Search found 5 matches

by 0ssd
Tue Oct 08, 2019 05:00
Forum: General Discussion
Topic: MTG: Desert mining just got even worse
Replies: 28
Views: 4531

Re: MTG: Desert mining just got even worse

So the solution that will satisfy some complainers is to do PR for minetest game introducing few new blocks: * coal in desert stone * iron in desert stone * copper in desert stone and maybe * coal in stoneblock * gold in stoneblock and then setting the appropriate min and max height of spawning of ...
by 0ssd
Tue May 28, 2019 15:48
Forum: General Discussion
Topic: How to interpret the Minimap
Replies: 6
Views: 1468

Re: How to interpret the Minimap

It's currently in minimap mode, there's also a radar mode that works better with caves. With that out of the way, it seems to be showing be stone, gravel, water and some ore veins because the world blocks above you aren't loaded.
by 0ssd
Sun May 19, 2019 20:12
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1099
Views: 223279

Re: What's Minetest still missing over Minecraft?

Consistency is one of the most important aspects of good UX , and Minetest doesn't handle this well at all. After thinking about it, I believe that's what I meant in my original post. Polish is a product of consistency, and I think I identified that before even thinking about posting here. I'm maki...
by 0ssd
Wed May 15, 2019 14:51
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048533

Re: Post your screenshots!

These village mods are getting crazier by the second.
Image
by 0ssd
Tue May 14, 2019 19:39
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1099
Views: 223279

Re: What's Minetest still missing over Minecraft?

Polish. That's all I have to say really. Movement in MTE is very mechanical and just not smooth and the render is also simple, formspecs are the culmination of blandness. Animations are also lackluster in MTG, and the art design in it... looks amateurish for pixel graphics. The sound design in MTG i...