Search found 656 matches

by FreeGamers
Sun Nov 22, 2020 02:30
Forum: General Discussion
Topic: Microsoft accounts required to use Minecraft in 2021
Replies: 40
Views: 2390

Re: Microsoft accounts required to use Minecraft in 2021

All the biggest tech companies are moving towards this sanitized model. Crush language and speech and keep it to pre-approved topics and you can market your services and products more liberally to new markets and governments (CCP). Gone are the days of Xbox Live where people could swear in CoD and H...
by FreeGamers
Thu Nov 19, 2020 04:20
Forum: WIP Mods
Topic: Beanstalks (giant beanstalks thousands of nodes high)
Replies: 31
Views: 2118

Re: Beanstalks (giant beanstalks thousands of nodes high)

remove "-master" from the folder name. its a git thing.
edit: didnt see page 2 :(
by FreeGamers
Thu Nov 19, 2020 03:46
Forum: Problems
Topic: Server crashed
Replies: 13
Views: 665

Re: Server crashed

Bonjourno

What version of Minetest are you using?

Could be networking bugs that were fixed in a recent patch?

Lol i9 64GB of RAM. I don't think it's related to that unless your RAM is bad.
by FreeGamers
Fri Oct 30, 2020 14:04
Forum: General Discussion
Topic: I want to say thank you for minetest and the mods.
Replies: 5
Views: 338

Re: I want to say thank you for minetest and the mods.

Welcome to the community bedrockbite,

Nice to meet you. I run Sara's Simple Survival (Halloween) Server. I hope you have fun learning more about Minetest and modding. Looking forward to seeing some posts from you in the future. :)
by FreeGamers
Thu Oct 29, 2020 04:41
Forum: Mod Releases
Topic: [Mod] HUD bars [2.3.2] [hudbars]
Replies: 232
Views: 59442

Re: [Mod] HUD bars [2.3.2] [hudbars]

In other words,
How can I just hide all the label text and values on the "progress_bar"
by FreeGamers
Thu Oct 29, 2020 04:35
Forum: Mod Releases
Topic: [Mod] HUD bars [2.3.2] [hudbars]
Replies: 232
Views: 59442

Re: [Mod] HUD bars [2.3.2] [hudbars]

Hi Wuzzy, Could you help me add a settingstype to show/hide the bar numbers on progressbars (current value / max value) on each hudbar? Actually, just hide all text when this these values are hidden, including the label, just icons work well enough. My train of thinking is this: The bars are a repre...
by FreeGamers
Wed Oct 28, 2020 11:40
Forum: Problems
Topic: Can't join server via VPN
Replies: 15
Views: 511

Re: Can't join server via VPN

Did you set Minetest to listen on the LAN interface and not the localhost interface? I don't know why, but from previous issues I've had, I'd check that too int he /etc/minetest.conf file.
by FreeGamers
Tue Oct 27, 2020 23:46
Forum: General Discussion
Topic: Microsoft accounts required to use Minecraft in 2021
Replies: 40
Views: 2390

Re: Microsoft accounts required to use Minecraft in 2021

As for Minecraft, I suppose we'll have to see how Microsoft handles the Mojang account switchover in 2021 to have more information about what this means for Minecraft users (and perhaps speculations for github users) going forward. I think its already clear that those users will be assimilated into ...
by FreeGamers
Mon Oct 26, 2020 19:12
Forum: General Discussion
Topic: Microsoft accounts required to use Minecraft in 2021
Replies: 40
Views: 2390

Re: Microsoft accounts required to use Minecraft in 2021

I hold no power to do this, and never support such practices. I'm surprised at this statement, though I suppose I understand why you said it. My point was that this was starting to divulge into conspiracy theories about Github's future, not anything directly MT-related. Its OK, it's not a personal ...
by FreeGamers
Mon Oct 26, 2020 18:57
Forum: Feature Discussion
Topic: More mature content
Replies: 20
Views: 996

Re: More mature content

I think there are other communities for that type of content that might work better for you. I don't think Minetest + mature content is really something many people here are interested in. I noticed a few of your posts express loneliness and you have a lot of dating/sexual topics crop up from time t...
by FreeGamers
Sat Oct 24, 2020 19:50
Forum: General Discussion
Topic: Microsoft accounts required to use Minecraft in 2021
Replies: 40
Views: 2390

Re: Microsoft accounts required to use Minecraft in 2021

I'd also like to add that this feels much more like an off-topic discussion at this point, and probably doesn't belong in the General section anymore. I brought this up because this change can have direct implications for Minetest as a community growth opportunity. It fits a general discussion abou...
by FreeGamers
Sat Oct 24, 2020 01:35
Forum: General Discussion
Topic: Microsoft accounts required to use Minecraft in 2021
Replies: 40
Views: 2390

Re: Microsoft accounts required to use Minecraft in 2021

It will eventually come to GitHub just like all Microsoft services and platforms. They will integrate it into their services. Denying this is just cope. Look at the changes from Windows 7 to Windows 8/10. Its the trend for all tech/SaSS and Github is a critical piece of service. They're already buil...
by FreeGamers
Fri Oct 23, 2020 15:55
Forum: General Discussion
Topic: Microsoft accounts required to use Minecraft in 2021
Replies: 40
Views: 2390

Microsoft accounts required to use Minecraft in 2021

Here's an opportunity for the Minetest community and teams to seize upon: Microsoft is going to require a Microsoft account to play Minecraft in 2021. source: https://www.pcworld.com/article/3587130/minecrafts-java-version-will-require-a-microsoft-account-to-play.html press release: https://www.mine...
by FreeGamers
Mon Oct 05, 2020 05:56
Forum: General Discussion
Topic: Unofficial Youtube Channel for Minetest
Replies: 13
Views: 865

Re: Unofficial Youtube Channel for Minetest

Mintest is an engine and there is Minetest game, but that is kind of ignoring the essence of the topic.

eyekay, good luck. I hope you can figure out a way to pull together a successful project if that is what you want to do.
by FreeGamers
Mon Oct 05, 2020 05:38
Forum: Problems
Topic: minetest freeze - "the silence" chapter 9000
Replies: 33
Views: 3197

Re: minetest freeze - "the silence" chapter 9000

sfan5 wrote:
Wed Apr 01, 2020 20:27
By the way, the issue you were seeing is most likely this one: https://github.com/minetest/minetest/issues/9543
Thank you for looking into this and resolving that bug. That was an extremely frustrating glitch to experience.
by FreeGamers
Thu Oct 01, 2020 17:06
Forum: Mod Releases
Topic: [Mod] HUD bars [2.3.2] [hudbars]
Replies: 232
Views: 59442

Re: [Mod] HUD bars [2.3.2] [hudbars]

Wuzzy, don't get frustrated. It runs pretty well. I initially reported that statbar_MODERN broke, not classic. (this was the one with the background templates). However, I had to switch to the hudbar (the version in the last posted screenshot) since statbar_modern was broke. But the feedback from pl...
by FreeGamers
Thu Oct 01, 2020 17:01
Forum: General Discussion
Topic: Getting tired of it
Replies: 60
Views: 3444

Re: Getting tired of it

Its healthy to take breaks sometimes to refocus on other things that are more productive or important. I was getting burnt out and wanted focus on some other things in life for sometime myself, and its been rejuvenating. I noticed a lul in active development even in the modding community in the past...
by FreeGamers
Thu Oct 01, 2020 16:51
Forum: WIP Mods
Topic: [Mod] Auroras [auroras]
Replies: 10
Views: 913

Re: [Mod] Auroras [auroras]

Yeah that was the one. But I used this version from pandorabox's git

https://github.com/pandorabox-io/skybox
by FreeGamers
Thu Oct 01, 2020 16:49
Forum: WIP Mods
Topic: [mod] The Grave [0.2] [grave] (Updated to mobkit!)
Replies: 15
Views: 1666

Re: [mod] The Grave [0.1] [grave]

Looks neat, I may need to try it just for the mobs at least. You usually put our really neat mobs. Unfortunately, I think multidimensions concept is too complicated for players in servers. Would be nice to have this has a rare biome of some kind. I'll try to release my halloween_holiday_pack sometim...
by FreeGamers
Sun Sep 20, 2020 00:37
Forum: WIP Mods
Topic: [Mod] Auroras [auroras]
Replies: 10
Views: 913

Re: [Mod] Auroras [auroras]

Seems nice, I was hoping the sky would be animated, but it still looked nice.

Unfortunately it did not seem to be compatible with another skybox mod (called "skybox") I was using called and they were fighting to apply their sky to the biome.
by FreeGamers
Sat Sep 19, 2020 15:53
Forum: WIP Mods
Topic: [Mod] WieldView II [wieldview]
Replies: 2
Views: 328

Re: [Mod] WieldView II [wieldview]

Nice concept to use textures instead of entities. But there are a bit too many dependencies for it to be widely used I think.
by FreeGamers
Thu Sep 10, 2020 19:22
Forum: WIP Mods
Topic: [mod] Slimes inspired by TheManaWorld [tmw_slimes]
Replies: 16
Views: 1551

Re: [mod] Slimes inspired by TheManaWorld [tmw_slimes]

I believe this happens because tmw_slimes.animate function requires a jump animation to be defined in order for that section of the mob definition to work. Something in Mt 5.3 or mobs_redo probably updated and now this undefined variable fails the code. see this section: https://notabug.org/FreeGame...
by FreeGamers
Thu Sep 10, 2020 19:16
Forum: WIP Mods
Topic: [mod] Slimes inspired by TheManaWorld [tmw_slimes]
Replies: 16
Views: 1551

Re: [mod] Slimes inspired by TheManaWorld [tmw_slimes]

I've dealt with this in my game already and applied fixes. It will still crash to the slimes that you have not fixed when they are encoutered. This affects the slimes that float/swim/fly because they don't really jump. They don't need jumpin animations because of this, but the code was left in by Pi...
by FreeGamers
Fri Jul 31, 2020 06:13
Forum: General Discussion
Topic: Best CPU/IGP for MT client?
Replies: 22
Views: 970

Re: Best CPU/IGP for MT client?

FYI, support for ryzen vega gpu is in the linux kernel itself. The drivers are open source, but the firmware that the drivers interact with are a binary blob. So you won't find that in the debian or linux-libre kernels. For debian/devuan, you'll need to add it with the package firmware-amd-graphics ...
by FreeGamers
Thu Jul 30, 2020 02:27
Forum: WIP Mods
Topic: [Mod] Fruit Tools [fruit_tools]
Replies: 5
Views: 957

Re: [Mod] Fruit Tools [fruit_tools]

Problems with Minetest 5.3 2020-07-29 15:49:51: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback luaentity_Step(): ...mes/saras_simple_survival_game/mods/fruit_tools/init.lua:96: attempt to index local 'player' (a nil value) 2020-07-29 15:49:51: ERROR[...