Search found 12 matches
- Tue Apr 14, 2020 04:38
- Forum: General Discussion
- Topic: 99 items
- Replies: 31
- Views: 4028
Re: 99 items
I think it would be better to have these items go beyond 99 in case you run out of room in your inventory. Later on you can just split it like usual for your desired craft requirements
- Tue Apr 14, 2020 04:02
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443651
Re: Post your mod requests/ideas here
1 Has anyone thought of adding Godzilla or maybe the Titans from Attack on Titans? 2 Tents please,i want to make it a camp feeling theme so anything related to camping Just to clarify things a bit, minetest is usually built up on mods, what you would call of a "modpack", some mods that ma...
- Sun Oct 20, 2019 03:37
- Forum: Mod Releases
- Topic: [Mod] Awards / Achievements [3.2.0] [awards]
- Replies: 223
- Views: 106611
Re: [Mod] Achievements [3.2.0] [awards] – group support
Has anyone faced this problem? With unified_inventory, unified_inventory_plus, plantlife_modpack, biome_lib, and awards enabled, the game crashes with this error 2019-10-19 17:52:20: ACTION[Server]: singleplayer joins game. List of players: singleplayer 2019-10-19 17:52:20: WARNING[Main]: Client sid...
- Sun Oct 20, 2019 03:15
- Forum: Mod Releases
- Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
- Replies: 318
- Views: 201302
Re: [Modpack] Plantlife [rolling release] [plantlife_modpack
Looks to me like the fault lies in the awards mod, as digging a tree fern works fine as far as I know... If I had to guess, I'd say awards can't handle ferns auto-collapsing when dug. In the meantime, you could just disable the ferns component in plantlife to get around it. That sounds fair I thoug...
- Sun Oct 20, 2019 02:55
- Forum: Mod Releases
- Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
- Replies: 318
- Views: 201302
Re: [Modpack] Plantlife [rolling release] [plantlife_modpack
Has anyone faced this problem? With unified_inventory, unified_inventory_plus, plantlife_modpack, biome_lib, awards enabled, the game crashes with this error 2019-10-19 17:52:20: ACTION[Server]: singleplayer joins game. List of players: singleplayer 2019-10-19 17:52:20: WARNING[Main]: Client side sc...
- Sun Oct 06, 2019 18:28
- Forum: WIP Mods
- Topic: [Mod] Backpacks [backpacks]
- Replies: 45
- Views: 11639
Re: [Mod] Backpacks [backpacks]
@ThorfinnS Yess! Thats the picture and yes I just used the link to the backpack you posted and it loaded straight through https://github.com/jastevenson303/backpacks I haven't crafted it yet in game but I'm sure it works. If you do happen to make or know even more ways or ideas for backpacks i would...
- Sun Oct 06, 2019 03:52
- Forum: WIP Mods
- Topic: [Mod] Backpacks [backpacks]
- Replies: 45
- Views: 11639
Re: [Mod] Backpacks [backpacks]
@ThorfinnS
Would you be referring to the bag that's built in to the minetest game? Because I wanted to also have backpacks that I can physically place and store in my inventory and chests.
Would you be referring to the bag that's built in to the minetest game? Because I wanted to also have backpacks that I can physically place and store in my inventory and chests.
- Sun Oct 06, 2019 00:49
- Forum: WIP Mods
- Topic: [Mod] Backpacks [backpacks]
- Replies: 45
- Views: 11639
Re: [Mod] Backpacks [backpacks]
Sorry it took me forever to respond. I added the Unified Inventory Plus but still got this 2019-10-05 17:44:51: [Main]: Automatically selecting world at [C:\Users\Sandman\Downloads\minetest-5.0.1-win64 (1)\minetest-5.0.1-win64\bin\..\worlds\0001] 2019-10-05 17:45:20: WARNING[Main]: Undeclared global...
- Wed Oct 02, 2019 21:31
- Forum: WIP Mods
- Topic: [Mod] Backpacks [backpacks]
- Replies: 45
- Views: 11639
Re: [Mod] Backpacks [backpacks]
This shows up with only unified_inventory toolranks mods on: 2019-10-02 13:42:52: ERROR[Main]: ... (1)\minetest-5.0.1-win64\bin\..\mods\backpacks\init.lua:84: attempt to index global 'dye' (a nil value) 2019-10-02 13:42:52: ERROR[Main]: stack traceback: 2019-10-02 13:42:52: ERROR[Main]: ... (1)\mine...
- Wed Jun 19, 2019 00:30
- Forum: Mod Releases
- Topic: [Mod] Specialties [3.5] [specialties]
- Replies: 110
- Views: 39142
Re: [Mod] Specialties [3.5] [specialties]
Amazing! Thank you. It all works now. I would love to get into working with LUA and also how or what do you use for editing that can tell you the line number? the only thing i can do for now is view the lines in github and use notepad to open the file to edit.
- Fri Jun 07, 2019 02:06
- Forum: Mod Releases
- Topic: [Mod] Specialties [3.5] [specialties]
- Replies: 110
- Views: 39142
Re: [Mod] Specialties [3.5] [specialties]
ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnPlace(): ...test 5\bin\..\games\minetest_game\mods\default/torch.lua:62: attempt to index local 'itemstack' (a nil value) 2019-06-06 17:07:41: ERROR[Main]: stack traceback: 2019-06-06 17:07:41: ER...
- Wed Feb 13, 2019 02:22
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443651
Re: Post your mod requests/ideas here
1 Has anyone thought of adding Godzilla or maybe the Titans from Attack on Titans?
2 Tents please,i want to make it a camp feeling theme so anything related to camping
2 Tents please,i want to make it a camp feeling theme so anything related to camping