Search found 91 matches

by Tcll
Mon Oct 25, 2021 14:29
Forum: Modding Discussion
Topic: How to use b3d in blender?
Replies: 49
Views: 20892

Re: How to use b3d in blender?

well, I come bringing news everyone's going to dread but I'm afraid I'll no longer be working on the improved B3D export script for Blender :( I do still have the source if anyone wants to try and improve on my optimizations but I've pretty much lost all faith in Minetest as well as my motivation......
by Tcll
Sun Feb 28, 2021 15:12
Forum: Engine Builds
Topic: [Linux] Minetest Appimages
Replies: 93
Views: 32871

Re: [Linux] Minetest Appimages

I have a template folder which has the layout of an 'AppImage folder'. It also contains all of the base libraries, the AppRun script and a few other required things. yeah, that's pretty much required for appimagetool to even work :) After compiling Minetest, I run a Python script to move the new Mi...
by Tcll
Sun Feb 28, 2021 14:56
Forum: Engine Builds
Topic: [Linux] Minetest Appimages
Replies: 93
Views: 32871

Re: [Linux] Minetest Appimages

ah, so minetest is already portable when you build it that doesn't really help me with utox unfortunately =3= thanks anyways yeah utox depends on a few system-specific libraries which I can't simply pack and expect to work on other systems that's why my friends couldn't run my appimage... I like uto...
by Tcll
Sun Feb 28, 2021 12:43
Forum: Engine Builds
Topic: [Linux] Minetest Appimages
Replies: 93
Views: 32871

Re: [Linux] Minetest Appimages

lol alright, I understand that ;) Ah, I see. Yeah, I package them with that same method too. With Docker, I have two Xenial containers (for i386 and x64) which I use to compile Minetest, then I package them on my own system. oh interesting, how do you build it?? I've actually been trying to package ...
by Tcll
Sun Feb 28, 2021 12:06
Forum: Engine Builds
Topic: [Linux] Minetest Appimages
Replies: 93
Views: 32871

Re: [Linux] Minetest Appimages

What's that? I just build them in a Docker environment ;P I know my method is inefficient, but it works. whenever I run --appimage-extract , I see a proper squashfs-root/ folder meaning your docker environment builds them in a squashfs environment I build them locally with appimagetool , though I'm...
by Tcll
Sun Feb 28, 2021 12:03
Forum: Engine Builds
Topic: [Linux] Minetest Appimages
Replies: 93
Views: 32871

Re: [Linux] Minetest Appimages

Router names make no sense to me, but I'm guessing it's good :P lol not really (at least for my needs), I wouldn't be surprised if it was running a Pentium III CPU the only good thing about it is the small amount of expandability over basic routers (4 DSL connections currently, I think) XD though i...
by Tcll
Sun Feb 28, 2021 11:48
Forum: Engine Builds
Topic: [Linux] Minetest Appimages
Replies: 93
Views: 32871

Re: [Linux] Minetest Appimages

I'm basically a noob with AppImages and I only know the basics of creating one. you know more than me if you're able to build them in a squashfs environment :srs: I can't even do that, though I can package portable binaries... Would it be helpful to offer zsync files so that the clients can quickly...
by Tcll
Sat Feb 27, 2021 16:22
Forum: Engine Builds
Topic: [Linux] Minetest Appimages
Replies: 93
Views: 32871

Re: [Linux] Minetest Appimages

sorry for my delay in response to this I got myself a new toy that I've been cleaning the dust out of over the past moment :) it's a 300W 2U gigabit cisco router that I need a switch for before I can actually use it =3= (nothing too powerful that'll kill my ISP connection though, it's just a toy) bu...
by Tcll
Sun Feb 14, 2021 00:55
Forum: Modding Discussion
Topic: [Solved] Is it possible to use nodeboxes in entities
Replies: 15
Views: 2156

Re: [Solved] Is it possible to use nodeboxes in entities

is this possible in 5.3.0 yet?? or is it still broken?? (there's no documentation on it which leads me to assume it's still broken) reason I need this is because emissive maps aren't a thing yet... so I can put an emissive nodebox entity inside a primary nodebox node to work around the lack of suppo...
by Tcll
Tue Feb 09, 2021 20:51
Forum: Modding Discussion
Topic: [Solved] Simple non-cryptographic numerical hash in Lua
Replies: 13
Views: 3087

Re: [Solved] Simple non-cryptographic numerical hash in Lua

I wasn't trying to be arrogant and smug (a little self-righteous maybe, but nothing offensive), I'm sorry that comment sounded as such to you... :/ I'd gotten my info from these (primary) sources: (there were others I'd derrived info from as well) https://stackoverflow.com/questions/3104722/does-lua...
by Tcll
Tue Feb 09, 2021 12:02
Forum: Modding Discussion
Topic: [Solved] Simple non-cryptographic numerical hash in Lua
Replies: 13
Views: 3087

Re: [Solved] Simple non-cryptographic numerical hash in Lua

nice job using the slow workaround of formatting numbers to bytes (strings) to get around the 32bit limitation of LUA 5.1 ;D I'm trying to get the minetest devs to integrate a few of these into faster native C here :) though on that note, why are we still using LUA 5.1 in 2021 when LUA 5.3 solves a ...
by Tcll
Tue Feb 02, 2021 10:03
Forum: Modding Discussion
Topic: [Solved] Simple non-cryptographic numerical hash in Lua
Replies: 13
Views: 3087

Re: [Solved] Simple non-cryptographic numerical hash in Lua

right, exactly :)
the problem is that's all we're limited to currently

murmur shouldn't be hard to wrap for something better, but sha256 needs to actually be written
but even still, hash functions are decently simple to wright :)
by Tcll
Mon Feb 01, 2021 16:23
Forum: Modding Discussion
Topic: [Solved] Simple non-cryptographic numerical hash in Lua
Replies: 13
Views: 3087

Re: [Solved] Simple non-cryptographic numerical hash in Lua

is murmurhash available?? I noticed the crafting system hashes recipes using murmur_hash_64_ua() hash function I can't write an lua implementation because only lua 5.3 supports 64bit integers... it would be nice to have something like minetest.mmh64( "basestring", seed=0xdeadbeef ) that re...
by Tcll
Mon Feb 01, 2021 16:03
Forum: Engine Builds
Topic: [Linux] Minetest Appimages
Replies: 93
Views: 32871

Re: [Linux] Minetest Appimages

oh hey, that's cool, glad to see someone's doing something right and using gitlab over github
I'll definitely be following that :D
by Tcll
Sat Oct 31, 2020 20:47
Forum: Engine Builds
Topic: [Linux] Minetest Appimages
Replies: 93
Views: 32871

Re: [Linux] Minetest Appimages

Thanks for the heads up and the backups! you're welcome :) but that doesn't just go to you, it goes to the entire community ;) Microsoft can't take down IPFS (the gateway maybe, but not the protocol) and they certainly can't take down my node you're accessing from because I own it ;) and lastly, to...
by Tcll
Thu Oct 29, 2020 23:51
Forum: Engine Builds
Topic: [Linux] Minetest Appimages
Replies: 93
Views: 32871

Re: [Linux] Minetest Appimages

yo An0n3m0us, I just wanted to let you know that since GitHub is not freedom focused like GitLab is... I've backed up your stable appimage builds here now I doubt Microsoft would take down things like your repo any time soon, but it's still good to take precautions ;) (the main Minetest repo is more...
by Tcll
Tue Oct 27, 2020 09:58
Forum: Engine Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 43
Views: 25508

Re: [Linux] Portable Minetest client and server as AppImages

It is not working no matter how long I wait. yeah my daemon's giving me issues, it's currently not working for me either even though I can access it within it's WebUI what I'm trying to say though is I don't have to change anything, it will eventually work whenever it decides to work normally the l...
by Tcll
Mon Oct 26, 2020 14:25
Forum: Engine Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 43
Views: 25508

Re: [Linux] Portable Minetest client and server as AppImages

I clicked the link, but the page never loads. I have never heard of ipfs, do I need some sort of special client app to access it? I really need to get in the habit of testing my newly created share links before posting them >.< my daemon has been rather slow as of recent, so just give it time, it w...
by Tcll
Mon Oct 26, 2020 09:42
Forum: Engine Builds
Topic: [Linux] Portable Minetest client and server as AppImages
Replies: 43
Views: 25508

Re: [Linux] Portable Minetest client and server as AppImages

I can't seem to find the 0.4.16 appimage anywhere. Google has turned up no useful results, and the original links no longer work. I have them backed up on IPFS in this thread ;) @Calinou: yes they are original, you can SHA compare them if you want :) EDIT: if anyone's afraid of these disappearing, ...
by Tcll
Tue Oct 13, 2020 01:37
Forum: Modding Discussion
Topic: How to use b3d in blender?
Replies: 49
Views: 20892

Re: How to use b3d in blender?

sorry for the late reply, I haven't been at my PC :P That would be great! lol keep in mind, that likely won't be for some time, unless I'm pushed enough to change the priority. ;) Drop me an email uuuuuh, I'm not a fan of sending anything to Google knowing they'd sell it... they really can't be trus...
by Tcll
Sun Oct 11, 2020 18:25
Forum: Modding Discussion
Topic: How to use b3d in blender?
Replies: 49
Views: 20892

Re: How to use b3d in blender?

Do you mean you have a working B3D viewer in python? oh lol woops, no, sorry for that confusion, just a general previewer for ASSIMP ;) Thank you, but I don't use Windows, and I prefer not to mess around with wine, which means no HexEdit5. ah, alright :) it works very well in Wine though, I'll say ...
by Tcll
Sun Oct 11, 2020 11:19
Forum: Modding Discussion
Topic: How to use b3d in blender?
Replies: 49
Views: 20892

Re: How to use b3d in blender?

hey bzt, trust me, I know all about ASSIMP and how garbage it is ;) I've actually improved the python modern OpenGL previewer for the examples, though I'm not sure if they've posted it anywhere... but anyways, while I don't have any official documentation for the format, I do have that unfinished te...
by Tcll
Wed Sep 16, 2020 15:36
Forum: Modding Discussion
Topic: How to use b3d in blender?
Replies: 49
Views: 20892

Re: How to use b3d in blender?

So, I have a new question for the Blender Guru ^^ I'm currently working on a mod that manage player/entities 's skins/models/animations/gears. That mod include a brand new model, and I have some trouble with animation/armature. If I'm not wrong, for exporting to b3d for Minetest, you first need to ...
by Tcll
Mon Sep 07, 2020 15:07
Forum: Modding Discussion
Topic: How to use b3d in blender?
Replies: 49
Views: 20892

Re: How to use b3d in blender?

Damn, so we are tied with a file format without anything but deprecated exporter? :/ I'll try and see what I can do to maybe rush something out sooner, just to give you guys something decent to work with... just keep in mind, it'll probably be very basic as I've had to break a few things to redo th...
by Tcll
Mon Sep 07, 2020 12:35
Forum: Modding Discussion
Topic: How to use b3d in blender?
Replies: 49
Views: 20892

Re: How to use b3d in blender?

sorry about my lack of activity, I've been dealing with life issues over these past few months and haven't been able to work on much... as of current, my exporter still is not yet functional (been improving the code and broke stuff in the process) I still use the original 2.79 script above and that ...