Search found 25 matches
- Fri Feb 05, 2021 15:51
- Forum: Minetest-related projects
- Topic: [ALPHA] MTLauncher, A one stop shop for all your launching needs
- Replies: 0
- Views: 798
[ALPHA] MTLauncher, A one stop shop for all your launching needs
MTlauncher A simple launcher for minetest that in future will improve User experience. Very pre-alpha. You have been warned, Written in python + Qt. Features Password management, Never forget a server password again. Securely store your passwords on your machine.Uses sqlite3 as storage backend + en...
- Mon Nov 16, 2020 06:07
- Forum: General Discussion
- Topic: [LICENSE ] Is the SSPL license "free" enough for CDB
- Replies: 1
- Views: 586
[LICENSE ] Is the SSPL license "free" enough for CDB
The SSPL ( first used by mongoDB ) is a modified GPL. The key difference if my understanding is correct is that it requires derivatives that are provided as a service to be licensed under a free license. It is however not FSF approved wrt to it's compatibility with the GPL. the link containg the dif...
- Thu Sep 17, 2020 05:11
- Forum: WIP Mods
- Topic: [MOD][mesecons_soundblock] Sound block for mesecons
- Replies: 7
- Views: 1634
Re: Sound block for mesecons [mesecons_soundblock]
Oo, looks interesting, thank you...
PS: you can change your signature now that your cdb account has been validated
PS: you can change your signature now that your cdb account has been validated
- Mon Aug 17, 2020 21:05
- Forum: WIP Mods
- Topic: [MOD] Stop players with bad names from joining a server [sriniban]
- Replies: 0
- Views: 353
[MOD] Stop players with bad names from joining a server [sriniban]
Problem to be solved : Preventing players with bad names (say containing a cuss word) My Solution: create a banlist of dissallowed substrings for usernames. to a pattern matching with string.find(). Result: Mod with name sriniban. To install, simply git clone/download. add_name <name> list_names rm_...
- Sun Jul 05, 2020 06:39
- Forum: Servers
- Topic: [Help] Minetest-Server saves to /var/games, Way to change it?
- Replies: 2
- Views: 642
Re: [Help] Minetest-Server saves to /var/games, Way to change it?
Thank you, but when I tried running $ minetestserver --world /home/srinivas/.minetest/worlds/server1 , it threw an error: terminate called after throwing an instance of 'FileNotGoodException' what(): Failed to open log file /var/log/minetest/minetest.log: Permission denied Aborted (core dumped) And ...
- Sun Jul 05, 2020 02:04
- Forum: Modding Discussion
- Topic: Controlling a players movment.
- Replies: 5
- Views: 660
Re: Controlling a players movment.
It should work just fine. Did you mean where you go it follows, something like mary and her little lamb?
- Sun Jul 05, 2020 01:56
- Forum: Servers
- Topic: [Help] Minetest-Server saves to /var/games, Way to change it?
- Replies: 2
- Views: 642
[Help] Minetest-Server saves to /var/games, Way to change it?
Recently I had started a small server(local, no more than 3-4 clients), on Ubuntu 20.04 with 6gb RAM and an old i5 (3rd gen). It saves the world in the /var/games/minetest-server. My root partition has limited space, and I wish for it to be saved in some other place (preferably in /home?). Any advic...
- Thu Feb 13, 2020 10:20
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2305
- Views: 496595
- Sat Feb 08, 2020 17:23
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2305
- Views: 496595
Re: [Mod] Advanced Trains [advtrains] [2.1.1]
How do the loading and unloading tracks work? I was unable to understand how to use it.
Thanks in advance
Thanks in advance
- Tue Jan 28, 2020 16:19
- Forum: General Discussion
- Topic: FLATPAK installation directory?
- Replies: 2
- Views: 1414
Re: FLATPAK installation directory?
Thank you
- Tue Jan 28, 2020 15:18
- Forum: General Discussion
- Topic: FLATPAK installation directory?
- Replies: 2
- Views: 1414
FLATPAK installation directory?
The other day, I found some mods that I wanted to install but were not available on content db. I am running mt 5.1.0, installed via flathub. now I dont know where it has been installed, to add another mod to the mods folder.
- Sun Jan 26, 2020 15:32
- Forum: Modding Discussion
- Topic: [Mod_request] Better_enchant
- Replies: 20
- Views: 3166
Re: [Mod_request] Better_enchant
would the gem be like the diamond that you get from the ore in minetest?
and how are you planning to distinguish b/w the enchanted tool and normal tool?
so anything in particular that i can do?
perhaps you can try #C11B17 or #E42217.
and how are you planning to distinguish b/w the enchanted tool and normal tool?
so anything in particular that i can do?
perhaps you can try #C11B17 or #E42217.
- Sun Jan 26, 2020 08:25
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444247
Re: Post your mod requests/ideas here
How, lighter or darker? A different shade? Some textures?
anyway, who can write this mod?
anyway, who can write this mod?
- Sun Jan 26, 2020 08:12
- Forum: Modding Discussion
- Topic: [Mod_request] Better_enchant
- Replies: 20
- Views: 3166
Re: [Mod_request] Better_enchant
Perheps, we can have another machine that uses the technic mod to generate more of your mineral electrogem
Do you have textures for for most of the stuff you just described?
If not, my hat is in the ring
Do you have textures for for most of the stuff you just described?
If not, my hat is in the ring
- Sat Jan 25, 2020 09:09
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444247
Re: Post your mod requests/ideas here
I have thinked about a normal wooden boat just with different controls... what were you thinking of? multi speed, fuel weight, multiseater(for servers) , realistic rudders, oars etc? and for the textures, what colors would you like, something like #966F33 or something darker/lighter? Yes, you can m...
- Sat Jan 25, 2020 06:57
- Forum: WIP Mods
- Topic: What is the color to be used for water in seas
- Replies: 6
- Views: 974
Re: What is the color to be used for water in seas
All color components are between 0 and 255. For "a", the higher the more opaque. Look for "ColorSpec" in doc/lua_api.txt for more info. thanks; Better boats and seas? Might be interested as that mod could go well with an overhaul subgame I am making. Im afraid that only the text...
- Fri Jan 24, 2020 17:40
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444247
Re: Post your mod requests/ideas here
I tried to make the top view of a cubical boat. but it is in 32*32. can i use both 16*16 and 32*32 at the same time?
anyway, here is the boat:
https://drive.google.com/open?id=1mAy0a ... 4C0JAwkimW
anyway, here is the boat:
https://drive.google.com/open?id=1mAy0a ... 4C0JAwkimW
- Fri Jan 24, 2020 14:00
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444247
Re: Post your mod requests/ideas here
Unlike Minecraft, nodes cannot be in other nodes so there will be a visible air bubble around the fish if it is not shaped like a whole node. i was thinking of something like: And you can make some cute cubic fish (with all the six sides). The fish could be a block that teleports in the water inste...
- Thu Jan 23, 2020 15:48
- Forum: WIP Mods
- Topic: What is the color to be used for water in seas
- Replies: 6
- Views: 974
Re: What is the color to be used for water in seas
hey, correct me if i am wrong, but isnt a in an RGBA system between 0 and 1.
- Thu Jan 23, 2020 13:06
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444247
Re: Post your mod requests/ideas here
thank you, how can I improve it?
can we treat the fish as a full block, will it be easier to implement it that way?
can we treat the fish as a full block, will it be easier to implement it that way?
- Thu Jan 23, 2020 02:59
- Forum: WIP Mods
- Topic: What is the color to be used for water in seas
- Replies: 6
- Views: 974
Re: What is the color to be used for water in seas
Thank you, I am new to the forum and wasn't able to find the delete button
- Wed Jan 22, 2020 15:36
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444247
Re: Post your mod requests/ideas here
I thought that we could try something like nemo, for the fishes, the vehicles mod has a boat, but it could be better. anyway, last night I tried this little texture, for a fish, but the background color must be changed. https://drive.google.com/open?id=1BJQrYzJ1W2sSF9HOKTey6vfvyJ0-iy8z is a link to ...
- Wed Jan 22, 2020 13:18
- Forum: WIP Mods
- Topic: What is the color to be used for water in seas
- Replies: 6
- Views: 974
What is the color to be used for water in seas
A few days ago, a small discussion if it may be called so, was happening about a mod for better boats and seas. now, I have this small problem, what should the color of the sea be? as a pro tem measure, I chose a blue by random. now, when it is to be rendered in the sea, it will show up as a differe...
- Mon Jan 20, 2020 17:53
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444247
Re: Post your mod requests/ideas here
Hey, if someone can code it, I can and will help with the textures. all I need is a rough description of what you want and I should be able to do it. but be warned, I am new to GIMP.
- Mon Jul 29, 2019 17:08
- Forum: Mod Releases
- Topic: [Mod] new Factory [factory]
- Replies: 84
- Views: 25739
Re: [Mod] new Factory [factory]
The belt can drop the node to either side and then push the nodes subsequently.