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Re: [Game] MineClone 2 [0.54.1]

That's intresting! I've already noticed during research for the medieval build style of my villages and the villages in general that quite a lot of it does not only seem time-limited (this was so for a period of time) but also regional. And also influenced by the terrain :-) Here the landscape look...
by bzt
Sat Oct 19, 2019 16:33
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.55.0]
Replies: 1577
Views: 197761

Re: [Game] MineClone 2 [0.54.1]

Require...may not be the right word here. Mg_villages creates the flat village area before placing the village. You can see that if you use it in a combination with a mapgen that i.e. just creates a 1 node deep ocean. The villages will then appear as islands. How large the village will be depends o...
by bzt
Wed Oct 09, 2019 19:41
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.55.0]
Replies: 1577
Views: 197761

Re: [Game] MineClone 2 [0.54.1]

It's easy to implement, simple and imho looks good. And this algorithm works on arbitrary terrain, there's no need for a huge plains to place the villages. (Note that the road follows the terrain's height, so houses would be placed at different heights.) I did take a look at screenshots and videos ...
by bzt
Tue Oct 08, 2019 15:14
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.55.0]
Replies: 1577
Views: 197761

Re: [Game] MineClone 2 [0.54.1]

I think villages simply should be varied size, there should be small villages, big ones, little community habitat, different type of building found in a settlement bit not in another etc... to allow more diversity and so more interest in exploring more the world. But that's more about wishfull thin...
by bzt
Fri Oct 04, 2019 15:05
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.55.0]
Replies: 1577
Views: 197761

Re: [Game] MineClone 2 [0.54.1]

And a few more
by bzt
Mon Sep 30, 2019 10:12
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.55.0]
Replies: 1577
Views: 197761

Re: [Game] MineClone 2 [0.54.1]

More coords
by bzt
Mon Sep 30, 2019 10:10
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.55.0]
Replies: 1577
Views: 197761

Re: [Game] MineClone 2 [0.54.0]

Robsoie wrote:i wish there were more underground structures
Here you go, check out these (coords on screenshots)! I like specially the last one very much!
by bzt
Mon Sep 30, 2019 08:38
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.55.0]
Replies: 1577
Views: 197761

Re: [Game] MineClone 2 [0.54.0]

A pity villages have problems and so aren't enabled, having more different stuff to see on the surface (and underground, i wish there were more underground structures) makes exploration more interesting. Funny, I have the opposite problem: for me there are plenty of underground structures, but lite...
by bzt
Mon Sep 30, 2019 08:35
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.55.0]
Replies: 1577
Views: 197761

Re: Version 0.54.1 released!

Version 0.54.1 released! You are great! Thank you very much for all the work you put into this game! Although it may seem I'm unsatisfied with it, actually I think it's pretty amazing! Villagers may now sell fishing rods Does this mean there's a way to automatically spawn villiagers or we still hav...
by bzt
Fri Sep 27, 2019 11:53
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.55.0]
Replies: 1577
Views: 197761

Re: [Game] MineClone 2 [0.54.0]

About biome size: You can actually alter it by using the All Settings menu in Minetest. Go to: All Settings → Map generator → Biome API temperature and humidity settings. And edit “heat noise” and “humidity noise” (technical setting names: “mg_biome_np_heat” and “mg_biome_np_humidity”). To make the...
by bzt
Fri Sep 27, 2019 01:17
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.55.0]
Replies: 1577
Views: 197761

Re: [Game] MineClone 2 [0.54.0]

No, MTG absolutely, positively does !!!NOT!!! include banana trees, cherry trees or orange trees. It also never ever had a mod called “biome_lib”. It's not that I don't believe you, it's just what I see has "biome_lib" and more trees :-) But let's forget about the trees. Let's talk about ...
by bzt
Thu Sep 26, 2019 13:43
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.55.0]
Replies: 1577
Views: 197761

Re: [Game] MineClone 2 [0.54.0]

Hi, I hope this helps. I've created the same world (carpathian, seed 1634) in MCL2 and made screenshots at the same coordinates. You can see on the minimaps, how forest overdominates almost everything. On the first screen you can see snow plane (boring emptiness, nothing on it), but the other two ha...
by bzt
Wed Sep 25, 2019 16:56
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.55.0]
Replies: 1577
Views: 197761

Re: [Game] MineClone 2 [0.54.0]

As I have said, villages and villagers are unused. I have written some code for them, but that's it. These things don't actually appear in the world yet. This is expected. I see, thanks. Can I help to make villages and trader mobs happen? I know Lua, but I'm unfamiliar with the Minetest API and MCL...
by bzt
Wed Sep 25, 2019 15:39
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.55.0]
Replies: 1577
Views: 197761

Re: [Game] MineClone 2 [0.54.0]

Hi, Thanks for the quick response! That's very weird. Maybe you just got unlucky. MCL2 has lots of biomes, actually. About 32 core biomes in the Overworld. And more than just forests. I definitely don't have that many. 2 or maybe 3 tops. Did you maybe mess around with the mapgen settings? Like tempe...
by bzt
Tue Sep 24, 2019 18:40
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.55.0]
Replies: 1577
Views: 197761

Re: [Game] MineClone 2 [0.54.0]

Hi First I'd like to say a big thanks for this awesome subgame! It's an absolute favourite of my boy! You don't know how happy it made him!!! I have some question though, not sure if it's just a mapgen issue or something else. I'm familiar with Lua, so just tell me what to modify or what to test or ...
by bzt
Tue Sep 24, 2019 14:59
 
Forum: WIP Games
Topic: [Game] MineClone 2 [0.55.0]
Replies: 1577
Views: 197761

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