Search found 49 matches

by rheo
Tue Feb 20, 2024 23:42
Forum: Servers
Topic: Is it possible to use Postgres for mod storage?
Replies: 4
Views: 591

Re: Is it possible to use Postgres for mod storage?

noting that a postgres backend for mod_storage is now supported https://github.com/minetest/minetest/pull/12879

however, there may be performance issues: https://niklp.net/posts/minetest-postgresql-benchmark/
by rheo
Fri Sep 09, 2022 05:28
Forum: WIP Mods
Topic: [Mod]Red Trees 1.2 [redtrees]
Replies: 29
Views: 8819

Re: [Mod]Red Trees 1.2 [redtrees]

Is the source for this mod lost ? Can someone share it again ? (Without the Chernobyl thing of course) the blocky survival server has used [a version of tredtrees](https://github.com/BlockySurvival/redtrees/) for a while; so far as i know it doesn't have antagonistic code in it, if it does, i can r...
by rheo
Fri Jul 01, 2022 01:33
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 448
Views: 353656

Re: [Mod] More Blocks [moreblocks]

Um, this seems to work in Minetest, but it doesn't work at all in MineClone2. 2022-06-26 22:29:13: ERROR[Main]: ModError: Failed to load and run script from C:\Games\minetest\bin\..\mods\moreblocks\stairsplus_legacy\init.lua: 2022-06-26 22:29:13: ERROR[Main]: ...\minetest\bin\..\mods\moreblocks\sta...
by rheo
Mon Jun 27, 2022 02:28
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 448
Views: 353656

Re: [Mod] More Blocks [moreblocks]

i've got a major rewrite of moreblocks that's mature, and would like people's input - https://github.com/minetest-mods/moreblocks/pull/191 looking at the recent discussion, some key points: * there is no longer a hard dependency on minetest_game * a little mineclone awareness, * a better API for add...
by rheo
Sat Jun 25, 2022 03:37
Forum: Modding Discussion
Topic: Elements Mod
Replies: 35
Views: 30480

Re: Elements Mod

i have no ownership of this mod, but if anyone wants access to the data i used to create the elemental composition of a huge array of nodes based on IRL analysis, let me know. it's been modified since for in-game balancing, but i put a huge amount of effort into it, and the code has never been made ...
by rheo
Thu Nov 18, 2021 05:06
Forum: Problems
Topic: Minetest laggy and low FPS
Replies: 6
Views: 2831

Re: Minetest laggy and low FPS

Apologies if this is too basic of a suggestion, but have you made sure you haven't accidentally enabled unlimited view range (the "r" key by default)? also, reducing your view range in highly active areas of a server, where there a lot of entities and/or mesh/nodebox drawtypes, can help a ...
by rheo
Thu Nov 18, 2021 03:34
Forum: General Discussion
Topic: Anticheat resources for server operators
Replies: 16
Views: 2722

Re: Anticheat resources for server operators

So does anyone else have any idea how, if possible, to detect that custom version string using mods or some server settings, so that anyone joining the server with that hacked client instantly gets banned? Yes, I have two methods of doing this, but one requires editing the c++ code of the minetest ...
by rheo
Thu Nov 18, 2021 01:40
Forum: General Discussion
Topic: Anticheat resources for server operators
Replies: 16
Views: 2722

Re: Anticheat resources for server operators

Your verbana mod is quite interesting and it seems useful for a lot of things, particularly "untrusted" IPs, but this doesn't directly stop cheaters from using a VPN, doing the verification, and going along their day ruining the server. With verbana, if you wish, you can entirely block a ...
by rheo
Thu Nov 18, 2021 01:26
Forum: General Discussion
Topic: Anticheat resources for server operators
Replies: 16
Views: 2722

Re: Anticheat resources for server operators

I might suggest a new banning method, that uses something other than IPs? I'm not sure if it is even possible, but hardware bans in other games are very effective. To not be trivially bypassed w/ a hacked client, that would require forcing DRM, which isn't generally philosophically compatible w/ op...
by rheo
Tue Nov 16, 2021 23:20
Forum: General Discussion
Topic: Anticheat resources for server operators
Replies: 16
Views: 2722

Anticheat resources for server operators

Let's discuss what's out there, and I will try to update this post to provide a reference list of things server operators can do to stop or reduce cheating and/or the use of hacked clients. Please, in this topic, let's not rehash the arguments about whether you can or can't prevent hackers in this g...
by rheo
Fri Sep 03, 2021 05:38
Forum: Problems
Topic: ServerError: AsyncErr: ServerThread::run Lua: Expecting itemstack, itemstring, table or nil
Replies: 4
Views: 1090

Re: ServerError: AsyncErr: ServerThread::run Lua: Expecting itemstack, itemstring, table or nil

patch that should help debug the issue: diff --git a/src/script/cpp_api/s_item.cpp b/src/script/cpp_api/s_item.cpp index 24955cefc..e589d2f77 100644 --- a/src/script/cpp_api/s_item.cpp +++ b/src/script/cpp_api/s_item.cpp @@ -29,6 +29,10 @@ with this program; if not, write to the Free Software Founda...
by rheo
Mon Aug 30, 2021 21:37
Forum: Problems
Topic: ServerError: AsyncErr: ServerThread::run Lua: Expecting itemstack, itemstring, table or nil
Replies: 4
Views: 1090

Re: ServerError: AsyncErr: ServerThread::run Lua: Expecting itemstack, itemstring, table or nil

(this is flux) we need to munge the c++ code to get more info on where exactly the failure is. there's 6 identical calls of throw LuaError(std::string(e.what()) + ". item=" + item.name); inside of script/cpp_api/s_item.cpp - i think a first step would be to add some additional info to thos...
by rheo
Thu Oct 01, 2020 03:34
Forum: WIP Mods
Topic: [Mod] Debugging Console [console]
Replies: 6
Views: 1779

Re: [Mod] Debugging Console [console]

This looks really useful. Why not override minetest.log() w/ a hook that also prints to your mod's console? It seems troublesome to force everyone to make use of your printf when another logging standard already exists. Though I suppose that's trivial to add ad-hoc for any server owner who knows the...
by rheo
Sat Aug 29, 2020 22:21
Forum: WIP Mods
Topic: [Mod] Landscape shaping (God-like powers) [landscape_shaping] [v1.0.0]
Replies: 9
Views: 1926

Re: [Mod] Landscape shaping (God-like powers)

Oh, this sounds really interesting. I was wishing for something like the "smooth" wand just a few days ago. Looking forward to a public git release.
by rheo
Tue May 12, 2020 18:06
Forum: Servers
Topic: [Server] Blocky Survival: The unique server
Replies: 98
Views: 22560

Re: [Server] Blocky Survival: The unique server

1) If you mean creation of a image of the map of the server, then yes, I currently don't have the right permissions to be able to do that. It would require either moving the server's map to postgres, or keeping the server down long enough to run the mapping software on the sqlite map file. 2) As far...
by rheo
Sun Apr 26, 2020 03:06
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 127
Views: 40277

Re: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]

This mod seems fatally flawed right now. I shot a gun at an unknown node, and it crashed the server. Now the server crashes immediately if that area is loaded. Some errors: 2020-04-26 02:41:43: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'rangedweapons' in callb...
by rheo
Sat Mar 28, 2020 15:55
Forum: Servers
Topic: [Server] Blocky Survival: The unique server
Replies: 98
Views: 22560

Re: [Server] Blocky Survival: The unique server

@saavedra29: Like most big minetest servers, ours is quite idiosyncratic. There are often other players who will help you out in game chat, though, and there's a "Newb School" at spawn that explains some particular mechanics and mods (though not this tool repair one). Asking in game chat w...
by rheo
Thu Mar 26, 2020 20:51
Forum: Servers
Topic: [Server] Blocky Survival: The unique server
Replies: 98
Views: 22560

Re: [Server] Blocky Survival: The unique server

@saavedra29 That is intentional. The anvil only repairs basic metal tools, you need to use an Equipment Reformer from the terumet mod to repair more advanced items.
by rheo
Tue Mar 24, 2020 16:34
Forum: Servers
Topic: [Server] Blocky Survival: The unique server
Replies: 98
Views: 22560

Re: [Server] Blocky Survival: The unique server

@saavedra29: you need a steel pickaxe or better to pick it up.
by rheo
Fri Mar 13, 2020 15:01
Forum: Servers
Topic: [Server] Blocky Survival: The unique server
Replies: 98
Views: 22560

Re: [Server] Blocky Survival: The unique server

Scratch that, I was half asleep. Those were PRs, not issues.
by rheo
Fri Mar 13, 2020 05:17
Forum: Servers
Topic: [Server] Blocky Survival: The unique server
Replies: 98
Views: 22560

Re: [Server] Blocky Survival: The unique server

Hey jomunoz,

Could you post those issues here: https://github.com/BlockySurvival/issue-tracker/issues?

I should really disable the issue tracker on the bls_mods repo.
by rheo
Mon Mar 09, 2020 22:39
Forum: Servers
Topic: [Server] Blocky Survival: The unique server
Replies: 98
Views: 22560

Re: [Server] Blocky Survival: The unique server

The mods were coded against the behaviour of a poorly documented, sometimes inconsistent API. One undocumented behaviour has been replaced with another. Assuming things will stay consistent is not a lazy programming practice, the general quality of the mods notwithstanding.
by rheo
Tue Mar 03, 2020 19:16
Forum: Servers
Topic: [Server] Blocky Survival: The unique server
Replies: 98
Views: 22560

Re: [Server] Blocky Survival: The unique server

I wish I could help out more, but due to poor health, I really can't. I feel like I'm just treading water keeping Blocky running stably (for some definition of "stable"). That's not your fault. But I feel like a bunch of servers are going to get bit by this issue when 5.2 is released.
by rheo
Tue Mar 03, 2020 18:48
Forum: Servers
Topic: [Server] Blocky Survival: The unique server
Replies: 98
Views: 22560

Re: [Server] Blocky Survival: The unique server

@sfan5 I'm honestly kind of annoyed that you guys think that changing the mod API with little warning in a way that breaks existing mods is the fault of the mod creators, but I'm not going to argue about this. We'll deal with auditing and patching the mods ourselves.
by rheo
Tue Mar 03, 2020 13:31
Forum: Servers
Topic: [Server] Blocky Survival: The unique server
Replies: 98
Views: 22560

Re: [Server] Blocky Survival: The unique server

@jomunoz/George2020A: that bug looks like a know issue, that the devs will not resolve:

https://github.com/minetest/minetest/issues/9428

Do you know which mods were having problems? It seems like we should fix them before we update the minetest engine again.