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Re: [WIP corrected sRGB]256x256 SteamedPunk Texture-Pack

Update: CORRECTED

Because of a transition between .PSD to .XCF somewhere along the lines i found myself with a multitude of error warnings on my texture pack and mod.
As below:

WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile

These have all been corrected.
by Steamed_Punk
Wed Oct 30, 2019 17:03
 
Forum: Texture Packs
Topic: [WIP corrected sRGB]256x256 SteamedPunk Texture-Pack
Replies: 18
Views: 957

Re: Lost in Logic, PLEASE HELP!

It's working'ish and online. I didn't manage to get the animation working, so settled for something simple for the time being.

You can see it in the Native American Village mod.
by Steamed_Punk
Wed Oct 23, 2019 20:15
 
Forum: Modding Discussion
Topic: [SOLVED'ish]Lost in Logic, PLEASE HELP!
Replies: 4
Views: 238

Re: [WIP]Native American Village [NEW OBJECTS & ITEMS]

TANNING RACK & KNIFE Once you have hunted buffalo you can tan the rawhide using the tanning rack. A tanning rack can be loaded with a rawhide (hair and flesh) and a half tanned hide (hair and tanned). tanning a rawhide will give you a half tanned hide (hair and tanned). tanning a half tanned hi...
by Steamed_Punk
Wed Oct 23, 2019 16:48
 
Forum: WIP Mods
Topic: [WIP]Native American Village [NEW OBJECTS & ITEMS]
Replies: 14
Views: 884

Re: [Mod] Mobs Redo [1.50] [mobs]

Steamed_Punk: If spawn chance is 8000 then a buffalo will spawn on every 1 in 8000 dirt, so the lower the number the more chance they appear, they spawn 1 every 30 seconds or you can set interval value to be less, but I wouldn't advise having active_object_count higher than 4. For anymore info chec...
by Steamed_Punk
Wed Oct 23, 2019 15:09
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1833
Views: 308403

Re: [Mod] Mobs Redo [1.50] [mobs]

Hi TenPlus1, everyone... I am trying to understand the spawn chance for my buffalo. I am trying to get them to spawn in herds but not everywhere. based on the mobs_redo i have this so far... interval = 120, chance = 8000, --15000, active_object_count = 30, active_object_count_wider = 0, min_height =...
by Steamed_Punk
Wed Oct 23, 2019 14:30
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1833
Views: 308403

Re: Lost in Logic, PLEASE HELP!

I am still a little lost but getting closer. so far i have managed to get the empty rack to accept both rawhide and half Hairy/tanned hide. Depending on which one is set into the rack. Both can be tanned with the scraper leaving you with a hairy/tanned hide or a tanned both sides hide. This in itsel...
by Steamed_Punk
Thu Oct 17, 2019 21:46
 
Forum: Modding Discussion
Topic: [SOLVED'ish]Lost in Logic, PLEASE HELP!
Replies: 4
Views: 238

Re: overide texture on a single node

Krock wrote:You can replace textures of certain nodes, but the crack texture is separate and is applied the same on all nodes. It's not possible to change it per-node.


Thanks Krock, that clears things up :D
by Steamed_Punk
Wed Oct 16, 2019 18:43
 
Forum: Modding Discussion
Topic: overide texture on a single node
Replies: 2
Views: 120

overide texture on a single node

I can see that the override.txt can be used to override textures in packs. I have managed to use this on the bones node, by adding a second side texture. https://github.com/minetest/minetest/blob/master/doc/texture_packs.txt Is it possible to override the "crack_anylength.png" but only for...
by Steamed_Punk
Wed Oct 16, 2019 15:12
 
Forum: Modding Discussion
Topic: overide texture on a single node
Replies: 2
Views: 120

Re: Lost in Logic, PLEASE HELP!

What I am attempting, for a very similar tanning rack, is to use a node for the rack, and an entity for the skin. When the user clicks the rack while wielding a skin, the skin is removed from the wielded stack, and added to the rack node internal inventory stack. Whatever processing on the skin is ...
by Steamed_Punk
Tue Oct 15, 2019 12:49
 
Forum: Modding Discussion
Topic: [SOLVED'ish]Lost in Logic, PLEASE HELP!
Replies: 4
Views: 238

[SOLVED'ish]Lost in Logic, PLEASE HELP!

As an addition to my mod i am trying to build a tanning rack, but i am getting a little confused. I have four nodes for the tanning rack, an empty one, second with hair and fatty side of the hide in place, third with hair side and tanned side and the fourth with both sides tanned. The idea is that t...
by Steamed_Punk
Sat Oct 12, 2019 17:31
 
Forum: Modding Discussion
Topic: [SOLVED'ish]Lost in Logic, PLEASE HELP!
Replies: 4
Views: 238

Re: [Server] Xanadu

Do i need to ask someone or can i just go for a walk and start building in a far away unclaimed area? You can just build in an unclaimed area. That's the same as on almost all servers. If so is there a limit to the amount of space that can be claimed (i saw a couple of zones that had some pretty bi...
by Steamed_Punk
Wed Oct 09, 2019 21:04
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3618
Views: 322363

Re: [Server] Xanadu

I was a bit unsure as to how i claim land for building Protection blocks claim 8 nodes in every direction around the block, punch the block to see its area. Protection logos are the same as blocks but smaller and easier to hide in builds, and good for claiming the sky above your builds. The protect...
by Steamed_Punk
Wed Oct 09, 2019 17:51
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3618
Views: 322363

Re: [Server] Xanadu

Visited (brief) a couple of times today, absolutely no issues my end! I have to say it looks pretty impressive, the spawn area is nice and airy and not claustrophobic. Rules are clearly marked and easy to follow. It all seams well organized. I spent most of the time walking around and having a look ...
by Steamed_Punk
Wed Oct 09, 2019 17:09
 
Forum: Servers
Topic: [Server] Xanadu
Replies: 3618
Views: 322363

Re: Game Making FAQ [W.I.P.] - post your questions here

Steamed_Punk, What I'm finding out, as I go through this process also, is that most of the work is simply redirecting calls. A lot of mods were made prior to MTv5.0, and thus, still use default.player.... instead of using the newer player_api mod. This was rather trivial to get updated. I recommend...
by Steamed_Punk
Thu Oct 03, 2019 17:43
 
Forum: Game Discussion
Topic: Game Making FAQ [W.I.P.] - post your questions here
Replies: 29
Views: 1074

Re: Game Making FAQ [W.I.P.] - post your questions here

I have searched the forums under various wordings and duckduck and googly and keep coming back to the wiki or ruben's book which are basicly the same thing. The closest i have come so far to a tutorial is Wuzzy's short guide in this thread. Maybe it's just me but there are a couple of things that ar...
by Steamed_Punk
Thu Oct 03, 2019 08:42
 
Forum: Game Discussion
Topic: Game Making FAQ [W.I.P.] - post your questions here
Replies: 29
Views: 1074

Re: [WIP]256x256 SteamedPunk Texture-Pack[WIP] github

Updated: COMPLETED Added carts, TNT and xpanes, the fire folder has also a new fire and fire_ani textures, and the bones rotation have been corrected. Beds Binoculars Boats Bones ( added second side image ) Bucket Butterflies Carts Creative Default Doors (Did my best for glass and obsidian) Dye (Up...
by Steamed_Punk
Sat Sep 28, 2019 14:11
 
Forum: Texture Packs
Topic: [WIP corrected sRGB]256x256 SteamedPunk Texture-Pack
Replies: 18
Views: 957

Re: about xpanes texture?

I am not quite sure, but I think this is what you are looking for: https://github.com/minetest/minetest/blob/master/doc/texture_packs.txt#L140 You can place a "override.txt" in the texture pack folder to redefine which textures apear on which sides of any node. And together with texture m...
by Steamed_Punk
Sat Sep 28, 2019 11:25
 
Forum: Texture Packs
Topic: about xpanes texture?
Replies: 2
Views: 226

about xpanes texture?

Hi i am trying to figure out the texturing on xpanes. On both glass and obsid i can't for the life of me get the sides to texture it just grabs from the (centre i imagine) part of the default textures. Is there any way around this without adding a cross section to the default glass and obisd? As for...
by Steamed_Punk
Fri Sep 27, 2019 15:05
 
Forum: Texture Packs
Topic: about xpanes texture?
Replies: 2
Views: 226

Re: [SOLVED] TNT is this a bug? Or just me!

Nathan.S wrote:It's never a waste of time when the problem gets resolved. :)


Thanks, in general i try to avoid asking until my brain really hurts and i have no choice. This one just seemed a bit odd. :D Thanks again for the pointers.


Chibi ghost wrote:we were all noobs at some point


Now that is a true statement!
by Steamed_Punk
Thu Sep 26, 2019 15:53
 
Forum: Modding Discussion
Topic: [SOLVED] TNT is this a bug? Or just me!
Replies: 7
Views: 164

Re: TNT is this a bug? Or just me!

Starting a new world with MTG (Minetest_Game) should have all of the game mods enabled. When I look at my copy of the fire mod the node name is fire:basic_flame. Is it somehow possible that you have have enabled another mod that overwrites the fire mod? Running /mods in game will list all the mods ...
by Steamed_Punk
Thu Sep 26, 2019 12:41
 
Forum: Modding Discussion
Topic: [SOLVED] TNT is this a bug? Or just me!
Replies: 7
Views: 164

Re: TNT is this a bug? Or just me!

That error looks like you don't have the fire mod enabled, Not sure how you got Minetest_Game, but I'd double check that you have the fire mod and that it is enabled. Now that is what is bugging me, i thought that starting a basic Minetest-game automatically uses the mods that came with it. I can s...
by Steamed_Punk
Thu Sep 26, 2019 11:45
 
Forum: Modding Discussion
Topic: [SOLVED] TNT is this a bug? Or just me!
Replies: 7
Views: 164

[SOLVED] TNT is this a bug? Or just me!

I was about to start the TNT mod textures in MTG, but to be sure i decided to start a new game, no mods except default and in creative to stock up. I quit the game and started again without "creative". I layed down a block of tnt a couple of powder trails and lit it. Everything was fine un...
by Steamed_Punk
Wed Sep 25, 2019 22:44
 
Forum: Modding Discussion
Topic: [SOLVED] TNT is this a bug? Or just me!
Replies: 7
Views: 164

Re: [WIP]256x256 SteamedPunk Texture-Pack[WIP] github

Updated: Added beds, creative, fireflies and stairs here's the list so far Beds Binoculars Boats Bones (look odd, rotation) Bucket Butterflies Creative Default Doors (Did my best for glass and obsidian) Dye (Upsized, now new and 256x) Environment Farming Fire (almost) Fireflies Flowers Map Screwdri...
by Steamed_Punk
Wed Sep 25, 2019 21:46
 
Forum: Texture Packs
Topic: [WIP corrected sRGB]256x256 SteamedPunk Texture-Pack
Replies: 18
Views: 957

Re: [Mod] Throwing Redo [throwing]

This is no longer the case. My mod contains a Tomahawk that can be thrown using the "throw_self" option. Even if i wasn't the first to use this option i would still like to say "Merci"! Your mod works and does exactly what i need. This could be used for spears, rocks and why not...
by Steamed_Punk
Mon Sep 23, 2019 16:07
 
Forum: Mod Releases
Topic: [Mod] Throwing Redo [throwing]
Replies: 18
Views: 9070

Re: [Mod] Throwing Redo [throwing]

I just thought i would let you know that your mod README.lua states that: * throw_itself (optional): whether the bow should throw itself instead of the arrow next to it in the inventory. If present, allow_shot is ignored. Default is false. *Warning*: this field is not known to be currently used by a...
by Steamed_Punk
Mon Sep 23, 2019 15:04
 
Forum: Mod Releases
Topic: [Mod] Throwing Redo [throwing]
Replies: 18
Views: 9070
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