Search found 312 matches

by Red_King_Cyclops
Fri Oct 09, 2020 01:05
Forum: WIP Mods
Topic: [mod] Space Shuttles [rocket]
Replies: 21
Views: 2644

Re: [mod] Space Shuttles-- download temporarily down [rocket]

Jackknife wrote:
Wed Oct 07, 2020 01:09
There’s a bug where you fly so high up in the rocket and it basically ejects out the player.

However the rocket keeps on flying straight up. None of them have come down yet! :)
How high up?
by Red_King_Cyclops
Sat Sep 26, 2020 19:47
Forum: WIP Mods
Topic: [mod] Space Shuttles [rocket]
Replies: 21
Views: 2644

Re: [mod] Space Shuttles-- new update [rocket]

Jackknife wrote:
Sat Sep 26, 2020 01:13
the link is broken
Thanks for making me aware of this problem. Apparently, "Mesehub," the website I was using to host the download for this mod, is down. I don't know when it will be back up. You can read about this situation here: viewtopic.php?t=25401&p=381233
by Red_King_Cyclops
Sat Sep 26, 2020 19:43
Forum: WIP Mods
Topic: [mod] Space Shuttles [rocket]
Replies: 21
Views: 2644

Re: [mod] Space Shuttles-- new update [rocket]

my advice to author of the mod: stop making levels about space and time, please make ,mod about portal 2 with gelcannon and gels(i dont know is it possible) and must be portal gun and turrets You might be interested in this Portal gun mod: https://forum.minetest.net/viewtopic.php?t=12772 Also, the ...
by Red_King_Cyclops
Sat Sep 19, 2020 17:09
Forum: WIP Mods
Topic: [mod] Space Shuttles [rocket]
Replies: 21
Views: 2644

Re: [mod] Space Shuttles-- new update [rocket]

my advice to author of the mod: stop making levels about space and time, please make ,mod about portal 2 with gelcannon and gels(i dont know is it possible) and must be portal gun and turrets You might be interested in this Portal gun mod: https://forum.minetest.net/viewtopic.php?t=12772 Also, the ...
by Red_King_Cyclops
Fri Sep 18, 2020 11:24
Forum: WIP Mods
Topic: [mod] Space Travel--go to Moon, Mars, etc. [space_travel]
Replies: 29
Views: 3853

Re: [mod] Space Travel--go to Moon, Mars, etc. [space_travel

Melkor wrote:
Tue Dec 03, 2019 17:37
Sorry i forgot to add the download link for both models, here is it.
Happy Modding!
I've added your models to the rocket mod. Sorry for the long wait.
by Red_King_Cyclops
Thu Sep 17, 2020 21:27
Forum: WIP Mods
Topic: [mod] Space Shuttles [rocket]
Replies: 21
Views: 2644

Re: [mod] Space Shuttles [rocket]

your rocket mod is very unstable check and rewrite all code!!! i am russian and i wont giveup I don't disagree. Most of the code for this mod was borrowed from a mod called "airboat" and heavily modified, and as a result the programming is confusing. Additionally, the rocket physics I have added ar...
by Red_King_Cyclops
Thu Sep 17, 2020 21:22
Forum: WIP Mods
Topic: [mod] Space Shuttles [rocket]
Replies: 21
Views: 2644

Re: [mod] Space Shuttles [rocket]

qawsedrftgzh wrote:
Fri Aug 07, 2020 13:52
Cool, but has many bugs (fast speed and aand d pressing) ang laggs a bit
The extremely fast speed of the rocket was intentional. As for d pressing, I don't seem to be running into any problems. Pressing A+D changes rocket modes.
by Red_King_Cyclops
Mon Sep 14, 2020 21:26
Forum: Problems
Topic: Minetest Launchpad PPA Problem
Replies: 5
Views: 203

Re: Minetest Launchpad PPA Problem

Upgrading improves your computer's security, it's important to get updates to patch bugs. You also want to upgrade Minetest here - I suspect you're tripping up over the terms apt update will check for updates, fetching information from the various repositories and PPAs apt upgrade will do the updat...
by Red_King_Cyclops
Sun Sep 13, 2020 19:26
Forum: Problems
Topic: Minetest Launchpad PPA Problem
Replies: 5
Views: 203

Re: Minetest Launchpad PPA Problem

Are you running `apt update` and `apt upgrade`? Commands: sudo add-apt-repository ppa:minetestdevs/stable sudo apt-get update sudo apt-get upgrade No, I was just running "sudo add-apt-repository ppa:minetestdevs/stable". I just tried to run all three lines, but I decided not to upgrade since it cou...
by Red_King_Cyclops
Sun Sep 13, 2020 17:24
Forum: Problems
Topic: Minetest Launchpad PPA Problem
Replies: 5
Views: 203

Minetest Launchpad PPA Problem

I'm trying to update from 5.0.1. to 5.3.0. on Linux Mint 19, but my terminal gives me the message '"Launchpad PPA for Minetest Developer" not changed' and my Minetest version doesn't change.
by Red_King_Cyclops
Sat Sep 12, 2020 15:37
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 2021

Re: [WIP] [Game] Star Wars [Alpha v0.0.2a]

Can you try again and copy the whole error report? I think you left out some information that can lead me to the problem. My error report looks like this: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback on_joinplayer(): /home/my_username/.minetest/games/st...
by Red_King_Cyclops
Sat Sep 12, 2020 14:17
Forum: WIP Mods
Topic: [mod] minetest_tower [minetest_tower]
Replies: 1
Views: 440

Re: [mod] minetest_tower [minetest_tower]

Cool mod. I have a mod called "time_travel," and if I create a future dimension I might use your mod to create a city.
by Red_King_Cyclops
Sat Sep 12, 2020 13:22
Forum: Game Discussion
Topic: Nodecore is the first successful game to not be MTG
Replies: 5
Views: 245

Nodecore is the first successful game to not be MTG

Last time I was on the forums, I noticed there was a lot of pessimism. Apparently, Minetest was made to be an engine for different games with their own mods and add-ons, but instead, everyone modded the default game, MTG (Minetest Game), or created games that were just copies of MTG but with more mo...
by Red_King_Cyclops
Sat Sep 12, 2020 12:43
Forum: WIP Mods
Topic: [mod] Space Travel--go to Moon, Mars, etc. [space_travel]
Replies: 29
Views: 3853

Re: [mod] Space Travel--go to Moon, Mars, etc. [space_travel]

Note: this is a general response, not a specific response to anyone's reply For those who were wondering, I'm not dead. What happened was I bought some games and got caught up in them for a while. Before I went on break, I was working on adding Melkor's models to my related rocket mod, but there wer...
by Red_King_Cyclops
Sat Sep 12, 2020 12:13
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 2021

Re: [WIP] [Game] Star Wars [Alpha v0.0.2a]

I think I the crashing problem in v0.0.2. Try that version. I tried v0.0.2., but it still crashed. I'm still playing version 5.0.1., which could be the problem. According to the error report, in the game's mod "default," there is an "attempt to compare number with nil." Can you try again and copy t...
by Red_King_Cyclops
Wed Jun 10, 2020 21:04
Forum: WIP Mods
Topic: [Mod] Murder mini-game [1.2.3] [murder]
Replies: 20
Views: 1382

Re: [Mod] Murder mini-game [1.0.1] [murder]

I'm glad that the murder game is now in Minetest.
by Red_King_Cyclops
Thu May 28, 2020 10:42
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 2021

Re: [WIP] [Game] Star Wars [Alpha v0.0.2a]

thunderdog1138 wrote:
Sat May 02, 2020 23:05
I think I the crashing problem in v0.0.2. Try that version.
I tried v0.0.2., but it still crashed. I'm still playing version 5.0.1., which could be the problem. According to the error report, in the game's mod "default," there is an "attempt to compare number with nil."
by Red_King_Cyclops
Fri Mar 27, 2020 22:29
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 2021

Re: [WIP] [Game] Star Wars [Alpha v0.0.2a]

This game sounds cool, but I have not tested it yet since Alpha v0.0.1 crashes in version 5.0.1 (I have not yet updated to 5.1.0).
by Red_King_Cyclops
Mon Feb 24, 2020 22:44
Forum: Modding Discussion
Topic: Minequest: An idea for Minetest adventure mod
Replies: 9
Views: 718

Re: Minequest: An idea for Minetest adventure mod

Not to worry, im never running out of ideas! Maybe the big oerkking is only afraid by the nyancats, and the rats are really afraid of the oerkking. If they want to protect themselfes they have to know where is oerkking before he sees them. So that means that the rats can detect where is the oerkkin...
by Red_King_Cyclops
Sun Feb 23, 2020 19:00
Forum: Mod Releases
Topic: [Mod] Other Worlds [other_worlds]
Replies: 66
Views: 13067

Re: [Mod] Other Worlds [other_worlds]

I'm trying to make one of my mods compatible with other_worlds, but I cannot use one of the space nodes (":asteriod:atmos") for some reason.
by Red_King_Cyclops
Sun Feb 23, 2020 13:17
Forum: WIP Mods
Topic: [mod] Space Travel--go to Moon, Mars, etc. [space_travel]
Replies: 29
Views: 3853

Re: [mod] Space Travel--go to Moon, Mars, etc. [space_travel

I know there is a way to add layers and biomes without depending on an API to do so. Most of the mods I use in my server for this type of thing are not dependent on other realm API's. As soon as I learn biome generation myself I will share what I learn to help. I think I have the lower layer popula...
by Red_King_Cyclops
Sun Feb 23, 2020 12:11
Forum: Modding Discussion
Topic: Minequest: An idea for Minetest adventure mod
Replies: 9
Views: 718

Re: Minequest: An idea for Minetest adventure mod

I also got an idea for the rats: The rats have a weird weakness (don't ask me why) and the oerkking can kill them just by looking at them. The rats have hidden underground while oerkking tried to conquer the world with his army. But once the orkking had to move into his dungeon the rats are allowed...
by Red_King_Cyclops
Sat Feb 22, 2020 23:20
Forum: General Discussion
Topic: MTG challenges!
Replies: 9
Views: 1240

Re: MTG challenges!

Some more ideas: Bunker challenge: After spawning in your world, you have only three days before the apocalypse happens. You must gather resources on the surface, and then go underground for the rest of the game. (There is no apocalpyse, it's just roleplaying.) Space elevator / Reach for the stars: ...
by Red_King_Cyclops
Sat Feb 22, 2020 22:47
Forum: Feature Discussion
Topic: [original ideas for new tools]
Replies: 12
Views: 1434

Re: [original ideas for new tools]

[Battle Pickaxe] It looks like a cross between a battle axe and a pickaxe. It can be used for combat and mining, making it the ideal tool for the player mining in dangerous caves.
[Boomerang] A ranged weapon. If thrown, it will return to the thrower.
by Red_King_Cyclops
Sat Feb 22, 2020 22:41
Forum: Problems
Topic: Player perspective in vehicle is too low
Replies: 3
Views: 630

Re: Player perspective in vehicle is too low

You need to use the set_eye_offset function. You call this function using the same object that you call the set_attach function on when you attach the player model to the vehicle. Don't forget to reset the eye offset when the player leaves the vehicle (at the same time that you detach the player mo...