Search found 38 matches

by piet
Thu Jul 25, 2019 07:40
Forum: Mod Releases
Topic: [Mod] basic_robot [basic_robot]
Replies: 153
Views: 38515

Re: [Mod] basic_robot [basic_robot]

rnd wrote:
/home/piet/.minetest/mods/basic_robot-master/init.lua
"basic_robot-master" is wrong folder name, correct is "basic_robot"

thank you mod is working now
by piet
Wed Jul 24, 2019 09:39
Forum: Mod Releases
Topic: [Mod] basic_robot [basic_robot]
Replies: 153
Views: 38515

Re: [Mod] basic_robot [basic_robot]

I have a error Failed to load and run script from /home/piet/.minetest/mods/basic_robot-master/init.lua:/home/piet/.minetest/mods/basic_robot-master/init.lua:43: attempt to concatenate a nil value stack traceback: /home/piet/.minetest/mods/basic_robot-master/init.lua:43: in main chunk look in debug....
by piet
Wed Jul 24, 2019 06:53
Forum: Maps
Topic: FNAF 2 map
Replies: 24
Views: 10817

Re: FNAF 2 map

good textures and map

One question: where is the pizzaria i spawned in the nature
by piet
Wed Jul 24, 2019 06:41
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 325984

Re: [Mod] Pipeworks [git] [pipeworks]

wow i cant use the pipeworks mod because that error is not fixed what i sait
by piet
Sat Jul 20, 2019 13:06
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494935

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

gpcf wrote:Due to orwell not having much free time at the moment, I am currently the de-facto maintainer of advtrains when it comes to the code, however, I have no 3d-modeling skills.

ok then i wil wait for next advtrains update
by piet
Sat Jul 20, 2019 06:42
Forum: WIP Mods
Topic: [Mod] weather_pack 0.3
Replies: 58
Views: 18369

Re: [Mod] weather_pack 0.3

Thanks for fixing all is working now
by piet
Fri Jul 19, 2019 10:40
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494935

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

orwell wrote:Hm, my problem is that my free time to work on advtrains is practically inexistant at the moment, and my motivation to create new models and integrate them is close to 0.
oh
by piet
Fri Jul 19, 2019 09:27
Forum: WIP Mods
Topic: [Mod] weather_pack 0.3
Replies: 58
Views: 18369

Re: [Mod] weather_pack 0.3

Thanks for fixing but there is a new Error AsyncErr: environment_Step: Runtime Error from mod weather_pack in callback environment_Step(): home/piet/.minetest/mods/utils.lua:109: attempt to c all field 'get_humidity (a nil value) stack traceback: /home/piet/.minetest/mods/weather_pack/utils.lua:109 ...
by piet
Wed Jul 17, 2019 09:43
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494935

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

one question: are there more trains comming to advtrains?
by piet
Sun Jul 07, 2019 08:19
Forum: WIP Mods
Topic: [Mod] weather_pack 0.3
Replies: 58
Views: 18369

Re: [Mod] weather_pack 0.3

i have 1 problem

i am waiting so long but there is no weather comming
by piet
Sat Jun 29, 2019 11:05
Forum: General Discussion
Topic: pipeworks problem
Replies: 2
Views: 714

pipeworks problem

I was looking for a mod for my digtron and i found this. I installed it and when i do it on and i am going to my singleplayer world and then the digtron mod and the advtrains mod are unknowm items plz help me
by piet
Thu Jun 13, 2019 13:39
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 291
Views: 71215

Re: [Mod] D00Med mobs [dmobs]

its a nice mod but only some questions:

when i spawn the elephant i see that the feets off the elephant are underground

is it possible to sit on a tame dragon?

the kamikaze pig and the flying pig are the same why?
by piet
Thu Jun 13, 2019 13:17
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 494935

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

orwell i have a problem... when i do pipeworks on then is advtrains and digtron mod unknowm items
by piet
Mon Jun 10, 2019 08:14
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 325984

Re: [Mod] Pipeworks [git] [pipeworks]

Please take discussion of digtron/trains/other mods to their respective forum threads or issue trackers. Do not discuss them here. where can i disabling pipeworks_enable_items_per_tube_limit ? This setting goes in pipeworks_settings.txt in your world folder. If that file doesn't exist, create it an...
by piet
Mon Jun 10, 2019 05:58
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 325984

Re: [Mod] Pipeworks [git] [pipeworks]

I am forgot to say what the problem is now when i turn on pipeworks and im joining my singleplayer creative world
al my tracks and trains and digtrons are unknowm items


sorry for bad einglish...
by piet
Mon Jun 10, 2019 05:53
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 325984

Re: [Mod] Pipeworks [git] [pipeworks]

I'll tell you what. Pipeworks is great and all, but nothing in this world sucks worse than opening up your technics uranium enrichment facility to find that your master sorting tubes that you planned for the throughput with have the input tubes crashed. There are Pipeworks settings to handle tube b...
by piet
Mon Jun 10, 2019 05:45
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 325984

Re: [Mod] Pipeworks [git] [pipeworks]

You must upload your images as attachments to your post, or put them somewhere like imgur, picpaste, etc, then link to them. What are the pipeworks-specific errors? Copy & paste the relevant text from your debug log to here. (I can't help with advtrains or digtron) ok later im going to try it
by piet
Sun Jun 09, 2019 11:22
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 325984

Re: [Mod] Pipeworks [git] [pipeworks]

here i have some images from the error

[img]file:///home/piet/screenshot_20190609_131507.png[/img]

[img]file:///home/piet/screenshot_20190609_131440.png[/img]
by piet
Sun Jun 09, 2019 11:08
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 325984

Re: [Mod] Pipeworks [git] [pipeworks]

I have downloaded mod but when im going to my singleplayer world then some mods like advtrains and digtron are off how can i fix it?
by piet
Mon May 13, 2019 12:54
Forum: WIP Mods
Topic: [Mod]Horror mod
Replies: 73
Views: 21238

Re: [Mod]Horror mod

I have try the mod on my singleplayer world and wow its a good mod please make more mods!
by piet
Mon May 13, 2019 12:34
Forum: WIP Mods
Topic: [Mod]Hot Air Balloons [hot_air_balloons]
Replies: 23
Views: 6034

Re: [Mod]Hot Air Balloons [hot_air_balloons]

but he works not
by piet
Mon May 13, 2019 12:31
Forum: WIP Mods
Topic: [Mod]Hot Air Balloons [hot_air_balloons]
Replies: 23
Views: 6034

Re: [Mod]Hot Air Balloons [hot_air_balloons]

good mod!
by piet
Sun May 12, 2019 10:16
Forum: General Discussion
Topic: how to update minetest to 0.4.17 in LXDE?
Replies: 10
Views: 2112

Re: how to update minetest to 0.4.17 in LXDE?

Its to late my terminal has a broken pipe.
by piet
Sun May 12, 2019 07:29
Forum: General Discussion
Topic: how to update minetest to 0.4.17 in LXDE?
Replies: 10
Views: 2112

Re: how to update minetest to 0.4.17 in LXDE?

i have try it again on my terminal and he says that there is an error with a broken pipe
by piet
Sun May 12, 2019 07:16
Forum: General Discussion
Topic: how to update minetest to 0.4.17 in LXDE?
Replies: 10
Views: 2112

Re: how to update minetest to 0.4.17 in LXDE?

angus-parvis wrote:After you added PPA and did sudo apt-get update, to download new minetest package you have to type:

Code: Select all

sudo apt-get upgrade
Its still minetest 0.4.16