Texture packs can take a really long time to verify properly because there are so many individual textures. Plus package approvals aren't always waiting on the approval team but sometimes on the package author.
Search found 1690 matches
- Fri Apr 19, 2024 17:05
- Forum: Texture Packs
- Topic: Minetest Retro modern texture-pack
- Replies: 4
- Views: 507
- Fri Apr 19, 2024 14:55
- Forum: Mod Releases
- Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
- Replies: 448
- Views: 129410
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
Hello dudes, I have a problem with this mod because the Icelamanders in the artic regions continue to turn my rails (advtrains) into ice blocks. Doing so they often block my trains causing problems in the transport system. Is there any ways to disable this icelamander behaviour (even if it means di...
- Fri Apr 19, 2024 12:05
- Forum: Texture Packs
- Topic: help finding what texture pack is it
- Replies: 2
- Views: 68
Re: help finding what texture pack is it
The pack seems to be the work of Lilyo from pixelation.org forums . The pack was first published asking for feedback in 2012-02-01 at "Game tiles" in the Critique -> Pixel Art subforum. The particular image you have reuploaded here dates to 2012-10-07 and was posted as a follow up in 2D Te...
- Fri Apr 19, 2024 05:00
- Forum: Modding Discussion
- Topic: Adding a subheading field to default books?
- Replies: 3
- Views: 140
Re: Adding a subheading field to default books?
local title, bumm, text, owner = "", "", player_name There is a bug on this line; you haven't provided a value for owner . There are four variables and three values provided, so the last variable owner ends up being nil . All of the variables will be local though. The original l...
- Thu Apr 18, 2024 19:12
- Forum: Modding Discussion
- Topic: locate biome/structure
- Replies: 2
- Views: 124
Re: locate biome/structure
Biomes Mod that finds biomes in-game, for any [sub]game: Wuzzy's findbiome . The basic idea here if you want to do it yourself is to use minetest.get_biome_data (or get_biome_id or get_biome_name) in a spiral outwards. It gets more complicated when you consider height since you don't always know th...
- Thu Apr 18, 2024 17:42
- Forum: Problems
- Topic: How do I get the texture? (table, not the string)
- Replies: 2
- Views: 78
Re: How do I get the texture? (table, not the string)
This is not easy to do, at least generically. Minetest has four formats for images: PNG, JPEG, BMP and TGA. Images can be found inside of the engine data directory e.g. /usr/local/share/minetest/textures/base/pack, inside of mods that are part of the game, inside of mods that are loaded in the curre...
- Thu Apr 18, 2024 17:10
- Forum: WIP Mods
- Topic: [Mod] Modding Library [modlib]
- Replies: 15
- Views: 2946
Re: [Mod] Modding Library [modlib]
Direct source code link - saved others (and possibly my future self) from going to ContentDB or a search engine.
- Thu Apr 18, 2024 03:52
- Forum: Modding Discussion
- Topic: string to code
- Replies: 3
- Views: 193
Re: string to code
The function you are after that turns a string into Lua code is loadstring . But I really think that is a bad idea for security, because people could literally do anything with it, like give themselves privileges, delete areas, teleport themselves around... I would recommend you instead limit the in...
- Thu Apr 18, 2024 03:28
- Forum: Modding Discussion
- Topic: Adding a subheading field to default books?
- Replies: 3
- Views: 140
Re: Adding a subheading field to default books?
It looks like you have a separate mod called bummedbooks that copies the book code from default with your modifications. Without having a copy of that mod, it's pretty hard to tell what went wrong because "attempt to concatenate nil" is a very common error resulting from a variable not bei...
- Thu Apr 18, 2024 03:22
- Forum: Modding Discussion
- Topic: Skills Mod ? Help
- Replies: 2
- Views: 101
Re: Skills Mod ? Help
I can think of some code references for this: Player Effect Potions , since it might have implemented a number of the effects you are after. Shadow Forest , since in that game you collect items and use them to level up, which permanently changes your stats. XP Redo , since it tracks block digging, b...
- Wed Apr 17, 2024 12:07
- Forum: Modding Discussion
- Topic: How to get the "sneak key was pressed" event?
- Replies: 2
- Views: 128
Re: How to get the "sneak key was pressed" event?
The effect is even worse if you're connecting to a server a long way away. You have to wait for at least a whole round trip plus Lua processing delay before keypresses will register. This means they become more like key holds. To launch a train in Advtrains from a client in Australia to a German ser...
- Wed Apr 17, 2024 11:53
- Forum: Game Releases
- Topic: [Game] Voxelgarden (revived) [5.8.0]
- Replies: 25
- Views: 1444
Re: [Game] Voxelgarden (revived) [5.8.0]
Well, it's a start that makes sense at least. The rounding matches the hotbar.
- Wed Apr 17, 2024 03:58
- Forum: Servers
- Topic: dxt73 Hades Revisted server
- Replies: 20
- Views: 676
Re: dxt73 Hades Revisted server
Would adding mob_animal to hades work? On one hand it can add a lot to the game, but on the other hand i don't know how it would work with the bioms; there might not be any spawn of animals... There would need to be a small modification to mobs animal, but after that it should work. The mobs in Mob...
- Wed Apr 17, 2024 03:43
- Forum: Game Discussion
- Topic: Hello everyone
- Replies: 2
- Views: 116
Re: Hello everyone
I believe JP had a WIP "Camera API" fork of the engine, but he's no longer involved with Minetest. I checked his GitHub fork but couldn't find a branch for it there. His demo video is here . Since that's no longer a possibility, I think the best you could do it attach the player to an enti...
- Tue Apr 16, 2024 09:33
- Forum: WIP Games
- Topic: [Game] Mineclonia [0.94.0]
- Replies: 141
- Views: 32516
Re: [Game] Mineclonia [0.94.0]
I still wish blatantly MC specific aspects could be more unique as to not be such a direct clone... As much as I have been critical of the Mineclone-family games in the past - due to their lack of originality - I think giving people a way to transition from proprietary to free software can be helpf...
- Sun Apr 14, 2024 16:05
- Forum: General Discussion
- Topic: Creating flexible moving structures made of nodes
- Replies: 7
- Views: 248
Re: Creating flexible moving structures made of nodes
This idea, as you have noticed, needs a lot of questions answer. It occurred to me to suggest that entities might still work better than nodes, since entities can be solid. You can even have rotating entity selection boxes as of 5.7. But then: Unlike nodes, there is only one selection- and one colli...
- Sun Apr 14, 2024 15:31
- Forum: General Discussion
- Topic: formspec model scaling
- Replies: 3
- Views: 163
Re: formspec model scaling
I'm afraid I think not. I only know about the listed options in lua_api.txt , which doesn't mention visual size or zoom or anything similar. You can, as Sokomine said, make the whole box that contains the model larger and smaller. But you can't scale the model itself in just one dimension. Have you ...
- Sun Apr 14, 2024 15:26
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641148
Re: [Mod] Mobs Redo [1.61] [mobs]
Attached: Old cow textures from 2016 found in git Available at Codeberg: File browser for other old files on commit 654c5407. That should have the sheep textures and the models. You can copy them over a current version. I would not use the code of the old version, it will likely not work with the la...
- Sun Apr 14, 2024 15:06
- Forum: General Discussion
- Topic: how to change public port announced to the server list ?
- Replies: 3
- Views: 182
Re: how to change public port announced to the server list ?
I don't think this is possible without modifying the engine. The same port that is listened on will be used in the announcement to the server list: server.cpp:748 if (!isSingleplayer() && (!counter || counter >= 300.0) && g_settings->getBool("server_announce")) { ServerList...
- Sun Apr 14, 2024 03:05
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 641148
Re: [Mod] Mobs Redo [1.61] [mobs]
Hi! Where I can I find the latest Git repository for this API, as well as the mobs using it? I run Minetest from Git and as such prefer having all mods from it as well: My repo is very old, initially I thought this was discontinued but I'm happy to see it's still maintained which makes me feel bett...
- Sat Apr 13, 2024 02:34
- Forum: WIP Mods
- Topic: The new Flash mode for Minetest
- Replies: 7
- Views: 236
Re: The new Flash mode for Minetest
Don't put a zip file in a GitHub repository. That's what the "download zip" feature on GitHub is for.
- Fri Apr 12, 2024 18:37
- Forum: Feature Discussion
- Topic: Some weird ahh thought
- Replies: 5
- Views: 490
Re: Some weird ahh thought
I don't remember harassment of sfan5 and I think he is an anime girl. Here is a photo of his face from github: With hecks it's not just having an anime profile pic, it's having skimpy anime girl avatars in the game and using them in screenshots on the GitHub, then getting criticised for that instea...
- Fri Apr 12, 2024 16:24
- Forum: Servers
- Topic: [Server] Tunnelers' Abyss
- Replies: 211
- Views: 69241
Re: [Server] Tunnelers' Abyss
I was always under the impression that breaking changes in Minetest like this wouldn't occur within a major version (i.e. 5.x) as backwards compatibility is always guaranteed, even if features are deprecated. Has this guideline changed? In this case, newer client versions require data from the serv...
- Fri Apr 12, 2024 09:23
- Forum: Modding Discussion
- Topic: [Solved] Is it possible to trigger a specific area to load in Lua?
- Replies: 0
- Views: 147
[Solved] Is it possible to trigger a specific area to load in Lua?
skivling on the Minetest Matrix asked: Here's an unrelated question: Would it be possible for me to trigger a specific area to load? I need to be able to read what nodes are there before teleporting a Tardis in order to change the y pos so it lands on the ground instead of in the air. I have code th...
- Fri Apr 12, 2024 09:20
- Forum: Modding Discussion
- Topic: [Solved] Animated Textures
- Replies: 9
- Views: 1705
Re: [Help] Animated Textures
I wish MT would simply support APNG files for textures. Me too. APNG is not a very popular format. You need a GIMP plugin just to export it. Meanwhile, you can easily see a "filmstrip" of frames in an ordinary PNG file, and I don't think it is that difficult to set up animated-texture nod...