Search found 98 matches

by bzt
Thu Oct 15, 2020 12:37
Forum: Maps
Topic: Discussion regarding Minecraft map to Minetest world conversion.
Replies: 7
Views: 365

Re: Discussion regarding Minecraft map to Minetest world conversion.

Hi, Support both minetest-game and mineclone2 This only means to use different node names, that's all. MCL2 has almost every nodes which might appear in MC, but for MTG you'll need mods. I have created a (not full) cross-reference for these. My schematic editor use this csv to convert between differ...
by bzt
Tue Oct 13, 2020 16:45
Forum: Maps
Topic: [Tutorial] Create and import a schematic file (.mts)
Replies: 12
Views: 10909

Re: [Tutorial] Create and import a schematic file (.mts)

You could try MTSEdit's mod . It is a very minimal mod to load and save MTS files. It isn't a swiss army knife (you can't edit the schems with it like with Schematic Editor or with WorldEdit), it's rather the simplest tool possible to load structures. Dependency-free, works with all games. How to us...
by bzt
Tue Oct 13, 2020 16:25
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 1991

Re: [WIP] [Game] Star Wars [Alpha v0.0.2b]

I'm currently considering ship wrecks (like the ones of Jakku in The Force Awakens) that can be used as a source of scrap metal. Have you seen this ? It looks very very promising for that! Btw, I'm working on a 3d model voxelizer that saves MTS files. I'll let you know when it's working, and then y...
by bzt
Mon Oct 12, 2020 16:10
Forum: Modding Discussion
Topic: How to use b3d in blender?
Replies: 38
Views: 4005

Re: How to use b3d in blender?

and yeah, I'll work on a page eventually if nobody beats me to it but that'll likely be after I get my primary project off the ground >_> That would be great! (I'm working on a software suite around that universal API, though currently I'm trying to figure out how to launch it with encrypted IPC th...
by bzt
Sun Oct 11, 2020 17:33
Forum: Modding Discussion
Topic: How to use b3d in blender?
Replies: 38
Views: 4005

Re: How to use b3d in blender?

I've actually improved the python modern OpenGL previewer for the examples, though I'm not sure if they've posted it anywhere... Do you mean you have a working B3D viewer in python? Could you please upload it somewhere (if the license allows it, of course). but anyways, while I don't have any offic...
by bzt
Sun Oct 11, 2020 09:45
Forum: Modding Discussion
Topic: How to use b3d in blender?
Replies: 38
Views: 4005

Re: How to use b3d in blender?

Hi Tcll, I'm just curious, since you've figured out a lot about the B3D format, did you documented that? If you haven't already, could you please create such a document? I'm working on a 3D model converter , and right now I'm using Assimp. As you have noticed, support for B3D is quite rudimentary in...
by bzt
Sat Oct 03, 2020 20:23
Forum: WIP Mods
Topic: [Mod] ships spawning at mapgen time [ships_on_mapgen]
Replies: 21
Views: 2676

Re: [Mod] ships spawning at mapgen time [ships_on_mapgen]

Oh, it's already there :-D

Code: Select all

-- if set to 100: place one ship in each mapchunk if possible;
-- if set to a lower value: percent chance of placing a ship
-- in a mapchunk
ships_on_mapgen.probability_per_mapchunk = 100;
Awesome!

Cheers,
bzt
by bzt
Sat Oct 03, 2020 19:09
Forum: Mod Releases
Topic: [Mod] Save and import buildings [handle_schematics]
Replies: 59
Views: 17477

Re: [Mod] Save and import buildings [handle_schematics]

That's great! It should be simple to add! Here's how I did it (in C, not Lua, sorry), and below a description. What I do is, first I collect pointers to chunks, line 61. Pretty much the same as your mod (however you parse NBT correctly, I just have a dummy search). Palette chunk should be preceded b...
by bzt
Sat Oct 03, 2020 17:49
Forum: WIP Mods
Topic: [Mod] ships spawning at mapgen time [ships_on_mapgen]
Replies: 21
Views: 2676

Re: [Mod] ships spawning at mapgen time [ships_on_mapgen]

Please update handle_schematics as well. I had to add the mapgen mods from MCL2 there so that the ships spawn last and are not overwritten. handle_schematics already has replacement functions for most things, but not all wood types the ships used where covered. That ought to work now. Please try wi...
by bzt
Fri Oct 02, 2020 17:55
Forum: WIP Games
Topic: [Game] MineClone 2 [0.67.2]
Replies: 2030
Views: 321307

Re: [Game] MineClone 2 [0.67.2]

Hi Wuzzy,

I was away, sorry that I haven't responded earlier. I'd like to say a very big thank you for the latest updates. Potions are enchanting table are awesome!

Thank you!
bzt
by bzt
Fri Oct 02, 2020 17:48
Forum: Mod Releases
Topic: [Mod] Save and import buildings [handle_schematics]
Replies: 59
Views: 17477

Re: [Mod] Save and import buildings [handle_schematics]

Hi Sokomine, I've tried to use handle_schematics with MC schematic files, but it failed. I've looked into the source and saw that you only interpret "Blocks" and "Data" chunks. However they are obsolete, newer MC schematic files are NBTs too, but contain "Palette" and "BlockData" chunks instead. I k...
by bzt
Fri Oct 02, 2020 17:27
Forum: WIP Mods
Topic: [Mod] ships spawning at mapgen time [ships_on_mapgen]
Replies: 21
Views: 2676

Re: [Mod] ships spawning at mapgen time [ships_on_mapgen]

Hi Sokomine, I'd like to ask does this mod work with MCL2? Having a pirate ship is something that would made my younger boy crazy (in a good way) :-) I've checked and the MTS files are for MTG (using nodes like "default:something"), however I've also noticed that this mod depends on handle_schematic...
by bzt
Fri Aug 21, 2020 17:10
Forum: General Discussion
Topic: The future of Minetest
Replies: 19
Views: 904

Re: The future of Minetest

The content dialog knows about Minetest versions - it won't show you an update unless it supports the version you're running This, plus the "Update All" button is just perfect! Thanks a lot! I think there's only one thing left, an optional Lua callback so that the newly updated mods can convert the...
by bzt
Wed Aug 19, 2020 13:55
Forum: General Discussion
Topic: The future of Minetest
Replies: 19
Views: 904

Re: The future of Minetest

Thanks for your valuable opinions! @Pyrollo: you're right, but there's two things here. First, what MTE should be and should not be is exactly what needs to be written down, I agree. About the second part I don't agree 100%, because I think many MTG components (now in MTE) are general enough to serv...
by bzt
Mon Aug 17, 2020 22:32
Forum: General Discussion
Topic: The future of Minetest
Replies: 19
Views: 904

Re: The future of Minetest

I'd like to add that MT, as a rather niche OSS project, doesn't really have the cooperation amongst modders that other communities might have. That's okay, and I understand. I'm not proposing a fully-blown cooperation amongst modders, no! It is one of the best feature of MT that so many games and m...
by bzt
Mon Aug 17, 2020 22:15
Forum: General Discussion
Topic: The future of Minetest
Replies: 19
Views: 904

Re: The future of Minetest

Hi, Okay I see my message did not get through. It is not about a particular problem, but in general about the fact that every time I update MTE the games and mods broke. So this topic is about the problems of MTE in general, and how we could help to improve Minetest to avoid these annoying issues in...
by bzt
Mon Aug 17, 2020 14:42
Forum: WIP Games
Topic: [Game] MineClone 2 [0.67.2]
Replies: 2030
Views: 321307

Re: [Game] MineClone 2 [0.66.2]

Dear Wuzzy,

Any news from the update? Knowing how much work needs to be done, is there an (approximately) estimated time of arrival?

Cheers,
bzt
by bzt
Mon Aug 17, 2020 14:39
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 1991

Re: [WIP] [Game] Star Wars [Alpha v0.0.2b]

Thanks for the info, I'm waiting! :-)
I can provide some home made SW content (like Luke, Leia, Chubbie skins and MTS files for ships, things like that) if you'd like.

Cheers,
bzt
by bzt
Mon Aug 17, 2020 14:33
Forum: General Discussion
Topic: The future of Minetest
Replies: 19
Views: 904

The future of Minetest

Dear All, I'm now playing MT with my boys for years now, and I'm concerned about its future. Using my project leader and management experiences I'd like to sum up the problems I've identified. Please don't take this list as offense, quite the contrary, I would like to help with this list. I'd like t...
by bzt
Mon Jun 22, 2020 11:41
Forum: WIP Games
Topic: [Game] MineClone 2 [0.67.2]
Replies: 2030
Views: 321307

Re: Schems...

Thanks so much for the explanation and for the nice mod. I added it to my server and did several tests. You are welcome and thanks! But I can't understand, whether it 'build into' the map generation process or I need to place all the schemes manually each time. Could you please clarify? My mod (jus...
by bzt
Sun Jun 21, 2020 09:05
Forum: WIP Games
Topic: [Game] MineClone 2 [0.67.2]
Replies: 2030
Views: 321307

Re: [Game] MineClone 2 [0.66.2]

@Wuzzy: please don't rename and reskin things. If you do, then call that by another name. It wouldn't be Mineclone2 any more... I don't know MC and frankly I don't even care :-) But I do care about MCL2, me and my boys like the way it is. About that brewing stand, is the source available? Can we tes...
by bzt
Sun Jun 21, 2020 08:59
Forum: WIP Games
Topic: [Game] Blockmine [v0.2] [Beta]
Replies: 21
Views: 1406

Re: [Game] Blockmine [v0.2 Released! *new version*] [Beta]

No. I meant thanks for the github link.
You should organize the directories. Put the mods under a game directory and create a game config file. Otherwise it's fine, you did a great job with the mods and the world!

Cheers,
bzt
by bzt
Sat Jun 13, 2020 16:59
Forum: Minetest-related projects
Topic: mc2mt: Minetest map conversion tool
Replies: 9
Views: 516

Re: mc2mt: Minetest map conversion tool

Cool! How does it handle different node types? For example stone (id 1 in Minecraft) should be "default:stone" in MTG, but "mcl_core:stone" in MCL2. Or redstone in MC is mesecons in MTG, but redstone in MCL2. How does your script cope with these? My editor uses a data table for example, but I can't ...
by bzt
Sat Jun 13, 2020 16:39
Forum: WIP Games
Topic: [Game] MineClone 2 [0.67.2]
Replies: 2030
Views: 321307

Re: [Game] MineClone 2 [0.66.1]

why other games do not have the issue and can be easily modded to taste Although @LMD's answer is perfectly correct, I feel it does not answer the second part of your question. When Minetest was first written, it provided not just Lua bindings with the engine, but also a Lua library for the games. ...
by bzt
Sat Jun 13, 2020 16:11
Forum: WIP Games
Topic: [Game] Blockmine [v0.2] [Beta]
Replies: 21
Views: 1406

Re: [Game] Blockmine [v0.2 Released! *new version*] [Beta]

@devAli: thank you very much!