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Re: Post your screenshots!

The part of the code that's used for generating sentences is already done, I've attached it to this post. This uses markov chains to create the language. Basically it stores how likely each word is to follow another and randomly creates sentences based on it. How useful it is for you depends on your...
by Eran
Mon Oct 14, 2019 20:05
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9105
Views: 1051992

Re: Post your screenshots!

Image

Having fun making parrots parrot.
by Eran
Mon Oct 14, 2019 18:53
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9105
Views: 1051992

Re: [Mod] Sailory [sailory]

Sailing upwind is possible, just not directly.
I'm not really concerned with realism, I just wanted it to be fun. Feel free to make a more realistic fork though :)
by Eran
Wed Oct 09, 2019 16:05
 
Forum: WIP Mods
Topic: [Mod] Sailory [sailory]
Replies: 11
Views: 344

Re: [Mod] Sailory [sailory]

I have fixed the physics. The flag now shows the wind properly and the sail's rotation is a bit more constrained to disallow sailing against the wind.
by Eran
Wed Oct 09, 2019 07:35
 
Forum: WIP Mods
Topic: [Mod] Sailory [sailory]
Replies: 11
Views: 344

Re: [abandoned] Endless Dungeon

I've still got a copy, I can publish it later.

Edit: it became later.
Sadly I didn't git clone so I don't have the commit history. https://notabug.org/NetherEran/endless_dungeon
by Eran
Mon Oct 07, 2019 15:05
 
Forum: WIP Games
Topic: [abandoned] Endless Dungeon
Replies: 7
Views: 565

Re: [Mod] Sailory [sailory]

Either I cannot figure out how to sail, or the wind changes too frequently. Yet no luck to drive across a small lake (100m).. The meshes are lovely though. Very well done! It works best on bigger water bodies since you need room for maneuvering. Sailing is fairly hard intentionally if you're not go...
by Eran
Sun Oct 06, 2019 15:36
 
Forum: WIP Mods
Topic: [Mod] Sailory [sailory]
Replies: 11
Views: 344

Re: [Mod] Sailory [sailory]

Arr, you beat me to it ;) However: 2019-10-06 14:05:41: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'sailing_canoe' in callback luaentity_Step(): ....0.1-win64\bin\..\mods\sailory\sailing_canoe/visuals.lua:102: attempt to call field 'angle' (a nil value) 2019-1...
by Eran
Sun Oct 06, 2019 12:35
 
Forum: WIP Mods
Topic: [Mod] Sailory [sailory]
Replies: 11
Views: 344

[Mod] Sailory [sailory]

https://forum.minetest.net/download/file.php?mode=view&id=20257&sid=a407f9e62c30db654a0764fbbe904369 Ahoy! This is a makeover of the sail boat from the sailing mod . The aim of this mod was to do less than the original and be more modular, most importantly it does not override the mapgen an...
by Eran
Sun Oct 06, 2019 11:27
 
Forum: WIP Mods
Topic: [Mod] Sailory [sailory]
Replies: 11
Views: 344

Re: useing minetest

Can you send screenshots of the error messages?
Also to read small text there should be a way to zoom in built into windows.
by Eran
Fri Oct 04, 2019 17:30
 
Forum: General Discussion
Topic: useing minetest
Replies: 44
Views: 827

Re: useing minetest

you don't have to move the zip file, what's important is where the files inside go
by Eran
Thu Oct 03, 2019 22:50
 
Forum: General Discussion
Topic: useing minetest
Replies: 44
Views: 827

Re: useing minetest

In general it's like this: Open the file with 7zip. If there is a single folder inside, put it into your mods folder. You might have to rename it to the mod's name. Then you open up minetest and go to the world selection screen. Under the world list there is a 'Configure' button. When you click it, ...
by Eran
Thu Oct 03, 2019 22:31
 
Forum: General Discussion
Topic: useing minetest
Replies: 44
Views: 827

Re: useing minetest

Then you'll likely have downloaded and unzipped a zip file. The mods/games/worlds folders should be whereever you unzipped it.
by Eran
Thu Oct 03, 2019 22:01
 
Forum: General Discussion
Topic: useing minetest
Replies: 44
Views: 827

Re: useing minetest

jimbo160 wrote:how do i get to my mintest folder that show mods, worlds, etc/


What system are you on (windows, linux, mac?) and how did you install minetest?
by Eran
Thu Oct 03, 2019 07:12
 
Forum: General Discussion
Topic: useing minetest
Replies: 44
Views: 827

Re: useing minetest

how do i fly? In the game open chat and type /grantme fly . Then press K to start (or stop) flying. You can change the key in the control settings. when i go to the map, the squares at the bottom thar show inventory items, are only half showing. bottom of screen goes thru center of square, This sou...
by Eran
Wed Oct 02, 2019 22:22
 
Forum: General Discussion
Topic: useing minetest
Replies: 44
Views: 827

Re: [mod] Islands - Experimental lua mapgen [islands]

This is really pretty, nice work! I kind of want to port the boat from the sailing mod now. Sadly I'll have to add one to the known problems: The dofile that starts registerstuff.lua and also some of the place schematics functions use '\' in file paths. This makes it crash on linux and propably also...
by Eran
Tue Oct 01, 2019 21:13
 
Forum: WIP Mods
Topic: [mod] Islands - Experimental lua mapgen [islands]
Replies: 13
Views: 666

Re: Post your screenshots!

That's gorgeous, Termos
by Eran
Tue Oct 01, 2019 18:13
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9105
Views: 1051992

Re: [Game] BlockColor

The model is from this thread viewtopic.php?f=9&t=16042&hilit=hotairballoon.
Sadly it doesn't seem to include a blender file though.
by Eran
Tue Oct 01, 2019 18:06
 
Forum: WIP Games
Topic: [Game] BlockColor
Replies: 146
Views: 11669

Re: MTG: Desert mining just got even worse

So the solution that will satisfy some complainers is to do PR for minetest game introducing few new blocks: * coal in desert stone * iron in desert stone * copper in desert stone and maybe * coal in stoneblock * gold in stoneblock and then setting the appropriate min and max height of spawning of ...
by Eran
Sun Sep 29, 2019 21:15
 
Forum: General Discussion
Topic: MTG: Desert mining just got even worse
Replies: 28
Views: 775

Re: [Game] The End [alpha v1.0.4]

Mobs are now a lot smarter on the develop branch, mostly because pathfinding re-enabled. I've also started experimenting with swarm intelligence to supplement pathfinding, but both approaches still need a lot of tuning.
by Eran
Wed Sep 25, 2019 11:37
 
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 32
Views: 1419

Re: [Game] The End [alpha v1.0.4]

The game should already support having multiple maps unless it's bugged. But before I make more maps and, more importantly, a guide on how to make maps I want to improve how loading and storing works. Most importantly I want to stop storing ores in the schematics and instead generate them after load...
by Eran
Sat Sep 21, 2019 13:46
 
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 32
Views: 1419

Re: [Game] The End [alpha v1.0.4]

Hmmm, I see what you mean, ok. Can be pretty cool actually, I tend to dislike the classic zombie games! So you would spend the day prepare for epic battles then? I like it! How about simply having mobs throwing projectiles that have the effect of TNT then? Something like a fireball, or siege weapon...
by Eran
Sat Sep 21, 2019 12:28
 
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 32
Views: 1419

Re: Posters?

https://forum.minetest.net/download/file.php?mode=view&id=20036&sid=39dda708d3b94cc11c032bf52f86960f I did end up feeling like making something. If anyone wants the gimp file, dm me. I think it's missing a few words on what mesecons actually is too, but making text look good is hard.
by Eran
Thu Sep 19, 2019 15:04
 
Forum: General Discussion
Topic: Posters?
Replies: 29
Views: 788

Re: Posters?

Was für solche Poster günstig wäre, ist ein einheitlicher Minetest-Schriftzug. Ich habe heute noch ein paar Dinge ausprobiert, aber nichts sah in irgendeiner Weise gut aus. Wenn jemand von Euch gut im Gestalten von Logos und Titeln ist, wäre es toll, wenn derjenige so einen für Minetest gestalten u...
by Eran
Wed Sep 18, 2019 20:11
 
Forum: General Discussion
Topic: Posters?
Replies: 29
Views: 788

Re: Texture is not properly showing up on a 3d model

Yes, the .obj format is not the problem here.
by Eran
Sat Sep 14, 2019 11:32
 
Forum: Problems
Topic: [solved] Texture is not properly showing up on a 3d model
Replies: 4
Views: 144

Re: Texture is not properly showing up on a 3d model

I've managed to get the textures working by UV-unwrapping the model in Blender. Here is a tutorial on how to do this.
by Eran
Fri Sep 13, 2019 22:15
 
Forum: Problems
Topic: [solved] Texture is not properly showing up on a 3d model
Replies: 4
Views: 144
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