Search found 107 matches

by Drachenbauer32
Mon Dec 23, 2019 16:33
Forum: Modding Discussion
Topic: deteiled rotation sensitive collision-boxes for vehicles?
Replies: 2
Views: 158

deteiled rotation sensitive collision-boxes for vehicles?

Hello Is it possible to make the collision-box rotate with the vehicle-entity while riding it? I think about a rectangular collision-box, that fit´s to a vehicle, that is longer than width. And is it possible to make a collision-box for entity out of multiple boxes? I have got balloons and airships,...
by Drachenbauer32
Mon Dec 23, 2019 16:24
Forum: Modding Discussion
Topic: How do i get huge collision-boxes to work?
Replies: 1
Views: 125

How do i get huge collision-boxes to work?

Hello

In one game, i exterimented with a huge tree (4x4 nodes whide, 8 nodes high) as one node.
I made a matching sized collision-box.
But i noticed, that i can still walk into it.

How do i get such a big collision-box to work?
by Drachenbauer32
Wed Dec 04, 2019 16:20
Forum: Modding Discussion
Topic: How can i disable backface cull for my entity
Replies: 16
Views: 952

Re: How can i disable backface cull for my entity

Did you look at my models and find the reason, why disable backface-culling not work?
by Drachenbauer32
Wed Dec 04, 2019 16:15
Forum: Modding Discussion
Topic: How to use a texture with semi-transparent parts on entity?
Replies: 5
Views: 291

How to use a texture with semi-transparent parts on entity?

Hello I made a vehicle-entity, that uses a node with a .obj-model as visualization. It has got a fin, where i want to use a semi transparent part of the texture. But if i place this vehicle in minetest, i see onlo the opaque parts of the texture.the semi-transparent surfaces of the fin disappear. Ho...
by Drachenbauer32
Sun Nov 24, 2019 16:23
Forum: Modding Discussion
Topic: How can i disable backface cull for my entity
Replies: 16
Views: 952

Re: How can i disable backface cull for my entity

Now i made a github-repository from my hotairballoons mod: https://github.com/Drachenbauer/hotairballoons You find the models in the models-folder. There is a simple classic shaped hot air balloon and two character-special-shape-balloons. The displayed characters are: 1. Stella from the Angry Birds ...
by Drachenbauer32
Thu Nov 21, 2019 11:47
Forum: Modding Discussion
Topic: How can i disable backface cull for my entity
Replies: 16
Views: 952

Re: How can i disable backface cull for my entity

I´m looking for the reason, why backface_culling = false does not work for my model.
by Drachenbauer32
Mon Nov 18, 2019 19:15
Forum: Modding Discussion
Topic: How can i disable backface cull for my entity
Replies: 16
Views: 952

Re: How can i disable backface cull for my entity

I cannot find a Mesh panel under "Edit" in my blender... I use Blender 2.80. I find an Object Data panel, that has a green mesh-icon in front of it, but it has no "Double Sided" button there. I found out, that there is a checkbox "Backface Culling" under Materials. But it has no effect on how it app...
by Drachenbauer32
Fri Nov 15, 2019 18:04
Forum: General Discussion
Topic: What happened with the forum yesterday?
Replies: 5
Views: 399

What happened with the forum yesterday?

Hallo

as i tryed to enter the forum yesterday,
i got this error:
SQL ERROR [ mysqli ]
Too many connections [1040]
What happened there?
by Drachenbauer32
Wed Nov 13, 2019 20:27
Forum: Modding Discussion
Topic: How can i change character-size while riding a vehicle?
Replies: 2
Views: 257

Re: How can i change character-size while riding a vehicle?

But how do i realize textures for nodebox type vehicles, wich are bigger than 3 nodesizes and use drawtype = "nodebox", (some nodebox-values bigger than 0.5)? For smaller ones i think, i can use textures with 48x48 pixels and draw the graphics in the right size at the richt location on this canvas t...
by Drachenbauer32
Wed Nov 13, 2019 17:56
Forum: Modding Discussion
Topic: How do i use my own player-character on multiplayer-servers?
Replies: 3
Views: 239

Re: How do i use my own player-character on multiplayer-serv

I thaught, it may nice, if there is a server, where all players can come as their own custom characters. I think, it´s boring, if all players look the same. I think, there should be some code, that searches for a local instance of the hosted game. If it find´s one, it saves this player_api in the pl...
by Drachenbauer32
Wed Nov 13, 2019 17:27
Forum: Modding Discussion
Topic: How do i use my own player-character on multiplayer-servers?
Replies: 3
Views: 239

How do i use my own player-character on multiplayer-servers?

Hello In my own single player world of the minetest-game i actually use a special selfmade player-character, and i added the ability to generate light at character-position by modifying the api.lua in the character_api-mod-folder (because my character has a glowing antenna on the head). How can i us...
by Drachenbauer32
Mon Nov 11, 2019 15:49
Forum: Modding Discussion
Topic: How do i activate laying animation of the player in a bed?
Replies: 2
Views: 191

Re: How do i activate laying animation of the player in a be

i made my beds out of the original one.
So this functions.lua is still there.

But as i tested the bed, i didn´t see the laying-pose of my character...
by Drachenbauer32
Mon Nov 11, 2019 15:31
Forum: Modding Discussion
Topic: Is there any way, entities or the player emmit own light?
Replies: 7
Views: 402

Re: Is there any way, entities or the player emmit own light

I look into the wielded light. There i find a light update-function and a light-helper-node. How can i separate them from the wielded item and use them directly in the api.lua from my character? Edit: I noticed, that i already created a working light for my character now. i copyed parts from the wie...
by Drachenbauer32
Sun Nov 10, 2019 16:57
Forum: Modding Discussion
Topic: Is there any way, entities or the player emmit own light?
Replies: 7
Views: 402

Re: Is there any way, entities or the player emmit own light

Where do i find the lua-code for the movement of the player?
I find no other way zu syncronize the light-update with the player´s movement.
by Drachenbauer32
Sat Nov 09, 2019 22:00
Forum: Modding Discussion
Topic: How do i activate laying animation of the player in a bed?
Replies: 2
Views: 191

How do i activate laying animation of the player in a bed?

Hello I have beds, wich switch the daytime, if using them. All my player-characters have a lying animation at the same position in their animation-timeline. How can i make the player appear lying on the bed for a few secconds, before switching daytime? My beds are exact a half node high. Must the la...
by Drachenbauer32
Tue Nov 05, 2019 21:01
Forum: Modding Discussion
Topic: Is there any way, entities or the player emmit own light?
Replies: 7
Views: 402

Re: Is there any way, entities or the player emmit own light

i want to integrate the light directly to a specific player-character, that i´m creating, not as a wielded item.
It should be a minetest-blocky-version of the character, i told about in the start-post.
by Drachenbauer32
Mon Nov 04, 2019 22:13
Forum: Modding Discussion
Topic: Is there any way, entities or the player emmit own light?
Replies: 7
Views: 402

Is there any way, entities or the player emmit own light?

As i played the Rovio-Game "Fruit-Nibblers".
The main-character there is Coral, an Anglerfish with a light-antenna on the head.

So i got an idea:
How about making the player or entities generate their own light.
this maybe great for cave-exploring.

Is there any way to realize this?
by Drachenbauer32
Tue Oct 29, 2019 19:54
Forum: Modding Discussion
Topic: How can i change character-size while riding a vehicle?
Replies: 2
Views: 257

How can i change character-size while riding a vehicle?

Hello

As i tryed out some vehicle-entities, my character was shrinked down alot while riding them.

How can i set this character-size-scale?
by Drachenbauer32
Tue Oct 29, 2019 18:05
Forum: Modding Discussion
Topic: stairs and slabs glasslike with connection effect
Replies: 2
Views: 235

stairs and slabs glasslike with connection effect

Hello Glasslike blocknodes have solid frame rods and building them (same node-type) next to each other, the rods disappear, if the surfaces create a bigger flat area. Is there any way to create glass stairs and slabs, wich use theese effects too? stairs and slabs should be able to connect with the e...
by Drachenbauer32
Mon Oct 28, 2019 21:03
Forum: Mod Releases
Topic: [mod] kaeza's/VanessaE's signs library [signs_lib][git]
Replies: 58
Views: 21126

Re: [mod] kaeza's/VanessaE's signs library [signs_lib][git]

You're using outdated code. Please update signs_lib , and get basic_signs while you're at it (you'll need it, as most of the signs have been moved to that mod). As for the colors, it may be possible to use just one white color block, with appropriate [colorize commands. I may give that a try some t...
by Drachenbauer32
Mon Oct 28, 2019 20:57
Forum: Modding Discussion
Topic: Why sometimes is ":" in front of modname at register_node?
Replies: 2
Views: 270

Re: Why sometimes is ":" in front of modname at register_nod

actually now i used it in a noncubic mod to add such shapes from my own custom materials and call the function from my own material mod.
by Drachenbauer32
Mon Oct 28, 2019 17:46
Forum: Modding Discussion
Topic: Why sometimes is ":" in front of modname at register_node?
Replies: 2
Views: 270

Why sometimes is ":" in front of modname at register_node?

Hello In the stairs-mod i found this: minetest.register_node(":stairs:slab_" .. subname, { description = description .. " Slab", drawtype = "nodebox", tiles = slab_images, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, groups = new_groups, sounds = sounds, node_box = { type ...
by Drachenbauer32
Fri Oct 25, 2019 19:47
Forum: Modding Discussion
Topic: What´s wrong with this character designer?
Replies: 7
Views: 785

Re: What´s wrong with this character designer?

Now i have this at the beginning: character_creator = {} character_creator.skins = dofile(minetest.get_modpath("character_creator") .. "/skins.lua") local skins = character_creator.skins local skins_array = {} minetest.after(0, function() local function associative_to_array(associative) local array ...