Search found 74 matches

by ElCeejo
Tue Oct 20, 2020 04:39
Forum: Modding Discussion
Topic: Player detaches from moving object on occasion.
Replies: 0
Views: 21

Player detaches from moving object on occasion.

As the title says, I'm having an issue where players get detached from objects occasionally. I'm fairly certain it has to do with the object in question moving quicker than the chunks can load, causing the object to be unloaded and subsequently the player gets detached. The obvious solution would be...
by ElCeejo
Mon Oct 19, 2020 04:03
Forum: Modding Discussion
Topic: Remotely loading an entity? [SOLVED]
Replies: 4
Views: 103

Re: Remotely loading an entity?

Huh, looks like I was trying to forceload too many blocks. Lowering it from 32x32x32 to 4x4x4 worked. Thanks for the help!
by ElCeejo
Sat Oct 17, 2020 18:25
Forum: Modding Discussion
Topic: Remotely loading an entity? [SOLVED]
Replies: 4
Views: 103

Re: Remotely loading an entity?

Looks like your code just attempt to forceload a block if a local variable is true. In my case this doesn't seem to work, I have to be doing something wrong but I can't find any sort of documentation explaining why it would fail.
by ElCeejo
Sat Oct 17, 2020 04:04
Forum: Modding Discussion
Topic: Remotely loading an entity? [SOLVED]
Replies: 4
Views: 103

Remotely loading an entity? [SOLVED]

I'm looking for a way to load an entity if no players are nearby, simple as that. I've tried using minetest.forceload_block() but I can't get that to work, not sure if I'm doing something wrong but it never succeeds in forceloading.
by ElCeejo
Fri Oct 02, 2020 05:52
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 727
Views: 76136

Re: Post your mapgen questions here (modding or engine)

I'm sure similar questions have been asked before but I'm too lazy to click through all these pages. What are some ways to speed a register_on_generated() function? Currently what my code does is find a position that isn't near a chunk border, then call another function that creates a sphere of sort...
by ElCeejo
Thu Oct 01, 2020 20:25
Forum: WIP Mods
Topic: [mod] The Grave [0.1] [grave]
Replies: 12
Views: 1199

Re: [mod] The Grave [0.1] [grave]

The update is actually 90% ready right now. I won't say too much yet but a lot of stuff was removed, but the things that were left are higher quality than before. The mobs especially will function a lot better and the Grave will be a uncommon and unique biome. Shameless Plug: I'll be posting develop...
by ElCeejo
Wed Sep 30, 2020 20:57
Forum: WIP Mods
Topic: [mod] The Grave [0.1] [grave]
Replies: 12
Views: 1199

My 69th post. Nice.

That'd likely be the multidimensions mod. An update to this mod is under development and the multidimensions mod will be dropped. For now though there isn't much I can do, so I'd recommend bringing this up with AiTechEye.
by ElCeejo
Wed Jul 15, 2020 19:46
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 50
Views: 6408

Re: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]

If I'm being entirely honest, at the time that code was written I was a lot worse with lua and had little idea what I was doing. I'll look through it and try understand what it all does again but most of my focus has been on updating this mod so I can't promise that I'll get back to you quickly.
by ElCeejo
Tue Jul 14, 2020 20:14
Forum: WIP Mods
Topic: [Mod] Dragons & Wyverns [0.11] [draconis]
Replies: 29
Views: 4643

Re: [Mod] Dragons & Wyverns [0.11] [draconis]

Rename the folder to "draconis".
by ElCeejo
Mon Jun 01, 2020 06:05
Forum: WIP Mods
Topic: [Mod] Dragons & Wyverns [0.11] [draconis]
Replies: 29
Views: 4643

Re: [Mod] Dragons & Wyverns [0.11] [draconis]

2020-02-13 21:06:46: ERROR[Main]: ServerError: ....[clipped] This bug occurs when a user sitting on a dragon leaves the server I am getting this error too, on a MT 5.1 server with all requirements up to date. Has anyone figured out why this happens or how to prevent it? Also, I cannot seem to be ab...
by ElCeejo
Fri May 08, 2020 14:42
Forum: WIP Mods
Topic: {Mod}{WIP} Test on Titan Reborn(Attack on Titan)
Replies: 3
Views: 937

Re: {Mod}{WIP} Test on Titan Reborn(Attack on Titan)

This project was never finished, as Christian9 was killed in 2018 and replaced with a much better modder. There may be hope for this project in the future but don't get your hopes up.
by ElCeejo
Sat Apr 11, 2020 05:40
Forum: WIP Mods
Topic: [Mod] Lightsabers & Force Powers! [1.1][adv_lightsabers]
Replies: 3
Views: 576

Update 1.1

Update 1.1

Changes:
- Fixed potential crash on servers
- Fixed Force Choke and Force Stun stability
- Added Idle hum sounds
by ElCeejo
Wed Apr 08, 2020 17:56
Forum: WIP Mods
Topic: [Mod] Lightsabers & Force Powers! [1.1][adv_lightsabers]
Replies: 3
Views: 576

[Mod] Lightsabers & Force Powers! [1.1][adv_lightsabers]

https://content.minetest.net/uploads/hNAU1IBsF0.png Adds Lightsabers with 3 hilt varieties and 3 colors: Single Bladed, Crossguarded, and Double Bladed. There is no difference in damage between them so mix and match colors however you like. Crafting: Lightsaber Internals: https://content.minetest.n...
by ElCeejo
Sat Mar 28, 2020 08:38
Forum: WIP Games
Topic: [Game] Exile 0.2.1
Replies: 48
Views: 3593

Re: [Game] Exile 0.1

Really Nice! It has it's flaws like all games do, this one is fairly buggy though. The concept is amazing and with some bug fixes this game would be amazing. I like the primitive theme and overall depth, it provides a nice challenge that most games don't offer, while not being challenging to the poi...
by ElCeejo
Sun Mar 01, 2020 18:48
Forum: WIP Mods
Topic: [Mod] Minor Redefinitions [redef]
Replies: 13
Views: 1080

Re: [Mod] Minor Redefinitions [redef]

Cool Idea, I'll have to try this out.
by ElCeejo
Sun Feb 23, 2020 17:12
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 493
Views: 35098

Re: Mobkit - Entity API [mobkit][alpha]

Thanks, that first one was an especially dumb oversight on my part. Now I'm getting crash with lq_dumbwalk that only occurs when the mob walks into water. It tells that there was an attempt to index a nil value in line 1000 of mobkits init.lua so I assume it has to do with liquidflag.
by ElCeejo
Sun Feb 23, 2020 05:45
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 493
Views: 35098

Re: Mobkit - Entity API [mobkit][alpha]

local func = function(self) local pos = mobkit.get_stand_pos(self) local searchnodes = self.stay_near[1] if type(searchnodes) == "string" then searchnodes = {self.stay_near[1]} end local radius = self.view_range local nearby_nodes = minetest.find_nodes_in_area( {x = pos.x - radius, y = pos.y - 1, z...
by ElCeejo
Wed Feb 19, 2020 20:11
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 493
Views: 35098

Re: Mobkit - Entity API [mobkit][alpha]

"Mobkit differs significantly in this regard to typical MT mob mods where you have a ready to go code and toggle switches. This is an api that gives you infinitely more possibilities, but requires coding." - Termos This API is a lot more advanced than mobs_redo and so registering mobs, as Termos sai...
by ElCeejo
Wed Feb 19, 2020 07:51
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 493
Views: 35098

Re: Mobkit - Entity API [mobkit][alpha]

Walking underwater. Pretty much just ignoring the water entirely so it would walk along the bottom instead of floating and wouldn't avoid walking into water.
by ElCeejo
Wed Feb 19, 2020 05:07
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 493
Views: 35098

Re: Mobkit - Entity API [mobkit][alpha]

Is there a way of letting mobs freely roam through water as if they were on land aside from rewriting half of mobkit?
by ElCeejo
Sun Feb 09, 2020 20:51
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 493
Views: 35098

Re: Mobkit - Entity API [mobkit][alpha]

I've come across a problem, for some reason my mobs give me an error saying "lastvelocity" is nil at line 939 in mobkits init file. Any idea what would cause this?
by ElCeejo
Fri Feb 07, 2020 09:31
Forum: WIP Mods
Topic: [Mod] # Eagle - King of the sky # mob for mobkit [aerotest]
Replies: 40
Views: 2614

Re: [Mod] aerotest ## Eagle - King of the sky ## [aerotest]

Looking very impressive so far. I have a few questions though that I thought of while thinking of how to use this for non-soaring birds. Most of the time Birds will just take off to fly directly to another point, will there be an option to just have a landed bird take off and fly to another point an...
by ElCeejo
Sat Feb 01, 2020 11:29
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V171020[water_life]
Replies: 281
Views: 14443

Re: [mod] water_life - mobs for mobkit[water_life]

Hi, thanks for this mod.... I inform you that when I use this mod with mobkit and aerotest, this is the error that appear: AsyncErr: environment_Step: Runtime error from mod 'water_life' in callback environment_Step(): /home/kernel/.minetest/mods/water_life/spawn.lua:30: attempt to call field 'pos_...
by ElCeejo
Sat Feb 01, 2020 05:40
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 493
Views: 35098

Re: Mobkit - Entity API [mobkit][alpha]

I've noticed while working on large hitbox support that mobs seem to have issues with snow. Just thought I'd tell you in case you didn't notice.
by ElCeejo
Tue Dec 17, 2019 04:03
Forum: WIP Mods
Topic: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]
Replies: 50
Views: 6408

Re: [Mod] Dinosaurs in Minetest! [1.40] [paleotest]

Request for new dinosaurs: Placoderms Thelodont Baryonyx Maisaura Megapiranha Guanlong Trilobite Belemite Osteoracii There's a lot of pictures of placoderms in Wikipedia with CC licenses. There's already a placoderm, unless you mean a smaller/earlier species. A few of those may not be added but the...