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Re: P2P

What about sync generated chunks between all players, and how it will affect on the performance?
by dark_s0ul
Tue Sep 03, 2019 13:09
 
Forum: Servers
Topic: P2P
Replies: 11
Views: 350

Re: P2P

Decorations are depends on seed and blocks that was placed recently The problem is in order of chunk generation when using p2p. Red arrow is player moving direction, blue is water and green is trees 71c5114b-13cd-416c-9a4e-92264d8d8249.png In first case forest is generated firstly, and later water c...
by dark_s0ul
Tue Sep 03, 2019 12:59
 
Forum: Servers
Topic: P2P
Replies: 11
Views: 350

Re: P2P

What about determinated chunk generation, that looks same on different devices, and not depends on direction of moving of the players? I'm trying to do that, but the main problem, is that generation depends on direction of moving. On some devices I can get huge massive of the trees, and small lake, ...
by dark_s0ul
Tue Sep 03, 2019 10:42
 
Forum: Servers
Topic: P2P
Replies: 11
Views: 350

Re: P2P

I mean use p2p instead of client-server architecture for multiplayer
by dark_s0ul
Mon Sep 02, 2019 06:37
 
Forum: Servers
Topic: P2P
Replies: 11
Views: 350

P2P

Does minetest support peer to peer, and if not, how far can it be implemented?
by dark_s0ul
Mon Sep 02, 2019 05:57
 
Forum: Servers
Topic: P2P
Replies: 11
Views: 350

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