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Re: [mod]skybox[skybox]

Uh, Minetest 5.0.1, the sky and background change to default blue after a few seconds.
Any clue why?
The logfile has some warnings about missing dependencies of homedecor, advtrains and ambience, but nothing helpful.

The few seconds it works, its great!
by Baerbeisser
Wed May 29, 2019 20:31
 
Forum: Mod Releases
Topic: [mod]skybox[skybox]
Replies: 34
Views: 5709

Re: [Mod] Villages for Minetest [mg_villages]

Would it be possible to add support for the Torches Mod? https://forum.minetest.net/viewtopic.php?id=6099 Their torches don't melt snow, too. But fit better with HD texture-packs. I found the handler for your torches in nodes.lua but am not fit enough with Lua to implement it miself (just copy-repla...
by Baerbeisser
Tue May 28, 2019 19:25
 
Forum: Mod Releases
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 138
Views: 28767

Re: [Mod] Traders [mobf_trader]

Wrong forum.
How do you delete posts?
by Baerbeisser
Tue May 28, 2019 19:20
 
Forum: Mod Releases
Topic: [Mod] Traders [mobf_trader]
Replies: 42
Views: 19954

Re: [MOD] Ethereal NG [1.26] [ethereal]

I'm on Arch (ok, Artix) with 5.0.1.
With 'register_door', there were no doors at all :-(
by Baerbeisser
Mon May 13, 2019 21:35
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.26] [ethereal]
Replies: 133
Views: 53942

Re: [MOD] Ethereal NG [1.26] [ethereal]

I get a 'nil value' in the file gates.lua for 'register_fencegate'.
Compared to other mods which work fine, shouldn't it be 'register_door'?
by Baerbeisser
Sun May 12, 2019 19:49
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.26] [ethereal]
Replies: 133
Views: 53942

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