Search found 10 matches
- Sun Jun 06, 2021 18:09
- Forum: Modding Discussion
- Topic: Factorio-style bug nests.
- Replies: 3
- Views: 818
Re: Factorio-style bug nests.
Forget the control structure idea. For now. I can create a snow-like "creep" node. Like snow, but some kind of icky-purple color. Make it flammable and really hard to dig up. Every few minutes it will look for an open node on one of it's 8 sides to spread to, with the ability to spread up ...
- Sun Jun 06, 2021 02:25
- Forum: Modding Discussion
- Topic: Factorio-style bug nests.
- Replies: 3
- Views: 818
Re: Factorio-style bug nests.
Factorio bugs are drawn by pollution. There's just not a lot of potential pollution in a typical Minetest game. I wonder if there is a way of tracking environmental destruction though? Every time a player breaks a node increase a counter for that chunk. Bugs will be drawn to chunks with a high destr...
- Sun Jun 06, 2021 00:58
- Forum: Modding Discussion
- Topic: Factorio-style bug nests.
- Replies: 3
- Views: 818
Re: Factorio-style bug nests.
I guess I would need to start by spawning a control structure. Like a big evil mushroom. The mushroom will generate spawners of increasing difficulty and spread some kind of alien creeper grass that the player can't break or build on. Assuming the bugs fire some kind of projectiles, a projectile hit...
- Sun Jun 06, 2021 00:36
- Forum: Modding Discussion
- Topic: Factorio-style bug nests.
- Replies: 3
- Views: 818
Factorio-style bug nests.
I really like how the mobs in Factorio just kinda exist on the edges of the play zone to harass the player and force them to build defenses and climb the tech ladder. I'm thinking of building something like this, but I'm wondering if someone else has already done so. I've played with the code to som...
- Wed Jun 02, 2021 14:48
- Forum: WIP Mods
- Topic: Could something like this be created
- Replies: 24
- Views: 5094
Re: Could something like this be created
Just found this post again after 2 years. I'm going to have to take a closer look at stu's mod; that animation looks awesome!
- Tue Jun 01, 2021 13:48
- Forum: Maps
- Topic: Mesecons Computer Builds
- Replies: 24
- Views: 11641
Re: Mesecons Computer Builds
About the RAM module build. I initially implemented this same schematic with a signal and it's inverse coming out of each address line switch, but I ended up tearing the whole thing down and rebuilding so that each signal was inverted or not on just before entering the byte circuit. It turned out to...
- Tue Jun 01, 2021 12:56
- Forum: Maps
- Topic: Mesecons Computer Builds
- Replies: 24
- Views: 11641
Re: Mesecons Computer Builds
I'm really surprised that I don't hear more about Mesecons being used to teach electronics to kids. Lack of marketing?
- Tue Jun 01, 2021 12:55
- Forum: Maps
- Topic: Mesecons Computer Builds
- Replies: 24
- Views: 11641
Re: Mesecons Computer Builds
I've been watching Ben Eater's videos for a couple of months now. I finally decided to try building his 8-bit computer in Mesecons a week ago. Thought I had come up with a pretty neat idea. Turns out I'm just in good company. :-) Both general registers, the instruction register, and the ALU are all ...
- Tue Feb 12, 2019 16:15
- Forum: Modding Discussion
- Topic: Development tools (for both Minetest and mods)
- Replies: 41
- Views: 18055
Re: Development tools (for both Minetest and mods)
It looks like Craft Studio has been made free to use, and has the ability to produce models and animations in a style that would work well inside of minetest. https://sparklinlabs.itch.io/craftstudio Has anyone tried integrating Craft Studio models into minetest yet? It can export obj files, but ani...
- Wed Jan 30, 2019 20:37
- Forum: WIP Mods
- Topic: Could something like this be created
- Replies: 24
- Views: 5094
Re: Could something like this be created
I've been trying to implement a windmill mod for a couple of days now. https://github.com/treytomes/cataclysm_game/tree/master/mods/windmills I have an animated windmill entity that can be constructed in game. The model needs a little bit of work... If anyone else has a finished mechanical power / w...