Search found 107 matches
- Mon Dec 23, 2019 16:33
- Forum: Modding Discussion
- Topic: deteiled rotation sensitive collision-boxes for vehicles?
- Replies: 2
- Views: 512
deteiled rotation sensitive collision-boxes for vehicles?
Hello Is it possible to make the collision-box rotate with the vehicle-entity while riding it? I think about a rectangular collision-box, that fit´s to a vehicle, that is longer than width. And is it possible to make a collision-box for entity out of multiple boxes? I have got balloons and airships,...
- Mon Dec 23, 2019 16:24
- Forum: Modding Discussion
- Topic: How do i get huge collision-boxes to work?
- Replies: 1
- Views: 441
How do i get huge collision-boxes to work?
Hello
In one game, i exterimented with a huge tree (4x4 nodes whide, 8 nodes high) as one node.
I made a matching sized collision-box.
But i noticed, that i can still walk into it.
How do i get such a big collision-box to work?
In one game, i exterimented with a huge tree (4x4 nodes whide, 8 nodes high) as one node.
I made a matching sized collision-box.
But i noticed, that i can still walk into it.
How do i get such a big collision-box to work?
- Thu Dec 05, 2019 20:11
- Forum: Modding Discussion
- Topic: How to use a texture with semi-transparent parts on entity?
- Replies: 5
- Views: 856
Re: How to use a texture with semi-transparent parts on enti
the areas stay invisible.
- Wed Dec 04, 2019 16:20
- Forum: Modding Discussion
- Topic: How can i disable backface cull for my entity
- Replies: 17
- Views: 2839
Re: How can i disable backface cull for my entity
Did you look at my models and find the reason, why disable backface-culling not work?
- Wed Dec 04, 2019 16:15
- Forum: Modding Discussion
- Topic: How to use a texture with semi-transparent parts on entity?
- Replies: 5
- Views: 856
How to use a texture with semi-transparent parts on entity?
Hello I made a vehicle-entity, that uses a node with a .obj-model as visualization. It has got a fin, where i want to use a semi transparent part of the texture. But if i place this vehicle in minetest, i see onlo the opaque parts of the texture.the semi-transparent surfaces of the fin disappear. Ho...
- Sun Nov 24, 2019 16:23
- Forum: Modding Discussion
- Topic: How can i disable backface cull for my entity
- Replies: 17
- Views: 2839
Re: How can i disable backface cull for my entity
Now i made a github-repository from my hotairballoons mod: https://github.com/Drachenbauer/hotairballoons You find the models in the models-folder. There is a simple classic shaped hot air balloon and two character-special-shape-balloons. The displayed characters are: 1. Stella from the Angry Birds ...
- Thu Nov 21, 2019 11:47
- Forum: Modding Discussion
- Topic: How can i disable backface cull for my entity
- Replies: 17
- Views: 2839
Re: How can i disable backface cull for my entity
I´m looking for the reason, why backface_culling = false does not work for my model.
- Mon Nov 18, 2019 19:15
- Forum: Modding Discussion
- Topic: How can i disable backface cull for my entity
- Replies: 17
- Views: 2839
Re: How can i disable backface cull for my entity
I cannot find a Mesh panel under "Edit" in my blender... I use Blender 2.80. I find an Object Data panel, that has a green mesh-icon in front of it, but it has no "Double Sided" button there. I found out, that there is a checkbox "Backface Culling" under Materials. But ...
- Fri Nov 15, 2019 18:04
- Forum: General Discussion
- Topic: What happened with the forum yesterday?
- Replies: 5
- Views: 850
What happened with the forum yesterday?
Hallo
as i tryed to enter the forum yesterday,
i got this error:
as i tryed to enter the forum yesterday,
i got this error:
What happened there?SQL ERROR [ mysqli ]
Too many connections [1040]
- Wed Nov 13, 2019 20:27
- Forum: Modding Discussion
- Topic: How can i change character-size while riding a vehicle?
- Replies: 2
- Views: 709
Re: How can i change character-size while riding a vehicle?
But how do i realize textures for nodebox type vehicles, wich are bigger than 3 nodesizes and use drawtype = "nodebox", (some nodebox-values bigger than 0.5)? For smaller ones i think, i can use textures with 48x48 pixels and draw the graphics in the right size at the richt location on thi...
- Wed Nov 13, 2019 17:56
- Forum: Modding Discussion
- Topic: How do i use my own player-character on multiplayer-servers?
- Replies: 3
- Views: 725
Re: How do i use my own player-character on multiplayer-serv
I thaught, it may nice, if there is a server, where all players can come as their own custom characters. I think, it´s boring, if all players look the same. I think, there should be some code, that searches for a local instance of the hosted game. If it find´s one, it saves this player_api in the pl...
- Wed Nov 13, 2019 17:27
- Forum: Modding Discussion
- Topic: How do i use my own player-character on multiplayer-servers?
- Replies: 3
- Views: 725
How do i use my own player-character on multiplayer-servers?
Hello In my own single player world of the minetest-game i actually use a special selfmade player-character, and i added the ability to generate light at character-position by modifying the api.lua in the character_api-mod-folder (because my character has a glowing antenna on the head). How can i us...
- Mon Nov 11, 2019 15:49
- Forum: Modding Discussion
- Topic: How do i activate laying animation of the player in a bed?
- Replies: 2
- Views: 550
Re: How do i activate laying animation of the player in a be
i made my beds out of the original one.
So this functions.lua is still there.
But as i tested the bed, i didn´t see the laying-pose of my character...
So this functions.lua is still there.
But as i tested the bed, i didn´t see the laying-pose of my character...
- Mon Nov 11, 2019 15:31
- Forum: Modding Discussion
- Topic: Is there any way, entities or the player emmit own light?
- Replies: 7
- Views: 1140
Re: Is there any way, entities or the player emmit own light
I look into the wielded light. There i find a light update-function and a light-helper-node. How can i separate them from the wielded item and use them directly in the api.lua from my character? Edit: I noticed, that i already created a working light for my character now. i copyed parts from the wie...
- Sun Nov 10, 2019 16:57
- Forum: Modding Discussion
- Topic: Is there any way, entities or the player emmit own light?
- Replies: 7
- Views: 1140
Re: Is there any way, entities or the player emmit own light
Where do i find the lua-code for the movement of the player?
I find no other way zu syncronize the light-update with the player´s movement.
I find no other way zu syncronize the light-update with the player´s movement.
- Sat Nov 09, 2019 22:00
- Forum: Modding Discussion
- Topic: How do i activate laying animation of the player in a bed?
- Replies: 2
- Views: 550
How do i activate laying animation of the player in a bed?
Hello I have beds, wich switch the daytime, if using them. All my player-characters have a lying animation at the same position in their animation-timeline. How can i make the player appear lying on the bed for a few secconds, before switching daytime? My beds are exact a half node high. Must the la...
- Tue Nov 05, 2019 21:01
- Forum: Modding Discussion
- Topic: Is there any way, entities or the player emmit own light?
- Replies: 7
- Views: 1140
Re: Is there any way, entities or the player emmit own light
i want to integrate the light directly to a specific player-character, that i´m creating, not as a wielded item.
It should be a minetest-blocky-version of the character, i told about in the start-post.
It should be a minetest-blocky-version of the character, i told about in the start-post.
- Mon Nov 04, 2019 22:13
- Forum: Modding Discussion
- Topic: Is there any way, entities or the player emmit own light?
- Replies: 7
- Views: 1140
Is there any way, entities or the player emmit own light?
As i played the Rovio-Game "Fruit-Nibblers".
The main-character there is Coral, an Anglerfish with a light-antenna on the head.
So i got an idea:
How about making the player or entities generate their own light.
this maybe great for cave-exploring.
Is there any way to realize this?
The main-character there is Coral, an Anglerfish with a light-antenna on the head.
So i got an idea:
How about making the player or entities generate their own light.
this maybe great for cave-exploring.
Is there any way to realize this?
- Tue Oct 29, 2019 19:54
- Forum: Modding Discussion
- Topic: How can i change character-size while riding a vehicle?
- Replies: 2
- Views: 709
How can i change character-size while riding a vehicle?
Hello
As i tryed out some vehicle-entities, my character was shrinked down alot while riding them.
How can i set this character-size-scale?
As i tryed out some vehicle-entities, my character was shrinked down alot while riding them.
How can i set this character-size-scale?
- Tue Oct 29, 2019 18:05
- Forum: Modding Discussion
- Topic: stairs and slabs glasslike with connection effect
- Replies: 2
- Views: 596
stairs and slabs glasslike with connection effect
Hello Glasslike blocknodes have solid frame rods and building them (same node-type) next to each other, the rods disappear, if the surfaces create a bigger flat area. Is there any way to create glass stairs and slabs, wich use theese effects too? stairs and slabs should be able to connect with the e...
- Tue Oct 29, 2019 16:47
- Forum: Modding Discussion
- Topic: How can i disable backface cull for my entity
- Replies: 17
- Views: 2839
Re: How can i disable backface cull for my entity
I still need help here.
- Mon Oct 28, 2019 21:03
- Forum: Mod Releases
- Topic: [mod] kaeza's/VanessaE's signs library [signs_lib][git]
- Replies: 92
- Views: 35674
Re: [mod] kaeza's/VanessaE's signs library [signs_lib][git]
You're using outdated code. Please update signs_lib , and get basic_signs while you're at it (you'll need it, as most of the signs have been moved to that mod). As for the colors, it may be possible to use just one white color block, with appropriate [colorize commands. I may give that a try some t...
- Mon Oct 28, 2019 20:57
- Forum: Modding Discussion
- Topic: Why sometimes is ":" in front of modname at register_node?
- Replies: 2
- Views: 570
Re: Why sometimes is ":" in front of modname at register_nod
actually now i used it in a noncubic mod to add such shapes from my own custom materials and call the function from my own material mod.
- Mon Oct 28, 2019 17:46
- Forum: Modding Discussion
- Topic: Why sometimes is ":" in front of modname at register_node?
- Replies: 2
- Views: 570
Why sometimes is ":" in front of modname at register_node?
Hello In the stairs-mod i found this: minetest.register_node(":stairs:slab_" .. subname, { description = description .. " Slab", drawtype = "nodebox", tiles = slab_images, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, groups...
- Fri Oct 25, 2019 19:47
- Forum: Modding Discussion
- Topic: What´s wrong with this character designer?
- Replies: 7
- Views: 1410
Re: What´s wrong with this character designer?
Now i have this at the beginning: character_creator = {} character_creator.skins = dofile(minetest.get_modpath("character_creator") .. "/skins.lua") local skins = character_creator.skins local skins_array = {} minetest.after(0, function() local function associative_to_array(assoc...