Search found 18 matches

by JavaFXpert
Wed Oct 02, 2019 17:28
Forum: Problems
Topic: Determining system language
Replies: 2
Views: 361

Re: Determining system language

Thanks. os.setlocale() doesn't seem to exist, and os.getenv("LANG") doesn't seem to be portable. Minetest seems to sense the system language, so hopefully there is, or will be, some way to retrieve it.
by JavaFXpert
Wed Oct 02, 2019 17:00
Forum: Problems
Topic: Determining system language
Replies: 2
Views: 361

Determining system language

I realize that minetest.setting_get('language') will return the language setting in minetest.conf, but if it's not set, then it doesn't seem to return a language code. How can a mod know the system language? Is available via an API call within Minetest?
by JavaFXpert
Fri Sep 27, 2019 06:08
Forum: Game Discussion
Topic: Please give feedback on QiskitBlocks game
Replies: 10
Views: 1364

Re: Please give feedback on QiskitBlocks game

Kimpar,

Instructions for installing and using an offline (local) quantum simulator are here: https://github.com/JavaFXpert/QiskitBlocks
by JavaFXpert
Thu Sep 26, 2019 22:19
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.52] [mobs]
Replies: 2007
Views: 366357

Re: [Mod] Mobs Redo [1.50] [mobs]

Is there a way to programmatically make an NPC appear at a specific position in the world?
by JavaFXpert
Tue Sep 10, 2019 10:44
Forum: Problems
Topic: Minetest 5.0.1 crashing on 2015 MacBook Pro
Replies: 7
Views: 707

Minetest 5.0.1 crashing on 2015 MacBook Pro

A couple of users have reported that Minetest 5.0.1 crashes when invoking it. Here are the specs for one of the user's machines: MacOS: 10.14.6 MacBook Pro (Retina, 13-inch, Early 2015) This user used the installation from the following page: https://www.techspot.com/downloads/5585-minetest.html Whe...
by JavaFXpert
Sun Sep 08, 2019 00:05
Forum: Modding Discussion
Topic: How to open/close doors programmatically?
Replies: 2
Views: 195

Re: How to open/close doors programmatically?

Thanks Krock. Follow-up question: What would be the preferred approach to disabling the ability to rightclick a door to open/close it, so that it may only be open/closed programmatically? I registered a new door that has its on_rightclick function overridden, but would like to avoid altering the cod...
by JavaFXpert
Sun Sep 01, 2019 14:16
Forum: Modding Discussion
Topic: How to open/close doors programmatically?
Replies: 2
Views: 195

How to open/close doors programmatically?

I would like to be able to programmatically open and close doors and gates, perhaps by simulating the right-click. Is there a way to simulate the right-click programmatically? minetest.place_node(pos) doesn't seem to do that.
by JavaFXpert
Thu Aug 22, 2019 15:01
Forum: Game Discussion
Topic: Please give feedback on QiskitBlocks game
Replies: 10
Views: 1364

Re: Please give feedback on QiskitBlocks game

Thanks DS and texmex! I will follow up on your great suggestions.
by JavaFXpert
Mon Aug 19, 2019 21:18
Forum: Game Discussion
Topic: Please give feedback on QiskitBlocks game
Replies: 10
Views: 1364

Re: Please give feedback on QiskitBlocks game

Thanks for your feedback, texmex!
texmex wrote:Image

Larger font breaks text box.
I will put less characters per line in those boxes.

Thanks again,
James Weaver
by JavaFXpert
Mon Aug 19, 2019 21:15
Forum: Game Discussion
Topic: Please give feedback on QiskitBlocks game
Replies: 10
Views: 1364

Re: Please give feedback on QiskitBlocks game

Thanks for your feedback, matyilona200! Hi, I just took a quantum computing course last semester, where we used qiskit, so I havent read all the text, just started playing around. It is very nice, I can absolutely see it being used for teaching quantum computation much earlier than an MSc course! So...
by JavaFXpert
Mon Aug 19, 2019 18:23
Forum: Problems
Topic: Problem packaging game for Browse Online Content install
Replies: 2
Views: 178

Re: Problem packaging game for Browse Online Content install

Clarifying questions: - If I've generated a world, let's say a flat one, and build lots of structures and detail in it, would a good approach be to create a schematic for contiguous sections that contain the structures that I've created? - There are well defined areas that contain structures, but pa...
by JavaFXpert
Mon Aug 19, 2019 04:18
Forum: Problems
Topic: Problem packaging game for Browse Online Content install
Replies: 2
Views: 178

Problem packaging game for Browse Online Content install

I'm creating a game (QiskitBlocks) that runs in Minetest successfully, and I've uploaded it to content.minetest.net https://content.minetest.net/packages/JavaFXpert/qiskitblocks/ However, when trying to install via the Content tab and clicking Browse Online Content, I receive the error in the attach...
by JavaFXpert
Sun Aug 18, 2019 19:55
Forum: Game Discussion
Topic: Please give feedback on QiskitBlocks game
Replies: 10
Views: 1364

Please give feedback on QiskitBlocks game

I just uploaded a game named QiskitBlocks designed to teach quantum computing. As I’m building out in-world content, it would be great to have feedback that helps shape future revisions. Here is the ContentDB link https://content.minetest.net/packages/J ... kitblocks/
Thanks,
James Weaver
by JavaFXpert
Sat Aug 17, 2019 21:09
Forum: Problems
Topic: Moving a world from one game to another
Replies: 1
Views: 153

Re: Moving a world from one game to another

Answering my own question, I see that there is a `gameid` key in world.mt that may be assigned the desired game id.
by JavaFXpert
Sat Aug 17, 2019 20:32
Forum: Problems
Topic: Moving a world from one game to another
Replies: 1
Views: 153

Moving a world from one game to another

I'm creating a new game named qiskitblocks_game, but developed it as mods in minetest_game. I've built a world that I would like to associate with the new game name so that it will appear in the Select World dialog when my game is selected. That world currently appears only when minetest_game is sel...
by JavaFXpert
Wed Aug 14, 2019 19:48
Forum: Problems
Topic: Trying to make a tool appear in-world
Replies: 2
Views: 130

Re: Trying to make a tool appear in-world

Thanks! I'm now setting the item_entity_ttl to -1 and hopeful that it will not expire.
by JavaFXpert
Wed Aug 14, 2019 18:09
Forum: Problems
Topic: Trying to make a tool appear in-world
Replies: 2
Views: 130

Trying to make a tool appear in-world

In the Tutorial, the "tutorial:snatcher" tool is floating on a table when a player arrives. I'm trying to implement this behavior in a game I'm building, but when I dropped a tool in a desired position, and exit Minetest, sometimes the tool is still in the position when I go back into the game, but ...
by JavaFXpert
Sat Jun 01, 2019 23:42
Forum: Feature Discussion
Topic: Event when node comes into view
Replies: 2
Views: 248

Event when node comes into view

I read the lua_api.txt looking for an event that is called when a node comes into view on the screen. I didn’t find one, but wonder if that capability exists in Minetest.