Search found 296 matches

by Red_King_Cyclops
Thu May 28, 2020 10:42
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 7
Views: 1215

Re: [WIP] [Game] Star Wars [Alpha v0.0.2a]

thunderdog1138 wrote:
Sat May 02, 2020 23:05
I think I the crashing problem in v0.0.2. Try that version.
I tried v0.0.2., but it still crashed. I'm still playing version 5.0.1., which could be the problem. According to the error report, in the game's mod "default," there is an "attempt to compare number with nil."
by Red_King_Cyclops
Fri Mar 27, 2020 22:29
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 7
Views: 1215

Re: [WIP] [Game] Star Wars [Alpha v0.0.2a]

This game sounds cool, but I have not tested it yet since Alpha v0.0.1 crashes in version 5.0.1 (I have not yet updated to 5.1.0).
by Red_King_Cyclops
Mon Feb 24, 2020 22:44
Forum: Modding Discussion
Topic: Minequest: An idea for Minetest adventure mod
Replies: 9
Views: 641

Re: Minequest: An idea for Minetest adventure mod

Not to worry, im never running out of ideas! Maybe the big oerkking is only afraid by the nyancats, and the rats are really afraid of the oerkking. If they want to protect themselfes they have to know where is oerkking before he sees them. So that means that the rats can detect where is the oerkkin...
by Red_King_Cyclops
Sun Feb 23, 2020 19:00
Forum: Mod Releases
Topic: [Mod] Other Worlds [other_worlds]
Replies: 66
Views: 11970

Re: [Mod] Other Worlds [other_worlds]

I'm trying to make one of my mods compatible with other_worlds, but I cannot use one of the space nodes (":asteriod:atmos") for some reason.
by Red_King_Cyclops
Sun Feb 23, 2020 13:17
Forum: WIP Mods
Topic: [mod] Space Travel--go to Moon, Mars, etc. [space_travel]
Replies: 22
Views: 2152

Re: [mod] Space Travel--go to Moon, Mars, etc. [space_travel

I know there is a way to add layers and biomes without depending on an API to do so. Most of the mods I use in my server for this type of thing are not dependent on other realm API's. As soon as I learn biome generation myself I will share what I learn to help. I think I have the lower layer popula...
by Red_King_Cyclops
Sun Feb 23, 2020 12:11
Forum: Modding Discussion
Topic: Minequest: An idea for Minetest adventure mod
Replies: 9
Views: 641

Re: Minequest: An idea for Minetest adventure mod

I also got an idea for the rats: The rats have a weird weakness (don't ask me why) and the oerkking can kill them just by looking at them. The rats have hidden underground while oerkking tried to conquer the world with his army. But once the orkking had to move into his dungeon the rats are allowed...
by Red_King_Cyclops
Sat Feb 22, 2020 23:20
Forum: General Discussion
Topic: MTG challenges!
Replies: 9
Views: 1172

Re: MTG challenges!

Some more ideas: Bunker challenge: After spawning in your world, you have only three days before the apocalypse happens. You must gather resources on the surface, and then go underground for the rest of the game. (There is no apocalpyse, it's just roleplaying.) Space elevator / Reach for the stars: ...
by Red_King_Cyclops
Sat Feb 22, 2020 22:47
Forum: Feature Discussion
Topic: [original ideas for new tools]
Replies: 12
Views: 1234

Re: [original ideas for new tools]

[Battle Pickaxe] It looks like a cross between a battle axe and a pickaxe. It can be used for combat and mining, making it the ideal tool for the player mining in dangerous caves.
[Boomerang] A ranged weapon. If thrown, it will return to the thrower.
by Red_King_Cyclops
Sat Feb 22, 2020 22:41
Forum: Problems
Topic: Player perspective in vehicle is too low
Replies: 3
Views: 575

Re: Player perspective in vehicle is too low

You need to use the set_eye_offset function. You call this function using the same object that you call the set_attach function on when you attach the player model to the vehicle. Don't forget to reset the eye offset when the player leaves the vehicle (at the same time that you detach the player mo...
by Red_King_Cyclops
Sat Feb 22, 2020 22:22
Forum: WIP Games
Topic: [Game] Water Game [Alpha, 0.1]
Replies: 6
Views: 1718

Re: [Game] Water Game [Alpha, 0.1]

I downloaded the alpha game and tried it out. So far, I like this game. The technology (such as the phasers and crafting table), underwater landscapes, and the creatures are all cool. For some reason, the starting pod is underground. Is that just a bug? Thanks, the game is still a work in progress....
by Red_King_Cyclops
Sat Feb 22, 2020 18:30
Forum: Game Discussion
Topic: WasteLands: Survival (Minetest 5.2.x)
Replies: 30
Views: 3660

Re: WasteLands: Survival (Minetest 0.5.*)

GamingAssociation39 wrote:We're looking for some help with the animations if anyone wants to help please let us know...
Maybe you could do some tests with mobs_redo's animation option.

I read somewhere that there are "animated meshes."
by Red_King_Cyclops
Sat Feb 22, 2020 18:13
Forum: Game Discussion
Topic: Testing names for a new game. Please Vote.
Replies: 17
Views: 1668

Re: Testing names for a new game. Please Vote.

Will this game have fictional civilizations or real civilizations, and what will the goals of these civilizations be? The answers might influence my ideas for the title. For now, I suggest "ShadMOrdre's Civilization", "Rise of Mankind/Humans", or "Age Build".
by Red_King_Cyclops
Sat Feb 22, 2020 18:04
Forum: WIP Mods
Topic: [mod] Space Travel--go to Moon, Mars, etc. [space_travel]
Replies: 22
Views: 2152

Re: [mod] Space Travel--go to Moon, Mars, etc. [space_travel

Also, red_king_cyclops, any way to remove the Multi-dimensions mod as a dependency? I am not really a fan of how that one works. It locks players to certain areas. Recently, the nether mod included a portal API to easily add portals like the nether portals. It could provide a way to get to planets ...
by Red_King_Cyclops
Sat Feb 22, 2020 17:44
Forum: WIP Games
Topic: [Game] Water Game [Alpha, 0.1]
Replies: 6
Views: 1718

Re: [Game] Water Game [Alpha, 0.1]

I downloaded the alpha game and tried it out. So far, I like this game. The technology (such as the phasers and crafting table), underwater landscapes, and the creatures are all cool.

For some reason, the starting pod is underground. Is that just a bug?
by Red_King_Cyclops
Sat Feb 22, 2020 16:10
Forum: Problems
Topic: Player perspective in vehicle is too low
Replies: 3
Views: 575

Player perspective in vehicle is too low

I'm working on an update to a vehicle mod and I want to fix a problem I've always had. When the player is attached to the vehicle (a vertical space shuttle), the player can only see from the bottom. This isn't really a bug, but I don't know how to change it. I can move the player's model further up ...
by Red_King_Cyclops
Sat Feb 22, 2020 15:36
Forum: WIP Mods
Topic: [mod] Space Travel--go to Moon, Mars, etc. [space_travel]
Replies: 22
Views: 2152

Re: [mod] Space Travel--go to Moon, Mars, etc. [space_travel

Sorry i forgot to add the download link for both models, here is it. Happy Modding! I'm starting to add your models to my mods. Sorry that I am doing this only now; I took a break from Minetest for few months. I've tested your rocket model in game, and so far it looks very good. Also, could you mak...
by Red_King_Cyclops
Sat Feb 22, 2020 15:12
Forum: Modding Discussion
Topic: Minequest: An idea for Minetest adventure mod
Replies: 9
Views: 641

Re: Minequest: An idea for Minetest adventure mod

This is a really neat idea, i like it. (sorry, my english is not very good) Here are some ideas to include the mese , nyancat and the air sword into the story: If you want to deal a real damage to the boss you have to punch it with the air sword from the air sword replica mod. You have to craft it ...
by Red_King_Cyclops
Thu Jan 23, 2020 11:26
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9467
Views: 1200372

Re: Post your screenshots!

Wuzzy wrote:Image
Are those two llamas on top of a boat on top of a player?
by Red_King_Cyclops
Mon Jan 20, 2020 01:20
Forum: General Discussion
Topic: ۞ THE SAMMY AWARDS 2019 ۞
Replies: 73
Views: 3757

Re: ۞ THE SAMMY AWARDS 2019 ۞

Best mods of 2019:
  1. Dragons & Wyverns
  2. Find Biome
Best historical mods:
  1. World Edit
  2. Lighten Wielded Item
  3. Magma Conduits
by Red_King_Cyclops
Sun Jan 05, 2020 22:37
Forum: General Discussion
Topic: ۞ THE SAMMY AWARDS 2019 ۞
Replies: 73
Views: 3757

Re: ۞ THE SAMMY AWARDS 2019 ۞

This might seem like an obvious question, but do I vote for mods/games/servers that are already nominated, or do I vote for anything on the forums that fits into a category?
by Red_King_Cyclops
Sun Jan 05, 2020 22:19
Forum: Feature Discussion
Topic: Wither Alternative?
Replies: 7
Views: 987

Re: Wither Alternative?

What about a more powerful oerkki (the "Oerkking") or dungeon master (the "Dungeon Lord")? Dungeon Lord exists on Xanadu :) it looks like the current Dungeon Master because our Dungeon Master has a custom player-sized model. it uses the same attacks but with more power and bigger explosions, and it...
by Red_King_Cyclops
Fri Jan 03, 2020 11:47
Forum: WIP Mods
Topic: [mod] Space Travel--go to Moon, Mars, etc. [space_travel]
Replies: 22
Views: 2152

Re: [mod] Space Travel--go to Moon, Mars, etc. [space_travel

Ok so I got the mod but it isn't there like i filled all dependencies and made a new world and joined and the dimensions tool does not have any of those planets I flew my rocket up to y1000 and used it and it didn't work and also there was no vacuum up there. please help Sorry for the wait, I'll lo...
by Red_King_Cyclops
Thu Jan 02, 2020 23:03
Forum: Feature Discussion
Topic: Wither Alternative?
Replies: 7
Views: 987

Re: Wither Alternative?

What about a more powerful oerkki (the "Oerkking") or dungeon master (the "Dungeon Lord")?
by Red_King_Cyclops
Thu Jan 02, 2020 22:42
Forum: General Discussion
Topic: A timeline of Minetest's history
Replies: 3
Views: 311

A timeline of Minetest's history

I was wondering if anyone would like to make a timeline of Minetest's history. Perhaps it could be on the wiki.
by Red_King_Cyclops
Wed Nov 20, 2019 23:23
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9467
Views: 1200372

Re: Post your screenshots!

SB66 wrote:interpretation of a mesopotamian ziggurat......



Image
Well built. Did they use to have blue temples at the top?