*Two* new devs in fact. Pyrollo is the other one.
Search found 17 matches
- Sun Nov 01, 2020 14:03
- Forum: General Discussion
- Topic: Failures of Core Dev and the Needs of Content Creators
- Replies: 73
- Views: 11974
- Thu Jun 11, 2020 21:20
- Forum: Modding Discussion
- Topic: Quiz: Spot 3 security vulnerabilities in this mod
- Replies: 7
- Views: 1401
Re: Quiz: Spot 3 security vulnerabilities in this mod
I'll answer myself: No, it is not safe currently.
- Mon Jun 01, 2020 22:19
- Forum: Modding Discussion
- Topic: Quiz: Spot 3 security vulnerabilities in this mod
- Replies: 7
- Views: 1401
Re: Quiz: Spot 3 security vulnerabilities in this mod
Is this safe? *ONLY GUARANTEED TO WORK IN SH-LIKE SHELLS* api.lua : local ie = ... local string = ie.string local os = ie.os local table = ie.table mymod = {} local function quote_shell_arg(s) s = string.gsub(s, "%z", "") -- remove embedded NULs s = string.gsub(s, "'", ...
- Sat Feb 29, 2020 01:09
- Forum: Minetest-related projects
- Topic: open MT-Skin Database
- Replies: 283
- Views: 94869
Re: open MT-Skin Database
I'm having trouble searching by license. For example, entering CC BY lists skins with license CC BY, CC BY-SA, CC BY-SA-NC and so on.
Since the number of licenses that can be entered is limited, couldn't the license edit box in the search form be turned into a combobox, and search by equal?
Since the number of licenses that can be entered is limited, couldn't the license edit box in the search form be turned into a combobox, and search by equal?
- Mon Oct 21, 2019 16:10
- Forum: Problems
- Topic: env_meta error
- Replies: 34
- Views: 6165
Re: env_meta error
Miniontoby wrote:Is there an solution???
This still applies.pgimeno wrote:No, sorry. As I said, without the possibility of reproducing it, there's no way for anyone to diagnose it.
- Wed May 29, 2019 20:43
- Forum: Feature Discussion
- Topic: Player Control Switch Discussion...
- Replies: 8
- Views: 1397
Re: Player Control Switch Discussion...
For a quick proof of concept of the above idea, try this patch: diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp index dabeee6f..fd440e8b 100644 --- a/src/client/localplayer.cpp +++ b/src/client/localplayer.cpp @@ -198,6 +198,11 @@ void LocalPlayer::move(f32 dtime, Environment *e...
- Wed May 29, 2019 14:15
- Forum: Feature Discussion
- Topic: Player Control Switch Discussion...
- Replies: 8
- Views: 1397
Re: Player Control Switch Discussion...
My idea of player knockback is a function like player:apply_impulse(velocity_change) which sends the change to the client, and upon reception, the client adds the given vector to the player's current internal velocity. No need to override controls or to apply acceleration; just let normal friction a...
- Tue May 14, 2019 14:45
- Forum: Problems
- Topic: env_meta error
- Replies: 34
- Views: 6165
Re: env_meta error
No, sorry. As I said, without the possibility of reproducing it, there's no way for anyone to diagnose it..
Perhaps with some luck, the above patch is incorporated into the core and you can use the next version to help us diagnose it, but the chances of that are slim.
Perhaps with some luck, the above patch is incorporated into the core and you can use the next version to help us diagnose it, but the chances of that are slim.
- Mon May 13, 2019 16:14
- Forum: Problems
- Topic: env_meta error
- Replies: 34
- Views: 6165
Re: env_meta error
It does work (, I think) That means that the problem is not in the file. For some reason the rename succeeds in the command line but it fails in the client. Without a client that can emit diagnostics (in particular the errno for the rename operation) I don't think anyone can do anything. Do you thi...
- Sun May 12, 2019 15:26
- Forum: Problems
- Topic: env_meta error
- Replies: 34
- Views: 6165
Re: env_meta error
Edited my post, I was wrong, sorry.
Please try this. Using a terminal, change to the directory of your world, then type these:
and report the output (or tell us if it succeeds).
Please try this. Using a terminal, change to the directory of your world, then type these:
Code: Select all
cp env_meta.txt env_meta.txt.~mt
mv env_meta.txt.~mt env_meta.txt
- Sun May 12, 2019 14:54
- Forum: Problems
- Topic: env_meta error
- Replies: 34
- Views: 6165
Re: env_meta error
I have set it (but it was already setted) and I try a world and get the error 2019-05-12 15:21:53: WARNING[Server]: Failed to write to file: XXX\bin\..\worlds\server_daconcepts.com_30000\env_meta.txt 2019-05-12 15:21:53: ERROR[Server]: An unhandled exception occurred: Couldn't save env meta 2019-05...
- Sat May 11, 2019 16:24
- Forum: Problems
- Topic: env_meta error
- Replies: 34
- Views: 6165
Re: env_meta error
Try setting num_emerge_threads = 1; that will probably solve it.Miniontoby wrote:Does anyone has a solution????
How many do you have currently? It looks like 20 or more because one of the threads that gave errors had ID 15h = 21.
- Sat May 11, 2019 13:40
- Forum: Problems
- Topic: env_meta error
- Replies: 34
- Views: 6165
Re: env_meta error
pgimeno: The error is actually here https://github.com/minetest/minetest/blob/72feab081c336d2d71d300131d30e71694b485f3/src/serverenvironment.cpp#L657 I don't understand what this has to do with server.cpp:74, as it's only called in lines 283 and 989. Me neither. It enters there only when safeWriteT...
- Fri May 10, 2019 21:49
- Forum: Problems
- Topic: env_meta error
- Replies: 34
- Views: 6165
Re: env_meta error
You don't know what Minetest version you're using? o.O
- Fri May 10, 2019 17:46
- Forum: Problems
- Topic: env_meta error
- Replies: 34
- Views: 6165
Re: env_meta error
What version is that? Line 74 doesn't make sense for such an error.Miniontoby wrote:Code: Select all
/src/server.cpp:74: run: A fatal error occurred: Couldn't save env meta
- Fri May 10, 2019 16:40
- Forum: Problems
- Topic: env_meta error
- Replies: 34
- Views: 6165
Re: env_meta error
This may well be another missing lock in the threading code. The temporary file that safeWriteToFile creates is not really thread-safe, it's just the original name with .~mt appended.
Please don't use multiple emerge threads.
Please don't use multiple emerge threads.
- Fri May 03, 2019 12:29
- Forum: WIP Mods
- Topic: FFIopt mod - Thread lost - Cache copy
- Replies: 2
- Views: 610
FFIopt mod - Thread lost - Cache copy
Since this thread was created after the last backup, it got lost. Fortunately I kept a copy in my browser's cache, which I could save to disk, so in the hope that it helps the participants rebuild it, I'm posting it here: http://www.formauri.es/personal/pgimeno/temp/%5BMod%5DFFIopt%20%5Bffiopt%5D%20...