Search found 5 matches
Re: P2P
What about sync generated chunks between all players, and how it will affect on the performance?
Re: P2P
Decorations are depends on seed and blocks that was placed recently The problem is in order of chunk generation when using p2p. Red arrow is player moving direction, blue is water and green is trees 71c5114b-13cd-416c-9a4e-92264d8d8249.png In first case forest is generated firstly, and later water c...
Re: P2P
What about determinated chunk generation, that looks same on different devices, and not depends on direction of moving of the players? I'm trying to do that, but the main problem, is that generation depends on direction of moving. On some devices I can get huge massive of the trees, and small lake, ...
Re: P2P
I mean use p2p instead of client-server architecture for multiplayer
P2P
Does minetest support peer to peer, and if not, how far can it be implemented?