Search found 43 matches

by Blockhead
Mon Oct 19, 2020 03:51
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1418
Views: 227498

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

However, this time, the trains don't seem to notice that the track has moved, so I get situations like this (screenshot). Have you seen this before? If so, know of any way to fix this? Yep this has happened on the odd occasion. Once in multiplayer I had a floating train after the advtrains files we...
by Blockhead
Tue Oct 13, 2020 12:59
Forum: Mod Releases
Topic: [mod] Tomb Stones [tombs]
Replies: 43
Views: 3162

Can we get an F?

I would like to suggest that an "F" for a tombstone ("Press F to pay respects" in case you're out of the loop) would be really funny and I would greatly appreciate it :D
by Blockhead
Tue Oct 13, 2020 10:35
Forum: News
Topic: Minetest Game now in maintenance/bugfix-only mode, no feature PRs accepted
Replies: 44
Views: 3454

Keep my base game clean!

This small mod and official framework approach could even benefit an official MTG in ways its corporate cousin Minecraft has been struggling to do for years: if somebody makes a really stand-out weapon, ore, mob, whatever...you can add it fairly seamlessly to the official game. That stimulates the ...
by Blockhead
Tue Oct 13, 2020 10:17
Forum: WIP Mods
Topic: [Modpack] more (adv)trains [moretrains] [WIP]
Replies: 21
Views: 2504

Re: [Modpack] more (adv)trains [moretrains] [WIP]

Hi, I was wondering if you could add a wagon with pantograph to the moretrains_japan set? I need a pantograph for muh immersion :)
by Blockhead
Mon Oct 12, 2020 16:51
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1418
Views: 227498

Train catalogue

Greetings all advtrains users! Today I started the train catalogue on the advtrains wiki. The aim is to document all available trains for advtrains, including screenshots and statistics on speed as well as features like sound. You are welcome to contribute. I will be adding those trains I know about...
by Blockhead
Mon Oct 12, 2020 04:11
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1418
Views: 227498

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

I've watched a few YouTube videos and read through the atc_command.txt file, but I can't figure this out. I want to automate a train line to be like this example... Start from station A at full speed. Slow down to half-speed along a certain segment of track. Speed up to full speed again after slow ...
by Blockhead
Wed Oct 07, 2020 08:56
Forum: WIP Mods
Topic: [Mod] Means of transport tracking lines [linetrack]
Replies: 13
Views: 1466

You're welcome

Sokomine wrote:
Mon Sep 28, 2020 15:48
A very nice boat model! Hope that can be used in the future on servers where boats travel (i.e. Tunnelers Abyss).
Don't forget LinuxForks server too :)
Hume2 wrote:
Fri Oct 02, 2020 14:14
Nice model! Thank you for contribution!
You're welcome, the new ferry should be even more enjoyable :)
by Blockhead
Sun Sep 27, 2020 08:19
Forum: Feature Discussion
Topic: What features do you most associate with Minetest?
Replies: 28
Views: 3040

Re: What features do you most associate with Minetest?

Free and open source. The base game runs really well and the engine takes basically no time at all to start. Painless drop-into-a-server-with-mods multiplayer. Mese, mesecons and digilines. Burst pneumatic tubes. Bugs that you can just fix yourself. Having to fix bugs yourself. All of the trains, e...
by Blockhead
Mon Sep 21, 2020 15:28
Forum: WIP Mods
Topic: [Mod] Means of transport tracking lines [linetrack]
Replies: 13
Views: 1466

Massive art improvements

I have vastly improved the boat with sound, texture, model and smoke particles; and added more info to the readme. It would be good if you could pick a media license as well, as LGPL is only useful for code. The boat has been revised with all-new textures, new exhaust with smoke particles (made only...
by Blockhead
Sat Sep 12, 2020 07:22
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1418
Views: 227498

More turnouts: Y-shaped and 3-way

Coming soon (hopefully): Y-shaped and 3-way turnouts See my Pull Request on GitHub https://user-images.githubusercontent.com/13659694/92883499-3e6d4480-f454-11ea-8416-bba0eb70fedd.jpg https://user-images.githubusercontent.com/13659694/92883621-6361b780-f454-11ea-84ee-16e8b944aed0.jpg https://user-im...
by Blockhead
Wed Sep 02, 2020 16:47
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 269
Views: 33597

Instability? email server unresponsive too?

The server seems to be unstable after the upgrade to 5.2. I was on at 16:30ish UTC today and it was empty, which is far from usual. The server crashed shortly after I joined then again 10ish minutes after that. gpcf: this also came up in the advtrains thread but I sent mail from gmail to hemiptera r...
by Blockhead
Wed Sep 02, 2020 04:53
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1418
Views: 227498

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

I'm not sure if this is an Advanced Trains issue or a Crafting Guide issue. When I open the crafting guide in my inventory, the only passenger carriages I see are the subway and the one for the steam engine. Are the Japanese bullet train and others included, or do I need to download those separatel...
by Blockhead
Fri Aug 28, 2020 16:22
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1418
Views: 227498

Hmmmm..

Hmmm...
Image

I was able to get these 3-way turnouts working with only 2 lines of code changed. It can still cause issues in that you can't traverse them from the wrong way around, but it worked fine with interlocking.
by Blockhead
Sat Aug 22, 2020 09:23
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1418
Views: 227498

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Quick question, couldn't find an answer earlier in the thread. How do I find/craft the ATC Rail as nothing shows up in the crafting guide. (even if it can't be crafted, where do I find it?). Thanks Hi, the item is actually called ATC controller in-game. I can see it in unified inventory, not sure w...
by Blockhead
Sun Aug 16, 2020 16:56
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1418
Views: 227498

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

I am pleased to announce after more than a month in the works, I have finished my complete set of diamond crossing nodes for advtrains! Here is the official write-up which is also a git commit message. See my PR on GitHub for the code, more commit messages and screenshots. Add two new sets of diamon...
by Blockhead
Sat Aug 01, 2020 07:14
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1418
Views: 227498

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Emojiminetest wrote:
Fri Jul 31, 2020 10:59
Okay, how can i place a lot of rail with short time?
Other options are to use the Tunnelmaker mod or the digtron mod.
by Blockhead
Sun Jul 19, 2020 07:18
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1418
Views: 227498

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

snip what is the value "atc_arrow" in your code? As I said, the full LuaATC API is documented in your copy of advtrains. See the file inside your mods directory: advtrains/advtrains_luaautomation/README.txt. Here is lines 179 and 180 of that file: atc_arrow Boolean, true when the train is driving i...
by Blockhead
Sat Jul 18, 2020 07:41
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1418
Views: 227498

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

I think this mod can add a Luacontrolled rail (with switch support) The LuaAutomation ATC Rail is what you are looking for. More information on the wiki: https://advtrains.de/wiki/doku.php?id=usage:atlatc:latcrail Unfortunately it doesn't have a crafting recipe yet. I might pick up your suggestion....
by Blockhead
Mon Jul 06, 2020 07:26
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1418
Views: 227498

Crossing nodes

Hi orwell, I didn't want to put this on hemiptera as the patch is big and technically it describes itself as a bugtracker not a project mangement tool. Here is a PR with a set of diamond crossing nodes (perpendicular and 45/90). Update: The nodes have had an initial merge, but I forgot to add crafti...
by Blockhead
Sat Jul 04, 2020 07:36
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1418
Views: 227498

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Blockhead, are the crossings only decorational or are they integrated? If not and you want to code it, the at_conns table needs to have 4 entries, where 1-2 and 3-4 map to each other. Moving across this is already supported. Oh yes, they are fully functional. I read the comment in advtrains/tracks....
by Blockhead
Fri Jul 03, 2020 16:17
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1418
Views: 227498

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Hmmmm.... Update: Yeah, the b3d exporter plugin that I used (source unknown sorry) really doesn't seem to like n-gons. If you want to use b3d for the smaller file size compared to obj, then you should break all your faces into triangles before exporting. But OBJ seems to handle more cases of n-gons ...
by Blockhead
Sat Jun 27, 2020 17:53
Forum: WIP Mods
Topic: [Modpack] more (adv)trains [moretrains] [WIP]
Replies: 21
Views: 2504

Re: where do I find it? A: moretrains_basic

added a diesel train... https://forum.minetest.net/download/file.php?mode=view&id=21984 Hi, another good job! but where do I find it? cheers moretrains is a modpack and this train is in a new mod inside that pack. So to update you can git pull the latest changes and then enable the moretrains_basic...
by Blockhead
Sat Jun 27, 2020 17:50
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1418
Views: 227498

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Orwell, can I ask from which github repos and which a version of the blitz3d exporter did you use for your tracks and trains models? If it helps: i set up a mirror-repo on github: https://github.com/minetest-mirrors/advtrains/ I don't think this is what Andrey is asking about at all, he's asking ab...
by Blockhead
Sat Jun 20, 2020 17:57
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1418
Views: 227498

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Is itrainmap still broken? Crashes server when sending command. Master branch, and current as of 2 weeks ago. As orwell says, it is. However you can apply the patch I wrote at hemiptera bug #144 . Mind the formatting of the patch has been mangled a bit by hemiptera, what it means is just replace th...
by Blockhead
Mon May 18, 2020 08:33
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1418
Views: 227498

Distant Signals

HimbeerserverDE wrote:please let me know, then I'll publish it.
Please do, that would be interesting to see.