Search found 120 matches

by Spots
Wed Feb 13, 2013 13:15
Forum: Old Mods
Topic: Doctor Who Mod (WIP) [GPLv3]
Replies: 143
Views: 41365

well according to the Doctor the inside of the TARDIS is huge it has a library , pool and tons of other stuff it is in fact the size of a city http://i64.photobucket.com/albums/h189/ ... rkI003.png just a link of what some people think it looks like
by Spots
Sat Feb 09, 2013 01:53
Forum: WIP Mods
Topic: TARDIS Mod (WIP)
Replies: 21
Views: 5470

that would be sweet
by Spots
Sat Feb 02, 2013 05:52
Forum: WIP Mods
Topic: Bone Meal for Minetest
Replies: 13
Views: 2531

why not make a compost bin you put trash in and after so long it kicks out rich soil you lay around plants to grow quicker
(trash as in leaves from trees pumpkin peels apples or anything from the farming mods)
by Spots
Tue Jan 22, 2013 22:35
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1551
Views: 522752

RealBadAngel is currently doing the more trees coding and tons of other items i'm sure he will get around to updating this mod when he has a free moment
by Spots
Tue Jan 22, 2013 21:01
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9799
Views: 1276709

this is what happens when you give a bored person photoshop

http://www.flickr.com/photos/9956253@N0 ... /lightbox/
by Spots
Tue Jan 22, 2013 14:20
Forum: Mod Releases
Topic: [Mod] Vines and Rope [2.3] [vines]
Replies: 50
Views: 38916

VanessaE, so you do not use a leave abm. I'll do the same in the update! That does mean that you'll have to spwan them in the trees mod. I'll make sure to add more types of vines. - Thick vine/root that grows to the ground - Hanging vines (already have that but could use texture update) - Side hang...
by Spots
Tue Jan 22, 2013 00:45
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 408
Views: 166838

thanks tons VanessaE and Angel got it working and wow ...loving it!
by Spots
Mon Jan 21, 2013 21:58
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 408
Views: 166838

hmm i got this in minetest-0.4.4-win32 :ERROR[EmergeThread]: ERROR: An unhandled exception occurred: LuaError: error: ...2\bin\..\mods\minetest\plantlife\plants_lib\init.lua:102: attempt to call method 'spawn_tree' (a nil value) then in xyz's fork i got : ERROR[EmergeThread]: ERROR: An unhandled exc...
by Spots
Mon Jan 21, 2013 21:41
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 408
Views: 166838

gahhhhh i thought i just got the newest one!!!! sorry.....
by Spots
Mon Jan 21, 2013 18:26
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 408
Views: 166838

hmm having some issues did i mess something up? 13:24:32: ERROR[main]: Failed to load and run script from 13:24:32: ERROR[main]: C:\Users\Main\Desktop\minetest-0.4.4-win32\bin\..\mods\minetest\moretrees\init.lua: 13:24:32: ERROR[main]: ...-0.4.4-win32\bin\..\mods\minetest\moretrees\init.lua:72: atte...
by Spots
Mon Jan 21, 2013 15:22
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 408
Views: 166838

Angel is working on that see post http://forum.minetest.net/viewtopic.php?id=4218
by Spots
Mon Jan 21, 2013 03:35
Forum: WIP Mods
Topic: [Game] Portaltest [Portaltest] [PTTU1] {Thinking with Portals}
Replies: 88
Views: 17292

well you have a total of 8 things going so 1 would be nice
by Spots
Sat Jan 19, 2013 23:22
Forum: General Discussion
Topic: minetest_game dye recipe
Replies: 15
Views: 1767

http://forum.minetest.net/viewtopic.php ... 399#p28399

you guys really need to learn how to use the search or just browse the mods section.....
Just saying......
by Spots
Fri Jan 18, 2013 05:18
Forum: Partly official engine development
Topic: Japaneses Trees[V 1.0]
Replies: 14
Views: 5651

this would make a great mod or addition to the new trees , cherry blossoms in pink and red and hydrangea trees in pinks and blues
by Spots
Thu Jan 17, 2013 21:24
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 408
Views: 166838

think you are talking about smudge pot ( http://en.wikipedia.org/wiki/Smudge_pot ) that might be handy for farming mod also maybe use it to warm and area slightly and speed up the growth rate a tad
by Spots
Thu Jan 17, 2013 18:33
Forum: Mod Releases
Topic: [mod] Hills [grassblock]
Replies: 20
Views: 11890

wonder if there is a way to put grass on any side of the dirt node that is open to air so that there is a lot less dirt brown color on the map
by Spots
Thu Jan 17, 2013 12:50
Forum: Old Mods
Topic: [Mod] Multinode [20120810] [multinode]
Replies: 57
Views: 21543

thanks tons !!
by Spots
Thu Jan 17, 2013 02:51
Forum: Old Mods
Topic: [Mod] Multinode [20120810] [multinode]
Replies: 57
Views: 21543

anyone have a download of this still i didnt see a link in the first post and i seem to have lost my copy ...yes i tend to keep all my minetest mod downloads old and new
by Spots
Thu Jan 17, 2013 00:10
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 688
Views: 238269

oh no worries then fully understandable he was having issues so i just tested it out I still play minetest when ever I'm bored of Diablo 3 which is quit often and i'm very thankful for all the work you guys and ladys do to improve the game play
by Spots
Wed Jan 16, 2013 22:07
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 688
Views: 238269

makes me feel so good to see my new texture for the filter as for the pneumatic tube and item disappearance over long distances i haven't had any issues but I'll help to check it out Edit -> place chest at -128,9,125 tubes connect to filter at -128,-64,125 when you get back to the surface transport ...
by Spots
Wed Jan 16, 2013 19:39
Forum: WIP Mods
Topic: New trees
Replies: 68
Views: 12307

kick ass Angel!!
by Spots
Wed Jan 16, 2013 15:12
Forum: Mod Releases
Topic: [mod] Hills [grassblock]
Replies: 20
Views: 11890

+100 i like it a lot smoother hills and mountains easier to go up without jumping every block
by Spots
Tue Jan 15, 2013 22:33
Forum: Servers
Topic: [Server] VanessaE's Creative Server [5.1.0-dev]
Replies: 1461
Views: 199981

your right unless someone can get it to look up in a cone shape for wood as of right now it look straight up for that one node type
by Spots
Tue Jan 15, 2013 22:28
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545472

got ya worked like a champ thanks tons
by Spots
Tue Jan 15, 2013 20:30
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1874
Views: 545472

yea not too sharp on that end ,cant figure out how to program the microcontroller