Search found 118 matches

by ElCeejo
Wed Feb 24, 2021 06:23
Forum: Mod Releases
Topic: [mod] PaleoTest [2.1.2] [paleotest]
Replies: 90
Views: 10213

Patch 2.1.2

Only small crash fixes, bigger updates are coming soon.

- Fixed crash related to Carnotaurus
- Fixed uncommon crash when feeders resort their inventory.
by ElCeejo
Wed Jan 13, 2021 01:28
Forum: WIP Mods
Topic: [mod] Mob Core [alpha] [mob_core]
Replies: 13
Views: 880

Patch 6

Alpha Patch 6 is here! Changes - Fixed group spawning crashes - Fixed issues with wildlife mod - Improved group spawning - Improved pathfinding - Renamed old pathfinding to mob_core.find_path_lite() - Added new mob_core.register_on_spawn() function - Added optional reliability param to register_spaw...
by ElCeejo
Sun Jan 10, 2021 04:47
Forum: Mod Releases
Topic: [mod] PaleoTest [2.1.2] [paleotest]
Replies: 90
Views: 10213

Update Mob Core

A couple of nasty crashes have been occurring on PaleoTest at the fault of Mob Core. I just made an update that fixes these crashes. Update Mob Core as soon as possible to stop these crashes from occurring on your servers.
by ElCeejo
Sun Jan 10, 2021 04:44
Forum: WIP Mods
Topic: [mod] Mob Core [alpha] [mob_core]
Replies: 13
Views: 880

Patch 5

Alpha Patch 5 is here! Changes: - Added mob_core.walkable_nodes table - Added mob_core.find_val function - Added pathfinding functions - Re-Added mob_core.swim_to_next_waypoint - Improved mob_core.fly_to_next_waypoint - Improved spawn egg coloration - Fixed crash when mobs die - Fixed mob_core.is_mo...
by ElCeejo
Sat Jan 09, 2021 06:32
Forum: WIP Mods
Topic: [mod] Mob Core [alpha] [mob_core]
Replies: 13
Views: 880

Re: [mod] Mob Core [alpha] [mob_core]

Documentation is in the works. There's a lot of stuff that may be left out when I update it (hopefully soon) but there'll be more than what's there now.
by ElCeejo
Wed Jan 06, 2021 23:58
Forum: WIP Mods
Topic: [mod] Draconis [1.0.4] [draconis]
Replies: 48
Views: 7504

Re: [mod] Draconis [1.0.4] [draconis]

Dragons can already be named with the nametag included with Mob Core.
by ElCeejo
Wed Dec 23, 2020 21:06
Forum: Mod Releases
Topic: [mod] PaleoTest [2.1.2] [paleotest]
Replies: 90
Views: 10213

Re: [mod] PaleoTest [2.1.1] [paleotest]

Mobkit works alongside mobs_redo without issue, it's been done and is still being done on many servers. Besides that, mobs_redo is incredibly limiting for developers. New behaviors like eating from feeders, proper land to water and water to land movement, pounce attacks, and many others would not be...
by ElCeejo
Wed Dec 23, 2020 04:37
Forum: WIP Mods
Topic: [mod] Draconis [1.0.4] [draconis]
Replies: 48
Views: 7504

Re: [mod] Draconis [1.0.4] [draconis]

The Bestiary has to be placed in a Lectern and filled with Manuscripts (which spawn in dungeon chests). Dragon Eggs take 17 minutes to hatch, though this may vary depending on if you leave the area or if the server is lagging.
by ElCeejo
Wed Dec 23, 2020 04:36
Forum: Mod Releases
Topic: [mod] PaleoTest [2.1.2] [paleotest]
Replies: 90
Views: 10213

Re: [mod] PaleoTest [2.1.1] [paleotest]

PaleoTest is made for Minetest Game. Unless you're using a heavily modified version it should work without issue. What dependencies are causing problems?
by ElCeejo
Sat Dec 19, 2020 04:55
Forum: Modding Discussion
Topic: Keeping an object loaded while it's in a loaded chunk?
Replies: 8
Views: 259

Keeping an object loaded while it's in a loaded chunk?

Is it possible to keep an object loaded while it's in a loaded chunk? both minetest.forceload_block() and minetest.load_area() don't load entities if the area is already loaded so they aren't of use in this case.
by ElCeejo
Wed Dec 16, 2020 09:37
Forum: WIP Mods
Topic: [mod] Draconis [1.0.4] [draconis]
Replies: 48
Views: 7504

QOL Patch 1.0.4

Bug fix and some quality-of-life improvements

- Fixed bug that stops Dragons in caverns from dropping eggs

- Increased odds of a Dragon dropping multiple eggs

- Reduced hunger drain

- Reduced growth time from 75 min/1 age to 25 min/1 age (21 hours until mountable)
by ElCeejo
Wed Nov 25, 2020 22:30
Forum: WIP Mods
Topic: [mod] Better Fauna [0.1.2] [better_fauna]
Replies: 24
Views: 1323

Re: [mod] Better Fauna [0.1.2] [better_fauna]

The plan is to have practical animals like the ones included right now, animals that can assist the player in some way like the ones in the next phase, and animals that are there to add challenges and/or ambience. 2 things I have planned are rats that destroy crops, and owls you can "befriend&q...
by ElCeejo
Wed Nov 25, 2020 20:07
Forum: WIP Mods
Topic: [mod] Better Fauna [0.1.2] [better_fauna]
Replies: 24
Views: 1323

Re: [mod] Better Fauna [0.1.2] [better_fauna]

For the time being I've just left those as the shears to use until I can get around to doing an item overhaul. You may notice cows also drop "mobs:leather". Things like that will be changed by the time phase 2 is here.
by ElCeejo
Wed Nov 25, 2020 08:44
Forum: WIP Mods
Topic: [mod] Better Fauna [0.1.2] [better_fauna]
Replies: 24
Views: 1323

Turkeys!

Thanksgiving is tomorrow in the U.S, and while it's not a holiday I'm very fond of, it's a perfect excuse to release a new mob, introducing the Turkey! Turkeys are very similar to chickens in behavior, they drop more meat. This means that they are better to farm for meat than Chickens. They spawn in...
by ElCeejo
Sat Nov 21, 2020 21:58
Forum: WIP Mods
Topic: [mod] Better Fauna [0.1.2] [better_fauna]
Replies: 24
Views: 1323

Patch 0.1.1

Nice Models, I'll check them out. That being said, we have a patch!

- Fixed crash with Sheep

- New Raw/Cooked Chicken textures

- Whiter White Chickens

- New Pig/Chicken Spawn Egg textures

- Added Net craft recipe
by ElCeejo
Mon Nov 16, 2020 22:48
Forum: WIP Mods
Topic: [mod] Draconis [1.0.4] [draconis]
Replies: 48
Views: 7504

Patch 1.0.3

Small patch, nothing major.

- Fixed crash when clicking ground with Summoning Gem

- Fixed Summoning Gem repeatedly failing after first use

- New message when Summoning Gem fails
by ElCeejo
Mon Nov 16, 2020 21:54
Forum: WIP Mods
Topic: [mod] Better Fauna [0.1.2] [better_fauna]
Replies: 24
Views: 1323

Re: [mod] Better Fauna [0.1] [better_fauna]

I can confirm that mobkit is indeed faster in this case. My Chickens are 66% faster (less laggy) on average than a mobs_animal Chicken. Also keep in mind that my Chickens even use pathfinding and still manage to be noticeably lass taxing on servers.
by ElCeejo
Sun Nov 15, 2020 04:49
Forum: WIP Mods
Topic: [mod] Better Fauna [0.1.2] [better_fauna]
Replies: 24
Views: 1323

Re: [mod] Better Fauna [0.1] [better_fauna]

Sorry for the relatively late response, I'm a bit burned out from Minetest at the moment. Wish there was a thumbs up, alas not so thumbs up Not sure what that is supposed to mean but ok. Bur exactly what avantage would have this mod over other?, i mean so far i could say that maybe the spawn would b...
by ElCeejo
Thu Nov 12, 2020 07:44
Forum: WIP Mods
Topic: [mod] Better Fauna [0.1.2] [better_fauna]
Replies: 24
Views: 1323

[mod] Better Fauna [0.1.2] [better_fauna]

https://content.minetest.net/uploads/rEGAudgrug.png Better Fauna adds mobs with consistently styled models, group spawning, and minimal lag. Phases Currently the plan for this mod is roll out various mobs through phases. Phase 1 (Basic mobs) Phase 1 adds basic mobs that are meant as livestock Phase...
by ElCeejo
Wed Nov 11, 2020 18:51
Forum: Modding Discussion
Topic: How to rotate entity position around the center?
Replies: 3
Views: 182

Re: How to rotate entity position around the center?

I believe vector.new() is what you're looking for.
by ElCeejo
Tue Nov 10, 2020 22:40
Forum: WIP Mods
Topic: [mod] Draconis [1.0.4] [draconis]
Replies: 48
Views: 7504

Re: [mod] Draconis [1.0.1] [draconis] (Updated to mobkit!)

Wild Dragons don't get hungry like hatched Dragons do (So Players can't just afk above a cavern and let the Dragon starve to death). They don't really do much while in caverns, they just sleep. And they don't wake up until the Player tries to fight them. https://content.minetest.net/uploads/h25gozXc...
by ElCeejo
Mon Nov 09, 2020 02:41
Forum: WIP Mods
Topic: [mod] Draconis [1.0.4] [draconis]
Replies: 48
Views: 7504

Re: [mod] Draconis [1.0.1] [draconis] (Updated to mobkit!)

Tunneler's Abyss is using the old version at the moment. The new version doesn't use the same spawning method as the old one unless you have it enabled. Now they spawn in nests above ground or caverns below ground, with the latter holding massive Dragons that drop will always drop an Egg (if female ...
by ElCeejo
Sun Nov 08, 2020 23:36
Forum: Mod Releases
Topic: [mod] PaleoTest [2.1.2] [paleotest]
Replies: 90
Views: 10213

Re: [mod] PaleoTest [2.1.1] [paleotest]

Thanks! For the Quetzalcoatlus I went with the speculated stork-like behavior, with them moving around by flying and hunting on the ground. Being able to fly, let alone hold a human is definitely a stretch but I feel like it makes it more fun of a creature without going too fantastical like ARK.
by ElCeejo
Sat Nov 07, 2020 18:44
Forum: Mod Releases
Topic: [mod] PaleoTest [2.1.2] [paleotest]
Replies: 90
Views: 10213

Patch 2.1.1

Just a quick bug-fix patch

- Fixed certain mobs freezing after being born
- Fixed crafting recipes not working
- Fixed Feeders dropping duplicate
- Fixed Quetzalcoatlus not appearing
by ElCeejo
Sat Nov 07, 2020 01:33
Forum: Mod Releases
Topic: [mod] PaleoTest [2.1.2] [paleotest]
Replies: 90
Views: 10213

Update 2.1

New update time! This time we have some important changes. - Added crafting recipes for Feeders - Added imprint timer to Field Guide - Fixed mobs going to farthest position when playing or grazing - Pteranodon now follows orders - Added Quetzalcoatlus Quetzalcoatlus https://content.minetest.net/uplo...