Search found 120 matches

by Eran
Thu May 07, 2020 10:48
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 61
Views: 4102

Re: [ALPHA] Crafter

I made an etho door with your redstone https://0x0.st/i_re.webm During that I found another bug. If two pressure plates are next to each other and connected with redstone, the redstone will stay on if you stand on both and get off both of them at the same time. https://forum.minetest.net/download/fi...
by Eran
Thu May 07, 2020 10:15
Forum: Modding Discussion
Topic: Mod Developing
Replies: 5
Views: 144

Re: Mod Developing

You are trying to register a 'vein' ore type. For this ore type to work you need to add noise_params and noise_threshold to the ore definition, see here.
However the vein ore type is fairly resource expensive and also hard to control with noise params. You might want to use another ore type instead.
by Eran
Tue May 05, 2020 14:37
Forum: WIP Games
Topic: [ALPHA] Crafter
Replies: 61
Views: 4102

Re: [ALPHA] Crafter

The game has a great ambience, great job! I spent a little time playing with redstone and I found a small problem while building a double piston extender. When a piston pushes a piece of redstone it duplicates it like this: https://forum.minetest.net/download/file.php?mode=view&id=21677&sid=08ac2884...
by Eran
Fri May 01, 2020 20:26
Forum: Problems
Topic: greyed out mods ingame list ?locating crash reports?
Replies: 1
Views: 78

Re: greyed out mods ingame list ?locating crash reports?

The greyed out mods are modpack names. The mods under these are the mods in the modpack. The UI doesn't really do a good job at making this clear.
Crash reports are stored in debug.txt which should be in you minetest installation. Be sure to let mod authors know of crashes in their mods.
by Eran
Wed Apr 22, 2020 20:00
Forum: Modding Discussion
Topic: Problem with getting pointed_things from raycasts
Replies: 0
Views: 66

Problem with getting pointed_things from raycasts

Hi, I'm making a mod that places a temporary, invisible, non-walkable but pointable build helper node where the player is looking when pressing E, like this: https://forum.minetest.net/download/file.php?mode=view&id=21584&sid=2211333b49daafd16308b6ccac32162c Or like this: https://forum.minetest.net/...
by Eran
Mon Apr 20, 2020 18:00
Forum: Game Discussion
Topic: Questions on animated player model and animated entities
Replies: 3
Views: 162

Re: Questions on animated player model and animated entities

Can you post your modified player_api mod's code? That would make it a lot easier to make sense of the error message.
by Eran
Sun Apr 19, 2020 18:29
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 476
Views: 31065

Re: Mobkit - Entity API [mobkit][alpha]

Wuzzy wrote:Is there a list of mods that depend on this mod, and why is it not in the first post? :P
I've got two:
One for talking parrots.
and a goat mod.

Noodlemire's Voxel Dungeon game also has mobs using mobkit.
by Eran
Sat Apr 18, 2020 17:07
Forum: Modding Discussion
Topic: Limit the abuse of lava
Replies: 8
Views: 126

Re: Limit the abuse of lava

Actually this got a bunch more complicated. Again, not tested. local rad=500 local rad2=-500 minetest.register_privilege("overridelavazone", { description = "Autorise le placement de lave", give_to_singleplayer = false, }) local old_on_place = minetest.registered_items["bucket:bucket_lava"].on_place...
by Eran
Sat Apr 18, 2020 16:06
Forum: Modding Discussion
Topic: Limit the abuse of lava
Replies: 8
Views: 126

Re: Limit the abuse of lava

You need to put bucket as a dependency of your mod.
by Eran
Sat Apr 18, 2020 15:13
Forum: Modding Discussion
Topic: Limit the abuse of lava
Replies: 8
Views: 126

Re: Limit the abuse of lava

Not tested but try this local pos={x=0,y=0,z=0} local rad=500 local rad2=-500 minetest.register_privilege("overridelavazone", { description = "Autorise le placement de lave", give_to_singleplayer = false, }) local old_on_place = minetest.registered_items["bucket:bucket_lava"].on_place minetest.overr...
by Eran
Sat Apr 18, 2020 15:01
Forum: Modding Discussion
Topic: Limit the abuse of lava
Replies: 8
Views: 126

Re: Limit the abuse of lava

Accidental post, please ignore
by Eran
Thu Apr 16, 2020 16:40
Forum: WIP Games
Topic: [Game] Juanchi Game (v1.19)
Replies: 80
Views: 17423

Re: [Game] Juanchi Game (v1.3)

I know that 5.2 introduced bugs (really not bugs) to mobs_redo cos SAO new behaviour. So crashes. So how can I solve this? Now my mod is in ContentDB, and people do not like crashes. It is the worst scenary for a game. 5.2 makes it so object functions return nil when the object is removed. So the p...
by Eran
Thu Apr 02, 2020 19:07
Forum: General Discussion
Topic: What makes a mob good?
Replies: 10
Views: 802

Re: What makes a mob good?

Mostly the way it's integrated in the game. There needs to be a reason to interact with the mob. For example the loot can be required for certain crafting recipes, the mob could guard something or it could actively hunt the player. Then the interaction has to be fun somehow. Attack patterns or in ge...
by Eran
Tue Mar 31, 2020 07:47
Forum: General Discussion
Topic: How to store and get data
Replies: 4
Views: 279

Re: How to store and get data

Mod storage can NOT only be accessed during load time. You can only call minetest.get_mod_storage() during load time but the storage object it returns can be used whenever. So do something like this:

Code: Select all

local storage = minetest.get_mod_storage()
[rest of the program]
by Eran
Mon Mar 30, 2020 15:19
Forum: Modding Discussion
Topic: Question about adding biomes in v6 gen without hard coding
Replies: 5
Views: 234

Re: Question about adding biomes in v6 gen without hard codi

You can't add biomes to v6 but you might be able to achieve what you want using ores and the right noise params.
by Eran
Mon Mar 30, 2020 07:24
Forum: Modding Discussion
Topic: [fixed] please delete
Replies: 1
Views: 161

Re: [help] Getting the "roll" from pitch and yaw

self.child:set_attach(self.object, "", vector.new(2.4,1.2,0), vector.new(180, new_yaw, 180+pitch))
x is pitch, y is yaw, z is roll. Youre'e setting the roll to 180 + pitch, try swapping it with pitch.
by Eran
Thu Mar 26, 2020 12:25
Forum: General Discussion
Topic: When is 5.2.0 going to drop?
Replies: 14
Views: 775

Re: When is 5.2.0 going to drop?

So you say you don’t want to actually care about your code and just want to do it once and then never care about it until the next release in a couple of months? That's Obviously not what they're doing if you look at their post history. Pretty rude of you to say. You basically called Wuzzy, who put...
by Eran
Wed Mar 25, 2020 20:11
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9473
Views: 1201679

Re: Post your screenshots!

Image
by Eran
Wed Mar 18, 2020 07:40
Forum: WIP Mods
Topic: [Mod] Viron [1.0] [viron]
Replies: 7
Views: 581

Re: [Mod] Viron [0.1] [viron]

MisterE wrote:I can't get the ogg sounds to play. PLEASE HELP.
Try removing the .ogg endings of the sound strings.
by Eran
Wed Mar 18, 2020 07:33
Forum: General Discussion
Topic: Help with creating another inventory (modding)
Replies: 4
Views: 538

Re: Help with creating another inventory (modding)

This might be the completely wrong way of doing it but I have been able to create a custom inventory bound to the player simply by setting the size of a new list in the player inventory on join e.g. minetest.register_on_joinplayer(player) local inv = player:get_player_inventory() inv:set_size("anti...
by Eran
Tue Mar 17, 2020 08:01
Forum: General Discussion
Topic: Help with creating another inventory (modding)
Replies: 4
Views: 538

Re: Help with creating another inventory (modding)

You'll want to use detached inventories. You can use their callbacks to make it so a player can only put in a single item. Keep in mind you'll have to save these manually in player meta, mod storage or a file. You can save using detached inventory callbacks aswell. To get a detached inventory to sho...
by Eran
Mon Mar 16, 2020 08:12
Forum: General Discussion
Topic: Help with licensing stuff
Replies: 22
Views: 697

Re: Help with licensing stuff

1. Only non-derivative licenses are banned from here. I think exschem for example is under a non-commercial license. However many people here don't like commercial licenses because they make it so teachers and stuff can't use the thing. 2. Depends on the license. Many licenses don't allow taking awa...
by Eran
Thu Mar 12, 2020 11:24
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9473
Views: 1201679

Re: Post your screenshots!

Image
Two turing machines talking to each other
by Eran
Wed Mar 11, 2020 14:02
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2077
Views: 281092

Re: Post your mod requests/ideas here

Hi! :) It would be amazing to have Chisel and Bits (mods for minecraft) for minetest In minetest how a node looks can't be changed after registering it. Making something like chisel and bits would require either registering a bajillion nodes, maybe work around it using entities, or (probably signif...
by Eran
Wed Feb 05, 2020 08:50
Forum: WIP Mods
Topic: [SOLVED] Snow biomes
Replies: 4
Views: 280

Re: [HELP] Snow biomes

Go to your minetest directory and then open games/minetest_game/mods/default/mapgen.lua in your code editor of choice. To find the biome definitions of the taiga, search for '-- Taiga' with ctrl+F. You can then comment out the biome definition blocks of the taiga biomes by surrounding them with --[[...