Do as you wish. just remove any non-development posts made by you or your team from this thread.Mg wrote:Well, then maybe we should start a new thread to debate about that "lie". What do you think about that?
Search found 1083 matches
- Wed Sep 23, 2015 19:32
- Forum: WIP Games
- Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
- Replies: 208
- Views: 49780
Re: Magichet: "The 1.2 'Non-Commercial' Release"
- Wed Sep 23, 2015 19:11
- Forum: WIP Games
- Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
- Replies: 208
- Views: 49780
Re: Magichet: "The 1.2 'Non-Commercial' Release"
Er.... what? O_o
Aside from that being a lie you're went offtopic. Reported.
How nice of you to provide so many evidences of your aggression and mockery. :)
Aside from that being a lie you're went offtopic. Reported.
How nice of you to provide so many evidences of your aggression and mockery. :)
- Wed Sep 23, 2015 15:59
- Forum: Feature Discussion
- Topic: What's Minetest still missing over Minecraft?
- Replies: 1099
- Views: 224554
Re: What's Minetest still missing over Minecraft?
They don't hate those things. They just don't want to mess with lighting. For several reasons, AFAIK. There are ppl who not only can, but did some of the hard work (coloured lights). There were reasons to not add those changes either, though... I don't like the talks about anything never happening (...
- Tue Sep 22, 2015 04:33
- Forum: WIP Mods
- Topic: [Mod] Loose Rocks [loose_rocks]
- Replies: 19
- Views: 4692
Re: [Mod] Loose Rocks [loose_rocks]
Hooray to the RealTest!
- Mon Sep 21, 2015 06:50
- Forum: Old Mods
- Topic: Doctor Who Mod (WIP) [GPLv3]
- Replies: 143
- Views: 52870
Re: Doctor Who Mod (WIP) [GPLv3]
Didn't VanessaE have Tardis on one of the servers hosted by her? I'd suggest PMing her.
- Mon Sep 21, 2015 06:40
- Forum: Feature Discussion
- Topic: Use both hands! :)
- Replies: 19
- Views: 9643
Re: Use both hands! :)
Hey!..
That's not a dead Link!
Here, have one:
That's not a dead Link!
Here, have one:
- Sun Sep 20, 2015 17:43
- Forum: WIP Games
- Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
- Replies: 208
- Views: 49780
Re: Magichet: "The 1.2 'Non-Commercial' Release"
Well, I was thinking about double-licensing it, which would be compatible with both. I've thought about that. But the thing is, I've promised to do change the license *within* Magichet. Albeit unintended, that *was* a promise. :) Perfect, thanks a lot! You shouldn't thank me, as you had all rights ...
- Sun Sep 20, 2015 15:01
- Forum: WIP Games
- Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
- Replies: 208
- Views: 49780
Re: Magichet: "The 1.2 'Non-Commercial' Release"
Oh!
Can I have a screenshot of the error then?
(The thing is it is my signature that hasn't been updated)
Can I have a screenshot of the error then?
(The thing is it is my signature that hasn't been updated)
- Sun Sep 20, 2015 13:35
- Forum: WIP Games
- Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
- Replies: 208
- Views: 49780
Re: Magichet: "The 1.2 'Non-Commercial' Release"
@4aiman As I am also for free software, I would like you to release the modifications you made to voltbuild under a free license please (the original LGPL license is fine with me). Sure thing. I'd like to continue to use your work, however, and LGPL isn't something that would help me. Tell me, plea...
- Sun Sep 20, 2015 06:55
- Forum: WIP Games
- Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
- Replies: 208
- Views: 49780
Re: Magichet: "The 1.2 'Non-Commercial' Release"
Do you have comparison table for magiched over minetest ? I really wonder what do you provide in your client version I get error so i cant start game. Error code 0xc000007b Same here with the Win64 build. Win32 build works like it should, so it doesn't seem to be a HDD issue. Not necessarily. I've ...
- Sat Sep 19, 2015 14:50
- Forum: WIP Games
- Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
- Replies: 208
- Views: 49780
Re: Magichet: "The 1.2 'Non-Commercial' Release"
@Rubenwardy I don't really want to discuss or repeat the whole "unpleasant conversation". In case you didn't edit/remove your posts (on that matter, I didn't), everyone should be able to make his/her own impression on what me or you have been trying to do. Please, no more offtopic (e.g. no...
- Sat Sep 19, 2015 14:40
- Forum: WIP Games
- Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
- Replies: 208
- Views: 49780
Re: Magichet: "The 1.2 'Non-Commercial' Release"
Because of principles. I honestly reject the non-commercial clause on the grounds I already have stated a couple of times. Also, because Magichet is uniquie in the Minetest forums in that is has a rather restrictive license. Magichet is the black sheep. I don't think it's a good idea to put anyone'...
- Fri Sep 18, 2015 11:07
- Forum: WIP Games
- Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
- Replies: 208
- Views: 49780
Re: Magichet: "The 1.2 'Non-Commercial' Release"
Working on villages re-enabling.
Have made several houses both unique and build by MC blueprints.
screenies
Have made several houses both unique and build by MC blueprints.
screenies
- Fri Sep 18, 2015 10:40
- Forum: Feature Discussion
- Topic: What's Minetest still missing over Minecraft?
- Replies: 1099
- Views: 224554
Re: What's Minetest still missing over Minecraft?
It's faster if you use minetest.show_formspec(playername, formname, formspec) whenever receiving input instead of meta:set_string("formspec", new_formspec_string). At least that's so for me. And it applies mostly to formspecs with input (buttons, forms) in singleplayer. Actually, ^this ma...
- Fri Sep 18, 2015 08:50
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370681
Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}
The latest WE don't save any files for me if used from GUI.
House built, region set, save does nothing.
I've tried to create /schems dir in my world dir but that didn't work.
Any suggestions (aside from using chat commands, since chat commands work just fine)?
House built, region set, save does nothing.
I've tried to create /schems dir in my world dir but that didn't work.
Any suggestions (aside from using chat commands, since chat commands work just fine)?
- Thu Sep 17, 2015 15:08
- Forum: Modding Discussion
- Topic: Help with entities please!!!
- Replies: 6
- Views: 1471
Re: Help with entities please!!!
Umm.. why not take some entity that already exists? Here's some basic entity: minetest.register_entity("<mod name>:<entity name>", { hp_max = <some value>, collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, textures = {<a texture>}, visual = <whatever type you want>, visual_size = {x=<scale...
- Thu Sep 17, 2015 15:00
- Forum: General Discussion
- Topic: Making blocks smaller - possible ?
- Replies: 38
- Views: 5651
Re: Making blocks smaller - possible ?
Either he's not getting what we are asking of him, or... I hope it's the first, though.
Perhaps he can explain it better in some other language?
Perhaps he can explain it better in some other language?
- Tue Sep 15, 2015 22:36
- Forum: WIP Games
- Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
- Replies: 208
- Views: 49780
Re: Magichet: "The 1.2 'Non-Commercial' Release"
Edit: put all that text under a spoiler. Not everyone would like to scroll down that much :) Well, in that case, this point can be safely dropped from the license, right? No, it's not. I'd rather explicitly state that lets-plays are allowed w/o explicit permission ;) As for ads - there are too many ...
- Tue Sep 15, 2015 14:01
- Forum: WIP Games
- Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
- Replies: 208
- Views: 49780
Re: Magichet: "The 1.2 'Non-Commercial' Release"
Edit: put all that text under a spoiler. Not everyone would like to scroll down that much :) The license of this subgame is astoninglishly restrictive. Please consider to change it, to give the community more “breathing room”. ;-) Here are some points of the subgame license I see as problematic: Say...
- Tue Sep 15, 2015 08:23
- Forum: WIP Games
- Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
- Replies: 208
- Views: 49780
Re: Magichet: "The 1.2 'Non-Commercial' Release"
Do you have comparison table for magiche t over minetest ? The changes of the engine is described in this very topic and while there are few of them I really need those. There's also a git repo with "stable" version and one can see the changes there. If you're interested whether MGC will ...
- Tue Sep 15, 2015 07:53
- Forum: Game Releases
- Topic: [Game] Dwarves [dwarves] [github]
- Replies: 224
- Views: 110839
Re: [Game] Dwarves [dwarves] [github]
What I meant was: he probably has a fixed version that will work in MT too :)
- Tue Sep 15, 2015 07:27
- Forum: Game Releases
- Topic: [Game] Dwarves [dwarves] [github]
- Replies: 224
- Views: 110839
Re: [Game] Dwarves [dwarves] [github]
That is due to the changes in MT.
Try to see Mito @ freeminer.org - he plays skyblock+Dwarves there ;)
Try to see Mito @ freeminer.org - he plays skyblock+Dwarves there ;)
- Mon Sep 14, 2015 07:15
- Forum: Problems
- Topic: Weird colored graphics along the side of my screen?
- Replies: 5
- Views: 769
Re: Weird colored graphics along the side of my screen?
Strange...
It looks as though those were entities and not blocks and someone had screwed up the UVs while texturing :)
It looks as though those were entities and not blocks and someone had screwed up the UVs while texturing :)
- Mon Sep 14, 2015 01:18
- Forum: WIP Games
- Topic: [Game] Magichet: "The 1.2 'Non-Commercial' Release"
- Replies: 208
- Views: 49780
Re: Magichet: "The 1.2 'Non-Commercial' Release"
Mg got wrong ppl on his team, so no forkers anymore. Yay!!! :) Meanwhile, Magichet got: + basic summon mechanics & GUI + one more enchantment + global save file + month/year cycle + animated main menu + a nicer way of drawing the unknown node + basic "night" theme (as in "music&qu...
- Fri Sep 11, 2015 06:13
- Forum: Feature Discussion
- Topic: What's Minetest still missing over Minecraft?
- Replies: 1099
- Views: 224554
Re: What's Minetest still missing over Minecraft?
Come to think of it, roughly a year ago there were lots of complaints that mobs do not only slow down the server, but also affect formspecs. I didn't notice any of that, though. But there's a good way to test what causes lags - the "minimal" game. Add the mod in question to minimal (+depen...