Search found 7 matches

by SFENCE
Mon Sep 07, 2020 16:54
Forum: WIP Mods
Topic: [Mod]Ocean [xocean][2.1]
Replies: 66
Views: 5917

Re: [Mod]Ocean [xocean][2.1]

When I use xocean mod, i often see fish jumping out from water and wait forever on the coast.

Image
by SFENCE
Mon Sep 07, 2020 15:15
Forum: Mod Releases
Topic: [Mod] Temperature Survive 2 [tempsurvive]
Replies: 37
Views: 4132

Re: [Mod] Temperature Survive 2 [tempsurvive]

After update to minetest 5.3.0 i started to have problem with liquid flowing. These stop to work with error: 2020-09-07 17:06:34: ERROR[Server]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (62,-133,54) (block (3,-9,3)) By experiment I have recognized that co...
by SFENCE
Sun Jun 21, 2020 09:14
Forum: Servers
Topic: [SERVER] Extreme Survival Minetest [ESM5]
Replies: 31
Views: 2491

Re: [SERVER] Extreme Survival Minetest [ESM5]

Hi. I have just tried to clone latest version of ESM5 from github and create new game. It ends with error: ModError: Failed to load and run script from ~/.minetest/games/ESM5/mods/moresnow/init.lua: Unknown node: moresnow:snow stack traceback: [C]: in function 'get_content_id' ....minetest/games/ESM...
by SFENCE
Sat Apr 18, 2020 17:01
Forum: Partly official engine development
Topic: Better Skyboxes
Replies: 6
Views: 2182

Re: Better Skyboxes

Looks great.

Can it be already used in mods?
by SFENCE
Thu Feb 13, 2020 15:51
Forum: Mod Releases
Topic: [Mod] Temperature Survive 2 [tempsurvive]
Replies: 37
Views: 4132

Re: [Mod] Temperature Survive 2 [tempsurvive]

File https://github.com/AiTechEye/tempsurviv ... ctions.lua

Function tempsurvive.get_bio_temperature, line 114.

Code: Select all

return temp,temp+(l*0.1)
Is this good? Or it should be

Code: Select all

return temp+(l*0.1)
?

From other code it looks like only one return value is expected from this function.
by SFENCE
Tue Oct 08, 2019 16:12
Forum: Mod Releases
Topic: [Mod] new Factory [factory]
Replies: 80
Views: 16463

Re: [Mod] new Factory [factory]

Hi. A have updated this mod a day ago, and when I try to start game which uses this mod, it say that: .minetest/mods/factory/modutil/portable.lua: No such file or directory I have tried to uninstall and install this mod again, and error is still same. A have to clone repository manually from git and...
by SFENCE
Sun Sep 29, 2019 07:35
Forum: Mod Releases
Topic: [Mod] Alive AI V26.32 [aliveai]
Replies: 346
Views: 58985

Re: [Mod] Alive AI V26.2 [aliveai]

Really good mod. I'm afraid from masdestruction mobs... :D But, I think, it will be better to have here something what can be done from ant hill nodes. For example something like ants hill + some manure -> dirt. Similar, I miss something to eliminate gas pollution. I tried to check aliveai code, but...