Search found 84 matches
- Wed Mar 12, 2014 18:34
- Forum: WIP Mods
- Topic: [Mod] Taint [1.1] [taint]
- Replies: 16
- Views: 4560
New download has been put up. It now has taint crystal ore that drops 1 taint shard that can be used to craft a taint block. The craft is just 9 shards in the crafting table. The ore spawns under -1500 and is fairly rare. This taint while spreading on ores should create tainted resourses, which can ...
- Fri Mar 07, 2014 02:19
- Forum: WIP Mods
- Topic: [Mod] Taint [1.1] [taint]
- Replies: 16
- Views: 4560
I had tried to make something like this, but due to my impaired coding skills, I couldn't. Great job! Some ideas are a pure block that spreads only on tainted blocks. and a temple/structure that might randomly spawn somewhere on the tainted block. In the temple, which might be made out of something...
- Fri Mar 07, 2014 01:17
- Forum: WIP Mods
- Topic: [Mod] Taint [1.1] [taint]
- Replies: 16
- Views: 4560
- Thu Mar 06, 2014 20:11
- Forum: WIP Mods
- Topic: [Mod] Taint [1.1] [taint]
- Replies: 16
- Views: 4560
[Mod] Taint [1.1] [taint]
Taint is a mod based on the taint from Thaumcraft 2. It starts when someone places a taint block (currently only available in creative). When someone places a taint block, it starts spreading rather slowly, but as more blocks become tainted, it spreads at a more rapid pace. Taint affects dirt, grass...
- Thu Feb 20, 2014 20:13
- Forum: Mod Releases
- Topic: [Mod] Thaumtest [2.1] [thaumtest]
- Replies: 102
- Views: 29827
- Fri Feb 14, 2014 20:10
- Forum: Mod Releases
- Topic: [Mod] Thaumtest [2.1] [thaumtest]
- Replies: 102
- Views: 29827
- Fri Jan 24, 2014 19:32
- Forum: WIP Mods
- Topic: Why can't I do particles?
- Replies: 3
- Views: 405
It doesnt crash for me. I dunno why it isn't. If I comment out this code, it runs fine. :/ More informations! Used platform, version… phase of the moon. Windows Vista, MT 0.4.9, waning crescent ;) You could try minetest --trace . minetest --trace? EDIT: Wait, I just now got what you mean and I feel...
- Thu Jan 23, 2014 20:10
- Forum: WIP Mods
- Topic: Why can't I do particles?
- Replies: 3
- Views: 405
Why can't I do particles?
When I execute this code, Minetest crashes without error. minetest.register_abm({ nodenames = {"thaumtest:nitor"}, interval = 0.5, chance = 1, action = function(pos) minetest.add_particle({ pos = pos, velocity = {x = 0, y = .5, z = 0}, acceleration = {x = 0, y = 0, z = 0}, expirationtime =...
- Wed Jul 24, 2013 23:39
- Forum: WIP Mods
- Topic: How do I get a list of all positions in a chunk on generation?
- Replies: 5
- Views: 532
- Wed Jul 24, 2013 00:06
- Forum: WIP Mods
- Topic: How do I get a list of all positions in a chunk on generation?
- Replies: 5
- Views: 532
- Tue Jul 23, 2013 18:02
- Forum: WIP Mods
- Topic: How do I get a list of all positions in a chunk on generation?
- Replies: 5
- Views: 532
How do I get a list of all positions in a chunk on generation?
I'm trying to get a list of every node position in a chunk including the air nodes. How can I do this? I tried doing minetest.env:find_nodes_in_area(minp, maxp, {}). The problem is, as far as I know, you can't get a list of EVERY position in that chunk with that function. Does anybody know how to do...
- Sun Jun 02, 2013 17:39
- Forum: Mod Releases
- Topic: [Mod] Thaumtest [2.1] [thaumtest]
- Replies: 102
- Views: 29827
Actually, my Linux box crashed (who ever heard of Linux crashing, right?) and I lost all of the latest source. It wasn't a whole lot, but I haven't gotten around to downloading the source from my dropbox and installing Minetest again. I will today and see what I can come up with and remake all of th...
- Thu May 23, 2013 20:11
- Forum: WIP Mods
- Topic: How do I make a node change when right-clicked with a bucket?
- Replies: 12
- Views: 1356
How do I make a node change when right-clicked with a bucket?
I've been trying to get a "cauldron" to change into a "cauldron_filled" by right-clicking it with a "bucket:bucket_water" in hand. I have tried several times and failed at each attempt. How would I go about this? Thanks in advanced.
- Wed May 22, 2013 19:06
- Forum: Mod Releases
- Topic: [Mod] Thaumtest [2.1] [thaumtest]
- Replies: 102
- Views: 29827
- Thu May 16, 2013 19:20
- Forum: Mod Releases
- Topic: [Mod] Thaumtest [2.1] [thaumtest]
- Replies: 102
- Views: 29827
0.4.6 makes the machine run even slower than 0.4.4 does. That and it crashes a lot more even WITHOUT my mod on it. Idk if it's just my machine, or if it's bugs with the game, but 0.4.4 is the best choice for this computer. EDIT: Also, if you would like to try out the latest version, here is the link...
- Wed May 15, 2013 21:09
- Forum: Mod Releases
- Topic: [Mod] Thaumtest [2.1] [thaumtest]
- Replies: 102
- Views: 29827
Maybe one day it will, but hopefully not anytime in this stage. Honestly, other than adding a few blocks and items, the mod serves no purpose at the moment. Now when research is finally implemented and I can make golems (possibly), new furnaces, and metal transmutation, then it would have a reason t...
- Wed May 15, 2013 19:49
- Forum: Mod Releases
- Topic: [Mod] Thaumtest [2.1] [thaumtest]
- Replies: 102
- Views: 29827
Do you think these look good for hypermatter? They will definitely change later, but for now? Crystal: http://img839.imageshack.us/img839/3960/hypermattercrystal.png Ore: http://img811.imageshack.us/img811/5088/hypermatterore.png And heres a screenie of them in-game: http://img27.imageshack.us/img27...
- Wed May 15, 2013 02:47
- Forum: Mod Releases
- Topic: [Mod] Thaumtest [2.1] [thaumtest]
- Replies: 102
- Views: 29827
I'm kind of leaning towards hypermatter. I'm thinking the ore should be black and sort of shiny. The crystal could be black with a white middle to give the illusion of a black transparent crystal with a glowing white core. I could make hypermatter blocks. If transparency works with nodeboxes, I can...
- Tue May 14, 2013 03:48
- Forum: Mod Releases
- Topic: [Mod] Thaumtest [2.1] [thaumtest]
- Replies: 102
- Views: 29827
I'm kind of leaning towards hypermatter. I'm thinking the ore should be black and sort of shiny. The crystal could be black with a white middle to give the illusion of a black transparent crystal with a glowing white core. I could make hypermatter blocks. If transparency works with nodeboxes, I can ...
- Mon May 13, 2013 16:29
- Forum: Mod Releases
- Topic: [Mod] Thaumtest [2.1] [thaumtest]
- Replies: 102
- Views: 29827
- Mon May 13, 2013 12:22
- Forum: Mod Releases
- Topic: [Mod] Thaumtest [2.1] [thaumtest]
- Replies: 102
- Views: 29827
Creating original textures for this mod can make it stand out more and give the Minetest community a better image. It can also be fun to create textures. My idea for the custom ore would be some sort of mysterious material that is from a higher dimension. It's blocks could have the design in the im...
- Mon May 13, 2013 02:57
- Forum: Mod Releases
- Topic: [Mod] Thaumtest [2.1] [thaumtest]
- Replies: 102
- Views: 29827
Hey, if you need custom nodeboxes, I can make some for you if you want. :D That would be great! Actually, there are three that I could use at the moment. Could you make one that looks like the tables in Thaumcraft 3, one that looks like cauldrons from Vanilla MC (with the legs), and one for a doubl...
- Sun May 12, 2013 23:01
- Forum: Mod Releases
- Topic: [Mod] Thaumtest [2.1] [thaumtest]
- Replies: 102
- Views: 29827
- Thu May 09, 2013 23:18
- Forum: Mod Releases
- Topic: [Mod] Thaumtest [2.1] [thaumtest]
- Replies: 102
- Views: 29827
- Thu May 09, 2013 22:46
- Forum: WIP Mods
- Topic: How to randomly generate trees?
- Replies: 8
- Views: 1583