Search found 357 matches

by yw05
Mon Jan 22, 2024 14:44
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2293
Views: 491622

Re: [Mod] Advanced Trains [advtrains] [2.4.3]

I have a funny situation that has popped up, not sure where it is in the setup: Computer DYI AMD 5600G using on board graphics, 32GB RAM, SSD, Running Fedora 38 and Minetest 5.7.0 When on a locomotive, the onboard computer stopped working, the button is there, but nothing happens when you press the...
by yw05
Sun Dec 10, 2023 18:35
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2293
Views: 491622

Re: [Mod] Advanced Trains [advtrains] [2.4.3]

Folks, I'm learning to use ATC and have discovered an odd behaviour. Sometimes a train will refuse to proceed at a signal because a section of the route ahead is occupied. However, the 'train' occupying the track section is actually this same train, which has left a 'ghost' behind when it traversed...
by yw05
Wed Oct 04, 2023 21:01
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2293
Views: 491622

Re: [Mod] Advanced Trains [advtrains] [2.4.3]

So I spent some time on l10n again (as further work on new-ks would potentially be a source of merge conflicts with route_prog_rework). The main change can be seen in the screenshot below, especially the upper part of it. Admittedly the related code still has some room for improvement though.
by yw05
Sat Sep 02, 2023 16:55
Forum: 中文
Topic: Some game server rule(s) you may need to know when you play.
Replies: 14
Views: 2475

Re: Some game server rule(s) you may need to know when you play.

- 利用客户端与服务器的漏洞进入受保护的区域 我个人认为这条可以省略。前面的规则已经禁止利用软件漏洞。我上次写的内容只是为了解释"glitching"。 - 索要服务器权限,部分权限除外:[...] 我写[...]主要是为了偷懒。不少权限是由mod定义的,而且具体的例外从一定程度上也取决于管理员对这些mod的态度和对权限的看法。 顺便提一下,Pandorabox有一个XP系统, 玩家达到一定XP时会自动获得特定权限 。还有一些服务器允许玩家请求某些权限,但是也会对玩家有一定的要求。一些情况下玩家只需要提供合理的原因,但是部分情况下还会要求玩家证明自己了解权限所提供的功能。...
by yw05
Sat Sep 02, 2023 07:31
Forum: 中文
Topic: Some game server rule(s) you may need to know when you play.
Replies: 14
Views: 2475

Re: Some game server rule(s) you may need to know when you play.

我想提几点建议。 I am playing Minetest game(s) on some germen game server(s) these days. There is no time line to start my small game server (authorized and legally) under the sun light. But I think it is necessary to know some basic game server rule(s) before the team and the community is established or mi...
by yw05
Thu Apr 27, 2023 10:36
Forum: 中文
Topic: minetest界面好卡,各个版本都一样,有人有类似的情况吗
Replies: 4
Views: 1038

Re: minetest界面好卡,各个版本都一样,有人有类似的情况吗

shanql wrote:
Thu Apr 27, 2023 10:24
yw05 wrote:
Thu Apr 27, 2023 10:20
这应该和网络连接有关。不少服务器在欧洲和美国。
不是这个原因,我玩单机的也这样呢
我在单击游戏里没有遇到过这种情况。如果你玩单击都卡的话,我个人建议在 Github 上开个 issue 或者到 IRC 上问一下。

顺便提一下,我用的是 Intel 的集成显卡(第10代i7),系统是 Arch Linux。
by yw05
Thu Apr 27, 2023 10:20
Forum: 中文
Topic: minetest界面好卡,各个版本都一样,有人有类似的情况吗
Replies: 4
Views: 1038

Re: minetest界面好卡,各个版本都一样,有人有类似的情况吗

shanql wrote:
Thu Apr 27, 2023 09:59
如到水上放置艘船,几秒后才出来;背包翻页查看物品是,点击下一页,卡顿个几秒才响应。
这应该和网络连接有关。不少服务器在欧洲和美国。
by yw05
Thu Apr 13, 2023 08:15
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2293
Views: 491622

Re: [Mod] Advanced Trains [advtrains] [2.4.2]

I think it would be better to use paramtype2=degrotate and make the trackworker apply the rotations via param2 , thus reducing the number of registered nodes and making the logic simpler. I think this was not an option when the earliest signals are made, but all signals could be retrofit to this sc...
by yw05
Wed Apr 12, 2023 20:05
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2293
Views: 491622

Re: [Mod] Advanced Trains [advtrains] [2.4.2]

Orwell: sorry for posting immediately again. This just came to my mind as you are looking into mbb's patches. In the new-ks branch I wrote advtrains_signals_japan/init.lua to automatically generate the models for the Japanese signals (as I did not want to spend too much time on making the signal fac...
by yw05
Wed Apr 12, 2023 19:54
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2293
Views: 491622

Re: [Mod] Advanced Trains [advtrains] [2.4.2]

A few weeks ago I took some time to look over the mailing list posts, but from what I've seen, most, if not all of the patches there are in fact already merged. (this does not apply to the new patches that came in over the last 2 weeks, I still need to check these out). The issue is that I can't ge...
by yw05
Wed Apr 12, 2023 11:17
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2293
Views: 491622

Re: Advtrains maintenance work

There are currently quite some mods that add features to Advtrains. This can be good or bad depending on how you think of it. Advtrains is a series of related mods connected together. It's a modpack! That's why we have advtrains_interlocking and advtrains_signal_ks as seperate mods which add functi...
by yw05
Wed Apr 12, 2023 07:30
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2293
Views: 491622

Re: Advtrains maintenance work

The stagnation of Advtrains itself does not necessarily make the community around it stagnant. DlxTrains, Doxy's Minitram, and Supplemental show this quite well IMO. I was referring to the codebase. The community is perfectly fine, but i feel that if they became more powerful then their core, we co...
by yw05
Tue Apr 11, 2023 15:17
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2293
Views: 491622

Advtrains maintenance work

All tracks that have >2 conns will need to add an additional definition table, detailing the turnout/crossing layout It would be nice to provide templates in the core that Train Track will use, just like the templates that were added for the crossing shapes when I did that work. That way only odd s...
by yw05
Mon Apr 10, 2023 19:22
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2293
Views: 491622

Re: Questionaire regarding breaking change of internal track connection handling

There is currently no defined way to determine to what states a turnout can be switched to. It may be guessed, but this will certainly break somehow and would only add to the list of "ugly hacks" above. For the new routing system, I need to answer "coming from here, to which directio...
by yw05
Thu Mar 16, 2023 21:16
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2293
Views: 491622

Re: [Mod] Advanced Trains [advtrains] [2.4.2]

I rebuilt the signals to look more minetesty: https://forum.minetest.net/download/file.php?mode=view&id=27408 The antialiasing (?) around the circle in the retro signal looks a bit awkward, especially the slight yellow color. Regardless, I like the texture. I hope you are fine if I use the pole...
by yw05
Thu Mar 16, 2023 06:35
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2293
Views: 491622

Re: [Mod] Advanced Trains [advtrains] [2.4.2]

Another thing is the lag, which can now be mitigated by doing the extensive calculations on another thread using Minetest 5.6's new Async Api. I am also personally quite skeptical about improving performance from the async environment. ... We can't really know until someone actually tries. The perf...
by yw05
Wed Mar 15, 2023 21:24
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2293
Views: 491622

Re: [Mod] Advanced Trains [advtrains] [2.4.2]

One thing I have always been irked with about Advanced Trains is the positioning and scale of players in the cabin. Usually, they are placed right in the middle of the cabin and they are also too large for the seats. This makes it hard to see out of the windows and breaks the immersion. I think pla...
by yw05
Fri Mar 03, 2023 06:23
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2293
Views: 491622

Re: [Mod] Advanced Trains [advtrains] [2.4.1]

I would tell a kid interested in steam era to fire up ContentDB from the Content Tab in-game and download [...] then head over to the wiki and look at the (admittedly somewhat outdated) tutorial . If you get stuck on that, please do come and leave specific feedback so we can update the tutorial. Th...
by yw05
Sun Feb 05, 2023 19:05
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2293
Views: 491622

Re: Advtrains Supplemental groupchat

Hi everyone, During this period nothing of really noticeable happened apart for some mirror additions (e.g. britsignals). I have the intention ti make a groupchat on Matrix using element client (not sure if you can joint with another client), what do you think? Isn't there an IRC channel already? A...
by yw05
Thu Jan 19, 2023 10:14
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2293
Views: 491622

Re: [Mod] Advanced Trains [advtrains] [2.4.1]

Weird, I can send stuff to the mailing list fine from my gmail, both from git-sendemail and Thunderbird (you need a plugin to enable adding the In-Reply-To headder though.) Interesting. I think Thunderbird has a config somewhere that you can use to add header fields to the edit window. That is how ...
by yw05
Wed Jan 18, 2023 20:54
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2293
Views: 491622

Re: Some news and opinion needed

Question I have privately added a customizable stripe to the japanese train of basic_trains; i sent the patch to orwell with all my work as i am not currently able to send it to the mailing list. What do you think? The livery system looks nice. By the way, why could you not send the patch to the ma...
by yw05
Tue Jan 17, 2023 16:20
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2293
Views: 491622

Re: advtrains wiki

why newsletters have been deleted? [...] I'd like to restore the actual news part of the english newsletters and if possible i could take the role of writing it every month. I personally do not think we need these newsletters, to be honest. There is nothing significant happening with Advtrains core...
by yw05
Mon Jan 16, 2023 12:45
Forum: Deutsch
Topic: Advanced Trains - fehlende Rezepte
Replies: 11
Views: 1341

Re: Advanced Trains - fehlende Rezepte

Was die Rezepte Betrifft, so könnte ich mit gut z.b. bei den Stations/Stop Rail - 1 Mese+Schiene+ Schwarzen Farbstoff- , bei den Point Speed.....Rail - 2 Mese+Schiene+Schwarzen Farbstoff-, Zugbeinflussungsschiene - 1 Mese+Schiene+Blauer Farbstoff- vorstellen. Guter Vorschlag. Es gibt auch das Probl...
by yw05
Sun Jan 15, 2023 19:52
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 493
Views: 91451

Re: Departing remarks

I saw that DoS work already. git show unsurprisingly only showed me disappointment. Tell me what dissapointed you and i'll at least try and fix it. You changed the code indentation and line endings. I had to use git show -w to ignore changes to whitespaces. Some existing mechanisms of Advtrains are...