Instead of polling the node name you could just use the callback function of emerge_area.Hybrid Dog wrote:PilzAdam, l already use emerge_area for lkjoel's nether, you also need to test if it's already generated, see
https://github.com/HybridDog/nether-pac ... al.lua#L60
Search found 3688 matches
- Sat Apr 02, 2016 21:27
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 374
- Views: 217436
Re: [Mod] Nether [nether]
- Fri Apr 01, 2016 23:20
- Forum: Mod Releases
- Topic: [Mod] Nether [nether]
- Replies: 374
- Views: 217436
Re: [Mod] Nether [nether]
I have a suggestion to improve user experience, if someone wants to work on this: generate the terrain via minetest.emerge_area before teleporting the player. This way all these hacks with teleporting the player multiple times can be removed and players wouldn't get stuck in stone anymore.
- Wed Dec 23, 2015 11:58
- Forum: Problems
- Topic: Poor performance when shaders are ENABLED
- Replies: 9
- Views: 1933
Re: Poor performance when shaders are ENABLED
By default in MT enable_shaders is true, that means that default performance could be boosted up to +50% if you disable shaders by default, this can increase fps more into comfort range (if you have fixed view range) or increase view range while keeping fps above 30(when default autorange finder is...
- Sun Dec 06, 2015 22:52
- Forum: General Discussion
- Topic: Install on Ubuntu 15.04 VM, no installation candidate...?
- Replies: 4
- Views: 1067
Re: Install on Ubuntu 15.04 VM, no installation candidate...
jokra wrote:However the following packages replace it:
minetest:i386 minetest
- Sun Dec 06, 2015 14:34
- Forum: Problems
- Topic: [SOLVED] Client grey screen
- Replies: 15
- Views: 2643
Re: Client grey screen
Set debug_log_level to verbose in minetest.conf, this will generate more useful logs (on both, the server and client).
- Sat Dec 05, 2015 21:48
- Forum: Problems
- Topic: [SOLVED] Client grey screen
- Replies: 15
- Views: 2643
Re: Client grey screen
Looks like the client is still in the connecting state.
Could you give use the verbose logs of client and server while reproducing this?
Could you give use the verbose logs of client and server while reproducing this?
- Fri Dec 04, 2015 16:18
- Forum: Feature Discussion
- Topic: Global illumination
- Replies: 9
- Views: 2881
Re: Raytraced Minetest
This would belong into the Irrlicht engine. We don't care about the rendering techniques it uses.
- Fri Dec 04, 2015 16:16
- Forum: General Discussion
- Topic: Using textures and model on YouTube
- Replies: 16
- Views: 3762
Re: Using textures and model on YouTube
Every artwork included in minetest_game is CC BY-SA (some textures are even WTFPL).
- Tue Nov 24, 2015 11:05
- Forum: Problems
- Topic: Cannot compile game in Ubuntu 12.04 LTS.
- Replies: 8
- Views: 1987
Re: Cannot compile game in Ubuntu 12.04 LTS.
I use Ubuntu 12.04, so it is supported.TenPlus1 wrote:Ubuntu 12.04 is seriously out of date and no longer supported, try updating to Ubuntu 14.04 LTS.
Also it is not out-of-date, it's an LTS version and supported until 2017.
- Thu Nov 12, 2015 20:53
- Forum: News
- Topic: New settings menu
- Replies: 42
- Views: 15473
Re: New settings menu
Already done. PilzAdam is always miles ahead of you ;-)Linuxdirk wrote:Can we have an API so mods can add own entries and descriptions and groups for configurable options?
- Thu Nov 12, 2015 17:34
- Forum: Feature Discussion
- Topic: Where i can cut a fire which creating by lava?
- Replies: 2
- Views: 878
Re: Where i can cut a fire which creating by lava?
I'm not sure if I understand your question correctly. Do you want to know how to modify lava so it doesn't create fire anymore? If so, then just remove the "igniter" group from the node definitions for lava_source and _flowing.
- Thu Nov 12, 2015 17:29
- Forum: General Discussion
- Topic: default installation doesn't create necessary directory tree
- Replies: 4
- Views: 1150
Re: default installation doesn't create necessary directory
You don't have a "run in place" version, since you installed Minetest properly with the package manager. The directory structure you quoted above is only like this in the run in place version.
Just create the mods folder in ~/.minetest and everything should work like expected.
Just create the mods folder in ~/.minetest and everything should work like expected.
- Sun Nov 01, 2015 14:26
- Forum: Problems
- Topic: [bug][0.4.*] Slab lightning problem
- Replies: 7
- Views: 1651
Re: [0.4.*] Slab lightning problem
I remember that there were problems with this a while ago. The light is applied before the mesh is rotated.
- Thu Oct 29, 2015 22:33
- Forum: Problems
- Topic: [0.4.13-dev][bug]Waterlily above water problem
- Replies: 6
- Views: 1440
Re: [0.4.13-dev][bug]Waterlily above water problem
Try disabling new_style_water.
- Thu Oct 29, 2015 11:32
- Forum: Partly official engine development
- Topic: minetest engine material about terrain ,mesh rendering etc.
- Replies: 1
- Views: 1115
Re: minetest engine material about terrain ,mesh rendering e
You may find some answers in our development wiki . We use Irrlicht as a rendering engine, so most of the graphics stuff isn't done here. For mesh generation refer to mapblock_mesh.cpp . For map generation architecture start looking in emerge.h , for the actual creation of the content for the indivi...
- Tue Oct 27, 2015 15:41
- Forum: General Discussion
- Topic: [Poll] Which language do you use in Minetest?
- Replies: 62
- Views: 24955
Re: [Poll] Which language do you use in Minetest?
Just wondering... what is the point of this poll? I was just curious whether the translation status of the languages are correlated with the number of people that use them. Currently it seems like German and French are the most used languages, apart from English. These are also the languages that g...
- Mon Oct 26, 2015 18:54
- Forum: General Discussion
- Topic: [Poll] Which language do you use in Minetest?
- Replies: 62
- Views: 24955
Re: [Poll] Which language do you use?
I think the title should look more like "What is your native language ?" because Minetest community comes from all over the world and so needs to talk international languages has English or Spanish all the time to be understood, even if they talk to people from their country. Native langu...
- Mon Oct 26, 2015 13:06
- Forum: General Discussion
- Topic: [Poll] Which language do you use in Minetest?
- Replies: 62
- Views: 24955
[Poll] Which language do you use in Minetest?
Hello everyone! Here is a poll on which languages you use in Minetest: http://strawpoll.me/5837832 . Please pick the one that you primarily use when playing Minetest (this is not about your native language). If you want to help translate existing languages, there is a page in our development wiki fo...
- Sat Oct 24, 2015 19:48
- Forum: News
- Topic: New settings menu
- Replies: 42
- Views: 15473
Re: New settings menu
The translation files have been updated to contain all the new setting names and descriptions for them. This is really a lot: fully translated languages went down to only 30%, so the number of strings to translate has tripled! We need help to translate all the languages supported by Minetest. We hav...
- Mon Oct 19, 2015 11:57
- Forum: News
- Topic: New settings menu
- Replies: 42
- Views: 15473
Re: New settings menu
Will the text be available in other languages so that players can read the setting options in their foreign language? Will there be some help text that explains what will happen if you change the settings? In minetest.conf there are comments that tell me what they are doing. The edit dialog for a s...
- Sat Oct 17, 2015 20:20
- Forum: News
- Topic: New settings menu
- Replies: 42
- Views: 15473
New settings menu
Hello everyone! The latest dev version Minetest contains a new settings menu: https://lut.im/7XnMefWWOW/oPaHQDS0r8E6oc9h.png This new menu contains all possible minetest.conf. The view is grouped for better navigation. Settings are displayed as a human-readable text (with the option to change them t...
- Wed Sep 02, 2015 16:13
- Forum: Deutsch
- Topic: Deutsche Lokalisierung unter Linux funktioniert hier nicht
- Replies: 39
- Views: 10726
Re: Deutsche Lokalisierung unter Linux funktioniert hier nic
Nur so nebenbei, es ist kein Bug, sonder höchstens ein Irrtum des Entwicklers. Wieso ist eine kaputte Lokalisierung kein Bug? o_O Es doch egal, wodurch es verursacht wird, egal ob vertippt oder vergessen oder ein Irrtum oder was auch immer. Sehen alle Entwickler die Lokalisierung denn etwa also so ...
- Mon Aug 31, 2015 20:11
- Forum: Deutsch
- Topic: Deutsche Lokalisierung unter Linux funktioniert hier nicht
- Replies: 39
- Views: 10726
Re: Deutsche Lokalisierung unter Linux funktioniert hier nic
„sfan5 added low-priority enhancement and removed bug labels a day ago“ Ein offensichtlicher Bug wird gepatcht, und das ganze wird als „unwichtige Verbesserung“ angesehen? Geil. ln -s /usr/share/locale /usr/share/minetest funktioniert, aber es kann ja nicht sinn der Sache sein, den kompletten „loca...
- Mon Aug 31, 2015 15:56
- Forum: Deutsch
- Topic: Deutsche Lokalisierung unter Linux funktioniert hier nicht
- Replies: 39
- Views: 10726
Re: Deutsche Lokalisierung unter Linux funktioniert hier nic
Ist das eine cmake-Option, die gesetzt werden kann? /usr/share/locale/..... ist vom Gefühl her der richtige Ort (und wie gesagt: keina anderes Programm hat Probleme damit). Probier es mal aus, indem du entweder einen symlink erstellst oder den Ordner kopierst. EDIT: https://github.com/minetest/mine...
- Sun Aug 30, 2015 16:26
- Forum: Deutsch
- Topic: Deutsche Lokalisierung unter Linux funktioniert hier nicht
- Replies: 39
- Views: 10726
Re: Deutsche Lokalisierung unter Linux funktioniert hier nic
Gerade frisch unter Arch kompiliert. $ uname -rms Linux 4.1.5-1-ARCH x86_64 $ minetest --version Minetest 0.4.13 Using Irrlicht 1.8.1 Build info: VER=0.4.13 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=0 STATIC_SHAREDIR="/usr/share/minetest&q...