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Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

v-rob wrote:So, these rails are just for if anyone wants to make carts for advtrains. I have (some) of the cart textures as well, but I don't know if anyone really cares.

The old advtrains textures are also in the mod.
orwell: btw, can you please optimize the images (optipng)?
by yw05
Mon Oct 07, 2019 16:18
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1282
Views: 168173

Re: I have a free Minetest server available to first respond

What Kimapr said is true for many users. I've heard dozens of complaints about endless "check all that shows image" captchas. You guys pass this easy because Google knows exactly who you are and where you're at, otherwise, they throw in "you're mistake, you're suspecious" and at...
by yw05
Sun Oct 06, 2019 10:26
 
Forum: Servers
Topic: I have a free Minetest server available to first responder
Replies: 17
Views: 800

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Facing another problem, server crash when riding my steam-train: 2019-10-01 21:38:14: ERROR[Main]: ServerError: AsyncErr: environment_Step: Invalid float vector dimension range 'x' (expected -2.14748e+06 < x < 2.14748e+06 got -nan). 2019-10-01 21:38:14: ERROR[Main]: stack traceback: 2019-10-01 21:3...
by yw05
Thu Oct 03, 2019 07:37
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1282
Views: 168173

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Also, there are literally dozens of apps on the play store called "multicraft", of which at least some of them showed ads in multiplayer at some point in time. Also, some of those apps require players to pay to be able to fly, which is needed to use cranes. EDIT: MultiCraft DID feature ad...
by yw05
Sat Sep 21, 2019 19:15
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 22278

Re: [Server] LinuxWorks Next Generation (Lots of trains)

Just duplicate the message here. Perhaps the server owner read it, but forgot to write an answer. We are all polite people :) https://forum.minetest.net/download/file.php?mode=view&id=20048&sid=d6217005e7117389ec5dd7c433f9aab8 Afaik this server has not done anything against mobile users. So...
by yw05
Sat Sep 21, 2019 11:54
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 22278

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

The idea was born when I didn't know that you can't move inside a wagon. So it was more about a crowd inside a wagon; at least I was wondering about how it looks to ride a train with another player. You can test it yourself by hosting a temporary server on your PC. Is it possible to implement walki...
by yw05
Sat Sep 21, 2019 11:50
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1282
Views: 168173

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Imk , I mean it theoretically. I guess it would be easy to add, at least if the developers of both advtrains and mob-generating mods collaborate. As far as I know players are attached onto wagons when getting on and detached from wagons when getting off. It should also be possible to attach mobs on...
by yw05
Sun Sep 15, 2019 20:40
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1282
Views: 168173

Re: [Server] LinuxWorks Next Generation (Lots of trains)

That's a lot of new trains! The train network is always growing. I would not find it worth mentioning. Why aren't they on the wiki? The mainline network is too large, so I guess we'll still need some time to finish writing about these lines. Shame that this means we won't be retracing the ugly worl...
by yw05
Sun Aug 18, 2019 14:03
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 22278

Re: Regional rail map!

We have nouw a wiki! https://wiki.linux-forks.de/mediawiki/index.php/Main_Page Is there any way for a LinuxWorks player to get a user account? I am quite sure that you haven't read the wiki because it's written on the Main Page: https://forum.minetest.net/download/file.php?mode=view&id=19673&am...
by yw05
Sun Aug 11, 2019 11:01
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 22278

Re: Regional rail map!

After a laborious session of map-making long into the night, I am pleased to present the LinuxWorks server regional railway map! https://forum.minetest.net/download/file.php?mode=view&id=19539&sid=e37007b9886906ac5f3a76dfd4401560 Finally, a map that will immensely aid understanding of the s...
by yw05
Mon Aug 05, 2019 08:55
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 22278

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

I really want to make a font for the LED display, so it can show destinations.... Nice, and don't forget the in-train display. @orwell: also, can you please implement something that says "Waiting for preceeding train" when the train stops in front of a signal? (Similar to "Next stop:...
by yw05
Mon Aug 05, 2019 08:50
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1282
Views: 168173

Re: [Server] LinuxWorks Next Generation (Lots of trains)

gpcf wrote:Why? What's wrong about it?

Nothing wrong, but I don't understand why you have to write the "first private service over public rail line" thing.
by yw05
Sat Jun 29, 2019 06:21
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 22278

Re: [Server] LinuxWorks Next Generation (Lots of trains)

@gpcf: Are you sure you really have to write this? (In Origin Berton Str. Station)
Image
by yw05
Sat Jun 29, 2019 05:43
 
Forum: Servers
Topic: [Server] LinuxWorks Next Generation (Lots of trains)
Replies: 226
Views: 22278

Re: [WIP Mod] Nutrition v0.1.3 [nutrition]

Update (v0.1.3)

New Feature: Coffee: Relieve weariness
(Still) WIP: Nutrition table (the branch is not merged yet)
Misc: Removed nutrition table from the master branch because it's useless on that branch.
by yw05
Fri Jun 28, 2019 10:23
 
Forum: WIP Mods
Topic: [WIP Mod] Nutrition v0.1.3 [nutrition]
Replies: 15
Views: 503

Re: [Mod] Advanced Vehicles [Beta] [adv_vehicles]

I don't think you need to add trains or trams. AdvTrains is already advanced enough and also used on many servers.
by yw05
Thu Jun 27, 2019 13:20
 
Forum: WIP Mods
Topic: [Mod] Advanced Vehicles [1.0.1-Release] [adv_vehicles]
Replies: 13
Views: 1256

Re: [WIP Mod] Nutrition v0.1.2 [nutrition]

The development branch is currently nutrition-table. The master branch will only be used for bugfixes.
by yw05
Thu Jun 27, 2019 10:17
 
Forum: WIP Mods
Topic: [WIP Mod] Nutrition v0.1.3 [nutrition]
Replies: 15
Views: 503

Re: [WIP Mod] Nutrition v0.1.2 [nutrition]

CalebJ: Thanks for your suggestion, but I guess "*simple* nutrition" may be misleading. I was thinking about adding some types of nutrition IRL that can affect gameplay. For example, if users don't have enough Vitamin B1, they will end up having to eat more food if they want to restore the...
by yw05
Thu Jun 27, 2019 05:04
 
Forum: WIP Mods
Topic: [WIP Mod] Nutrition v0.1.3 [nutrition]
Replies: 15
Views: 503

Re: [WIP Mod] Nutrition v0.1.0 [nutrition]

I don't recommend showcasing a mod that doesn't work. This code has a lot of errors, I'm fixing them now. It's a work in progress, but I get your point. CalebJ was right whwn he posted it. The mod was not tested and had some errors, and he helped fix some of the errors. Also, the current version (a...
by yw05
Wed Jun 26, 2019 22:31
 
Forum: WIP Mods
Topic: [WIP Mod] Nutrition v0.1.3 [nutrition]
Replies: 15
Views: 503

Re: [WIP Mod] Nutrition v0.1.2 [nutrition]

This mod is working now.
(P.S. Could anyone please make some textures?)
by yw05
Wed Jun 26, 2019 15:15
 
Forum: WIP Mods
Topic: [WIP Mod] Nutrition v0.1.3 [nutrition]
Replies: 15
Views: 503

Re: [WIP Mod] Nutrition v0.1.1 [nutrition]

CalebJ: Thanks, I'll look at your code.
by yw05
Wed Jun 26, 2019 14:10
 
Forum: WIP Mods
Topic: [WIP Mod] Nutrition v0.1.3 [nutrition]
Replies: 15
Views: 503

Re: [WIP Mod] Nutrition v0.1.1 [nutrition]

CalebJ: I was saying that hudbars doesn't work on my client, not this mod.
by yw05
Wed Jun 26, 2019 13:38
 
Forum: WIP Mods
Topic: [WIP Mod] Nutrition v0.1.3 [nutrition]
Replies: 15
Views: 503

Re: [WIP Mod] Nutrition v0.1.0 [nutrition]

Could anyone please help me test this mod? I currently have trouble running hudbars.
Image
by yw05
Wed Jun 26, 2019 13:24
 
Forum: WIP Mods
Topic: [WIP Mod] Nutrition v0.1.3 [nutrition]
Replies: 15
Views: 503

Re: [WIP Mod] Nutrition v0.1.0 [nutrition]

I see. But this nutrition mod was supposed to be simply about making users get tired and have a break (gpcf came up with the idea), but I think I'll add more (advanced) nutrition and not simply something like "Eating a food that you have eaten lots reduces its effect."
by yw05
Wed Jun 26, 2019 12:59
 
Forum: WIP Mods
Topic: [WIP Mod] Nutrition v0.1.3 [nutrition]
Replies: 15
Views: 503

[WIP Mod] Nutrition v0.1.3 [nutrition]

Simple nutrition for Minetest (WIP) Features: - Makes users more tired when online - Use /break to relieve weariness WIP: - Basic types of nutrition - Coffee: relieve weariness (suggested by CalebJ) Admins: It is recommended to grant yourself the health_bypass privilege so that you don't need to me...
by yw05
Wed Jun 26, 2019 12:22
 
Forum: WIP Mods
Topic: [WIP Mod] Nutrition v0.1.3 [nutrition]
Replies: 15
Views: 503

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Hume2:
The switches must be manually set during route programming.
by yw05
Wed Jun 26, 2019 10:31
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1282
Views: 168173
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