Search found 29 matches

by Nigel
Thu Nov 28, 2019 09:28
Forum: WIP Mods
Topic: [Mod] Classroom [0.1][classroom]
Replies: 22
Views: 1409

Re: [Mod] Classroom [0.1][classroom] Feature request

Hi rubenwardy, I don't suppose there is any chance you could add a chat-command to open the formspec for us weird people who insist on using unified_inventory?
by Nigel
Thu Nov 28, 2019 05:53
Forum: WIP Mods
Topic: [Mod] Classroom [0.1][classroom]
Replies: 22
Views: 1409

Re: [Mod] Classroom [0.1][classroom]

Epic work & great idea!
Thanks for this, teaching my young twins how to play will now be a lot less like herding kittens ;-) I'll install it on my server today for when they play again tomorrow.
by Nigel
Thu Nov 28, 2019 05:20
Forum: Game Releases
Topic: [Game] Flux (3D Game Of Life) [1.0]
Replies: 20
Views: 6073

Re: [Game] Flux (3D Game Of Life) [1.0]

No, not for me either (hence the post)

Texmex, (or anyone else with an archived copy) could you attatch a copy to a post here please?
by Nigel
Wed Nov 27, 2019 13:46
Forum: Minetest-related projects
Topic: Minetest monitoring server
Replies: 23
Views: 3961

Re: Minetest monitoring server

Epic stuff BuckarooBanzay ;-) I just found this, and after a little poking around, got ADVENTURETIME hooked up. Now I can keep an eye on it. Thanks a lot for doing this and providing the public monitoring server... You rock 8o) I'm struggling a bit figuring out how to turn on the mesecons monitoring...
by Nigel
Wed Nov 27, 2019 12:27
Forum: Game Releases
Topic: [Game] Flux (3D Game Of Life) [1.0]
Replies: 20
Views: 6073

Re: [Game] Flux (3D Game Of Life) [1.0]

Does anyone have a copy of this game?

Orby seems to have taken down his whole repo on github, and after a good hunt around, I cant seem to find a mirror of it.

I'd love to see if I can get it to run on 5.0+
by Nigel
Tue Nov 26, 2019 20:08
Forum: Mod Releases
Topic: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]
Replies: 20
Views: 739

Re: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]

@BuckarooBanzay: indeed, it's the perfect use case, but as rubenwardy notes, on a server even an N style problem gets slow, fast. But you know that and I'm sure there was a /s missing from your comment ;-) Oh no, wait, nothing was missing ;-) @rubenwardy & @texmex Indeed, I had considered most of th...
by Nigel
Tue Nov 26, 2019 16:35
Forum: Mod Releases
Topic: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]
Replies: 20
Views: 739

Re: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]

@codesound : thanks for the complementary remarks.As to the video, I was just worried people wouldn't understand what on earth this mod was for from my bad descriptions ;-) @texmex : possible? yes of course... anything is possible ;-) However I'm unlikely to go that way unless someone gives me a br...
by Nigel
Tue Nov 26, 2019 13:32
Forum: Mod Releases
Topic: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]
Replies: 20
Views: 739

Re: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]

New release v1.6 Improved handling of resources in survival mode further checks to respect protection; all operations will succeed in protected areas, but nothing will be dug or placed. code refactoring in main functions to squash those pesky bugs. Please refer to the 1st post for download options....
by Nigel
Tue Nov 26, 2019 10:40
Forum: Mod Releases
Topic: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]
Replies: 20
Views: 739

Re: [Mod] Symmetool Mirror - Build helper [v1.5][symmetool]

@rubenwardy: thanks. I did not have plans to add survival mode, but have now done so. @CalebJ: Thanks a lot for the kind words... @texmex: I assumed he did ;-) @all: NEW VERSION AVAILABLE - v1.5 The mod should now work in Survival or Creative mode. see the1st post for github link, or grab it from Co...
by Nigel
Mon Nov 25, 2019 22:15
Forum: Maps
Topic: Great Fire of London maps
Replies: 12
Views: 2896

Re: Great Fire of London maps

necro reply: I'm piggybacking the download on one of my client's server instances who has stopped paying... the certificate may be expired, but the download will work. if you still can't manage to get it, try replacing the https: with http:, the server should serve static content over good old http....
by Nigel
Mon Nov 25, 2019 21:41
Forum: Mod Releases
Topic: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]
Replies: 20
Views: 739

Re: [Mod] Symmetool Mirror - Build helper [symmetool]

@Melkor & @BuckarooBanzay

Thanks guys, and you're welcome. The praise & thanks means a lot coming from such talented modders ;-)

Several of my previous servers would not have been the same without your smart mods...
by Nigel
Mon Nov 25, 2019 17:53
Forum: Mod Releases
Topic: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]
Replies: 20
Views: 739

Re: [Mod] Symmetool Mirror - Build helper [symmetool]

Thanks ;-)

I got fed up repeating myself on castle & tower builds...
by Nigel
Mon Nov 25, 2019 16:46
Forum: Mod Releases
Topic: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]
Replies: 20
Views: 739

Re: [Mod] Symmetool Mirror - Build helper [symmetool]

Ok, Here is a really quick and simple example video showing the Symmetool in use, making a small building which is symmetrical accross the X & Z axes. (link goes to my new youtube minetest channel) It is also live on our server "A D V E N T U R E T I M E" which needs a password to enter. Look the se...
by Nigel
Mon Nov 25, 2019 07:31
Forum: Mod Releases
Topic: [Mod] Symmetool Mirror - Build helper [v1.6][symmetool]
Replies: 20
Views: 739

[Mod] Symmetool Mirror - Build helper [v1.6][symmetool]

Symmetool Mirror (c)2019 Nigel Garnett A building tool for MineTest which places multiple blocks based on the current mode of its marker's symmetry settings. Description & caveats: It is designed to speed up building structures which have mirror symmetry in one, two or all three dimensions. It does...
by Nigel
Wed Nov 13, 2019 10:59
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 21
Views: 2748

Re: [Mod] Visual Bots [1.2] [vbots]

Firstly, thanks for the kind words. This project has been on the back burner for a while, as the code needs a major refactor in order to add any new features ;-) They are supposed to work in multiplayer, and I thought I had fixed the issues, but indeed there seems to be an issue, and this has led me...
by Nigel
Mon Sep 02, 2019 12:33
Forum: WIP Mods
Topic: [Mod] lib_materials [lib_materials][git]
Replies: 38
Views: 5300

Re: [Mod] lib_materials [lib_materials][git]

First: What an amazing pair of mods lib_materials & lib_ecology appear to be ;-) Second: I just compiled the latest stable minetest & minetest game, added ONLY these two mods to the worldmods folder for testing, and I got this: 2019-09-02 12:16:36: ERROR[Main]: ModError: Failed to load and run scrip...
by Nigel
Wed Aug 21, 2019 14:39
Forum: Maps
Topic: Great Fire of London maps
Replies: 12
Views: 2896

Re: Great Fire of London maps

Ok, here are the zips of the london maps. The city is quite a long way SE from spawn, see my previous post for coordinates. Each zip is a world folder, with working mods (for 5.0.0+) pre-configured. London before the fire The great fire London rebuilding The conversion is only the static stuff, so a...
by Nigel
Mon Aug 19, 2019 14:48
Forum: Maps
Topic: Great Fire of London maps
Replies: 12
Views: 2896

Re: Great Fire of London maps

I don't know if this is too late for you, but these maps piqued my interest and I have managed to get the first of the maps to convert. It converts moderately well, but as is often the case, the converter offsets the imported map A LOT from origin. If you still have your converted worlds, teleport t...
by Nigel
Thu Aug 15, 2019 14:22
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 21
Views: 2748

Re: [Mod] Visual Bots [1.2] [vbots]

Thanks for looking into that, but as I stated I already fixed the way the issue could occur. After a server restart, the bot data does not exist. The key is retrieved from the node metadata when opening a formspec, but I missed a couple of cases. bot_rekey() does not set bot_key to nil, and bot_key ...
by Nigel
Wed Aug 14, 2019 10:42
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 21
Views: 2748

Re: [Mod] Visual Bots [1.2] [vbots]

I've never seen that error, and can't seem to reproduce it. I can see what the problem is, but am baffled as to how the situation came to be.

Still, I've updated the code in a way which should stop the situation happening.

Enjoy.
by Nigel
Sun Aug 11, 2019 16:13
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 21
Views: 2748

Re: [Mod] Visual Bots [1.1] [vbots]

There we go, updated to v1.1 with a new button to reset all the current programs to empty. Thanks to DoyleChris for the idea.

Enjoy...
by Nigel
Sat Aug 10, 2019 18:43
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 21
Views: 2748

Re: [Mod] Visual Bots [1.0] [vbots]

There is a stop button, as it says in the instructions: Punch a running vbot with an empty hand to stop the program. You could help yourself a lot if you read the instructions for the mod. Instructions are available here. also you can fully reset by digging the bot & placing another, however I think...
by Nigel
Sat Aug 10, 2019 10:22
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 21
Views: 2748

Re: [Mod] Visual Bots [1.0] [vbots]

Thanks for testing. BTW I answered the issue you opened on github. more info is needed if these were not the case.
by Nigel
Fri Aug 09, 2019 13:06
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 21
Views: 2748

Re: [Mod] Visual Bots [1.0] [vbots]

Thanks for testing 8-) I agree. the instruction items are harmless, so I'm not worried about them right now ;-), but on the next cleanup, the whole 'subprogram' inventory needs a rework. Indeed, a conditional jump is next on the to-do list, as that will make the language 'Turing complete' allowing b...
by Nigel
Fri Aug 09, 2019 10:47
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 21
Views: 2748

Re: [Mod] Visual Bots [1.0] [vbots]

@runs:
Yeah, i wanted simple LOGO style bots they can control & program themselves.

@Yvanhoe
You are welcome.