: Depending on all other mods (SOLVED, code in post 3)

The method you described using mod storage is a massive hack, and should be avoided . I've never seen a good reason to use a method like that. it results in unexpected behaviour, and there is also never a good reason to depend on all mods. Minetest 5.0.0 approach If you can put depends in mod.conf ...
by Oil_boi
Tue Jan 29, 2019 21:17
 
Forum: Modding Discussion
Topic: Depending on all other mods (SOLVED, code in post 4)
Replies: 6
Views: 333

Re: [mod] Texture changer [texture_changer]

Andrey01 wrote:Please add screenshots to see how the mod changes textures.

?? But they are right there, all those are not texture packs, they are the mod redefining the textures of everything
by Oil_boi
Tue Jan 29, 2019 21:05
 
Forum: WIP Mods
Topic: [mod] Texture changer [texture_changer]
Replies: 5
Views: 329

[mod] Texture changer [texture_changer]

WANT TO PLAY A TRICK ON YOUR FRIEND? APRIL FOOLS? WANT TO PLAY ON EXTREME DIFFICULTY? This mod changes every texture in the game without need for texture pack Well this is the mod for you! texture_changer changes the textures to dirt, crazy colors, or clouds for an experience unlike any other witho...
by Oil_boi
Tue Jan 29, 2019 20:37
 
Forum: WIP Mods
Topic: [mod] Texture changer [texture_changer]
Replies: 5
Views: 329

Re: [mod]Up the Item Limit to 999 (item_limit)

I have renamed the mod and github to item_limit so it doesn't look so ridiculous.

Also here is a video of it in action:

https://youtu.be/ZkdSYZ2N2xw
by Oil_boi
Tue Jan 29, 2019 18:29
 
Forum: WIP Mods
Topic: [mod]Up the Item Limit to 999 (item_limit)
Replies: 2
Views: 254

Re: [csm] simple hurt, die, and inventory sounds

Sorry it does not work, and if you can't programm a Clientside Mod, then why you don't post it in mods section? That was pretty rude. Do you have: *Minetest daily ppa or minetest github latest? *A distro of Linux? Did you: *Install the clientside part into the clientmods section and enable mod soun...
by Oil_boi
Tue Jan 29, 2019 14:59
 
Forum: Client-side modding
Topic: [csm] simple hurt, die, and inventory sounds
Replies: 5
Views: 696

[csm] simple hurt, die, and inventory sounds

Just as the title says! You have to put the sounds_client in your clientmods folder (make sure loading sounds clientside is enabled in settings) and put sounds_server in the regular mods folder! Download is attached. License: Public Domain (It's literally 15 lines of code with cc0 sounds) A video: h...
by Oil_boi
Tue Jan 29, 2019 03:52
 
Forum: Client-side modding
Topic: [csm] simple hurt, die, and inventory sounds
Replies: 5
Views: 696

[mod]Up the Item Limit to 999 (item_limit)

WHAT'S THAT? TOO MANY MODS? Too many nodes too little space?? WELL I HAVE THE SOLUTION FOR YOU! Introducing, the item stack expander that works with ALL mods! item_limit ! A VIDEO OF IT! https://youtu.be/ZkdSYZ2N2xw https://raw.githubusercontent.com/oilboi/item_limit/master/screenshot_20190128_2109...
by Oil_boi
Tue Jan 29, 2019 02:34
 
Forum: WIP Mods
Topic: [mod]Up the Item Limit to 999 (item_limit)
Replies: 2
Views: 254

Re: Depending on all other mods

Short answer: Nope Long answer: If you added every mod to the depend.txt or mod.conf file you could depend on every mod, but then for anybody to use your mod they would have to enable every other mod. There really is no reason that a mod should depend on that many mods, when you depend on a mod it'...
by Oil_boi
Tue Jan 29, 2019 01:56
 
Forum: Modding Discussion
Topic: Depending on all other mods (SOLVED, code in post 4)
Replies: 6
Views: 333
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