It is not quite the style I'm looking for, but it is very good. It's like Artelhum but without being overly in your face. I know a few people who might be interested in this mod so I'll certainly pass it along.
Thanks for the response.
Search found 40 matches
- Wed Feb 08, 2023 15:44
- Forum: Texture Packs
- Topic: [Seeking] RPG32
- Replies: 2
- Views: 868
- Sun Feb 05, 2023 20:34
- Forum: Texture Packs
- Topic: [Seeking] RPG32
- Replies: 2
- Views: 868
[Seeking] RPG32
Hi All, I've been going through texture packs like no ones business, but very few are satisfying. Most are too sharp, too dark or lack detail. I'm looking for something that's bright / jrpg-esque without being overly cartoon-y. If there is already a pack available please point me in the right direct...
- Fri Feb 03, 2023 01:02
- Forum: Problems
- Topic: Is it possible for Minetest server to work as Tor hidden service?
- Replies: 4
- Views: 1007
Re: Is it possible for Minetest server to work as Tor hidden service?
This is going to be a bit of a necro post. I've been looking around hosting Minetest on hidden services for some time and this comes up pretty prominently in the search engine, so adding my recent discoveries for anyone that might be interested. sfan5 is correct that Tor won't support it, neither wi...
- Sun Jan 29, 2023 16:24
- Forum: Modding Discussion
- Topic: I need help with the HUD API. Help a fellow noob.
- Replies: 5
- Views: 637
Re: I need help with the HUD API. Help a fellow noob.
Have you... included the correct dependencies?
That was my experience with Thirsty and Ethereal and getting the table is nil. If you're calling on stuff that is not in your mod, you need to have it as an optional dependency.
That was my experience with Thirsty and Ethereal and getting the table is nil. If you're calling on stuff that is not in your mod, you need to have it as an optional dependency.
- Sun Jan 29, 2023 13:05
- Forum: Texture Packs
- Topic: What kind of grass height on litter/dirt sides do you prefer?
- Replies: 10
- Views: 2206
Re: What kind of grass height on litter/dirt sides do you prefer?
The reason I prefer high is because of years of playing jRPGs. It just looks neater and it's easier to tile. Grass itself should be a different entity on top, particularly tall grass.
- Sat Jan 28, 2023 20:31
- Forum: General Discussion
- Topic: Honest feedback from a newcomer
- Replies: 29
- Views: 4435
Re: Honest feedback from a newcomer
The goal of ContentDB is to be a repository of well formatted information about packages. As such, one of the major areas of work is to add more information to help users install the right mods. I recently added a new feature that allows mods and texture packs to declare what games they support, th...
- Sat Jan 28, 2023 20:29
- Forum: General Discussion
- Topic: Honest feedback from a newcomer
- Replies: 29
- Views: 4435
Re: Honest feedback from a newcomer
... and I thought I was verbose! #1 - Versioning, across the board, seems extremely convoluted, and for the most part, totally undocumented as it relates to interdependency. I really love the idea, I'd extend this to say "recommended version" as newer versions may also work. So we don't wa...
- Sat Jan 28, 2023 19:01
- Forum: Modding Discussion
- Topic: Any resource preservation mod?
- Replies: 2
- Views: 363
Any resource preservation mod?
Edit: Learned from another thread about the existence of "bones_mode" I've never seen bones in a minetest game before so hadn't known of its existence. Will go try and find out why it isn't working. Currently, the standard behavior of minetest (Survival) (or at least the variants I've been...
- Sat Jan 28, 2023 14:18
- Forum: Texture Packs
- Topic: phototextures 1024/512px
- Replies: 44
- Views: 6857
Re: phototextures 1024px
You'll want to adjust the photos so that they are tiling properly. Most evident with the grass.
- Sat Jan 21, 2023 18:11
- Forum: Mod Releases
- Topic: [Mod] Temperature Survive 2.01 [tempsurvive]
- Replies: 43
- Views: 10353
Re: [Mod] Temperature Survive 2.01 [tempsurvive]
Why isn't temperature using hudbars? Edit... oh I wonder if this has been abandoned. Further edits just in case it hasn't. Couple of points from my experience. 1. Temperature should try to equalize constantly, but doesn't seem to be doing that or at least the base rate is too low. 2. It doesn't seem...
- Sat Jan 21, 2023 16:56
- Forum: WIP Mods
- Topic: [Mod] Thirsty [thirsty] (WIP)
- Replies: 114
- Views: 29610
Re: [Mod] Thirsty [thirsty] (WIP)
I don't know if this mod is still active at all but I leave it just in case. I personally don't know how to fix it. I'll see if I can fix it up Edit: Fixed it, null node issue - added a check for node data so bug should be gone now, also crushed a few other bugs and updates needed while I was at it...
- Sat Jan 21, 2023 16:30
- Forum: Modding Discussion
- Topic: [Solved] What causes "table index is nil"
- Replies: 5
- Views: 806
Re: What causes "table index is nil"
:facepalm:
Much appreciated on both parts, it was the first I was after. Lemme go check if that works.
... it works XD Thank you so much. I was looking at this from completely the wrong angle.
Edit:
I have submitted a pull request to the relevant repository and cited yourself for credit.
Much appreciated on both parts, it was the first I was after. Lemme go check if that works.
... it works XD Thank you so much. I was looking at this from completely the wrong angle.
Edit:
I have submitted a pull request to the relevant repository and cited yourself for credit.
- Sat Jan 21, 2023 15:54
- Forum: Modding Discussion
- Topic: [Solved] What causes "table index is nil"
- Replies: 5
- Views: 806
Re: What causes "table index is nil"
Specific details can be found: viewtopic.php?p=420718#p420718
Thirsty and Ethereal are the mods in question. I tried to avoid giving that detail as I would have investigated on my own.
Thirsty and Ethereal are the mods in question. I tried to avoid giving that detail as I would have investigated on my own.
- Sat Jan 21, 2023 15:49
- Forum: Texture Packs
- Topic: Looking for Completionist Texture Packs?
- Replies: 2
- Views: 807
Re: Looking for Completionist Texture Packs?
They (drummyfish, VanessaE) seem to have abandoned minetest unfortunately and gone elsewhere. So I'm looking for a new texture pack.
- Sat Jan 21, 2023 15:35
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.31] [ethereal]
- Replies: 421
- Views: 162739
Re: [MOD] Ethereal NG [1.29] [ethereal]
Is Ethereal still incompatible with More Trees?
- Sat Jan 21, 2023 13:57
- Forum: WIP Mods
- Topic: [texture_pack] Standart Textures [standart_textures]
- Replies: 3
- Views: 1252
Re: [texture_pack] Standart Textures [standart_textures]
Is there a Github or similar for this? Would be nice to see the updates as they are being made.
Also off topic and re signature, yellow text is really hard to read.
Back on topic, do you plan support other mods as well?
Also off topic and re signature, yellow text is really hard to read.
Back on topic, do you plan support other mods as well?
- Sat Jan 21, 2023 13:36
- Forum: Modding Discussion
- Topic: [Solved] What causes "table index is nil"
- Replies: 5
- Views: 806
[Solved] What causes "table index is nil"
I'm coming up across an error in a mod that I can't seem to figure out. I'm trying to solve but I'm drawing a blank. Background I'm using a mod that provides a game mechanic, it then uses items from other mods to support this mechanic. When I run the server it crashes with: /usr/share/minetest/built...
- Sat Jan 21, 2023 13:25
- Forum: Texture Packs
- Topic: Looking for Completionist Texture Packs?
- Replies: 2
- Views: 807
Looking for Completionist Texture Packs?
The Content DB is not very helpful, in that: It doesn't say what mods the texture pack supports (if any) They don't list the number of unique textures within the pack Not all of them have a link to a forum thread where to find more information. I'm looking for a list sorted in descending order by nu...
- Fri Jan 20, 2023 14:49
- Forum: Modding Discussion
- Topic: [Solved] .register_craftitem question
- Replies: 2
- Views: 284
Re: .register_craftitem question
Thanks!
- Fri Jan 20, 2023 13:50
- Forum: General Discussion
- Topic: Leaving ContentDB
- Replies: 66
- Views: 7046
Re: Leaving ContentDB
. Removed, ancient post accidentally quoted.
- Fri Jan 20, 2023 13:29
- Forum: Modding Discussion
- Topic: [Solved] .register_craftitem question
- Replies: 2
- Views: 284
[Solved] .register_craftitem question
It's not clear from the lua modding book.
Does .register_craftitem mean that I can find the item in .registered_items ? Or do I need to use other syntax?
Does .register_craftitem mean that I can find the item in .registered_items ? Or do I need to use other syntax?
- Fri Jan 20, 2023 13:17
- Forum: Modding Discussion
- Topic: [Solved] Table.copy explanation request
- Replies: 2
- Views: 412
Re: Table.copy explanation request
Much appreciated, the question was prompted because I'm getting a "Table Index is Nil" error. Needed to understand what table.copy was doing.
- Fri Jan 20, 2023 13:15
- Forum: General Discussion
- Topic: i3 is threatened with delisting on ContentDB
- Replies: 14
- Views: 2533
Re: i3 is threatened with delisting on ContentDB
--- JP : Don't you think you're over-reacting somewhat? It's a licensing issue, these things happen. Your mod would be re-listed, current users would still be using it. These changes take time sure, but in this case the offending content could have been stripped out straight away with no problems R...
- Fri Jan 20, 2023 12:40
- Forum: Modding Discussion
- Topic: [Solved] Table.copy explanation request
- Replies: 2
- Views: 412
[Solved] Table.copy explanation request
Hi, I'm trying to figure out what this code block is doing from misc_helpers.lua, but I'm struggling to read the code is there any one who can into lua, that could break it down for me? lua function table.copy(t, seen) local n = {} seen = seen or {} seen[t] = n for k, v in pairs(t) do n[(type(k) == ...
- Thu Jan 19, 2023 18:16
- Forum: WIP Mods
- Topic: [Mod] Thirsty [thirsty] (WIP)
- Replies: 114
- Views: 29610
Re: [Mod] Thirsty [thirsty] (WIP)
So currently looking into it myself. Line 17 in interop_ethereal.lua references Firethorn Jelly, but if I comment out the line it simply increments the line that it has a problem with. Ethereal has installed just fine with many of the dependencies. Including farming, but sans intllib and lucky_block...