Search found 1701 matches
- Tue Apr 23, 2024 09:16
- Forum: Feature Discussion
- Topic: How is this guy doing reflective water in Minetest?
- Replies: 12
- Views: 3523
Re: How is this guy doing reflective water in Minetest?
Not too bad of work in progress. Would like to see it make it into the game one day when it's ready. It has its flaws so far, such as how it needs a rebase and also this rendering glitch: ssr-problem1.jpeg Please ignore the "dirty", in the version string, that's just me deleting doc/lua_ap...
- Tue Apr 23, 2024 09:10
- Forum: News
- Topic: Minetest 5.8.0
- Replies: 36
- Views: 15346
Re: Minetest 5.8.0
Sounds good. Is it enough if the client runs on this version or does the server have to have it as well? It is important to remember the screenspace reflections version is still a work in progress. The client will always draw the reflections if you build that branch, there is no setting to turn it ...
- Mon Apr 22, 2024 12:05
- Forum: Problems
- Topic: Mac OS update
- Replies: 2
- Views: 103
Re: Mac OS update
Well that doesn't sound very good. Are you able to complete a bug report on GitHub with the information that the issue template asks for? That would get you the most expedient help, but we can try to help with the issue on the forums here if not. For instance, it would help to know: Your model of de...
- Mon Apr 22, 2024 11:55
- Forum: Modding Discussion
- Topic: on_diemob
- Replies: 13
- Views: 782
Re: on_diemob
If you want people to help, you should learn some manners. Not just cute pictures, words like "please" and "thank you".
- Mon Apr 22, 2024 11:55
- Forum: Servers
- Topic: dxt73 Hades Revisted server
- Replies: 33
- Views: 999
Re: dxt73 Hades Revisted server
areas priv gives you full control over everything related to areas. You need in your minetest.conf areas.self_protection = true Don't i need areas priv for this to work? No, the areas priv is for admins only. It bypasses all the restrictions to mod imposes. This setting on the other hand lets peopl...
- Mon Apr 22, 2024 07:01
- Forum: Modding Discussion
- Topic: default (Unsatisfied)
- Replies: 2
- Views: 109
Re: default (Unsatisfied)
Question: What do you think default is? Answer: default is a mod that is a part of Minetest Game (MTG). It provides the basic content of that game. Other games published to ContentDB aren't meant to include a mod with that name unless they are based on MTG and their default mod is completely compati...
- Sun Apr 21, 2024 14:01
- Forum: Modding Discussion
- Topic: on_diemob
- Replies: 13
- Views: 782
Re: on_diemob
I think you are after on_deactivate, plus a check for removal == true so it doesn't run when the mob is just getting unloaded with a mapblock.
Edit: Disregard that, Andrey01 has given a correct answer.
Edit: Disregard that, Andrey01 has given a correct answer.
- Sun Apr 21, 2024 06:25
- Forum: WIP Games
- Topic: [Game] Mineclonia [0.99.0]
- Replies: 145
- Views: 33158
Re: [Game] Mineclonia [0.94.0]
That's good to hear, but please update the OP so the thread title isn't still 0.94 :)
- Sun Apr 21, 2024 04:32
- Forum: WIP Mods
- Topic: [Mod][Photography] Take pictures of the minetest world
- Replies: 6
- Views: 362
Re: [Mod][Photography] Take pictures of the minetest world
Update (20-04-2024) Finally it takes actual pictures, however it only supports colors for a handful of mods at the moment, that being: default, bones, fire, butterflies, wool, flowers, beds and doors. These mods should work out of the box however the way I was able to support colors was a bit annoy...
- Sun Apr 21, 2024 04:21
- Forum: News
- Topic: Minetest 5.8.0
- Replies: 36
- Views: 15346
Re: Minetest 5.8.0
thank you. but where can i find the right irrlichtmt version for this ?. There is a file in the source tree that tells you which version matches up - misc/irrlichtmt_tag.txt - in this case it says 1.9.0mt12. In 5.9.0, irrlichtMt will be bundled in with the Minetest source code, relieving the issue.
- Sat Apr 20, 2024 11:48
- Forum: Modding Discussion
- Topic: [Solved] string to code
- Replies: 5
- Views: 577
Re: string to code
local FORMNAME = "essentials:rename_item" function show_renameitem_menu(name) local formspec = string.format([[ formspec_version[6] size[9.6,9.6] field[2.7,6.2;4.3,1.1;new_name;New name;] button[0.1,8.3;9.4,1.2;rename;Rename] image_button_exit[8.5,0.1;1,1;close_btn.png;close_btn;] label[3...
- Fri Apr 19, 2024 17:05
- Forum: Texture Packs
- Topic: Minetest Retro modern texture-pack
- Replies: 5
- Views: 695
- Fri Apr 19, 2024 14:55
- Forum: Mod Releases
- Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
- Replies: 449
- Views: 129716
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
Hello dudes, I have a problem with this mod because the Icelamanders in the artic regions continue to turn my rails (advtrains) into ice blocks. Doing so they often block my trains causing problems in the transport system. Is there any ways to disable this icelamander behaviour (even if it means di...
- Fri Apr 19, 2024 12:05
- Forum: Texture Packs
- Topic: help finding what texture pack is it
- Replies: 2
- Views: 97
Re: help finding what texture pack is it
The pack seems to be the work of Lilyo from pixelation.org forums . The pack was first published asking for feedback in 2012-02-01 at "Game tiles" in the Critique -> Pixel Art subforum. The particular image you have reuploaded here dates to 2012-10-07 and was posted as a follow up in 2D Te...
- Fri Apr 19, 2024 05:00
- Forum: Modding Discussion
- Topic: Adding a subheading field to default books?
- Replies: 3
- Views: 251
Re: Adding a subheading field to default books?
local title, bumm, text, owner = "", "", player_name There is a bug on this line; you haven't provided a value for owner . There are four variables and three values provided, so the last variable owner ends up being nil . All of the variables will be local though. The original l...
- Thu Apr 18, 2024 19:12
- Forum: Modding Discussion
- Topic: [Solved] locate biome/structure
- Replies: 2
- Views: 231
Re: locate biome/structure
Biomes Mod that finds biomes in-game, for any [sub]game: Wuzzy's findbiome . The basic idea here if you want to do it yourself is to use minetest.get_biome_data (or get_biome_id or get_biome_name) in a spiral outwards. It gets more complicated when you consider height since you don't always know th...
- Thu Apr 18, 2024 17:42
- Forum: Problems
- Topic: How do I get the texture? (table, not the string)
- Replies: 3
- Views: 141
Re: How do I get the texture? (table, not the string)
This is not easy to do, at least generically. Minetest has four formats for images: PNG, JPEG, BMP and TGA. Images can be found inside of the engine data directory e.g. /usr/local/share/minetest/textures/base/pack, inside of mods that are part of the game, inside of mods that are loaded in the curre...
- Thu Apr 18, 2024 17:10
- Forum: WIP Mods
- Topic: [Mod] Modding Library [modlib]
- Replies: 16
- Views: 3005
Re: [Mod] Modding Library [modlib]
Direct source code link - saved others (and possibly my future self) from going to ContentDB or a search engine.
- Thu Apr 18, 2024 03:52
- Forum: Modding Discussion
- Topic: [Solved] string to code
- Replies: 5
- Views: 577
Re: string to code
The function you are after that turns a string into Lua code is loadstring . But I really think that is a bad idea for security, because people could literally do anything with it, like give themselves privileges, delete areas, teleport themselves around... I would recommend you instead limit the in...
- Thu Apr 18, 2024 03:28
- Forum: Modding Discussion
- Topic: Adding a subheading field to default books?
- Replies: 3
- Views: 251
Re: Adding a subheading field to default books?
It looks like you have a separate mod called bummedbooks that copies the book code from default with your modifications. Without having a copy of that mod, it's pretty hard to tell what went wrong because "attempt to concatenate nil" is a very common error resulting from a variable not bei...
- Thu Apr 18, 2024 03:22
- Forum: Modding Discussion
- Topic: Skills Mod ? Help
- Replies: 3
- Views: 177
Re: Skills Mod ? Help
I can think of some code references for this: Player Effect Potions , since it might have implemented a number of the effects you are after. Shadow Forest , since in that game you collect items and use them to level up, which permanently changes your stats. XP Redo , since it tracks block digging, b...
- Wed Apr 17, 2024 12:07
- Forum: Modding Discussion
- Topic: How to get the "sneak key was pressed" event?
- Replies: 2
- Views: 164
Re: How to get the "sneak key was pressed" event?
The effect is even worse if you're connecting to a server a long way away. You have to wait for at least a whole round trip plus Lua processing delay before keypresses will register. This means they become more like key holds. To launch a train in Advtrains from a client in Australia to a German ser...
- Wed Apr 17, 2024 11:53
- Forum: Game Releases
- Topic: [Game] Voxelgarden (revived) [5.8.0]
- Replies: 25
- Views: 1490
Re: [Game] Voxelgarden (revived) [5.8.0]
Well, it's a start that makes sense at least. The rounding matches the hotbar.
- Wed Apr 17, 2024 03:58
- Forum: Servers
- Topic: dxt73 Hades Revisted server
- Replies: 33
- Views: 999
Re: dxt73 Hades Revisted server
Would adding mob_animal to hades work? On one hand it can add a lot to the game, but on the other hand i don't know how it would work with the bioms; there might not be any spawn of animals... There would need to be a small modification to mobs animal, but after that it should work. The mobs in Mob...
- Wed Apr 17, 2024 03:43
- Forum: Game Discussion
- Topic: Hello everyone
- Replies: 2
- Views: 122
Re: Hello everyone
I believe JP had a WIP "Camera API" fork of the engine, but he's no longer involved with Minetest. I checked his GitHub fork but couldn't find a branch for it there. His demo video is here . Since that's no longer a possibility, I think the best you could do it attach the player to an enti...