Search found 206 matches
- Thu Jun 01, 2023 13:21
- Forum: Minetest-related projects
- Topic: MTS Editor
- Replies: 76
- Views: 20561
Re: MTS Editor
...this was intended for something like CTF, where you place schematics of maps. Ah, I see, that makes perfect sense. I was thinking about structures that you place multiple times on the map at different positions. Since baked light is optional, this is great! I've now added proper documentation of...
- Wed May 31, 2023 17:07
- Forum: Minetest-related projects
- Topic: MTS Editor
- Replies: 76
- Views: 20561
Re: MTS Editor
It shouldn't be too difficult to use modlib to render these in plain software Yes, but one of the main goal is to be dependency-free (so it can only use the provided Lua API, nothing else). On a different note, I've seen your own schem format in modlib, but wasn't able to find its specification. I ...
- Wed May 31, 2023 17:02
- Forum: General Discussion
- Topic: How to convert .schematic to .we or .mts?
- Replies: 1
- Views: 799
Re: How to convert .schematic to .we or .mts?
See mtsedit (supports .we, old .schematic and new .schem formats and many others, like MagickaVoxel's .vox or Qubicle's .qb), this is a command line tool, which works outside of Minetest. Or try Handle Schematics mod (does not support the new .schem format yet, just the old bedrock one, but it is ea...
- Wed May 31, 2023 10:04
- Forum: Deutsch
- Topic: Unterschied .we und .mts
- Replies: 3
- Views: 630
Re: Unterschied .we und .mts
Welche Unterschiede gibt es zwischen .we und .mts? .mts ist ein komprimiertes Binärformat, während .we eine Lua table in einer Textdatei ist, daher ist .mts viel kleiner und schneller zu laden. Bei Bedarf ist es mit mtsedit möglich, .we einfach in .mts zu konvertieren. Außerdem kann WorldEdit beide...
- Thu May 25, 2023 05:45
- Forum: Minetest-related projects
- Topic: Create a creative, serious build team.
- Replies: 256
- Views: 25387
Re: Create a creative, serious buid team.
Which mods are essential to host a server safely and be able to manage it, assign ranks, choose whether people can join the server... ? I agree with Shad, MCL has way too much game logic to serve for a serious build-only game (but possible). Also it has its own naming convention, which makes MCL in...
- Thu May 25, 2023 05:27
- Forum: General Discussion
- Topic: The best name instead of Minetest is...
- Replies: 219
- Views: 18501
Re: The best name instead of Minetest is...
You people are still at it? Seems like it. Just don't change the name I second this. Is Minetest a terrible name? Yeah. But it is a very well-known name by now; probably one of the most recognized FOSS game brands, comparable to Wesnoth, STK and Xonotic. The Minetest name is, without any doubt, the...
- Tue May 02, 2023 16:43
- Forum: Minetest-related projects
- Topic: MTS Editor
- Replies: 76
- Views: 20561
Re: MTS Editor
@bzt, Why not use the minetest.encode_png function to grab the front, right, and top tiles, apply the correct skew to the images, merge them as a single image, and encode as a png? Maybe I wasn't clear when I said "pre-rendered PNG". The emphasis is on "pre-rendered", and not on...
- Sun Apr 30, 2023 19:02
- Forum: Minetest-related projects
- Topic: Create a creative, serious build team.
- Replies: 256
- Views: 25387
- Sun Apr 30, 2023 19:02
- Forum: Minetest-related projects
- Topic: Create a creative, serious build team.
- Replies: 256
- Views: 25387
- Sun Apr 30, 2023 19:01
- Forum: Minetest-related projects
- Topic: Create a creative, serious build team.
- Replies: 256
- Views: 25387
- Sun Apr 30, 2023 19:00
- Forum: Minetest-related projects
- Topic: Create a creative, serious build team.
- Replies: 256
- Views: 25387
- Sun Apr 30, 2023 19:00
- Forum: Minetest-related projects
- Topic: Create a creative, serious build team.
- Replies: 256
- Views: 25387
- Sun Apr 30, 2023 18:59
- Forum: Minetest-related projects
- Topic: Create a creative, serious build team.
- Replies: 256
- Views: 25387
- Sun Apr 30, 2023 18:59
- Forum: Minetest-related projects
- Topic: Create a creative, serious build team.
- Replies: 256
- Views: 25387
- Sun Apr 30, 2023 00:47
- Forum: Minetest-related projects
- Topic: MTS Editor
- Replies: 76
- Views: 20561
Re: MTS Editor
So it's working now. Well done, glad to hear! I won't remove the extra check though, it won't hurt having that. But the documentation is somewhat confusing as to how to import the textures so I can't figure it out. Probably that's because you can't import textures :-) In short, MTSEdit works with p...
- Fri Apr 28, 2023 12:59
- Forum: Minetest-related projects
- Topic: MTS Editor
- Replies: 76
- Views: 20561
Re: MTS Editor
Hi, Thank for your feedback! Sorry about the delay, you should have used gitlab issues and I'd have answered much sooner. I don't check this forum that often. First, I'm unable to reproduce your error, using latest MTG, MCL2 nor MCL5. I have the latest 5.6.1-2 MTE that my distro ships (5.7.0 is not ...
- Sun Oct 23, 2022 11:57
- Forum: Feature Discussion
- Topic: Isometric images of nodes
- Replies: 10
- Views: 1642
Re: Isometric images of nodes
PS: The schemetics look also quite interesting, but the program keeps crashing on me right after start up, I guess I missed sth. It's not crashing, it's just your Windows closes the console right away (run in CMD.EXE, and then you'll see it's output, it won't close). This is primarily a command lin...
- Wed Oct 19, 2022 16:05
- Forum: Feature Discussion
- Topic: Isometric images of nodes
- Replies: 10
- Views: 1642
Re: Isometric images of nodes
Hi, I've implemented this in mtsedit . It requires two steps: 1. in game, use the dependency-free mtsedit mod, and in the chat type "/mtsedit imgs", this will save all the texture data to a csv file (will include data for all nodes depending what game / other mods are active, so it works w...
- Wed Aug 24, 2022 23:04
- Forum: Problems
- Topic: Problem deserializing WorldEdit schematic
- Replies: 3
- Views: 613
Re: Problem deserializing WorldEdit schematic
I need to import a worldedit schematic within code. I tried worldedit.deserialize and gave it {x = 0, y = 10, z = 0}, "testWorld" but it did not work. Is there something I am missing? God bless you. Forget about worldedit's .we format, use .mts format and then you can use minetest.place_s...
- Thu Aug 11, 2022 23:37
- Forum: Problems
- Topic: Usability issue with mods on contents page
- Replies: 6
- Views: 706
Re: Usability issue with mods on contents page
Oh, right, I mixed that up with the "online content" page. I always skip the first page and click on "Browse online content" button ASAP, so much so that I entirely forget about that. My mistake, you're right, there is a way to delete a failing mod from the UI! Perfect! Thanks fo...
- Tue Aug 09, 2022 13:51
- Forum: Problems
- Topic: Usability issue with mods on contents page
- Replies: 6
- Views: 706
Re: Usability issue with mods on contents page
That makes no sense. All mods have an init.lua file. All of them. Games are not mods and so should not have an init.lua file at the root level. Games do contain mods and those mods should have an init.lua file Ah I see, then I misunderstood you, sorry! This makes lot more sense! 1. the error messag...
- Mon Aug 08, 2022 17:05
- Forum: Problems
- Topic: Usability issue with mods on contents page
- Replies: 6
- Views: 706
Re: Usability issue with mods on contents page
This error is because the game has an init.lua file, which makes minerest think it's a game. That makes no sense. All mods have an init.lua file. All of them. I'll unpublish the game and double check the validation as this release shouldn't have been automatically accepted Thanks, but my error repo...
- Sun Aug 07, 2022 17:43
- Forum: Minetest-related projects
- Topic: Goxel2 comes with MTS support
- Replies: 0
- Views: 871
Goxel2 comes with MTS support
Hi, Maybe some of you know that there's a voxel editor called Goxel. Sadly it's original author is a total j*rk, so just a heads-up, this has been forked and expanded as it should have been! https://goxel2.github.io/ And the good news is, among other this, this fork supports Minetest MTS schematics!...
- Fri Jul 15, 2022 16:02
- Forum: Problems
- Topic: Usability issue with mods on contents page
- Replies: 6
- Views: 706
Usability issue with mods on contents page
Hi, I've run into a small usability issue that you should know about. I went to the "Contents" page, and it showed that there are updates available, so I've pressed it as usual. Then it throw an error: Unable to install mod as game Which is fine, except I have no clue which one is the faul...
- Mon May 02, 2022 12:00
- Forum: WIP Games
- Topic: [Game] MineClone 5
- Replies: 231
- Views: 64019
Re: [Game] MineClone 5
Hi, Ok, I think I know now what have happened. It wasn't a bug in MCL5 nor in MTE after all, just an unfortunate series of events. In case anyone is wondering, here's a reconstructed timeline: 1. new version of MCL5 was announced in ContentDB 2. I've updated the contents on machine A 3. due to textu...