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Re: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]

Turns out that the issue of mobs not attacking was not issue of PaleoTest itself. The new ray casting feature in mobs_redo was the culprit and was disabled in a relatively recent patch. Make sure you have the latest version of mobs_redo.
by ElCeejo
Fri Jul 12, 2019 07:47
 
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 33
Views: 2397

Re: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]

Well it looks like I have a few replies to get to here. I'll start off by saying that I obviously haven't been active here for a while. A lot of stuff happened in my personal life and I've just been too depressed to do much of anything I find fun like making mods for this game. In the past few days ...
by ElCeejo
Tue Jul 09, 2019 07:10
 
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 33
Views: 2397

Re: [Mod] Dinosaurs in Minetest! [1.0] [prehistoric_life]

This mod is abandoned and replaced by PaleoTest. PaleoTest is more advanced and has better quality than this mod.
by ElCeejo
Sun Jun 16, 2019 18:17
 
Forum: Mod Releases
Topic: [Mod] Dinosaurs in Minetest! [1.0] [prehistoric_life]
Replies: 26
Views: 5240

Mobs Redo in-game entity reset?

I honestly don't know how to put this but here we go. I'm trying to make a mob using TenPlus1's mobs api with the do_custom function and I need it to reset itself on a random interval. Almost as if you restarted the world but it only affected this one entity while still in-game. If anyone understand...
by ElCeejo
Wed Jun 05, 2019 10:38
 
Forum: Modding Discussion
Topic: Mobs Redo in-game entity reset?
Replies: 3
Views: 174

Hot Patch 0.11

Hot Patch 0.11

- Fixed bug allowing players to reuse nest spawners
by ElCeejo
Wed May 29, 2019 18:53
 
Forum: WIP Mods
Topic: [Mod] Dragons & Wyverns [0.11] [draconis]
Replies: 3
Views: 541

Re: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]

Thanks! I always like seeing positive feedback and suggestions. I'll look into having dinosaurs wake up when attacked.
by ElCeejo
Wed May 29, 2019 18:46
 
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 33
Views: 2397

[Mod] Dragons & Wyverns [0.11] [draconis]

http://i68.tinypic.com/2niwz7.jpg Draconis adds Fire Dragons and a variety of unique Wyverns to Minetest. High in the Mountains you will find Wyvern Nests and Fire Dragons. In the Jungle you can find small, colorful Jungle Wyverns. Fire Dragon http://i63.tinypic.com/2qwmz5g.jpg Fire Wyvern http://i...
by ElCeejo
Wed May 22, 2019 19:03
 
Forum: WIP Mods
Topic: [Mod] Dragons & Wyverns [0.11] [draconis]
Replies: 3
Views: 541

Draconis Preview

Just a short preview of Draconis, my upcoming Dragon mod.

Image

https://youtu.be/u-c1zLUnb84
by ElCeejo
Mon May 20, 2019 19:17
 
Forum: General Discussion
Topic: Post your videos!
Replies: 881
Views: 92517

Update 1.40

Sorry I didn't get around to getting this out yesterday but here it is. Overall changes: - bug fixes - Certain Megafauna now sleep at night Pteranodon changes: - will now land on occasion - new textures for Males and Babies Dire Wolf changes - new tamed behavior - new textures This will probably be ...
by ElCeejo
Tue May 14, 2019 04:20
 
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 33
Views: 2397

Re: [Mod] Dinosaurs in Minetest! [1.30] [paleotest]

I definitely plan to have things like Arthropleura and Meganeura very soon. Right now I'm trying to add more depth to the mobs by making them behave more realistically, like having Spinosaurus be semi passive on land, and aggressive in water. This next update tomorrow will be the last one focusing o...
by ElCeejo
Sat May 11, 2019 23:16
 
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 33
Views: 2397

Update 1.30

1.3 "Quality Phase 2" is here! Overall changes: - Dinosaurs will now sleep at night, except Velociraptor which sleeps at day - Aquatic mobs will now get beached when they go on land. You will be able to push them back into water. - Minor bug fixes Tyrannosaurus changes: - Slight model upda...
by ElCeejo
Fri May 10, 2019 17:57
 
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 33
Views: 2397

Hot Patch

1.21 Hot Patch

- Fixed Animations for Sarcosuchus and Spinosaurus
- Sarcosuchus and Spinosaurus now "fly" in water
- Sarcosuchus is now properly called in init.lua
by ElCeejo
Thu May 09, 2019 21:13
 
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 33
Views: 2397

Re: [Modpack] Animals Modpack [2.5] -- 2.6 approaching

That doesn't have to do with this mod. You need to download this https://notabug.org/TenPlus1/mobs_redo
by ElCeejo
Thu May 09, 2019 18:11
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 589126

Re: Topic move requests

Please move PaleoTest to Mod Releases

viewtopic.php?f=9&t=22253
by ElCeejo
Wed May 08, 2019 17:41
 
Forum: Mod Releases
Topic: Topic move requests
Replies: 27
Views: 30128

Update 1.2

Update 1.2 is here! This will be the 1st Phase in a overhaul to mob behavior, animations, models and textures. Tamed and Baby mob behavior changes: - Babies are no longer hostile - Babies now walk slower - Tamed mobs will protect their owner Triceratops changes: - New walk & idle animations - Fi...
by ElCeejo
Wed May 08, 2019 17:32
 
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 33
Views: 2397

Re: [Mod] PaleoTest [1.1] [paleotest]

I'm working hard on making a lot more depth to the animals behavior based on environment. In 1.3, Spinosaurus will be passive unless approached while on land, but while in water it will actively hunt the player and animals.
by ElCeejo
Tue May 07, 2019 18:21
 
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 33
Views: 2397

Re: [Mod] PaleoTest [1.1] [paleotest]

If all goes as planned update 1.3 will have massive changes to behaviour.
by ElCeejo
Tue May 07, 2019 00:20
 
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 33
Views: 2397

Update 1.1

Update 1.1 is here!

Mobs that aren't hatched from eggs now use Embryonic Sacs.

You can now add Sarcosuchus, a giant 12 metre long crocodile, to your minetest worlds!
by ElCeejo
Sun May 05, 2019 23:30
 
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 33
Views: 2397

[Mod] Dinosaurs in Minetest! [1.40] [paleotest]

http://i65.tinypic.com/nzhowy.png Adds a variety of Prehistoric Plants and Animals to Minetest. Deep under ground you will now find fossils! which can be used to clone these prehistoric animals. Permafrost will now drop clay, or if you're lucky, bones from ice age mammals! There is a wide variety o...
by ElCeejo
Fri Mar 01, 2019 00:13
 
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 33
Views: 2397

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