noting that a postgres backend for mod_storage is now supported https://github.com/minetest/minetest/pull/12879
however, there may be performance issues: https://niklp.net/posts/minetest-postgresql-benchmark/
Search found 49 matches
- Tue Feb 20, 2024 23:42
- Forum: Servers
- Topic: Is it possible to use Postgres for mod storage?
- Replies: 4
- Views: 591
- Fri Sep 09, 2022 05:28
- Forum: WIP Mods
- Topic: [Mod]Red Trees 1.2 [redtrees]
- Replies: 29
- Views: 8819
Re: [Mod]Red Trees 1.2 [redtrees]
Is the source for this mod lost ? Can someone share it again ? (Without the Chernobyl thing of course) the blocky survival server has used [a version of tredtrees](https://github.com/BlockySurvival/redtrees/) for a while; so far as i know it doesn't have antagonistic code in it, if it does, i can r...
- Fri Jul 01, 2022 01:33
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353656
Re: [Mod] More Blocks [moreblocks]
Um, this seems to work in Minetest, but it doesn't work at all in MineClone2. 2022-06-26 22:29:13: ERROR[Main]: ModError: Failed to load and run script from C:\Games\minetest\bin\..\mods\moreblocks\stairsplus_legacy\init.lua: 2022-06-26 22:29:13: ERROR[Main]: ...\minetest\bin\..\mods\moreblocks\sta...
- Mon Jun 27, 2022 02:28
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353656
Re: [Mod] More Blocks [moreblocks]
i've got a major rewrite of moreblocks that's mature, and would like people's input - https://github.com/minetest-mods/moreblocks/pull/191 looking at the recent discussion, some key points: * there is no longer a hard dependency on minetest_game * a little mineclone awareness, * a better API for add...
- Sat Jun 25, 2022 03:37
- Forum: Modding Discussion
- Topic: Elements Mod
- Replies: 35
- Views: 30480
Re: Elements Mod
i have no ownership of this mod, but if anyone wants access to the data i used to create the elemental composition of a huge array of nodes based on IRL analysis, let me know. it's been modified since for in-game balancing, but i put a huge amount of effort into it, and the code has never been made ...
- Thu Nov 18, 2021 05:06
- Forum: Problems
- Topic: Minetest laggy and low FPS
- Replies: 6
- Views: 2831
Re: Minetest laggy and low FPS
Apologies if this is too basic of a suggestion, but have you made sure you haven't accidentally enabled unlimited view range (the "r" key by default)? also, reducing your view range in highly active areas of a server, where there a lot of entities and/or mesh/nodebox drawtypes, can help a ...
- Thu Nov 18, 2021 03:34
- Forum: General Discussion
- Topic: Anticheat resources for server operators
- Replies: 16
- Views: 2722
Re: Anticheat resources for server operators
So does anyone else have any idea how, if possible, to detect that custom version string using mods or some server settings, so that anyone joining the server with that hacked client instantly gets banned? Yes, I have two methods of doing this, but one requires editing the c++ code of the minetest ...
- Thu Nov 18, 2021 01:40
- Forum: General Discussion
- Topic: Anticheat resources for server operators
- Replies: 16
- Views: 2722
Re: Anticheat resources for server operators
Your verbana mod is quite interesting and it seems useful for a lot of things, particularly "untrusted" IPs, but this doesn't directly stop cheaters from using a VPN, doing the verification, and going along their day ruining the server. With verbana, if you wish, you can entirely block a ...
- Thu Nov 18, 2021 01:26
- Forum: General Discussion
- Topic: Anticheat resources for server operators
- Replies: 16
- Views: 2722
Re: Anticheat resources for server operators
I might suggest a new banning method, that uses something other than IPs? I'm not sure if it is even possible, but hardware bans in other games are very effective. To not be trivially bypassed w/ a hacked client, that would require forcing DRM, which isn't generally philosophically compatible w/ op...
- Tue Nov 16, 2021 23:20
- Forum: General Discussion
- Topic: Anticheat resources for server operators
- Replies: 16
- Views: 2722
Anticheat resources for server operators
Let's discuss what's out there, and I will try to update this post to provide a reference list of things server operators can do to stop or reduce cheating and/or the use of hacked clients. Please, in this topic, let's not rehash the arguments about whether you can or can't prevent hackers in this g...
- Fri Sep 03, 2021 05:38
- Forum: Problems
- Topic: ServerError: AsyncErr: ServerThread::run Lua: Expecting itemstack, itemstring, table or nil
- Replies: 4
- Views: 1090
Re: ServerError: AsyncErr: ServerThread::run Lua: Expecting itemstack, itemstring, table or nil
patch that should help debug the issue: diff --git a/src/script/cpp_api/s_item.cpp b/src/script/cpp_api/s_item.cpp index 24955cefc..e589d2f77 100644 --- a/src/script/cpp_api/s_item.cpp +++ b/src/script/cpp_api/s_item.cpp @@ -29,6 +29,10 @@ with this program; if not, write to the Free Software Founda...
- Mon Aug 30, 2021 21:37
- Forum: Problems
- Topic: ServerError: AsyncErr: ServerThread::run Lua: Expecting itemstack, itemstring, table or nil
- Replies: 4
- Views: 1090
Re: ServerError: AsyncErr: ServerThread::run Lua: Expecting itemstack, itemstring, table or nil
(this is flux) we need to munge the c++ code to get more info on where exactly the failure is. there's 6 identical calls of throw LuaError(std::string(e.what()) + ". item=" + item.name); inside of script/cpp_api/s_item.cpp - i think a first step would be to add some additional info to thos...
- Thu Oct 01, 2020 03:34
- Forum: WIP Mods
- Topic: [Mod] Debugging Console [console]
- Replies: 6
- Views: 1779
Re: [Mod] Debugging Console [console]
This looks really useful. Why not override minetest.log() w/ a hook that also prints to your mod's console? It seems troublesome to force everyone to make use of your printf when another logging standard already exists. Though I suppose that's trivial to add ad-hoc for any server owner who knows the...
- Sat Aug 29, 2020 22:21
- Forum: WIP Mods
- Topic: [Mod] Landscape shaping (God-like powers) [landscape_shaping] [v1.0.0]
- Replies: 9
- Views: 1926
Re: [Mod] Landscape shaping (God-like powers)
Oh, this sounds really interesting. I was wishing for something like the "smooth" wand just a few days ago. Looking forward to a public git release.
- Tue May 12, 2020 18:06
- Forum: Servers
- Topic: [Server] Blocky Survival: The unique server
- Replies: 98
- Views: 22560
Re: [Server] Blocky Survival: The unique server
1) If you mean creation of a image of the map of the server, then yes, I currently don't have the right permissions to be able to do that. It would require either moving the server's map to postgres, or keeping the server down long enough to run the mapping software on the sqlite map file. 2) As far...
- Sun Apr 26, 2020 03:06
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 127
- Views: 40277
Re: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]
This mod seems fatally flawed right now. I shot a gun at an unknown node, and it crashed the server. Now the server crashes immediately if that area is loaded. Some errors: 2020-04-26 02:41:43: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'rangedweapons' in callb...
- Sat Mar 28, 2020 15:55
- Forum: Servers
- Topic: [Server] Blocky Survival: The unique server
- Replies: 98
- Views: 22560
Re: [Server] Blocky Survival: The unique server
@saavedra29: Like most big minetest servers, ours is quite idiosyncratic. There are often other players who will help you out in game chat, though, and there's a "Newb School" at spawn that explains some particular mechanics and mods (though not this tool repair one). Asking in game chat w...
- Thu Mar 26, 2020 20:51
- Forum: Servers
- Topic: [Server] Blocky Survival: The unique server
- Replies: 98
- Views: 22560
Re: [Server] Blocky Survival: The unique server
@saavedra29 That is intentional. The anvil only repairs basic metal tools, you need to use an Equipment Reformer from the terumet mod to repair more advanced items.
- Tue Mar 24, 2020 16:34
- Forum: Servers
- Topic: [Server] Blocky Survival: The unique server
- Replies: 98
- Views: 22560
Re: [Server] Blocky Survival: The unique server
@saavedra29: you need a steel pickaxe or better to pick it up.
- Fri Mar 13, 2020 15:01
- Forum: Servers
- Topic: [Server] Blocky Survival: The unique server
- Replies: 98
- Views: 22560
Re: [Server] Blocky Survival: The unique server
Scratch that, I was half asleep. Those were PRs, not issues.
- Fri Mar 13, 2020 05:17
- Forum: Servers
- Topic: [Server] Blocky Survival: The unique server
- Replies: 98
- Views: 22560
Re: [Server] Blocky Survival: The unique server
Hey jomunoz,
Could you post those issues here: https://github.com/BlockySurvival/issue-tracker/issues?
I should really disable the issue tracker on the bls_mods repo.
Could you post those issues here: https://github.com/BlockySurvival/issue-tracker/issues?
I should really disable the issue tracker on the bls_mods repo.
- Mon Mar 09, 2020 22:39
- Forum: Servers
- Topic: [Server] Blocky Survival: The unique server
- Replies: 98
- Views: 22560
Re: [Server] Blocky Survival: The unique server
The mods were coded against the behaviour of a poorly documented, sometimes inconsistent API. One undocumented behaviour has been replaced with another. Assuming things will stay consistent is not a lazy programming practice, the general quality of the mods notwithstanding.
- Tue Mar 03, 2020 19:16
- Forum: Servers
- Topic: [Server] Blocky Survival: The unique server
- Replies: 98
- Views: 22560
Re: [Server] Blocky Survival: The unique server
I wish I could help out more, but due to poor health, I really can't. I feel like I'm just treading water keeping Blocky running stably (for some definition of "stable"). That's not your fault. But I feel like a bunch of servers are going to get bit by this issue when 5.2 is released.
- Tue Mar 03, 2020 18:48
- Forum: Servers
- Topic: [Server] Blocky Survival: The unique server
- Replies: 98
- Views: 22560
Re: [Server] Blocky Survival: The unique server
@sfan5 I'm honestly kind of annoyed that you guys think that changing the mod API with little warning in a way that breaks existing mods is the fault of the mod creators, but I'm not going to argue about this. We'll deal with auditing and patching the mods ourselves.
- Tue Mar 03, 2020 13:31
- Forum: Servers
- Topic: [Server] Blocky Survival: The unique server
- Replies: 98
- Views: 22560
Re: [Server] Blocky Survival: The unique server
@jomunoz/George2020A: that bug looks like a know issue, that the devs will not resolve:
https://github.com/minetest/minetest/issues/9428
Do you know which mods were having problems? It seems like we should fix them before we update the minetest engine again.
https://github.com/minetest/minetest/issues/9428
Do you know which mods were having problems? It seems like we should fix them before we update the minetest engine again.