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Re: attention rheo: i have something to show

i can't deny that the abyssal buck designs was the motivation for me asking for something similar for Blocky Survival :)
by rheo
Thu Sep 26, 2019 06:46
 
Forum: General Discussion
Topic: attention rheo: i have something to show
Replies: 3
Views: 467

Re: Serious limitations of minetest.deserialize

This is only tangentially related, but the 64ki limit is built in to Lua itself, not minetest.serialize itself. Lua can only process scripts w/ a maximum of 64ki constants in them, and minetest.serialize (like most Lua serializers) encodes its data as a Lua script. The comment about a table w/ more ...
by rheo
Fri Aug 02, 2019 07:46
 
Forum: Problems
Topic: Serious limitations of minetest.deserialize
Replies: 9
Views: 434

Re: question about some of these mods ?????

After talking to the player on our server, my understanding of the issue is this: They download some mods from the content tab in 5.0, create a world, and enable the mods in that world. Everything works at that point. However, after some time, they launch that world again, but for some reason the mo...
by rheo
Fri Aug 02, 2019 06:33
 
Forum: Problems
Topic: question about some of these mods ?????
Replies: 9
Views: 291

Memory Leak

Memory Leak The Blocky Survival server has been having issues with a memory leak since upgrading to Minetest 5.0, and it seems to be getting worse. So far, we have been unable to diagnose the issue, but here is a list of things that it is NOT: ⋅ It is (probably?) not an issue w/ one of the...
by rheo
Sat Jul 20, 2019 01:59
 
Forum: Problems
Topic: Memory Leak
Replies: 2
Views: 252

Re: [Server] Blocky Survival: The unique server

Hello, My kid (olivjim) tried to connect to his account, but he had a message saying that he is about to join the server with this name for the first time. Has his account been disabled ? Is it possible to reactivate it ? Hello oliviersxm, I am an admin on Blocky Survival. I recently put in place a...
by rheo
Tue Jul 02, 2019 21:01
 
Forum: Servers
Topic: [Server] Blocky Survival: The unique server
Replies: 52
Views: 4497

Re: Risks of non-default CSM settings in 5.0+

Aren’t all this settings useless because the client can just ignore them? The server can‘t know if a action is done by CSM or by the player. That’s not the way how anticheat should work. As I understand it, from reading people argue about this point endlessly, is that these settings are *not* usele...
by rheo
Sat Jun 08, 2019 17:15
 
Forum: Client-side modding
Topic: Risks of non-default CSM settings in 5.0+
Replies: 33
Views: 1686

Re: [Server] Blocky Survival: The unique server

* how do you verify a new gamer ? (passport, fingerprint, eyescan ?) It's generally pretty informal and heuristic. Are they connecting from a network frequented by problem players? Do they have an inappropriate name? Are they spewing profanity or garbage? Can they move or talk at all? Can they answ...
by rheo
Thu May 30, 2019 02:21
 
Forum: Servers
Topic: [Server] Blocky Survival: The unique server
Replies: 52
Views: 4497

Re: [Server] Blocky Survival: The unique server

... Beanies login posting porn, banned got IP 128.199.215.x Beanies123 after login, posting porn again banned got IP 139.59.116.x ... So I guess you get some data now for your router firewall ! Thanks for the info. I'm an admin on BlS. I suppose I should share here what we know about beanies at thi...
by rheo
Wed May 29, 2019 04:01
 
Forum: Servers
Topic: [Server] Blocky Survival: The unique server
Replies: 52
Views: 4497

Re: [CSM] chat logging [chatlog]

Thanks for links to the history. I don't think there's any facility for CSMs to open files on its own, so there's no way to implement some sort of logrotate functionality. That JBR chatlog mod, and its derivatives, are not CSMs. The red-001 chatlog CSM stores the log in modstorage. As the main point...
by rheo
Wed May 22, 2019 13:27
 
Forum: Client-side modding
Topic: [CSM] chat logging [chatlog]
Replies: 3
Views: 498

Re: Risks of non-default CSM settings in 5.0+

Ah yes, that chat coloring CSM. I'd think it'd be quite easy to restrict that server-side, but I suppose most server owners don't want to have to write/install another mod. READ_PLAYERINFO could have quite an impact on servers with mods that don't show player names until they're very close to you, l...
by rheo
Fri May 17, 2019 01:22
 
Forum: Client-side modding
Topic: Risks of non-default CSM settings in 5.0+
Replies: 33
Views: 1686

Risks of non-default CSM settings in 5.0+

Hello, I'm wondering what the risks are of enabling non-default CSM settings in 5.0. It seems clear to me that LOOKUP_NODES_LIMIT prevents cheaty mods like oredetect from working, but I don't understand why the other functions are disabled by default. In particular, I have a CSM that requires CHAT_M...
by rheo
Fri May 03, 2019 21:49
 
Forum: Client-side modding
Topic: Risks of non-default CSM settings in 5.0+
Replies: 33
Views: 1686

[CSM] client-side waypoints [cs_waypoints]

This CSM implements waypoints on top of the /teleport command. As it requires the user to have the "teleport" priv, it is probably most useful for admins and other privileged players. It does *not* allow arbitrary users to teleport. This mod is compatible with 0.4.17 and 5.0. In 5.0, basic...
by rheo
Fri May 03, 2019 21:36
 
Forum: Client-side modding
Topic: [CSM] client-side waypoints [cs_waypoints]
Replies: 0
Views: 350

[CSM] Chat Highlights [chat_highlights]

I was unhappy with existing chat-coloring CSMs, so I have created my own. It is compatible with 0.4.17 and 5.0, as long as basic CSMs are enabled in the latter.

Abuse potential: nothing that I am aware of.

https://github.com/obl3pplifp/minetest-chat_highlights

license: CC0
by rheo
Fri May 03, 2019 21:27
 
Forum: Client-side modding
Topic: [CSM] Chat Highlights [chat_highlights]
Replies: 1
Views: 362

[CSM] chat logging [chatlog]

This CSM logs chat messages to the debug.txt file. This is useful if you need to grep for certain messages. Compatible with 0.4.17 and 5.0, as long as basic CSM is enabled in the latter.

Abuse potential: nothing that I am aware of.

https://github.com/obl3pplifp/minetest-chatlog

license: CC0
by rheo
Fri May 03, 2019 21:20
 
Forum: Client-side modding
Topic: [CSM] chat logging [chatlog]
Replies: 3
Views: 498

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