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Re: minetest freeze - "the silence" chapter 9000

Yeah hyperthreading didn't fix this. I'm not surprised by that and I've disabled HT again. Looking into solutions for this now...
by FreeGamers
Mon Dec 16, 2019 00:40
 
Forum: Problems
Topic: minetest freeze - "the silence" chapter 9000
Replies: 7
Views: 416

Re: Player designed as admin isn't an admin

What the heck does hairpinning have to do with do with admin priv assignment?

Like Festus1965 said, don't use italics in your conf file. Its not meant to be stylized.

You won't be given all admin rights on connect. Once you connect as admin to /grantme all to get all privs.
by FreeGamers
Mon Dec 16, 2019 00:08
 
Forum: Problems
Topic: Player designed as admin isn't an admin
Replies: 3
Views: 111

Re: minetest freeze - "the silence" chapter 9000

Did you ever find a fix for this in the 2 months since you made this thread? If throwing more threads and virtual cores at this problem fixes it, its clearly a workaround not a solution. I wonder if it is: https://github.com/minetest/minetest/issues/9111 And patched in 5.2.0-dev via these pulls... h...
by FreeGamers
Sun Dec 15, 2019 23:48
 
Forum: Problems
Topic: minetest freeze - "the silence" chapter 9000
Replies: 7
Views: 416

Re: minetest freeze - "the silence" chapter 9000

I updated to the version in Debian backports and have been combating an issue similar to this. I get timeouts after a couple hours that don't show any errors. I have to manually restart the server to allow clients to reconnect. I have a stable environment and a dev environment that both run the same...
by FreeGamers
Sun Dec 15, 2019 22:48
 
Forum: Problems
Topic: minetest freeze - "the silence" chapter 9000
Replies: 7
Views: 416

Re: [Mod] Simple helicopter [helicopter]

It works great by the way!
by FreeGamers
Sun Dec 15, 2019 16:10
 
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 94
Views: 58676

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Miniontoby, I used that API to add some christmas armor for my server a week or two ago. Here is an example of how to add your own armor: minetest.register_tool("christmas_holiday_pack:chestplate_cane", { description = "Candy Cane Chestplate", inventory_image = "christmas_ho...
by FreeGamers
Sun Dec 15, 2019 16:02
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 813
Views: 217554

Re: [Mod] Simple helicopter [helicopter]

Debian Backports just got version 5.1.0 so I'm going to try this out now.
by FreeGamers
Sat Dec 14, 2019 03:46
 
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 94
Views: 58676

Re: [Mod] FF Goodie Bags [1.0.0] [ff_goodie_bags]

https://github.com/isaiah658/ff_goodie_ ... s.lua#L125

has
Code: Select all
minetest.sound_play("ff_goodie_bags_Coin01", {pos, max_hear_distance = 2, gain = 1.0,})


but should have
Code: Select all
minetest.sound_play("ff_goodie_bags_Coin01", {pos=pos, max_hear_distance = 2, gain = 1.0,})
by FreeGamers
Thu Dec 05, 2019 20:56
 
Forum: WIP Mods
Topic: [Mod] FF Goodie Bags [1.0.0] [ff_goodie_bags]
Replies: 4
Views: 545

Re: [Mod]Smoke [WIP]

I think FaceDeer did something like this with his dynamic_liquids mod.

https://github.com/minetest-mods/dynami ... #L190-L300

I'm not sure if its been implemented fully or not, but this could be a similar concept. I'm heavily working on a big christmas mod right now or I'd explore more.
by FreeGamers
Thu Dec 05, 2019 18:27
 
Forum: WIP Mods
Topic: [Mod]Smoke [WIP]
Replies: 40
Views: 2155

Re: [Mod] Mobs Redo [1.50] [mobs]

OK, I think that is the best way to handle it. I was thinking about this yesterday while driving somewhere. I think that was the easiest way for me handle it and write it. However, if the mob is spawned with a spawn egg by an admin, the mob will get removed by the on_spawn check. I could try writing...
by FreeGamers
Thu Dec 05, 2019 13:20
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1851
Views: 315429

Re: [Mod] Gramophone (WIP) [gramophone]

Some suggestions: Let external mods user your global function to register their own discs with your mod. The way it works now, it will cause a error with minetest because it registers all vinyl discs with the prefix "gramophone:" The gramophone will also only play discs with the prefix gra...
by FreeGamers
Thu Dec 05, 2019 13:13
 
Forum: WIP Mods
Topic: [Mod] Gramophone (WIP) [gramophone]
Replies: 13
Views: 1330

Re: [Mod] Mobs Redo [1.50] [mobs]

Do you think a simple if statement would work for this or do I need to use something that ticks and checks periodically to update what is registered? In other words, this won't work right? local date = os.date("*t") if (date.month == 10 and date.day >= 20) or (date.month == 11 and date.day...
by FreeGamers
Thu Dec 05, 2019 00:30
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1851
Views: 315429

Re: [Mod] FF Goodie Bags [1.0.0] [ff_goodie_bags]

I'm planning to use this system as a way to add christmas gifts this month.
by FreeGamers
Wed Dec 04, 2019 07:56
 
Forum: WIP Mods
Topic: [Mod] FF Goodie Bags [1.0.0] [ff_goodie_bags]
Replies: 4
Views: 545

Re: [Mod] Mirror of Returning [1.0.4] [returnmirror]

Not really the thread for it, but I am not a big fan of nesting code like that. Makes it so you can't use the basic git clone ... command, so not only do you make it harder to use, it breaks most update scripts. IMO. much better to just keep the repo right off your main account. I'll PM you with a ...
by FreeGamers
Wed Dec 04, 2019 06:29
 
Forum: Mod Releases
Topic: [Mod] Mirror of Returning [1.0.4] [returnmirror]
Replies: 26
Views: 6202

Re: [Mod] Christmas Decor [christmas_decor] [1.0]

Bumping this well done content pack for Christmas time! I'm going to be using a lot of these assets in my own christmas mod for my server. :)
by FreeGamers
Wed Dec 04, 2019 06:14
 
Forum: WIP Mods
Topic: [Mod] Christmas Decor [christmas_decor] [1.0]
Replies: 38
Views: 2742

Re: [Mod] Mirror of Returning [1.0.4] [returnmirror]

The repo there is the first repo I've ever made and so far I know how to add, commit, and push. The way I have it hosted, I would need to make a git submodule or subtree for it. Is that worthwhile to attempt or would you recommend something else? I'm somewhat new to programming and git. I don't mind...
by FreeGamers
Tue Dec 03, 2019 20:11
 
Forum: Mod Releases
Topic: [Mod] Mirror of Returning [1.0.4] [returnmirror]
Replies: 26
Views: 6202

Re: [Mod] Fancy Cars [cars]

I have to say, I'm not one for modern tech in minetest either, but that screenshot made me laugh. Those SAMs are going out for some serious mining adventures, huh? https://www.youtube.com/watch?v=3rzgrP7VA_Q I used to play a game that would change the license plate to the name of whoever was driving...
by FreeGamers
Tue Dec 03, 2019 20:05
 
Forum: Mod Releases
Topic: [Mod] Fancy Cars [cars]
Replies: 10
Views: 335

Re: [Mod]Smoke [WIP]

I installed this in my server today and havent noticed much of a performance impact. A couple players have asked about it but seem a bit intrigued by it once they learn what the floating smoke nodes are. One player built chimney with iron bars and is trying to get blocks to pass through bars and tra...
by FreeGamers
Tue Dec 03, 2019 16:51
 
Forum: WIP Mods
Topic: [Mod]Smoke [WIP]
Replies: 40
Views: 2155

Re: [Mod] Mobs Redo [1.50] [mobs]

I think the way I'll end up handling this is maybe some sort of variable change of the spawn like if its in lava, it can fly without any parameters. I did a lot of mob work this week and found some work by ElCeejo that handles mobs that can swim and walk on land by changing variables depending on wh...
by FreeGamers
Tue Dec 03, 2019 15:45
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1851
Views: 315429

Re: [Mod] Mirror of Returning [1.0.4] [returnmirror]

With the help of davidthecreator, I was able to eventually get the version of mod I wanted. He made a similar mod that is based off of timers and returns a user to their beds. I took his mod as a foundation and used aspects of yours to add mana support to end up with a mod that works a bit more like...
by FreeGamers
Tue Dec 03, 2019 14:03
 
Forum: Mod Releases
Topic: [Mod] Mirror of Returning [1.0.4] [returnmirror]
Replies: 26
Views: 6202

Re: [Mod]Recall mirror [v0.1] (recall_mirror)

I created a version of the magic mirror mod. I used your version as the base template and Wuzzy's as a way to reference how to build mana support back into it. You should at least include the line for the spawn point position. This project took me about 8 hours and taught me a lot about the differen...
by FreeGamers
Tue Dec 03, 2019 13:54
 
Forum: WIP Mods
Topic: [Mod]Recall mirror [v0.2] (recall_mirror)
Replies: 15
Views: 314

Re: Magic Mirror of Returning: What is wrong with my code?

I ended up dropping all functionality with timers and just depending on the mana mod so I could focus on my if statements and existing code. I figured if someone wanted to use timers only mode they could use the original "Recall Mirror" by davidthecreator anyways. I think the major problem...
by FreeGamers
Tue Dec 03, 2019 13:48
 
Forum: Modding Discussion
Topic: Magic Mirror of Returning: What is wrong with my code?
Replies: 1
Views: 69

Re: [Mod]Recall mirror [v0.1] (recall_mirror)

Feel free to take a look. Its part of a bigger mobpack I'm developing for Minetest. When I'm happy with it it will be released here. I started it about 6 months ago and have learned a lot since then. I start a full-time job in two weeks and have been rushing to get as much done as possible before th...
by FreeGamers
Tue Dec 03, 2019 12:14
 
Forum: WIP Mods
Topic: [Mod]Recall mirror [v0.2] (recall_mirror)
Replies: 15
Views: 314

Re: [Mod] Hunger with HUD bar [1.0.1] [hbhunger]

Darn, OK. I'll have to find an alternative way to do this. I'd like players to be able to get stung or bitten and poisoned. I can do the poison and damage part fairly easy but I'd like it to hook into the health status bar and change the textures because I think it is a consistent way to give player...
by FreeGamers
Tue Dec 03, 2019 10:54
 
Forum: Mod Releases
Topic: [Mod] Hunger with HUD bar [1.0.1] [hbhunger]
Replies: 98
Views: 26731

Re: [Mod]Recall mirror [v0.1] (recall_mirror)

Terraria is such a well done game, I enjoy seeing some concepts from it being brought to Minetest.

I've been programming events in my game that are seasonal such as halloween mobs, items, and costumes and plan to do one for christmas as well.
by FreeGamers
Tue Dec 03, 2019 10:51
 
Forum: WIP Mods
Topic: [Mod]Recall mirror [v0.2] (recall_mirror)
Replies: 15
Views: 314
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