Search found 16 matches
- Sun Jun 02, 2019 06:50
- Forum: WIP Mods
- Topic: [Mod] lib_ecology [lib_ecology][git]
- Replies: 68
- Views: 14319
- Sun Jun 02, 2019 06:41
- Forum: WIP Mods
- Topic: [Mod] lib_ecology [lib_ecology][git]
- Replies: 68
- Views: 14319
Re: [Mod] lib_ecology [lib_ecology][git]
Immersion. Anything that adds to the immersive aspect. By this, I mean, things that happen inworld, versus, via a formspec. Crafting, in my opinion, is a big culprit here. I prefer mechanisms that make materials, versus crafting. Instead of dropping a tree node into the craft grid and pulling out 4...
- Sun Jun 02, 2019 01:48
- Forum: WIP Mods
- Topic: [Mod] lib_ecology [lib_ecology][git]
- Replies: 68
- Views: 14319
Re: [Mod] lib_ecology [lib_ecology][git]
Well, to be honest i wouldn't even be completely opposed to contributing on a broader scale since in general i really like the direction you are going. I just don't think it would work all that good. The full scope of your project is just straight up massive and for an outsider it's very hard to get...
- Sat Jun 01, 2019 18:30
- Forum: WIP Mods
- Topic: [Mod] lib_ecology [lib_ecology][git]
- Replies: 68
- Views: 14319
Re: [Mod] lib_ecology [lib_ecology][git]
_E7, I've been very busy with updates. I know things have been broken in the process. With that said, I have not yet updated github, but have a copy that you might otherwise dl and try. If you are willing / able, you can download the map, and all relevant mods, here. https://github.com/ShadMOrdre/M...
- Mon May 27, 2019 13:40
- Forum: WIP Mods
- Topic: [Mod] lib_ecology [lib_ecology][git]
- Replies: 68
- Views: 14319
Re: [Mod] lib_ecology [lib_ecology][git]
OK, i've submitted a pull request for adding aliases to lib_materials. There is a couple where i couldn't figure out the origin but the bulk is covered. Let me know what you think. Having had a closer look at the code i have some observations/suggestions: - I'd split the crafting recipes and probabl...
- Wed May 22, 2019 13:37
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36068
Re: [Mod] Skinsdb [skinsdb] HELP
The updaters was broken. I fixed the bash script updater but learned later I am not allowed to do that trough license :-/ The shell script says it's under CreativeCommons-NonCommercial-ShareAlike. Why wouldn't you be allowed to modify it? All that needs to be done is keeping the license and attribu...
- Tue May 21, 2019 18:13
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36068
Re: [Mod] Skinsdb [skinsdb] HELP
The updaters was broken. I fixed the bash script updater but learned later I am not allowed to do that trough license :-/ The shell script says it's under CreativeCommons-NonCommercial-ShareAlike. Why wouldn't you be allowed to modify it? All that needs to be done is keeping the license and attribu...
- Tue May 21, 2019 17:58
- Forum: WIP Mods
- Topic: [Mod] lib_ecology [lib_ecology][git]
- Replies: 68
- Views: 14319
Re: [Mod] lib_ecology [lib_ecology][git]
I have started with aliasing the dirt nodes. Plan is to move on file by file. I'll try to figure out how to make a pull request once i am done with the dirt nodes. I hope you don't mind if i tidy up the formating a bit while i move along. Saying i have a mild case of OCD when it comes to source code...
- Mon May 20, 2019 16:35
- Forum: WIP Mods
- Topic: [Mod] lib_ecology [lib_ecology][git]
- Replies: 68
- Views: 14319
Re: [Mod] lib_ecology [lib_ecology][git]
Yeah, i figured some items would need renaming to fit into a tidy naming scheme.
Alright, i'll go and test the waters to see if github likes me ;) I am actually using a different SCM but i guess sending diffs would get messy quick.
Alright, i'll go and test the waters to see if github likes me ;) I am actually using a different SCM but i guess sending diffs would get messy quick.
- Mon May 20, 2019 15:10
- Forum: WIP Mods
- Topic: [Mod] lib_ecology [lib_ecology][git]
- Replies: 68
- Views: 14319
Re: [Mod] lib_ecology [lib_ecology][git]
Sure, i can give it a try. What do you think about something along the lines of (obviously also for nodes and tools): local function register_craftitem(name, alt, def) if minetest.registered_craftitems[alt] then minetest.override_item(alt, def) minetest.register_alias(name, alt) else minetest.regist...
- Sun May 19, 2019 20:17
- Forum: WIP Mods
- Topic: [Mod] lib_ecology [lib_ecology][git]
- Replies: 68
- Views: 14319
Re: [Mod] lib_ecology [lib_ecology][git]
Having played with it for a bit i have another question if you don't mind: How would i best combine this with other mods that have blocks integrated into lib_materials? Should i try to define aliases, hack those mods to use the blocks from lib_materials or is there another/better approach? Also how ...
- Sun May 19, 2019 07:34
- Forum: WIP Mods
- Topic: [Mod] lib_ecology [lib_ecology][git]
- Replies: 68
- Views: 14319
Re: [Mod] lib_ecology [lib_ecology][git]
Also /biomes_get lists only 5 biomes which i guess are the default ones. In any case i don't get anything resembling the screenshots posted in this thread. Looking over the code i found the reference to the file declaring the biomes commented out and the file itself missing. Did you also download l...
- Sun May 19, 2019 03:25
- Forum: Mod Releases
- Topic: [Mod] Skinsdb [skinsdb]
- Replies: 110
- Views: 36068
Re: [Mod] Skinsdb [skinsdb] HELP
there should not be issue with the license of provided textures. I am about the script updater code license. Pls. read the github issues I posted above. I haven't seen the code that included the script but if we are talking about an external script i don't think there is a license problem. The GPL ...
- Sun May 19, 2019 01:16
- Forum: WIP Mods
- Topic: [Mod] lib_ecology [lib_ecology][git]
- Replies: 68
- Views: 14319
Re: [Mod] lib_ecology [lib_ecology][git]
This looks like a nice mod! Sadly i don't seem to have much luck actually trying it. v2 errors on table.contains_substring in init.lua line 67 and v5 doesn't do all that much. It loads and i can see lots of stuff in the creative inventory but aside from a couple plants and some brown stone here or t...
- Thu May 16, 2019 23:15
- Forum: Minetest-related projects
- Topic: [Tool] Minetest Media Server Java Edition Early Alpha
- Replies: 16
- Views: 3839
Re: [Tool] Minetest Media Server Java Edition Early Alpha
Well, i think if you want performance you should go for something that compiles to native code and forget about VMs. Beyond that the choice is pretty much yours. It's basically about what features and want and what kind of trade offs you are willing to make. Since you seem to focus on portability wi...
- Thu May 16, 2019 17:50
- Forum: Minetest-related projects
- Topic: [Tool] Minetest Media Server Java Edition Early Alpha
- Replies: 16
- Views: 3839
Re: [Tool] Minetest Media Server Java Edition Early Alpha
So i actually tried holding back replying here but oh well... I'll try to cut you some slack for being young but let's face it your reasoning is flawed to the bone. Instead of deconstructing your posts point by point here is some well meaning advice: Stop repeating Java's marketing slogans. They are...