Awesome! Big oceans are a welcome addition I must say. Following rivers down to the sea or boating along coasts is a feature that was missing and making the world generation a bit awkward.paramat wrote: ↑Mon Oct 19, 2020 21:09I am working on it. See https://github.com/minetest/minetest/pull/8150
Search found 141 matches
- Fri Oct 23, 2020 05:57
- Forum: Feature Discussion
- Topic: [Idea] Realistic mapgen
- Replies: 9
- Views: 2605
Re: [Idea] Realistic mapgen
- Thu Oct 22, 2020 01:40
- Forum: Problems
- Topic: Connecting to a server without the actual client
- Replies: 6
- Views: 805
Re: Connecting to a server without the actual client
The fact that machines switch off when people are not near them is a feature, not a bug, of the game. It allows server to save their limited resources. World anchors are the solution but if admins refuse them, they probably have their reasons (save resources). That's an infuriating limitation of min...
- Fri Oct 16, 2020 04:13
- Forum: Game Discussion
- Topic: How large is Nodecore getting?
- Replies: 15
- Views: 4414
Re: How large is Nodecore getting?
Nodecore is hard. I think the good path it to start playing at MTG and switch to nodecore if you find MTG too easy. I love nodecore's mentality, I wish the game helped you a bit more figure out the recipes though. Also, but I know this would be to big a change to have a chance of happening, I think ...
- Thu Oct 15, 2020 13:07
- Forum: General Discussion
- Topic: Getting tired of it
- Replies: 59
- Views: 9127
Re: Getting tired of it
Actually, people have done mumble localization integration in the past and it was argued (reasonably IMO) that it was a bit too niche of a use to maintain and that it requires testing with an additional dependency (mumble). I totally understand the choice not to go there. And in my case I even added...
- Thu Oct 15, 2020 06:54
- Forum: General Discussion
- Topic: Getting tired of it
- Replies: 59
- Views: 9127
Re: Getting tired of it
My my... So many long faces :-) Let me try my best to bring some sunshine. So, in these days I've been talking with old community members and they helped me realising how a fork is suicidal. Being in the process myself I am interested about a discussion about it, maybe in another thread? I don't thi...
- Thu Oct 15, 2020 05:47
- Forum: General Discussion
- Topic: Proposal: make Matrix official as much as IRC
- Replies: 84
- Views: 13470
Re: Proposal: migrate from IRC to Element
Is this “Element” thing open source and can it be accessed from command line on a remote server connected to via SSH and can the client be run as service or in a tmux session? The Element client is web-based, so no but Matrix, the protocol it uses has CLI clients made for it: https://matrix.org/doc...
- Thu Oct 15, 2020 05:35
- Forum: Servers
- Topic: where to rent a server
- Replies: 3
- Views: 923
Re: where to rent a server
200 players is a lot. The servers I am going to start lagging around 40 but when I asked the admins they said it was a cheap VPS. I usually host things at OVH, which is cheap for hosting. I did not check their high performance offers but I was told it is pretty competitive. If you want to save on pe...
- Sun Oct 11, 2020 10:37
- Forum: General Discussion
- Topic: [research and develop] use minetest as working environment
- Replies: 27
- Views: 3804
Re: [research and develop] use minetest as working environment
This is silly! I like it!
- Sun Oct 11, 2020 10:28
- Forum: General Discussion
- Topic: Can I use Minetest for an educational laboratory that charge the partecipans?
- Replies: 5
- Views: 803
Re: Can I use Minetest for an educational laboratory that charge the partecipans?
Actually, I would not mind that info as well, as I am designing minetest modifications to help remote workshops. I would love to discuss with people similarly minded.
- Tue May 05, 2020 13:55
- Forum: News
- Topic: Minetest 5.2.0
- Replies: 31
- Views: 24371
Re: Minetest 5.2.0
You can also try the AppImages another user generated here: viewtopic.php?f=42&t=22597
- Sun Nov 17, 2019 15:02
- Forum: Client-side modding
- Topic: Same security model for user- and server-provided CSM?
- Replies: 2
- Views: 1326
Re: Same security model for user- and server-provided CSM?
Ah ok, that was the other way around, client-side scripting being a side effect of SSCSM. Thanks that clears some things up. Actually, I think your message also clears another misconception for me. I used to consider that Minetest being presented as a game engine meant that the purpose was to includ...
- Sun Nov 17, 2019 14:24
- Forum: Client-side modding
- Topic: Same security model for user- and server-provided CSM?
- Replies: 2
- Views: 1326
Same security model for user- and server-provided CSM?
Hello, I am a bit confused, and from reading some conversations, it looks like I am not the only one, by the assumptions over CSMs. I feel like the definition and the security model of CSM shifted in the last two years. Nowadays, it is mostly about running scripts sent by the server, so CSMs (or SSC...
- Mon Oct 07, 2019 12:27
- Forum: Modding Discussion
- Topic: Good Mods for an ancient greece/ancient rome subgame?
- Replies: 3
- Views: 1089
Re: Good Mods for an ancient greece/ancient rome subgame?
You will probably want this:
viewtopic.php?f=9&t=18208
And you can take a look at this build as well:
viewtopic.php?f=12&t=19969
viewtopic.php?f=9&t=18208
And you can take a look at this build as well:
viewtopic.php?f=12&t=19969
- Mon Oct 07, 2019 12:11
- Forum: General Discussion
- Topic: Ideas for using MT for gamified scientical modelling
- Replies: 4
- Views: 1352
Re: Ideas for using MT for gamified scientical modelling
Hi! I am trying to use minetest in an educational setting too. Like the others, I'd be careful about doing any physics simulation in MT, that's probably not the best platform for it. However, here are a few things I think can be taught: - digital electronics, with mesecons (https://forum.minetest.ne...
- Tue Oct 01, 2019 00:17
- Forum: Mod Releases
- Topic: [Abandoned] [Mod] Re-Cycle Age [1.3.3] [recycleage]
- Replies: 19
- Views: 4932
Re: [Mod] Re-Cycle Age [0.1.0] [recycleage]
If you are stuck underground, far from the surface, iron feels more renewable than wood. It can make sense.Chem871 wrote:Who in their right mind would ever choose to get the sticks?? Sticks are renewable, steel and mese are not.
- Wed Sep 25, 2019 01:40
- Forum: General Discussion
- Topic: Is intellectual property a concern for mod/game making?
- Replies: 16
- Views: 2075
Re: Is intellectual property a concern for mod/game making?
A disclaimer I should have put in my first message: don't take legal advice from random people on internet. IP laws vary across countries and case, and from my experience, open source is confusing even to specialists of the domain. A fucking color! Trademark and logos. And no, it is not about a colo...
- Tue Sep 24, 2019 09:27
- Forum: General Discussion
- Topic: Is intellectual property a concern for mod/game making?
- Replies: 16
- Views: 2075
Re: Is intellectual property a concern for mod/game making?
Or, you know, you can give an example of a lawsuit that proves your interpretation correctly. Or you can go play League of Legends and have fun at figuring as many of the rip-offs you can, from Sauron to Obelix, from Poison Ivy to some of the WoW lore. Copying powers and general style is totally all...
- Tue Sep 24, 2019 08:11
- Forum: General Discussion
- Topic: Is intellectual property a concern for mod/game making?
- Replies: 16
- Views: 2075
Re: Is intellectual property a concern for mod/game making?
That's a totally unrelated concept, it is a test used to evaluate if a trademark (which is, basically, a logo or a name) could be used to confuse consumers into believing they are buying one brand when they are buying another one. Trademarks are very narrow in what they protect. Unless you make a mo...
- Tue Sep 24, 2019 02:27
- Forum: General Discussion
- Topic: Is intellectual property a concern for mod/game making?
- Replies: 16
- Views: 2075
Re: Is intellectual property a concern for mod/game making?
Except if it is too similar to already existing IP. It is very common that people get sued about stuff that is too similar to already existing stuff. People sue each other for a variety of frivolous claims, they rarely win though. What would be the ground for this in your opinion? It is not a copyr...
- Mon Sep 23, 2019 03:31
- Forum: General Discussion
- Topic: Is intellectual property a concern for mod/game making?
- Replies: 16
- Views: 2075
Re: Is intellectual property a concern for mod/game making?
Personally, I dislike intellectual property and would love to see it more challenged in the non-profit/OSS world, so I am not going to complain if someone makes a Marvel mod or a Star Trek on. That said, intellectual property only covers copies and hiking on a name. If you make a mod that allows to ...
- Thu Sep 19, 2019 07:04
- Forum: WIP Games
- Topic: [Game] The End [alpha v1.0.4]
- Replies: 46
- Views: 12288
Re: [Game] The End [alpha v1.0.4]
Hmmm, I see what you mean, ok. Can be pretty cool actually, I tend to dislike the classic zombie games! So you would spend the day prepare for epic battles then? I like it! How about simply having mobs throwing projectiles that have the effect of TNT then? Something like a fireball, or siege weapons...
- Mon Sep 16, 2019 01:44
- Forum: Modding Discussion
- Topic: Reasons to build a home
- Replies: 30
- Views: 6020
Re: Reasons to build a home
I like that idea! However I think many mechanics are still missing in the default game to make it really work. Here are a few ideas from different games (mostly One Hour One Life and Dwarf Fortress) - Define a home as a closed volume, with windows and doors considered like walls if they are closed (...
- Sun Sep 15, 2019 12:33
- Forum: Mod Releases
- Topic: [Mod] Placeable ingots [1.7] [ingots]
- Replies: 40
- Views: 11371
Re: [Mod] Placeable ingots [1.2] [ingots]
The main reason why I wanted to support creative is that you can't take more than one item from the creative inventory at a time which is exeedingly annoying when you want to build big impressive piles. That's an old message but in case that is still annoying you, know that you can use the mousewhe...
- Thu Sep 12, 2019 02:27
- Forum: WIP Games
- Topic: [Game] The End [alpha v1.0.4]
- Replies: 46
- Views: 12288
Re: [Game] The End [alpha v1.0.4]
Eran, I'd love if you said if you have a specific goal in mind with that game, to know which advice are welcomed. I assume the atmosphere and setting is what you are focused on and need help with the game mechanics but please do tell if this assumption is wrong! I really like the atmosphere you crea...
- Wed Sep 11, 2019 02:45
- Forum: Feature Discussion
- Topic: Translations for the minetest game
- Replies: 5
- Views: 1635
Re: Translations for the minetest game
It has been merged! It also received a lot of good criticism, I'll try to fix them some time this week end or next week, depending on how quick the area I live gets power restored >_<.