Search found 50 matches

by SFENCE
Thu Mar 04, 2021 20:52
Forum: WIP Games
Topic: [Game] Hades Revisited [0.9.0]
Replies: 86
Views: 17376

Re: [Game] Hades Revisited [0.9.0]

Hi. it looks like there is some problem with "itemframes:frame" and "itemframes:pedestal" in not creative mode.

It looks like eating items on the right click without effect in not creative mode.
Looks to be working well in creative mode.
by SFENCE
Sun Feb 14, 2021 10:16
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 126
Views: 39723

Re: [Mod] Unified Inventory [git][unified_inventory]

Hi. Is there a way, how to add the recipe of the item in group not_in_creative_inventory to unified inventory? II am creating a mod that uses some nodes like the stage of crafting and I am trying to add craft recipes to unified inventory. But I don't want these stage nodes to be available in the cre...
by SFENCE
Thu Feb 11, 2021 22:32
Forum: WIP Mods
Topic: [Mod] Skeletons [0.6.1] [skeletons]
Replies: 23
Views: 957

[Mod] Skeletons [0.6.1] [skeletons]

Skeletons mod has been updated to version 0.6.1.
  • Human skeletons skulls used obj model with better texture mapping. Skulls inside parts are darker.
  • Add python script for converting worldedit mode schema to obj file.
+ Spoiler
by SFENCE
Thu Feb 11, 2021 13:53
Forum: WIP Mods
Topic: [Mod] Skeletons [0.6.1] [skeletons]
Replies: 23
Views: 957

Re: [Mod] Skeletons [0.4.0] [skeletons]

I think the blocky head looks more true to the Minetest character and are more fun than the more anatomically correct ones. If you really want to improve this, making the inside of the skull be darker would be good, as it is a bit hard to tell currently if you look at it just right (though that wou...
by SFENCE
Fri Feb 05, 2021 15:34
Forum: WIP Mods
Topic: [Mod] Skeletons [0.6.1] [skeletons]
Replies: 23
Views: 957

Re: [Mod] Skeletons [0.4.0] [skeletons]

I think your skull should be more threatening if you kill players or animals and eat meat. predator phrenology . if you grow food and eat bread you should have a weaker skull. this will be how players are measured . your skull collection of enemies you defeated isnt impressive if they are malnouris...
by SFENCE
Thu Feb 04, 2021 17:13
Forum: WIP Mods
Topic: [Mod] Skeletons [0.6.1] [skeletons]
Replies: 23
Views: 957

Re: [Mod] Skeletons [0.5.0] [skeletons]

Skeletons mod has been updated to version 0.5.0. Better support for mod bones. Add more variants of the player skeleton. https://forum.minetest.net/download/file.php?mode=view&id=23838 Add configurable possibilities for getting new variants of the player skeletons. Getting new skeletons versions...
by SFENCE
Wed Feb 03, 2021 19:58
Forum: WIP Mods
Topic: [Mod] Skeletons [0.6.1] [skeletons]
Replies: 23
Views: 957

Re: [Mod] Skeletons [0.4.0] [skeletons]

I think the blocky head looks more true to the Minetest character and are more fun than the more anatomically correct ones. If you really want to improve this, making the inside of the skull be darker would be good, as it is a bit hard to tell currently if you look at it just right (though that wou...
by SFENCE
Wed Feb 03, 2021 09:05
Forum: WIP Mods
Topic: [Mod] Skeletons [0.6.1] [skeletons]
Replies: 23
Views: 957

Re: [Mod] Skeletons [0.4.0] [skeletons]

ywwv wrote:
Sun Jan 31, 2021 11:31
looks asian. notice the monolids and how the nose and jaw protrude from the cranium.

you should try making the other shapes too.
So, no ideas from you?
by SFENCE
Mon Feb 01, 2021 10:33
Forum: WIP Mods
Topic: [Mod] Skeletons [0.6.1] [skeletons]
Replies: 23
Views: 957

Re: [Mod] Skeletons [0.4.0] [skeletons]

I hope this will be on a server soon. people need to know. it's important If you are playing on some server where you miss this mod, you can ask the administrator of that server for adding this mod. What is your opinion about this model prototype? https://forum.minetest.net/download/file.php?mode=v...
by SFENCE
Sun Jan 31, 2021 20:07
Forum: WIP Mods
Topic: [Mod] Skeletons [0.6.1] [skeletons]
Replies: 23
Views: 957

Re: [Mod] Skeletons [0.4.0] [skeletons]

I hope this will be on a server soon. people need to know. it's important If you are playing on some server where you miss this mod, you can ask the administrator of that server for adding this mod. What is your opinion about this model prototype? https://forum.minetest.net/download/file.php?mode=v...
by SFENCE
Sun Jan 31, 2021 08:35
Forum: WIP Mods
Topic: [Mod] Skeletons [0.6.1] [skeletons]
Replies: 23
Views: 957

Re: [Mod] Skeletons [0.4.0] [skeletons]

Im very interested in craniofacial physiognomy. maybe you could incorporate this into the mod? I think superior ( more blocks digging/ more kills) players should in death be a monument to their own acheivement through impressive skull structure. I think this would make the mod more interesting . it...
by SFENCE
Sat Jan 30, 2021 18:33
Forum: WIP Mods
Topic: [Mod] Skeletons [0.6.1] [skeletons]
Replies: 23
Views: 957

Re: [Mod] Skeletons [0.4.0] [skeletons]

Skeletons mod has been updated to version 0.4.0.
by SFENCE
Sat Jan 30, 2021 00:09
Forum: WIP Mods
Topic: [Mod] Skeletons [0.6.1] [skeletons]
Replies: 23
Views: 957

Re: [Mod] Skeletons [0.3.0] [skeletons]

Skeletons mod has been updated to version 0.3.0.
  • license change
  • add bonemeal support
  • add support for mobs_animal bunny, chicken, and cow
by SFENCE
Thu Jan 28, 2021 06:30
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 60
Views: 12030

Re: [Mod] villages built up by villagers [working_villages]

hello .... is there a guide on how to use this mod? both the male and the female remain standing once they enter the world. I assign a job, but nothing ..... how do you use this mod? Thanks Maybe, villagers are paused. By using villager commanding sceptre you can assign job (right-click) and pause/...
by SFENCE
Tue Jan 26, 2021 07:01
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 60
Views: 12030

Re: [Mod] villages built up by villagers [working_villages]

First of all: Thank you for your work SFENCE. I am very happy that you are helping me with this project. I will try to test and merge your changes as soon as I get the time to. Also: since you are using GitHub and properly forking and branching the project, why not create pull-requests there? Only ...
by SFENCE
Sun Jan 24, 2021 21:52
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 60
Views: 12030

Re: [Mod] villages built up by villagers [working_villages]

Update of plant collector: Available via my fork of working_villager repository in branch sfence_update_plant_collector_c5b7ef6 . Keep down part of cactus, papyrus (so, they can continue to grow) Add possibility for replant, use it for wheat (solution should be able to support replant plant which ne...
by SFENCE
Sun Jan 24, 2021 12:52
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 60
Views: 12030

Re: [Mod] villages built up by villagers [working_villages]

Prototype for woodcutter going to job position: Aviable via branch sfence_update_work_pos_c5b7ef6 on my fork of working_villages repository. Changed villager form -> should be modified to look well. Add async_actions hande_job_pos and goto_jo_pos. Update woodcutter job coroutine to use handle_job_po...
by SFENCE
Thu Jan 21, 2021 20:52
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 60
Views: 12030

Re: [Mod] villages built up by villagers [working_villages]

The problem with dig node:

if you will want, use code from my forked repository of working_villages branch sfence_update_dig_node_c5b7ef6,

This code eliminates the problem with item drops and adds call of usual callbacks after the node is dug.
by SFENCE
Thu Jan 21, 2021 17:57
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 60
Views: 12030

Re: [Mod] villages built up by villagers [working_villages]

I see the sleeping villager is not aligned to the bed correctly.

I fix this problem in my fork of your repository, branch sfence_update_lay_pos_c5b7ef6.
Feel free to use it if you want.
by SFENCE
Wed Jan 20, 2021 07:44
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v4.9)
Replies: 114
Views: 9930

Re: [ModPack] Cool Trees [cool_trees] (v4.6)

It looks like the oak tree sapling grows immediately after placement.
Maybe, some remainder from oak testing.
by SFENCE
Fri Jan 15, 2021 10:48
Forum: Problems
Topic: Potencionaly lost of synchronization for minetest.get_timeofday() function
Replies: 0
Views: 155

Potencionaly lost of synchronization for minetest.get_timeofday() function

Hi. I am running a server that uses mod orienteering . After some time of playing, another player say me, that he sees run rise in the bad time and it is happening for a long time period (weeks). I have done some checks, and it looks like he sees a different time than I see, and he sees a different ...
by SFENCE
Thu Jan 14, 2021 14:11
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v4.9)
Replies: 114
Views: 9930

Re: [ModPack] Cool Trees [cool_trees] (v4.5)

I make cools trees trunks look round. https://forum.minetest.net/download/file.php?mode=view&id=23638 Change is available in my fork of cool trees repository, branch round_trunks . To activate round trunks, the settings parameter "cool_trees_round_trunk" has to be set to true via the M...
by SFENCE
Wed Jan 13, 2021 21:55
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v4.9)
Replies: 114
Views: 9930

Re: [ModPack] Cool Trees [cool_trees] (v4.5)

Hi.

There is missing line "depends = default" in mod.conf of larch tree.

Baobab directory has empty init file. Should be removed?
by SFENCE
Sun Jan 10, 2021 10:13
Forum: WIP Mods
Topic: [Mod] Skeletons [0.6.1] [skeletons]
Replies: 23
Views: 957

Re: [Mod] Skeletons [0.2.0] [skeletons]

Exact what i want. I use the skeletons, lying on the floor, as decoration in Cemetery and my Pyramids. Actuall the skeletons fly over the ground. Can you change the model so that the skeletons lie on the floor? Thanks. I have recently added the lying version of the player skeleton. It is a little d...
by SFENCE
Sun Jan 10, 2021 10:09
Forum: WIP Mods
Topic: [Mod] Skeletons [0.6.1] [skeletons]
Replies: 23
Views: 957

Re: [Mod] Skeletons [0.2.0] [skeletons]

Skeletons mod has been updated to version 0.2.0

There is now an available lying version of the player skeleton.
Craft recipes for transforming the standing skeleton into the lying skeleton and back have been added.

Image