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Re: Good Mods for an ancient greece/ancient rome subgame?

You will probably want this:
viewtopic.php?f=9&t=18208

And you can take a look at this build as well:
viewtopic.php?f=12&t=19969
by Yvanhoe
Mon Oct 07, 2019 12:27
 
Forum: Modding Discussion
Topic: Good Mods for an ancient greece/ancient rome subgame?
Replies: 3
Views: 164

Re: Ideas for using MT for gamified scientical modelling

Hi! I am trying to use minetest in an educational setting too. Like the others, I'd be careful about doing any physics simulation in MT, that's probably not the best platform for it. However, here are a few things I think can be taught: - digital electronics, with mesecons (https://forum.minetest.ne...
by Yvanhoe
Mon Oct 07, 2019 12:11
 
Forum: General Discussion
Topic: Ideas for using MT for gamified scientical modelling
Replies: 4
Views: 336

Re: [Mod] Re-Cycle Age [0.1.0] [recycleage]

Chem871 wrote:Who in their right mind would ever choose to get the sticks?? Sticks are renewable, steel and mese are not.


If you are stuck underground, far from the surface, iron feels more renewable than wood. It can make sense.
by Yvanhoe
Tue Oct 01, 2019 00:17
 
Forum: Mod Releases
Topic: [Mod] Re-Cycle Age [1.2.0] [recycleage]
Replies: 13
Views: 715

Re: Is intellectual property a concern for mod/game making?

A disclaimer I should have put in my first message: don't take legal advice from random people on internet. IP laws vary across countries and case, and from my experience, open source is confusing even to specialists of the domain. A fucking color! Trademark and logos. And no, it is not about a colo...
by Yvanhoe
Wed Sep 25, 2019 01:40
 
Forum: General Discussion
Topic: Is intellectual property a concern for mod/game making?
Replies: 16
Views: 486

Re: Is intellectual property a concern for mod/game making?

Or, you know, you can give an example of a lawsuit that proves your interpretation correctly. Or you can go play League of Legends and have fun at figuring as many of the rip-offs you can, from Sauron to Obelix, from Poison Ivy to some of the WoW lore. Copying powers and general style is totally all...
by Yvanhoe
Tue Sep 24, 2019 09:27
 
Forum: General Discussion
Topic: Is intellectual property a concern for mod/game making?
Replies: 16
Views: 486

Re: Is intellectual property a concern for mod/game making?

That's a totally unrelated concept, it is a test used to evaluate if a trademark (which is, basically, a logo or a name) could be used to confuse consumers into believing they are buying one brand when they are buying another one. Trademarks are very narrow in what they protect. Unless you make a mo...
by Yvanhoe
Tue Sep 24, 2019 08:11
 
Forum: General Discussion
Topic: Is intellectual property a concern for mod/game making?
Replies: 16
Views: 486

Re: Is intellectual property a concern for mod/game making?

Except if it is too similar to already existing IP. It is very common that people get sued about stuff that is too similar to already existing stuff. People sue each other for a variety of frivolous claims, they rarely win though. What would be the ground for this in your opinion? It is not a copyr...
by Yvanhoe
Tue Sep 24, 2019 02:27
 
Forum: General Discussion
Topic: Is intellectual property a concern for mod/game making?
Replies: 16
Views: 486

Re: Is intellectual property a concern for mod/game making?

Personally, I dislike intellectual property and would love to see it more challenged in the non-profit/OSS world, so I am not going to complain if someone makes a Marvel mod or a Star Trek on. That said, intellectual property only covers copies and hiking on a name. If you make a mod that allows to ...
by Yvanhoe
Mon Sep 23, 2019 03:31
 
Forum: General Discussion
Topic: Is intellectual property a concern for mod/game making?
Replies: 16
Views: 486

Re: [Game] The End [alpha v1.0.4]

Hmmm, I see what you mean, ok. Can be pretty cool actually, I tend to dislike the classic zombie games! So you would spend the day prepare for epic battles then? I like it! How about simply having mobs throwing projectiles that have the effect of TNT then? Something like a fireball, or siege weapons...
by Yvanhoe
Thu Sep 19, 2019 07:04
 
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 36
Views: 2072

Re: Reasons to build a home

I like that idea! However I think many mechanics are still missing in the default game to make it really work. Here are a few ideas from different games (mostly One Hour One Life and Dwarf Fortress) - Define a home as a closed volume, with windows and doors considered like walls if they are closed (...
by Yvanhoe
Mon Sep 16, 2019 01:44
 
Forum: Modding Discussion
Topic: Reasons to build a home
Replies: 22
Views: 1645

Re: [Mod] Placeable ingots [1.2] [ingots]

The main reason why I wanted to support creative is that you can't take more than one item from the creative inventory at a time which is exeedingly annoying when you want to build big impressive piles. That's an old message but in case that is still annoying you, know that you can use the mousewhe...
by Yvanhoe
Sun Sep 15, 2019 12:33
 
Forum: Mod Releases
Topic: [Mod] Placeable ingots [1.5] [ingots]
Replies: 37
Views: 3315

Re: [Game] The End [alpha v1.0.4]

Eran, I'd love if you said if you have a specific goal in mind with that game, to know which advice are welcomed. I assume the atmosphere and setting is what you are focused on and need help with the game mechanics but please do tell if this assumption is wrong! I really like the atmosphere you crea...
by Yvanhoe
Thu Sep 12, 2019 02:27
 
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 36
Views: 2072

Re: Translations for the minetest game

It has been merged! It also received a lot of good criticism, I'll try to fix them some time this week end or next week, depending on how quick the area I live gets power restored >_<.
by Yvanhoe
Wed Sep 11, 2019 02:45
 
Forum: Feature Discussion
Topic: Translations for the minetest game
Replies: 5
Views: 467

Re: Servers with too many players

One mod told me Pandora runs on a cheap vps. I suspect with a buffier config it could have 5 times the amount of players.
by Yvanhoe
Mon Sep 09, 2019 03:47
 
Forum: Servers
Topic: Servers with too many players
Replies: 3
Views: 291

Re: Minetest workshop in Kamogawa, Chiba-ken

Haha, yes, yens are basically cents. It covers costs and the fact we lend computers to kids who don't have. A surprising amount of kids have no access to computers (even a desktop at home) here in the countryside. One teenager last time told me that this was the first time she actually has to use la...
by Yvanhoe
Sun Sep 08, 2019 14:29
 
Forum: 日本語
Topic: Minetest workshop in Kamogawa, Chiba-ken
Replies: 3
Views: 521

Minetest workshop in Kamogawa, Chiba-ken

Hi! Sorry for the English, my Japanese is really too bad to dare write a whole message here. A Japanese description of the event is there: https://www.muji.com/jp/events/18897/ I am part of a community named the Hackerfarm, located in Kamogawa, in the Chiba peninsula. This sunday (15th) we are doing...
by Yvanhoe
Sun Sep 08, 2019 13:12
 
Forum: 日本語
Topic: Minetest workshop in Kamogawa, Chiba-ken
Replies: 3
Views: 521

Re: [Game] The End [alpha v1.0.0]

I still have to find a use for gold and diamonds, but I definetely can't have a dwarf game without gold and gems. How about a sanity mechanics? Dwarves love riches. Gold and diamond has a soothing effect on them. If they spend too much time far from finely crafted riches, their sanity and health wo...
by Yvanhoe
Sat Sep 07, 2019 11:48
 
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 36
Views: 2072

Re: [Game] The End [alpha v1.0.0]

You WILL miss out on the fun. I need to find a good way to punish players who wall of though. Heh, walling off and going underground is the most dwarfish thing there is :-) In many lores though, digging too deep wakes up monsters. Some suggestions: - Have a need for some things that can only be fou...
by Yvanhoe
Sat Sep 07, 2019 11:37
 
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 36
Views: 2072

Translations for the minetest game

Hi, I am not sure what is the status of the internationalization of the default minetest game, but I just needed a version with as much things translated in Japanese for next week, so I merged Zweihorn's pull request after a rebase, downloaded the latest .po files from the weblate repo (https://host...
by Yvanhoe
Sat Sep 07, 2019 06:44
 
Forum: Feature Discussion
Topic: Translations for the minetest game
Replies: 5
Views: 467

Re: [Game] The End [alpha v1.0.0]

I really like the way it is going to, I second the need for a timer to indicate the next wave (You can actually have a sense of time with the /time command). I guess the small number of crafts comes from the fact it is alpha and more features will be added. I did not play through a lot of days, but ...
by Yvanhoe
Sat Sep 07, 2019 02:36
 
Forum: WIP Games
Topic: [Game] The End [alpha v1.0.4]
Replies: 36
Views: 2072

Re: Are we not worried that Minetest is depending on MS now?

1) It used to annoy me, but there seems to be a complete API and people have coded CLI tools (at least for PRs, I did not check for issues). So that at least, is a minor issue for now. As long as they maintain that API (an area where I do not trust MS but let's be fair, for now they are keeping it) ...
by Yvanhoe
Fri Sep 06, 2019 17:30
 
Forum: General Discussion
Topic: Are we not worried that Minetest is depending on MS now?
Replies: 55
Views: 1770

Re: [Modpack] Self Organizing Systems 0.3.1

Exactly! Ideally I can find a syntax that allows complex behavior with very simple rules: - if air -> generate protein A - if water -> generate protein B - if light -> generate protein D - if protein A -> generate protein C - if protein D -> turn into leaf and generate protein E - if protein E -> cr...
by Yvanhoe
Fri Sep 06, 2019 16:55
 
Forum: WIP Mods
Topic: [Modpack] Self Organizing Systems 0.3.1
Replies: 63
Views: 5441

Re: [Modpack] Self Organizing Systems 0.3.1

Oh, Rnd's trees are close, but not complex enough for my goal. Thanks for the pointer, I'll look into it when I reach that point in the dev. I still think I'll need cell automatons but let's see. EDIT: Actually the code is pretty straightforward. It is just two pages of code! Makes me think about ho...
by Yvanhoe
Fri Sep 06, 2019 12:48
 
Forum: WIP Mods
Topic: [Modpack] Self Organizing Systems 0.3.1
Replies: 63
Views: 5441

Re: [Mod] Emoji [emoji]

texmex: he cites my work as an inspiration and his as a remake, this not a fork or a modification, this is perfectly fine.
by Yvanhoe
Fri Sep 06, 2019 11:31
 
Forum: WIP Mods
Topic: [Mod] Emoji [emoji]
Replies: 28
Views: 876

Re: [Mod] Emoji [emoji]

Nice! Actually the faces rising in the back of the actual faces of the character makes me think we should go to the logical end of it and add facial expressions to skins :-)
by Yvanhoe
Fri Sep 06, 2019 09:36
 
Forum: WIP Mods
Topic: [Mod] Emoji [emoji]
Replies: 28
Views: 876
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