Search found 16 matches

by _E7
Sun Jun 02, 2019 06:50
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 68
Views: 14319

Re: [Mod] lib_ecology [lib_ecology][git]

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by _E7
Sun Jun 02, 2019 06:41
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 68
Views: 14319

Re: [Mod] lib_ecology [lib_ecology][git]

Immersion. Anything that adds to the immersive aspect. By this, I mean, things that happen inworld, versus, via a formspec. Crafting, in my opinion, is a big culprit here. I prefer mechanisms that make materials, versus crafting. Instead of dropping a tree node into the craft grid and pulling out 4...
by _E7
Sun Jun 02, 2019 01:48
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 68
Views: 14319

Re: [Mod] lib_ecology [lib_ecology][git]

Well, to be honest i wouldn't even be completely opposed to contributing on a broader scale since in general i really like the direction you are going. I just don't think it would work all that good. The full scope of your project is just straight up massive and for an outsider it's very hard to get...
by _E7
Sat Jun 01, 2019 18:30
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 68
Views: 14319

Re: [Mod] lib_ecology [lib_ecology][git]

_E7, I've been very busy with updates. I know things have been broken in the process. With that said, I have not yet updated github, but have a copy that you might otherwise dl and try. If you are willing / able, you can download the map, and all relevant mods, here. https://github.com/ShadMOrdre/M...
by _E7
Mon May 27, 2019 13:40
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 68
Views: 14319

Re: [Mod] lib_ecology [lib_ecology][git]

OK, i've submitted a pull request for adding aliases to lib_materials. There is a couple where i couldn't figure out the origin but the bulk is covered. Let me know what you think. Having had a closer look at the code i have some observations/suggestions: - I'd split the crafting recipes and probabl...
by _E7
Wed May 22, 2019 13:37
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 110
Views: 36068

Re: [Mod] Skinsdb [skinsdb] HELP

The updaters was broken. I fixed the bash script updater but learned later I am not allowed to do that trough license :-/ The shell script says it's under CreativeCommons-NonCommercial-ShareAlike. Why wouldn't you be allowed to modify it? All that needs to be done is keeping the license and attribu...
by _E7
Tue May 21, 2019 18:13
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 110
Views: 36068

Re: [Mod] Skinsdb [skinsdb] HELP

The updaters was broken. I fixed the bash script updater but learned later I am not allowed to do that trough license :-/ The shell script says it's under CreativeCommons-NonCommercial-ShareAlike. Why wouldn't you be allowed to modify it? All that needs to be done is keeping the license and attribu...
by _E7
Tue May 21, 2019 17:58
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 68
Views: 14319

Re: [Mod] lib_ecology [lib_ecology][git]

I have started with aliasing the dirt nodes. Plan is to move on file by file. I'll try to figure out how to make a pull request once i am done with the dirt nodes. I hope you don't mind if i tidy up the formating a bit while i move along. Saying i have a mild case of OCD when it comes to source code...
by _E7
Mon May 20, 2019 16:35
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 68
Views: 14319

Re: [Mod] lib_ecology [lib_ecology][git]

Yeah, i figured some items would need renaming to fit into a tidy naming scheme.

Alright, i'll go and test the waters to see if github likes me ;) I am actually using a different SCM but i guess sending diffs would get messy quick.
by _E7
Mon May 20, 2019 15:10
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 68
Views: 14319

Re: [Mod] lib_ecology [lib_ecology][git]

Sure, i can give it a try. What do you think about something along the lines of (obviously also for nodes and tools): local function register_craftitem(name, alt, def) if minetest.registered_craftitems[alt] then minetest.override_item(alt, def) minetest.register_alias(name, alt) else minetest.regist...
by _E7
Sun May 19, 2019 20:17
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 68
Views: 14319

Re: [Mod] lib_ecology [lib_ecology][git]

Having played with it for a bit i have another question if you don't mind: How would i best combine this with other mods that have blocks integrated into lib_materials? Should i try to define aliases, hack those mods to use the blocks from lib_materials or is there another/better approach? Also how ...
by _E7
Sun May 19, 2019 07:34
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 68
Views: 14319

Re: [Mod] lib_ecology [lib_ecology][git]

Also /biomes_get lists only 5 biomes which i guess are the default ones. In any case i don't get anything resembling the screenshots posted in this thread. Looking over the code i found the reference to the file declaring the biomes commented out and the file itself missing. Did you also download l...
by _E7
Sun May 19, 2019 03:25
Forum: Mod Releases
Topic: [Mod] Skinsdb [skinsdb]
Replies: 110
Views: 36068

Re: [Mod] Skinsdb [skinsdb] HELP

there should not be issue with the license of provided textures. I am about the script updater code license. Pls. read the github issues I posted above. I haven't seen the code that included the script but if we are talking about an external script i don't think there is a license problem. The GPL ...
by _E7
Sun May 19, 2019 01:16
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 68
Views: 14319

Re: [Mod] lib_ecology [lib_ecology][git]

This looks like a nice mod! Sadly i don't seem to have much luck actually trying it. v2 errors on table.contains_substring in init.lua line 67 and v5 doesn't do all that much. It loads and i can see lots of stuff in the creative inventory but aside from a couple plants and some brown stone here or t...
by _E7
Thu May 16, 2019 23:15
Forum: Minetest-related projects
Topic: [Tool] Minetest Media Server Java Edition Early Alpha
Replies: 16
Views: 3839

Re: [Tool] Minetest Media Server Java Edition Early Alpha

Well, i think if you want performance you should go for something that compiles to native code and forget about VMs. Beyond that the choice is pretty much yours. It's basically about what features and want and what kind of trade offs you are willing to make. Since you seem to focus on portability wi...
by _E7
Thu May 16, 2019 17:50
Forum: Minetest-related projects
Topic: [Tool] Minetest Media Server Java Edition Early Alpha
Replies: 16
Views: 3839

Re: [Tool] Minetest Media Server Java Edition Early Alpha

So i actually tried holding back replying here but oh well... I'll try to cut you some slack for being young but let's face it your reasoning is flawed to the bone. Instead of deconstructing your posts point by point here is some well meaning advice: Stop repeating Java's marketing slogans. They are...