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Re: [Game] Farlands [v1 - The Beginning]

So what? The mod still works (I don't remember if it was on 0.4.17 or 5.0.1). If not, you can take models and textures from it, or the working parts (like a few mobs).
by untiltoday
Tue Oct 08, 2019 09:37
 
Forum: WIP Games
Topic: [Game] Farlands [v1 - The Beginning]
Replies: 207
Views: 24215

Re: [mod]softtouch[softtouch]

Does it only make the punch weaker than with the hand?
by untiltoday
Thu Oct 03, 2019 20:03
 
Forum: WIP Mods
Topic: [mod]softtouch[softtouch]
Replies: 1
Views: 600

Re: [Game] Farlands [v1 - The Beginning]

This is not to spoil the game, but to let people find the mobs they want using Minetest-specific tools. For example, I could find no other zebra mob still available despite several requests and mentions (except for amcaw which has issues). Here is the list of mob eggs that mobs_farlands registers: A...
by untiltoday
Wed Oct 02, 2019 20:38
 
Forum: WIP Games
Topic: [Game] Farlands [v1 - The Beginning]
Replies: 207
Views: 24215

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Walking_light and consorts place an invisible lightemitting node to hack around this limitation. Holding light_tool while driving at 54 kph works as well as walking with it. So I guess you can at least make the front end of the train (seem to) emit light? And if the light-emitting part is inside th...
by untiltoday
Wed Sep 25, 2019 00:14
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1268
Views: 162650

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Spotlights and side lights are very necessary Working headlights (emitting light, not just having color) are sure necessary — and model-specific. Maybe (I suppose there are different rules) even configurable to choose whether they should only work where the driver is, where the train is going, and ...
by untiltoday
Tue Sep 24, 2019 16:39
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1268
Views: 162650

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

The idea was born when I didn't know that you can't move inside a wagon. So it was more about a crowd inside a wagon; at least I was wondering about how it looks to ride a train with another player. Is it possible to implement walking inside a wagon at all? Apparently being in a wagon is currently d...
by untiltoday
Fri Sep 20, 2019 23:14
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1268
Views: 162650

Re: [Mod] Mobs Redo [1.50] [mobs]

A discussion of mobs in trains, mentioning this mod: viewtopic.php?p=357036#p357036
by untiltoday
Wed Sep 18, 2019 20:34
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1819
Views: 302679

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Imk wrote:If orwell will do all this, we will torture him)


I'm afraid he might misunderstand that part of your message! :D

It will be helpful if, when using machine translation, you always put your original Russian text into
Code: Select all
[spoiler=по-русски]текст[/spoiler]
by untiltoday
Wed Sep 18, 2019 20:29
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1268
Views: 162650

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

About npc's riding trains: I was thinking of Followers in working_villages . they can run behind the train if they detect the player within... At 70 km/h? Would they become invisible and follow the train closely to avoid collisions, and Torchers stop putting torches? Makes sense for mobs that can f...
by untiltoday
Tue Sep 17, 2019 18:51
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1268
Views: 162650

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Untiltoday , usually mobs are loaded with a chunk where there is a player and disappear when he is not. Or do you want to transport the tame pet? It’s easier to put them in inventory and then in a freight car. I guess cats must be transported in cat carriers and horses in stock cars, or else the ca...
by untiltoday
Tue Sep 17, 2019 18:43
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1268
Views: 162650

Re: [Mod] villages built up by villagers [working_villages]

A question for mob developers (a currently short discussion, this mod is mentioned): viewtopic.php?p=357146#p357146
by untiltoday
Mon Sep 16, 2019 21:36
 
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 45
Views: 7527

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Imk, I was thinking of Followers in working_villages. Right now they seem to be too stupid to even get through a door easily though. How many players can ride in the same passenger wagon at the same time? I know you can look around while being in one, but not move inside it.
by untiltoday
Mon Sep 16, 2019 02:32
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1268
Views: 162650

Re: Reasons to build a home

⋅  It can be warmer inside a house. ⋅  It's silly to limit the number of beds if they fit — unless you make automatic police that fines you for violating these arbitrary rules, but while that's an entertaining thought, I am not sure I'd want to play such a game — but a high numb...
by untiltoday
Sun Sep 15, 2019 23:26
 
Forum: Modding Discussion
Topic: Reasons to build a home
Replies: 22
Views: 1526

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Imk, I mean it theoretically. I guess it would be easy to add, at least if the developers of both advtrains and mob-generating mods collaborate.
by untiltoday
Sun Sep 15, 2019 19:51
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1268
Views: 162650

Re: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]

Hi. Is it possible for mobs to get into trains?
by untiltoday
Sat Sep 14, 2019 18:13
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.0.1 TSS]
Replies: 1268
Views: 162650

Re: [Mod] Luxury Decor [1.1.3] [luxury_decor]

ContentDB's forum link points to viewtopic.php?t=22352 instead of this topic.
by untiltoday
Thu Sep 12, 2019 23:43
 
Forum: WIP Mods
Topic: [Mod] Luxury Decor [1.1.4] [luxury_decor]
Replies: 16
Views: 1227

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