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Re: [Mod] Pipeworks [20131128] [pipeworks]

What does "exact match" and "sequence slots by" do for digiline filter-injectors do? Even when exact match is deactivated, it doesn't seem to work with anything that isn't an exact match, and there aren't any slots to sequence. Also, is it possible to filter by any of: string, mo...
by qwrwed
Tue Aug 15, 2017 17:58
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 670
Views: 218609

Re: [Map] Kray.dy.fi server map No1 from 2011

Is it possible to upload this as a zip file?
by qwrwed
Mon Apr 24, 2017 01:38
 
Forum: Maps
Topic: [Map] Kray.dy.fi server map No1 from 2011
Replies: 5
Views: 1481

Re: [Modpack] Home Decor [git] [homedecor_modpack]

There seems to be an issue with rotating shutters with a screwdriver. When in positions "13 6" and "13 7" (according to the replacer), the model is at the bottom of the node while the hitbox is at the top. This also means there's no way to change the orientation of shutters place...
by qwrwed
Sat Apr 02, 2016 13:49
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 955
Views: 345126

Re: [Server] VanessaE's Survival Server [0.4.13]

I am using the stable 0.4.13 32-bit download (64-bit crashes with Dreambuilder) from the minetest.net page, the backend is set to leveldb, and the Minetest folder isn't anywhere that would need special permissions to access. I have also tried sfan5's 32-bit build, but that also doesn't work; the con...
by qwrwed
Sat Apr 02, 2016 03:18
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 630
Views: 83887

Re: [Server] VanessaE's Survival Server [0.4.13]

How do I make sure I'm using the right backend?
by qwrwed
Fri Apr 01, 2016 12:00
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 630
Views: 83887

Re: [Server] VanessaE's Survival Server [0.4.13]

I'm also having trouble viewing the downloaded ~10GB old server map. I've set the mg_name to singlenode in the env_meta.txt, but there is nothing around me whatsoever when I first spawn in, and when I teleport to the spawn coordinates there is only this: http://download1479.mediafire.com/w1kc122zdjq...
by qwrwed
Fri Apr 01, 2016 03:59
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 630
Views: 83887

Re: "just test" server

I've forgotten my password since the last time I played on this server - Can I get it reset? Thanks in advance.
(My in-game name is qwrwed)
by qwrwed
Tue Dec 22, 2015 21:04
 
Forum: Servers
Topic: [Server] just test
Replies: 1002
Views: 91351

Re: [Mod] Nyancat's heaven reworked [nyanland]

To build it you need (if I counted correctly) — sand, — 12 torches, — 10 mese blocks and — 4 water sources (or buckets). After constructing it you need to punch the middle upper mese block with a stick to use it. Can you add instructions on how to build the portal to the main post or the download? ...
by qwrwed
Thu Nov 20, 2014 21:04
 
Forum: WIP Mods
Topic: [Mod] Nyancat's heaven (reworked) [nyanland]
Replies: 16
Views: 4202

Re: [Mod] Bees and beekeeper [2.0] [bees]

The industrial hive added a few months ago still doesn't have a crafting recipe.
by qwrwed
Sun Sep 21, 2014 14:25
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 71
Views: 26576

Re: [Modpack] Home Decor [git] [homedecor_modpack]

I have a request: a door that doesn't have gaps/windows that can be seen through, but is still more interesting than a flat piece of wood (the plain door in this mod). Perhaps a design like this, not necessarily painted: http://ic.pics.livejournal.com/sophiap/819542/26935/original.jpg .
by qwrwed
Fri Sep 19, 2014 16:08
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 955
Views: 345126

Re: [mod] windmill [1.0][windmil]

The windmill:windmill_modern has become uncraftable as homedecor:plastic_sheet has been updated/renamed to homedecor:plastic_sheeting. Can you update the craft recipes?
by qwrwed
Thu Aug 21, 2014 12:15
 
Forum: Mod Releases
Topic: [mod] windmill [1.0][windmil]
Replies: 17
Views: 16226

Re: [Mod] Animated Block [0.1] [animated_block]

You can press F12 ingame to take screenshots, which can be uploaded to dropbox (for example). Maybe take 2 screenshots with 2 different frames of the animation?
by qwrwed
Tue Aug 19, 2014 23:15
 
Forum: Mod Releases
Topic: [Mod] Animated Block [0.1] [animated_block]
Replies: 4
Views: 1933

Re: [Mod] Technic [0.4.10] [technic]

Are there any plans to add HV furnaces/grinders/alloy furnaces to this mod?
Also, there is a texture mismatch: https://github.com/minetest-technic/technic/issues/155
by qwrwed
Mon Aug 18, 2014 01:30
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1509
Views: 489019

Re: [Mod] Trampolines & cushions [jumping]

How does this differ from Jeija's jumping mod?
by qwrwed
Mon Aug 11, 2014 00:35
 
Forum: Mod Releases
Topic: [Mod] Trampolines & cushions [jumping]
Replies: 5
Views: 2447

Re: VanessaE's Survival Server [0.4.9]

Can you reset asg's password on both the forums and this server? He has forgotten them, and can't log in.
by qwrwed
Sun Aug 10, 2014 10:58
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 630
Views: 83887

Re: Frequent crashes - "ERROR[main]: Some exception: "bad al

Fess' 64-bit build seems to be working fine for me.
by qwrwed
Sun Aug 10, 2014 10:19
 
Forum: Problems
Topic: Frequent crashes - "ERROR[main]: Some exception: "bad alloca
Replies: 17
Views: 2449

Re: Frequent crashes - "ERROR[main]: Some exception: "bad al

The video driver is already OpenGL.
by qwrwed
Thu Aug 07, 2014 14:48
 
Forum: Problems
Topic: Frequent crashes - "ERROR[main]: Some exception: "bad alloca
Replies: 17
Views: 2449

Re: Frequent crashes - "ERROR[main]: Some exception: "bad al

I still have this error with 0.4.10 on a new laptop with 8GB of RAM, so RAM can't be the issue.
by qwrwed
Thu Aug 07, 2014 14:11
 
Forum: Problems
Topic: Frequent crashes - "ERROR[main]: Some exception: "bad alloca
Replies: 17
Views: 2449

Re: Android Builds (ARM, x86, MIPS)

I think the links are broken... they just lead me to http://error404.000webhost.com/?.
by qwrwed
Mon Jun 02, 2014 19:41
 
Forum: Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 32314

Re: [Modpack]Magma/Ice tools(AutoSmeltingPick)[20140120][mag

I get and error that crashes the game when I try to use the magma sword: 08:53:12: ERROR[main]: ServerError: LuaError: error: ...t-0.4.7\bin\..\mods\magma_and_ice_mp\magmatools\init.lua:135: attempt to index local 'pointed_thing' (a nil value) 08:53:12: ERROR[main]: stack traceback: It only happens...
by qwrwed
Mon Apr 28, 2014 06:45
 
Forum: Mod Releases
Topic: [Modpack]Magma/Ice tools(AutoSmeltingPick)[magma_and_ice_mp]
Replies: 20
Views: 10770

When I need to clear an area with WorldEdit, I set it to default:water_flowing instead of air, which lets the light update naturally. I don't know if this could fix your problem, but it will probably prevent it in the future.
by qwrwed
Tue Feb 25, 2014 23:53
 
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 793
Views: 263505

This is a Great mod, is there any chance of adding extra features to it tho, such as: Eg1 Large Computers, not just the average sized ones but computers that could take up to two blocks or possibly larger in width- similar to IMacs. Eg2 Wall TVs, Extremely large TVs that can be placed on walls only...
by qwrwed
Mon Feb 17, 2014 14:55
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 955
Views: 345126

In your node definition, set groups={not_in_craft_guide}.
by qwrwed
Fri Feb 14, 2014 15:35
 
Forum: Mod Releases
Topic: [Mod] Craft Guide [craft_guide] - Shows crafts for all loade
Replies: 262
Views: 126097

Pitriss wrote:
PilzAdam wrote:Dont forget that you can easily disable the behaviour by enabling "noclip", even if you dont fly.


Hmm hmm IMHO getting noclip on survival servers is almost impossible..

This change should be really reverted..

I agree.
by qwrwed
Sat Feb 08, 2014 15:47
 
Forum: Problems
Topic: "Prevent placing node when player would be inside new node"
Replies: 28
Views: 2430

Typo: punching "car:hot_rod" will give you "car:hot_road" (line 3151).
by qwrwed
Sat Feb 08, 2014 00:33
 
Forum: Old Mods
Topic: .
Replies: 46
Views: 20743
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