Search found 120 matches

by Oil_boi
Mon Jun 29, 2020 18:23
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5965

Re: [ALPHA] Crafter

I rewrote redstone processing again and I think it's literally as fast as it's ever going to get!

https://youtu.be/cN6vDPdWMSU

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by Oil_boi
Sun Jun 28, 2020 13:58
Forum: General Discussion
Topic: Post your videos!
Replies: 949
Views: 125203

Re: Post your videos!

Well okay, this is me absolutely amazed by a circuit I created in my game:

https://youtu.be/8tLXGoIJ9tk
by Oil_boi
Sun Jun 28, 2020 11:24
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5965

Re: [ALPHA] Crafter

Another update: I implemented pistons and fixed every bug I could find: https://youtu.be/3B8lEPnZ9UQ
by Oil_boi
Sun Jun 28, 2020 08:45
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5965

Re: [ALPHA] Crafter

Color lights are added in but not yet craftable, that will be in another update: https://youtu.be/u6PxxahO8AQ

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by Oil_boi
Sat Jun 27, 2020 22:39
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5965

Re: [ALPHA] Crafter

The version is now bumped up to alpha 0.06 - redstone update with a fun red 0.06 thing in the corner of the screen :)
by Oil_boi
Fri Jun 26, 2020 16:26
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5965

Re: [ALPHA] Crafter

An Update: I deleted the video for a very important reason. I found a method to completely virtualize redstone. This does not lag:
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by Oil_boi
Fri Jun 26, 2020 10:13
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5965

Re: [ALPHA] Crafter

I'm in the middle of overhauling redstone so if you update the game and redstone crashes something just know I'm working on it
by Oil_boi
Thu Jun 25, 2020 09:08
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5965

Re: [ALPHA] Crafter

Thanks buddy! Also I overhauled sleeping:
https://youtu.be/CF9udPfKUGc

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by Oil_boi
Wed Jun 24, 2020 07:42
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5965

Re: [ALPHA] Crafter

Here are a few more updates: Boat elevators are back, mobs flow, players flow, and fire now works again properly along with a lot of other things. https://youtu.be/RPRxqUne8Lw (Boat elevators) https://i.imgur.com/uvxGGQc.jpg There are now zombies, here's a timelapse: https://youtu.be/mPByONYAhM8 htt...
by Oil_boi
Tue Jun 23, 2020 07:04
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5965

Re: [ALPHA] Crafter

That might be because shaders, I'm not sure though, I haven't seen that before. Are you using hecktest's build? :L

Also, there's a lot of ridiculous optimizations that were done.

https://youtu.be/F3WQtz8pVNg - Discord, Dungeons, and More
by Oil_boi
Thu Jun 18, 2020 04:23
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5965

Re: [ALPHA] Crafter

I optimized the xp and item entities as much as I possibly could and fixed the edge glitch. :)
https://youtu.be/YcWjoaLmsnE

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by Oil_boi
Tue Jun 16, 2020 15:13
Forum: Client-side modding
Topic: CSM menu tab
Replies: 8
Views: 224

CSM menu tab

Here, I made a csm menu so that people don't have to be overwhelmed installing a simple csm or struggle to find the information on enabling csm.

https://github.com/minetest/minetest/pull/10039
by Oil_boi
Tue Jun 16, 2020 14:44
Forum: General Discussion
Topic: There are too many PRs
Replies: 124
Views: 2681

Re: There are too many PRs

Damn I had 100 more prs I wanted to add >:(
by Oil_boi
Sat Jun 13, 2020 23:39
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5965

Re: [ALPHA] Crafter

I spent some time testing it, it's quite fun to play! For now I didn't get the snow particles, and was worrying if the snow layer would remain or if there would be some "evaporation", because otherwise it dooms the world to gradually become white everywhere! But I understand that it's moving fast a...
by Oil_boi
Tue Jun 09, 2020 15:56
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5965

Re: [ALPHA] Crafter

Another update! I overhauled mob ai and fire :D https://youtu.be/aiP9hLVLF70

Fire now spreads mob to player, player to mob, mob to mob, etc!

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by Oil_boi
Tue Jun 09, 2020 05:16
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5965

Re: [ALPHA] Crafter

I added in capes for certain people: https://youtu.be/qUFN5XD7n6g

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by Oil_boi
Sun Jun 07, 2020 16:24
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5965

Re: [ALPHA] Crafter

Another update! Fire is now persistent. I will adjust this prototype to work with mobs as well :D

https://youtu.be/Ip9sjjAXYIE

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by Oil_boi
Sun Jun 07, 2020 16:21
Forum: Feature Discussion
Topic: Jump Bug Fix
Replies: 9
Views: 261

Re: Jump Bug Fix

nope you should not be forcing users to add code . this does not make the game user friendly for newbies means you have to scrutinize the forums to track down all these bits of code . either make it an option in all settings or apply to your own game only. dont start forcing your settings on us by ...
by Oil_boi
Sun Jun 07, 2020 13:34
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5965

Re: [ALPHA] Crafter

Another update: Spider eyes now glow in the dark. The engine attachment code is sloshy but it still works pretty well.

https://youtu.be/15r7vk0PIS8

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by Oil_boi
Sun Jun 07, 2020 10:42
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5965

Re: [ALPHA] Crafter

An update: I added a jetpack https://youtu.be/4mlzq5TL__s

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by Oil_boi
Sun Jun 07, 2020 10:41
Forum: Feature Discussion
Topic: Jump Bug Fix
Replies: 9
Views: 261

Re: Jump Bug Fix

on by default, but for your mods or game modes you can turn it off :) nope you should not be forcing users to add code . this does not make the game user friendly for newbies means you have to scrutinize the forums to track down all these bits of code . either make it an option in all settings or a...
by Oil_boi
Fri Jun 05, 2020 00:33
Forum: Problems
Topic: The Sneaking Source Code
Replies: 1
Views: 135

The Sneaking Source Code

The sneaking source code is using a very outdated hack which is getting the top of nodeboxes using: Line 41: static aabb3f getNodeBoundingBox(const std::vector<aabb3f> &nodeboxes) { if (nodeboxes.empty()) return aabb3f(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); aabb3f b_max; std::vector<aabb3f>::const_ite...
by Oil_boi
Tue Jun 02, 2020 06:41
Forum: Feature Discussion
Topic: Jump Bug Fix
Replies: 9
Views: 261

Re: Jump Bug Fix

I saw everyone's response, so I made it a physics override https://github.com/minetest/minetest/pull/9980

on by default, but for your mods or game modes you can turn it off :)

Code: Select all

player:set_physics_override({new_jump=boolean})
by Oil_boi
Mon Jun 01, 2020 19:17
Forum: Feature Discussion
Topic: Jump Bug Fix
Replies: 9
Views: 261

Jump Bug Fix

I was messing around with the source code trying to make the game a bit more polished then I figured out how to fix the floaty jumping.

Here is a video on it: https://youtu.be/K8Yse9Wh6rk

Here is the PR: https://github.com/minetest/minetest/pull/9980
by Oil_boi
Sun May 31, 2020 07:28
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 89
Views: 5965

Re: [ALPHA] Crafter

Another update! Armor now works kinda, it's a prototype! :D

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