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Re: [Mod] lib_materials [lib_materials][git]

First: What an amazing pair of mods lib_materials & lib_ecology appear to be ;-) Second: I just compiled the latest stable minetest & minetest game, added ONLY these two mods to the worldmods folder for testing, and I got this: 2019-09-02 12:16:36: ERROR[Main]: ModError: Failed to load and r...
by Nigel
Mon Sep 02, 2019 12:33
 
Forum: WIP Mods
Topic: [Mod] lib_materials [lib_materials][git]
Replies: 31
Views: 2249

Re: Great Fire of London maps

Ok, here are the zips of the london maps. The city is quite a long way SE from spawn, see my previous post for coordinates. Each zip is a world folder, with working mods (for 5.0.0+) pre-configured. London before the fire The great fire London rebuilding The conversion is only the static stuff, so a...
by Nigel
Wed Aug 21, 2019 14:39
 
Forum: Maps
Topic: Great Fire of London maps
Replies: 10
Views: 970

Re: Great Fire of London maps

I don't know if this is too late for you, but these maps piqued my interest and I have managed to get the first of the maps to convert. It converts moderately well, but as is often the case, the converter offsets the imported map A LOT from origin. If you still have your converted worlds, teleport t...
by Nigel
Mon Aug 19, 2019 14:48
 
Forum: Maps
Topic: Great Fire of London maps
Replies: 10
Views: 970

Re: [Mod] Visual Bots [1.2] [vbots]

Thanks for looking into that, but as I stated I already fixed the way the issue could occur. After a server restart, the bot data does not exist. The key is retrieved from the node metadata when opening a formspec, but I missed a couple of cases. bot_rekey() does not set bot_key to nil, and bot_key ...
by Nigel
Thu Aug 15, 2019 14:22
 
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 17
Views: 748

Re: [Mod] Visual Bots [1.2] [vbots]

I've never seen that error, and can't seem to reproduce it. I can see what the problem is, but am baffled as to how the situation came to be.

Still, I've updated the code in a way which should stop the situation happening.

Enjoy.
by Nigel
Wed Aug 14, 2019 10:42
 
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 17
Views: 748

Re: [Mod] Visual Bots [1.1] [vbots]

There we go, updated to v1.1 with a new button to reset all the current programs to empty. Thanks to DoyleChris for the idea.

Enjoy...
by Nigel
Sun Aug 11, 2019 16:13
 
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 17
Views: 748

Re: [Mod] Visual Bots [1.0] [vbots]

There is a stop button, as it says in the instructions: Punch a running vbot with an empty hand to stop the program. You could help yourself a lot if you read the instructions for the mod. Instructions are available here. also you can fully reset by digging the bot & placing another, however I t...
by Nigel
Sat Aug 10, 2019 18:43
 
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 17
Views: 748

Re: [Mod] Visual Bots [1.0] [vbots]

Thanks for testing. BTW I answered the issue you opened on github. more info is needed if these were not the case.
by Nigel
Sat Aug 10, 2019 10:22
 
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 17
Views: 748

Re: [Mod] Visual Bots [1.0] [vbots]

Thanks for testing 8-) I agree. the instruction items are harmless, so I'm not worried about them right now ;-), but on the next cleanup, the whole 'subprogram' inventory needs a rework. Indeed, a conditional jump is next on the to-do list, as that will make the language 'Turing complete' allowing b...
by Nigel
Fri Aug 09, 2019 13:06
 
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 17
Views: 748

Re: [Mod] Visual Bots [1.0] [vbots]

@runs:
Yeah, i wanted simple LOGO style bots they can control & program themselves.

@Yvanhoe
You are welcome.
by Nigel
Fri Aug 09, 2019 10:47
 
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 17
Views: 748

Re: [Mod] Visual Bots [1.0] [vbots]

Name fixed. thanks.
by Nigel
Fri Aug 09, 2019 09:15
 
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 17
Views: 748

[Mod] Visual Bots [1.2] [vbots]

Visual Bots Visually programmable turtle bots for minetest (c) 2019 Nigel Garnett https://forum.minetest.net/download/file.php?mode=view&id=19641&sid=0e19e08c656860789feef10058162ab8 Vbots are single block "turtle" style bots, programmable in an entirely visual way. They came into...
by Nigel
Fri Aug 09, 2019 08:57
 
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 17
Views: 748

Re: Public Remote Media Server Project

Hi sofar, firstly thanks for this service. I will be giving it a try on my server W E I R D W O R L D after it's next restart, but I have many changed images and have run optipng over many of them, so I'm not sure if you will relieve my load on new users joining ;-) But, in any case, thanks again fo...
by Nigel
Tue May 28, 2019 07:20
 
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 123
Views: 13352

Re: Skin under block / walking inside a block!!!

If you have an old version of the playeranim mod installed it can cause this problem. as Linuxdirk said, "The player model position was changed with 5.0.0"
by Nigel
Thu May 09, 2019 12:56
 
Forum: Problems
Topic: Skin under block / walking inside a block!!!
Replies: 5
Views: 412

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